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Mini of the Week 7-31-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Perturabo by WarmasterPainting on Cool Mini or Not
The new Perturabo model from Forge World is one of their better Primarchs in my opinion. Now they are all great, but this guy is perfectly understated. Being an Iron Warrior he suffers from the danger of being overly bland when painted because of all of the metallics. I really like the slightly blue tint this painter has decided to use to break up all of the silver. It's something different and works well with the other colors on the model but is still recognizable as an Iron Warrior.

All of the rest of the painting on this guy is terrific. It's all very subdued to give that realistic, desaturated look. I particularly like the face, it's very life like. There's not much else for me to say about this guy, it's just one of the better paint jobs I have seen on this fairly new model. It's nice to see some Primarch models that aren't Horus. For a few months there that was all people were painting. Iron within, Iron without!

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it. 

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.

Age of Sigmar Painting Competition Update!

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There's one week to go before the Age of Sigmar painting competition is over and there are plenty of entries rolling in. Today I have a quick recap of where we are at and a reminder that you still have time to enter and get a chance at winning some of the great prizes.



It seems like a lot of people have been bitten by the Age of Sigmar bug, and I'm definitely one of them.


Here is just a small selection of some of the entries we have been receiving so far. Not all of them are done, but that's part of the fun, to get to see these projects develop in the Forums.


You get to see color scheme you may have never thought of.


As well as some unique conversions that really make great use of the model.


There is still one week to go to if you want to enter, all entries must be received by midnight Eastern Time on August 10th. Here is a quick recap of all of the prizes up for grabs as well as the competition rules.


Secret Weapon Miniatures is providing prize support for all of our winners! With Warhammer switching from square bases to round now is the perfect time to either rebase your existing army if you so choose or to start a brand new one. Secret Weapon Miniatures has 16 Fantasy themed round base lines with more themes and base sizes in the works.

The lava flow bases, perfect for the Age of Sigmar Starter set

Our Third place winner will receive their pick of any one base pack for free. Second place will receive their pick of any two base packs and our First place winner will receive a voucher for $50 to Secret Weapon Miniatures, enough to custom base one of the forces from the Age of Sigmar starter set or to get started on their own army. Not to be left out our People's Choice winner will also receive a voucher worth $12.99 to Secret Weapon Miniatures, enough to pick a 25mm base pack from amongst the many themes.


Not only is Secret Weapon Miniatures providing prize support, but so is Full Borer Miniatures. Our First place and People's Choice winner will each be getting one of his amazing Dryad sculpts. That's a whole lot of Fantasy themed prizes coming your way!

Here is a complete breakdown of the rules:


- All entries must be a Stormcast Eternal Liberator, either the free one from White Dwarf #75 or one from the Age of Sigmar boxed set. It can be any of the Liberator models (the ones with the shield and hammer), no angels or hero on dragon mount please.

- We are trying to celebrate the launch of the new game, so painting them up as a member of the Warhammer/Age of Sigmar universe is highly encouraged, but any and all conversions are allowed. If you want to convert yours to fit into the 40k universe that is perfectly fine, although the majority of the model must be a Stormcast Eternal Liberator.

- There will be a 1st, 2nd, and 3rd place winner, as well as a People's Choice winner. The prizes are as follows:

       - 1st Place:   $50 voucher to Secret Weapon Miniatures and a Full Borer Miniatures Dryad

       - 2nd Place:  Any 2 Base Packs from Secret Weapon Miniatures

       - 3rd Place:  Any 1 Base Pack from Secret Weapon Miniatures

       - People's Choice: $12.99 voucher to Secret Weapon Miniatures and a Full Borer                            Miniatures Dryad

- All participants must register on the Mengel Miniatures Forum. You must make at least one post on the W.I.P. board announcing your entry. I highly encourage keeping a log of your project on the forum, but beyond that first topic post you are not required to update it further if you do not want to. I also highly encourage you to post your progress on Twitter and/or Facebook with the hashtag #AoSPaintingComp.

- There will also be a People's Choice winner selected. All of the entries will be posted on Twitter and Facebook by myself. The number of Favorites and Likes from each will be compiled and the entry with the most will be the winner. This will be announced at the same time as the rest.

- Final entries can be submitted on the Forum in the Gallery board with the words AoS Painting Competition somewhere in the title or emailed to me directly at TylerM@mengelminiatures.com with the subject line "Age of Sigmar Painting Competition Entry".

- You must be able to prove the model is your own, either by having the W.I.P. thread on the forum showing your progress or with a picture of you holding it when it's submitted.

- All final entries must be received by end of day on August 10th.

So what are you waiting for? Have a model already done that you want to enter, have something you are currently working on? Just create a topic in the W.I.P. section of the forum and then be sure to get me the final submission. Be sure to spread the word on Facebook, Twitter, or even just amongst friends.

Good luck to everyone!

Until next time,

Tyler M.

REVIEW: Archaon: Everchosen

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The End Times may have come and gone, ushering in a new age in Warhammer, but what do we really know about its architect, Archaon? In book one of the two part series, Rob Sanders gives us an unparalleled look at what made a man once known as Diederick Kastner become the Everchosen of the Dark Gods, and it's really, really good!



There are a lot of stories out there that claim to be origin stories for certain characters, but how many of them start with not just the birth of the central character, but the night of their conception?! It's not a happy affair by any standards, as a small fishing village along the coastline is attacked by Marauders from Norsca. Our tragic anti-hero is the result of a marauder having his way with a woman who was only trying to distract the warrior long enough to save her family. It's a very dark opening for a very dark story. Well to be fair, the story really opens up a few hundred years prior with Necrodomus the Insane, the man who wrote the prophecy of Archaon, being tortured by a witch hunter in Tilea. He is saved from his fate though by none other than Be'lakor, the Dark Master. It turns out it is actually the demon prince who wrote the prophecy through the mortal with the plan of usurping Archaon's body at the last moment to finally become the Everchosen himself. This sets up Be'lakor to be the narrator of our story in a way.

One of the most interesting mechanics for me, which initially really threw me off guard, was the repeating of chapters. There are three chapter ones. In the first chapter one, the woman's husband comes back in time to kill the marauder before the rape can occur. This was not fitting for Be'lakor though since he needed his champion, and between chapters we get a little excerpt from the demon prince talking about fate, then we are back to chapter one again. This time the town's bells don't ring out and the husband doesn't arrive in time to stop it, but several months later the woman aborts the baby into the seas. Again Be'lakor won't have it, and we get our final chapter one where the baby is born, killing the woman in the process and then shunned by the family. The infant is given into the care of a Sigmarite priest by the mid-wife and named Diederick, and so our story begins. This happens a few more times throughout the story. Our hero makes a poor choice, or is unlucky and dies, only for fate to rewind in essence and keep him going. The chapters never really repeat the same events, the second version of the same chapter will just pick up after his death and explain how he didn't die, or at the most, overlap the events a little bit. It's something I have never seen before and I really like how it was handled.

The story itself is split up into two parts, before his complete fall to Chaos and afterwards once he is searching for the ancient treasures. We get to see how he grows up, skipping a handful of years here or there. The Everchosen actually started life as a devout Sigmarite, not really a surprise since he was raised by a priest. Through a series or rather unfortunate events for everyone else involved, Diederick finds himself in the position to become a knight, pretending to be an illegitimate child of a former knight he squired. Taking up the surname Kastner, he becomes a warrior of incredible skill. The beginning of his corruption to Chaos is completely out of his control, and it's almost a physical corruption more then a spiritual one. It's quite sad since he doesn't really want to be a servant of Chaos, but knows that with the taint of the dark gods upon him he will never be accepted back into his order. With the newly rediscovered prophecy of Necrodomus pointing the finger squarely at him as becoming Archaon, he also has to contend with the agents of the Grand Theogonist hunting down him and his remaining friends.

Without spoiling anything, for me the story picks up even more once he has fled into the north. As he treks across the wastes he gains power and followers, but always keeps his surrogate father and priest, Dagobert, close to him. Their relationship is pretty interesting and sad since Dagobert refuses to give up on the man he raised as his own son, following him into damnation and acting as his guide in finding the Chaos artifacts. Another companion he dragged along was a girl named Gisselle, who he had originally saved from Beastmen while still a knight of Sigmar, and then forced along with him into the wastes. Even though she hated him now, Archaon refused to let her go for her own safety. He knew that the Empire would kill her just for being associated with him. Their's is the most interesting relationship to me, as it start out as something hateful, and eventually twists into something loving and physical. Through all this Giselle still tries to kill him to spare the world its doom, but can never bring herself to do it. She also tries to end her own life a few times, but again, cannot bring her self to do it. It's a fairly adult theme for a Black Library book, since they usually tend to shy away from romantic relationships, and is a breath of fresh air.

The last quarter of the book really ramps up the action with a suitably epic battle at sea. We even get to explore a few previously unexplored cultures and lands, such as Cathay, Nippon, and most exciting of all, the Southern Chaos Wastes. Some of these places only get a brief mention or have a character hailing from their lands, while others, like the Southern Wastes really get their time to shine. Rob Sanders made the Southern Wastes a truly horrific and alien place. It makes the Northern Wastes look nice in comparison with its vestiges of civilization. It's somewhat sad that these previously untouched areas of the map finally started to get explored right before the whole world ended, but it's refreshing and interesting nonetheless.

It's a testament to the strength of Rob Sanders' writing that he managed to make Archaon such a tragic and extremely human character while still maintaining the aura of power, dread, and epic-ness that we know and love from his in game character. It really was a balancing act since he had to be human enough for us to relate to him, but at the same time this is the man who literally ends the world. Archaon truly loathes what fate has done to him. He loathes Sigmar for abandoning him and he loathes the Chaos Gods for corrupting him. His whole motivation is to end the world once and for all, gods be damned. You have to love a character who will destroy an entire world just to spite the gods. If you're thinking what's the point of reading this now that the End Times are over, remember, Archaon is still around and kicking in the Age of Sigmar. He is the Everchosen of Chaos, so powerful and determined that even the Dark Gods have a hard time controlling him. I am really excited to read the second book in the series, hopefully it gets released in paperback, and equally as excited to see what happens with him in the new game.

Archaon: Everchosen was a fantastic read, equally dark, tragic, exciting, and gripping. It's a rather long book too and the cast of supporting characters are equally as compelling as Archaon himself. I didn't even mention his bodyguard, the Sword of Chaos, or the Cathayan sorcerer of Tzeentch he meets later on.

Final Score - 5/5

Until next time,

Tyler M.

Mini of the Week 8-7-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Space Wolves Battle Leader by Wiltrichs on Putty and Paint


This Space Wold Lord is a classic 'Eavy Metal paint job. Super crisp, bright, and precise. It's a painting style that is immediately associated with GW and is something I feel like is disappearing from the painting scene recently in favor of more desaturated and subtle paint jobs. This guy really looks like he belongs in the Space Wolf codex. The colors are a classic choice too, belonging to Ragnar's company.

The conversion is one I have seen variations of a few times, but it really works. The body is the Khan from the White Scars with a bunch of Wolf bits all over it. The base is nice, but simple, giving this guy a real sense of place. Overall it's a fantastic conversion, one so great that it's hard to tell it not an official model.

Be sure to check out more views of it on Putty and Paint and show the artist some love if you like it. 

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.

REVIEW: The Gates of Azyr

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The Age of Sigmar is upon us and with it the start of a brand new line of novels from Black Library. Eager to delve into the new lore I picked up The Gates of Azyr by Chris Wraight on release day, so how did it fare?



First things first, this book is actually a novella, and not a full length novel. This is a little disappointing considering it's what's kick starting a whole new world for Black Library. You would think they would want to start with a bang, but considering this is a tie in novel to the starter set it's not a huge surprise. Every other starter set book has been a novella as well. I usually stay away from the novella's since the average price is $24 for a quarter of the content of a normal novel, which is also usually $24 - $30 for the hardback. The Gates of Azyr comes in at a fairly reasonable $15 though, so no complaints from me there.

The book itself is 120 pages long, which is also a little thicker then their normal novellas, but it is a bit deceiving. The paper they used for the pages is extremely thick, almost excessively so. While this doesn't affect the story length, it does make the novella look larger on a shelf and probably cost them a bit more to do as well. The other issue I quickly ran into is that the beginning of each chapter had three "blank" pages. That is to say one blank page, then the title page for that chapter, then another blank page, and finally the actual start of the chapter. There are eight chapters in the book, so when you take that into account the actual story length is 96 pages, that's a lot of wasted space.

Now on to the story itself. It opens up with Vandus Hammerhand preparing his Stormhost for the immenant invasion of the Realm of Fire. We get to see inside his head a little here, and I wish more time had been spent on it. The Stormcast Eternals are still somewhat of a mystery, even after the big book. I'm sure this is being done on purpose so they can reveal more about them as the game progresses, but my thirst for knowledge on them demands more. After that first chapter we are taken into the Realm of Fire itself before the invasion. There we get the view points of a Bloodreaver on the hunt for some of the remaining refugees in the realm, as well as the view point of the refugees themselves. It sounds like any remaining humans are pretty much surviving in semi-nomadic tribes as they evade the Chaos forces, at least in the parts of the realms we are shown. One thing I did notice is that it seems like GW is switching from everything having a Germanic sounding name to more Sweedish sounding, with one of our refugees being named Sven. It makes sense considering the overall Nordic theme to the new mythology.

After a couple of chapters of the forces of Chaos interacting with each other as Khorgos Khul and his warband assimilate the Bloodreavers into their forces, we get the actual assault by the Eternals. The description of being hurtled through the void in Sigmar's lightning strikes is pretty interesting and is yet another thing I would like to see expanded upon in the future. The battle itself is a battle, not much to say there. It has it's interesting moments such as the Prosecutors attempting to open the gate, Ionus Cryptborn holding the line and a few other moments. It's handled fairly well, but I'm always more interested in the characters then the action. Again we get a few more glimpses at what exactly the Stormcast Eternals are. They are somewhat similar to Space Marines in the fact that they are giant, superhuman warriors. Worst of all they do use the word "brothers" a lot, which to me is pretty Space Mariney. Luckily they never call each other Battle-Brothers or anything like that. That's where the similarities end though, as they still retain a lot more of their humanity when compared to Marines. They can still feel love, fear, and the whole range of emotions. They understand regular humans and what it means to be human. They are just more brave and martial due to the fact that they are now literally demigods who cannot ever truly die. There is a scene where one of the Eternals removes his mask to show a human that he is in fact, also human. She seems comforted by it and reassured, but they don't really describe his face that much. I am still convinced there is a reason none of the Eternal models have a bare head. There is something fishy there and I can't wait to find out what it is.

The Gates of Azyr started a lot of threads that I am interested to follow. Vandus Hammerhand is definitely interesting, as is Ionus. My current theory on Ionus is that he is Vlad brought back as an Eternal. Read through the novella and the rulebooks and let me know what you thing on him. There is a ton of room to expand and GW has done a pretty good job at peaking your interest here to make sure you stick around for the ride. I wish this novella on it's own had more to offer though. It's pretty much just one giant battle with a few character moments here and there. If they had doubled the story length I think it would have given Chris Wraight the room he needed to flesh things out a bit. In the end $15 isn't bad, but if you can get it for $10 I think that would be the ideal price.

Final Score - 3.5/5

Until next time,

Tyler M.

3 Games of Age of Sigmar: A Look at How the Stormcast Eternals Play

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I have now gotten the chance to play three games of Age of Sigmar, all against different armies and have even been able to try out the Stormcast Eternals. What do I think of the game with a little more experience under my belt? Just as fun. Read on to see a few of my thoughts on how the Stormcast play as well as what else I have discovered about the game.

Game two and three of AoS for me took place against one of my long time wargaming friends and opponents. He was bringing his Lizardmen and had had a rather disappointing first game against another one of our friend's Beastmen. Basically he wiped out the Beastmen in two turns and wanted more of a challenge plus he wanted it be fun for his opponent. Determined to show him that the game was fun, and fairly balanced I brought two armies with me in the hopes of getting in multiple games.


My first army was of course my Tomb Kings, my first love in Fantasy. The second were the Stormcast Eternals from the starter set which I had finished assembling the day before. I had also contemplated bringing along a third army, with my Nurgle Demon army, which had previously been 40k only, but didn't have enough hands to carry all the carrying cases. I figured we could do one smaller game set at 50 wounds, similar to what I had played before, and one larger one if we had time. He wanted to get the smaller game in first, so I decided to play my Stormcast Eternals since I only had 50 wounds of them anyway.


We played a battleline game, with no special rules besides scenery. He took his Lizards, which was a fairly hard list containing 20 Temple Guard, 3 Kroxigors, a Stegadon and a Slann! No wonder those poor Beastmen didn't last. My list was 2 units of Liberators, one at 5 models, the other at 6 (thanks free White Dwarf mini!), 3 Retributors, 3 Prosecutors, the Lord-Celestant on Dracoth, and the Relictor. Having not had the opportunity to use a formation yet since the Tomb King ones really only work in larger games, I opted to use the Stormcast formation which consists of all the models from the starter set. The main benefit to it is that any number of unit from it can start the game in reserve and "deep strike" anywhere on the board as long as they are nine inches away from an enemy model. Wanting to get the most out of the experience I opted to keep my entire formation in reserve and so finished deploying first, winning me first turn.

This is where I made my first, and most fatal mistake of the game. Not thinking ahead I gave my opponent the first turn so he would lose a turn of shooting and possibly charging me. This was a huge mistake since it allowed him to strategically move his force around to make it really hard for me to "deep strike" close to him in my turn. He essentially created overlapping denial zones, preventing me from getting close to his Slann. He also gained an unmolested turn of summoning. Slann are allowed to cast three spells a turn, three! I believe he brought in two new units that turn, some regular Saurus and an Old Blood. If I had been smart about it I would have taken first turn and just thrown everything I had at his Slann and prayed to Sigmar that I killed it right then and there, or at the latest by turn two.


Slann are immensely powerful, as they should be, but it makes them priority number one to kill in any game against the Lizards. Not only can they spam summoning like nobody's business, but they also grant bonuses to Temple Guard if they are close enough, which he had 20 of. Over the course of the game I managed to almost kill his Slann, bringing it down to one wound, but in the end I was left with only my Relictor when we called game.


What I took away from that game with my Stormcast are a few things.

- They need shooting, so invest in some Judicators. I had very little to soften up my enemy before charging. My only ranged attacks were the Prosecutor's throwing hammers, the Dracoth's breath attack, and the Relictor's lightning prayer.

- They could greatly benefit from a wizard, so I really hope that will be an addition to the army down the line. In the meantime I will probably pick up a Lord-Castellant to get the armor save buff he grants.

- The contents of the starter box are not an ideal force when going up against someone who is able to tailor their army more due to a more extensive collection. There's no real surprise here. Starter set forces have never really been an ideal army to use and almost always require a few add ons to optimize. At the very least I would add on a Castellant and some Judicators like I mentioned.

- Lastly, for the love of Sigmar, kill any Slann you see as quickly as you can, nothing else matters.


Game two I brought out my Tomb Kings and my friend took a turn playing the same Stormcast list against me. We did 50 wounds again, so I took a King, a Priest, three Chariots, 10 Tomb Guard, a Casket of Souls, and two Ushabti with Great Bows. My friend also decided to use the formation and kept his whole force in reserve. Knowing that they were going to lightning strike down as close as possible to me I castled in a corner, protecting my Casket and Priest. He took first turn and brought his whole force down nine inches away from me. After an ineffectual shooting phase he tried to charge with everything. All the units made it into combat except for his Retributors and Prosecutors. Luckily for me my Tomb Guard took the charge from his two characters while my Chariots got all of his Liberators. He failed to kill many Tomb Guard or kill my King and I managed to take a good chunk of wounds off of both of his characters. The Chariots also withstood the charge, only losing one model. Long story short, due to the effects of the Tomb Kings unit banners I kept replenishing my units faster then he could kill them. The Ushabti were perfect for killing multi wound models with their bows and the King himself is an absolute beast in combat. We ended the game with him only having one Prosecutor left while I had summoned in 14 additional Tomb Guard, who didn't contribute much if anything, and was only short one Chariot from my original starting force.


Summoning wasn't a huge factor at all in the game, and really my resilience was more due to the effects of my unit banners. Tomb Kings are definitely a contender now after suffering through much of 8th edition as one of the worst armies. Summoning isn't a huge factor for them since their Priests only get one chance at a spell a turn, but it can certainly help. Their strength really lies in their actual unit stats and abilities. I'm very excited for all of my Age of Sigmar armies now and will continue to paint my Stormcasts as I rebase my existing Tomb Kings and touch up the paint job on my somewhat aged Nurgle Demons. I have a lot more Tomb King stuff to paint, but until I start playing larger games what I already have painted works for me. Although a sphinx could be fun to play.

Until next time,

Tyler M.

Mini of the Week 8-14-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Sigmar Lord-Celestant by chuenhaw on Cool Mini or Not
I have been on the look out for some great looking Age of Sigmar models on Cool Mini or Not or Putty and Paint, but besides a few fairly good units here or there I hadn't found anything that really stood out with a wow factor. Then I came across this model. While I do like all of the new sculpts that have come out recently, the Lord-Celestant on foot has been one of my least favorite. This is mostly just due to what I think is an odd looking chest/halo thing going on, but this paint job has changed my mind on it. There isn't any conversion on this mini except for the base, but it's very effective. All he did was elevate the model up on a higher rock, but it really emphasizes his "To me!" pose that he has going on with his raised sword.

The Non-Metallic Metals on the Celestant are really nice and not over the top like I have seen some times. The use of the turquoise is also really nice and complements the rest of the colors well. The whole thing has a very cool (as in cold) feel to it. It's nice when a mini maintains a consistent color theme across the whole thing. Everything is very crisp and clean and it would be amazing to see more Stormcast Eternals from this hobbyist.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it. 

Until next time,

Tyler M.


What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.



Age of Sigmar Painting Competition Winners!

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It's been a great competition and I have loved all of the entires, but now it's finally time to announce all of the winners! So without further ado.

Before we get started I would just like to thank Secret Weapon Miniatures and Full Borer Miniatures for providing all of the prizes for our winners. Let's kick things off with the third place winner.

3rd Place

By Grifon

Grifon's Liberator took third place due to his great use of highlights and shading. Although it's the standard GW color scheme he has done a great job at making it shine. He has won his choice of any one base pack from Secret Weapon Miniatures.

2nd Place


by Whargarble
Wow, I can just imagine this guy shouting "This is Azyr!" as he kicks some poor Bloodreaver into a bottomless pit. The conversion work on this is really great and very characterful. I have seen plenty of Stormcast conversions online that have used Space Marine parts to try and turn them into a marine. I really like how he used a Marine's helmet but still maintained a semi-fantasy feel. Not only in the conversion work great, but the painting matches. The bronze color really reinforces the spartan feel of the whole thing. All around a great mini. Whargarble has won any two base packs from Secret Weapon Miniatures.

1st Place


by Heavensteeth

I really love how subtle the conversion is on this entry. Like I have said before, in my opinion the best conversions are the ones where you're not even sure if it's converted. This guy definitely hits that mark. All of the sculpting is top notch and definitely matches what the GW studio has done. The use of the Blood Angel head fits the feels of the Eternals, especially since it has no bionics showing. The Non-Metallic Metals are not too over the top and complement the model instead of over shadowing it. I really like how at ease the mini looks. Sometimes it's nice to see our warriors in a moment of peace. Heavensteeth has won a $50 voucher to Secret Weapon Miniatures as well as a Dryad model from Full Borer Miniatures.

People's Choice


by Grifon

Not only did Grifon win third place, but he also secured the People's Choice award with a total of 16 votes! Not only is he taking home the prize for the third place winner, but also a $12.99 voucher to Secret Weapon Miniatures and a Dryad from Full Borer Miniatures.

All of the winners can contact me at tylerm@mengelminiatures.com to claim their prizes.

Congratulations to all of our winners and everyone who entered! I look forward to seeing even more Age of Sigmar models in the Forums and be sure to keep an eye out for future painting competitions. You can see all of the entries on the Forums as well as the Mengel Miniatures Facebook and Twitter. I would like to thank our sponsors, Secret Weapon Miniatures and Full Borer Miniatures, for providing fantastic prize support for the competition one last time.  

Until next time,

Tyler M.







GALLERY: Dungeons and Dragons Crew

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This has to have been one of the most unique commissions I have ever done. Check out this completely custom designed, 3D printed and painted Dungeons and Dragons adventure group!


I was approached a couple months ago about doing this commission. The client had a group of friends who played D&D and he wanted to surprise them with custom models for each of their characters. He had already had an artist illustrate the whole group and then went to a 3D printer to have each of them made as close as possible to the drawing.


I immediately was excited about tackling this project. It was really cool being able to participate in bringing these characters to life. He sent me all the models and then shortly thereafter I got the illustration to use as a guide. There were a few differences between the 3D printed minis and the illustration due to the limitations of the printer, but it wasn't a huge difference. 


The first mini I painted was what I referred to as the "thief" since that's what his pose conveys to me, but his name is actually Sirajhn. What drew me to him were the colors used in the drawing. I really like the unique colors of his shirt and the paleness of his skin. I saw them as fun challenges to paint. For the green shirt I used Gauss Blaster Green Edge Paint from GW as my main color. It's always a treat to get to use one of my Edge Paints.


The rest of the model is fairly blue, and with his pale skin I feel like he really conveys a cold feel. His skin was a mix of Cadian Fleshtone and Rakarth Flesh, but with a higher concentration of Rakarth Flesh. This made him look suitably pale, but still human.


The next guy up was the halfling archer Eldon, which honestly I picked due to the fact that he would go quickly. I was also not as excited about this guy at first, so I wanted to get him done sooner rather then later. I ended up enjoying him quite a bit though. He has a really earthy feel with all of his greens, browns, and brownish grey. He also has a lot of black on him, which I find unusual for a fantasy figure, but makes him look pretty cool in my opinion.


If you compare him to the illustration you will notice the biggest difference is the lack of a cape. I was afraid that this would make him look too different since that is a lot of green missing. In the end though I think it worked out fine and without the cloak I feel like he looks a bit more streamlined and ready for action.


The Elven archer in the group, Preswynn, really strikes an earthy feel. I'm not sure on her back story, but I imagined she would fall more closely into a Wood Elf faction is she had to chose. It was interesting having to come up with a bunch of different shades of brown that all had to work together on the same models. I don't know if any of them had a straight out of the pot color as their base besides the dark leather, which is Rhinox Hide.


Her skin was also decidedly darker and more olive in tone. This was a lot of fun trying to recreate and I think I got pretty close to the illustration's color. I don't even remember what colors I mixed together, but I'm pretty sure Gothor Brown and Cadian Fleshtone were in there at some point. Being the second archer in the group I also wanted to make her bow different, so I painted it a darker shade.


Now I moved onto the two most dynamic minis of the group, starting with Alvaard. The mini didn't have a sash across his chest at first, and the client told me I could just paint the strap holding his armor on as the sash. Knowing it wouldn't be a huge inconvenience to sculpt a sash I asked if that's what he wanted me to do. I'm really glad we did because I think it looks great. It was a lot of fun painting a plaid pattern. This mini had a cloak that he's missing in the illustration (maybe he stole the Dwarf's cloak) so I opted to paint it a dark blue to tie into his shirt and also Sirajhn's cloak. 


I really enjoy painting blonde hair so this was fun to do. It just pops so much on a mini. I also got to play around with a shaved head texture and a mustache. All of these minis had a lot more armor on them then their illustrated counter parts. I imagined they are about to face a very tough foe so opted for a bit more protection. I still wanted them to maintain a more adventurer like feel as opposed to a heavily armor knight though. Instead of painting them as metals I painted all of them as a dark brown leather. This also helps tie all of the models together as a unified group despite the variance of colors across them.


The last member of the group, Boldorn, differed from his illustration in one key way. He was missing his bear skin pelt. The mini came with a small cloth cloak on him and the client asked if I could just paint it to look like fur. When I offered to sculpt a fur texture on it he asked if I could also sculpt the bear head on the shoulder. 


I have to say, for my first bear head I think it turned out pretty well. His pants were a unique shade of brown to try and achieve. Again, I almost pride myself on how many different shades of brown I was able to achieve across the whole group.


The shield also turned out looking really cool for how simple it was. I did a base coat of Gothor Brown for the wood, washed it with Agrax, highlighted the edges of the planks with Gothor again and painted in a grain pattern, then mixed in a bit of Screaming Skull for further highlights. I was afraid that this model was too dark since the bear pelt is black, but one I finished the basing on all of them it really popped. For the bases all I did was glue down some sand, wash it with Agrax, drybrush with Screaming Skull then add some rocks and foliage. 


I'm really happy with how the whole group turned out, and more importantly, so is the client. He plans on giving them to his friends in a game tomorrow and surprising them. He has assured me that they don't look at my site and said it's okay for me to post this today, so this shouldn't ruin the surprise at all. He has promised to send me pictures of the game and everyone with their models, so maybe I will post an update to this in the future.

The illustration was done by Karen Petrasko, who plays as Preswynn in the group. You can see more of her work on her website.

Be sure to watch the video below for a 360 degree video of the whole group. The music is once again provided by Adam Harvey, you can follow him on his Facebook page and listen to some more of his music on his Youtube channel. Enjoy!



Until next time,

Tyler M.












Mini of the Week 8-20-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Skaven Warbringer by FrankenNerd at Cool Mini or Not
This is definitely the best looking Vermin Lord I have seen since the new plastic kit came out. Pretty much every professional level paint job I have seen for it have relied way too heavily on airbrush techniques. For me an airbrush is a tool to help you attain an end result similar to this, you don't want it to look like it was painted with an airbrush. That always ends up looking way too soft and undefined. This guy though looks like he was painted completely by hand. There is some subtle conversion work on the Vermin Lord, mostly just reposing. The pose looks very natural and menacing. This must have involved at least two Vermin Lord kits since in the stock model one end of the halberd is buried in the ground.

The painting is great and is very similar to the 'Eavy Metal style. The skin stands out as particularly well done, since this is the area that seems to fall apart the most on other people's renditions of the mini. I also really like the metals. It looks like true metallics, but painted in a style more associated with non-metallic metals. This is something I have tried to achieve myself on my own Fantasy Chaos Lord, so I can attest that it takes a long time to do. The battle damage on the bright red armor is a nice final touch. I have to say, in my opinion, this model looks a lot better on an oval base like he has done here. Well painted models that are this large are even more impressive to me since all of your transitions have to be even smoother than normal since they are so much more apparent.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it. 

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.




REVIEW: Sabbat Crusade Anthology

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The latest addition to the Gaunt's Ghosts series finally arrived a few months ago and it's just as good as I expected it to be. Sabbat Crusade is an anthology of short stories from a collection of authors so I will briefly review each story.

I am a huge Gaunt's Ghosts fan. This series is MY series. It's my favorite line of books from Black Library, hands down. The first book in the series I read all the way through was Sabbat Martyr back when it first came out. It's a little funny since that novel was the sixth one in the series, and a pretty pivotal point in the storyline. It was so good though that I immediately went back and read all the books in order that came before it. Since then I have gotten every single novel in the series the moment it came out.


Sabbat Crusade was originally released as a limited First Edition, which meant it was close to $100 and had a bunch of extras packed in. Like I said, I love this series, but I sadly cannot justify spending that on a novel. I also have a little OCD about all of my novels in a series matching on a book shelf (damn you Horus Heresy series and switching book sizes on me!) so it wasn't a huge sacrifice to me to wait for the standard hardcover version of the novel. Like I said at the top, this is actually an anthology, similar to the Sabbat Worlds book from a few years ago, so I will briefly review each short story.


Family by Dan Abnett


The book opens with a fairly short, but amazing story. Dan himself pens it and it gives us a brief glimpse into one of the quieter moments within the Ghosts. Taking place after Salvation's Reach we get to see Gol Kolea have a nice, if not a little awkward, family dinner with his kids and their mother Tona Criid. For those not in the know, back in Necropolis when Gol was merely fighting for his home world as a militia member before joining the Guard he thought he had lost his kids to the war. It turns out they were actually found by Tona Criid who took care of them. After that war Gol had suffered a severe head wound which left him functional, but without his memory and pretty catatonic. Tona adopted his kids, not knowing they were his, and raised them with Caff (poor, poor Caff). Eventually Gol regained his memory and Caff died in a later war. Now Tona is taking care of the kids herself and Gol acts in a fatherly way, but doesn't try and take them away from Tona, or butt into their lives too much. All in all it's a rather involved situation.

It's a very quiet story and very emotional. You really feel for Gol and his situation. I always enjoy seeing these more human and relatable moments within the Ghosts series. Stories like this are what make the series so special. It's a war story but the characters are what's really important. Family is a great opening story and reminded me right away why I love this series so much.

Final Score - 5/5


The Blood Bound by Rob Sanders


The Blood Bound is an unusual story for a Ghosts book since it focuses entirely on Space Marines. Marines are not very present in the series, and when they do show up it's always in a supporting role, and usually a very small one at that. Here we follow a small strike force of Iron Snakes as they investigate the disappearance of an arch-enemy general who had been taken prisoner and was being transported. When they arrive at the last known location of the frigate transporting him they find a ship graveyard circling a world that is no longer responding to any calls. 

This is a pretty intense action piece and involves the Marines searching out their target through a hive city completely in control of the enemy. It's fast and intense and essentially the equivalent of a popcorn action movie, but a good one. I feel like with 10 more pages or so Rob could have fleshed out his Marines a bit more, but it's a small complaint and The Blood Bound is a great Marine short story.

Final Score - 4.5/5


You Never Know by Dan Abnett


This is another short one by Dan himself, but a very well written story. We get yet another small, quiet moment, far removed from the front lines of battle. In transit after the Salvation's Reach mission the traitor Mabbon Etoguar, who had switched his loyalties from the Imperium, to the Blood Pact, to the Sons of Sek, and finally back to the Imperium again, finds himself confined between missions. Despite having been a critical asset to the Ghosts and seemingly sincere in his efforts to help the Imperium again, he is still a tainted traitor, so is kept in isolation. What we get is a conversation between him and Sergeant Varl as the latter checks his cell for contraband. It's an amusing exchange and shows us the humanity of Mabbon as well as the growing perception amongst his captors of that humanity. I really love Mabbon as a character and think he is one of the greatest additions to the series in a long time. I hope his intentions are sincere, because it would gut me a little bit to see him turn on the Ghosts in a future book. Knowing this is Dan Abnett though, no one is safe, so I guess we can only wait and see.

Final Score - 5/5


Son of Sek by John French


John French rarely disappoints with his writing, and he doesn't let me down here. Son of Sek is a rather short story and has two parallel storylines running through it. We see a newly christened Son of Sek preparing to take his final vows and a newly inducted Imperial Guard blundering his way through his first engagement. The Guardsman's story is actually somewhat amusing as you see him aspire to join the Guard and then blunder his way through his first fight, and end it in an unexpectedly heroic manner. The Imperium being what it is, awards his heroics with a promotion despite having no tactical skills and not even being able to read. It's a darkly amusing and somewhat sad story, and not everything is as it seems. All in all a solid story.

Final Score - 4.5/5



Tempest by Nick Kyme


Tempest sees Nick Kyme return to the Volpone Bluebloods, an Imperial Guard regiment renowned for their snobbery and a classic rival of the Ghosts throughout the series. It's always fun to take a regiment who are the equivalent of the antagonist in a 1980's movie (think Johnny from Karate Kid), and flip your expectations and make them the stars. It's easy to forget that they are in fact still the good guy since they fight for the Imperium. We get to see them interact with the Militarum Tempestus here as they are requisitioned for a special mission, while being left in the dark on the details. How do you make a famously snobbery and arrogant regiment look less bad? Put them next to an even more arrogant fighting force. The Tempestus are suitably hardcore though, at least somewhat justifying their arrogance. My favorite part of this story is a sub-plot that was reminiscent of Dexter to me, but without any of that main character's redeeming attributes. When we are constantly surrounded by war in 40k it's easy to forget that murder probably still happens, and still frowned upon.

Final Score - 5/5


Viduity by Nik Vincent


The first story to feature the Ghosts not written by Dan "the man" Abnett, Viduity deals with one of the horrible realities of war. The Ghosts are a large fighting force and require a large baggage train of people to support them. This often includes a lot of women who are either a professional of some sort, someone's wife or girlfriend, or a "professional" of some sort. Here we see what happens when a trooper with a sick mind who gets shit on all day by his officers has no one to take it out on besides the women that he has black mailed. It's as horrible as you imagine it would be. This is sadly a truth of war that probably happens more then we would care to admit. It's great that Black Library is acknowledging some of these more mundane, yet still very dark realities. What's even better is that the story focuses almost entirely around women as the protagonists. Our main trio are Elodie, Tona Criid, and Ana Curth, with Elodie taking charge as they investigate the string of injuries turning up amongst the single women in the civilian population. The best part of it is who resolves the whole issue at the end, no men allowed.

The one thing that brings this story down a bit for me is the style in which it is written. I felt like it was very, very dialogue heavy, which made it feel like I was reading a screenplay as opposed to a story. This may not bug some people, but for me it felt a little jilted and choppy because of it. With a little less dialogue or maybe more descriptive text in between it would feel more complete to me. It's a fantastic story and idea, but falls down a little bit on the delivery.

Final Score - 3.5/5


The Deeper Wounds by David Annandale


In David's first contribution to the Gaunt's Ghosts universe we get another unique look at something we don't normally see. This story focuses entirely on the forces of the arch-enemy and is a direct result of Salvation's Reach. With the Blood Pact and Sons of Sek now thinking the other is trying to usurp the other, Urlock Guar decides it's time to send a message. Sending an elite team of Blood Pact in to infiltrate a Sons' base, they are tasked with causing as much damage as possible. It's an enjoyable read and an interesting look at how the two major Chaos forces in the Sabbat worlds view each other. The Pact obviously view themselves as superior but are unpleasantly surprised with how organized and well trained the Sons of Sek are once the bullets (lasers?) start flying. I hope this is a sign of things to come for the Ghosts series, since it would definitely add another exciting element to the war. This is the beginning of a payoff long in the making ever since Traitor General introduced the Sons of Sek as a fighting force.

Final Score - 4/5


Ghosts and Bad Shadows by Dan Abnett


No Dan, don't do this to Gol Kolea, you already took Bragg, Corbec, and Caffran from us, leave him alone. Now that that's out of the way, Ghosts and Bad Shadows focuses on Gol as he leads an expedition down to a world containing a supply station. It's essentially explained as a resupply area set up years ago with no staff, and no other population on the planet. Honing in on the beacon they clear a landing area in the dense jungle and send the Ghosts down to the surface to retrieve the supplies. What follows is a great horror story as they go through the dense jungle and are hounded by whispers and what several people describe as "bad shadows." It's a direct continuation of a plot thread set up earlier in Family and the ending bodes ill for poor, poor Gol and possibly his daughter Yoncy. It's a fantastic story and I can't wait to see how it pays off in Warmaster, mostly out of fear for what it may mean. This story, and Family are essential read for the Ghosts series.

Final Score 5/5


Arnogaur by Aaron Dembski-Bowden


Arnoguar is a rather short, and self contained story, but enjoyable nonetheless. It focuses entirely on the Blood Pact and takes place on Urdesh, which means there is a good chance that some of the characters could crop up in Warmaster. The plot centers around a tank commander who is murdered by his crew and whose body is then dumped. The one major rule the Blood Pact must adhere to is that Pact do not kill Pact. I guess that makes sense since they are an extremely organized and efficient Chaos force. When the body is discovered is is left to the one with the rank of Arnogaur to discover who perpetrated the crime and punish them accordingly. The Arnogaur also just happens to be a seven foot tall post-human who used to call Angron lord before pledging himself to Urlock Gaur. Seeing Chaos Space Marines mixed into the enemy forces is always interesting since they seem to have such a limited presence amongst them in the Sabbat Worlds. We never see more then a handful together at any given time, which means that their rank, import, and impact on the story are usually pretty high. Aaron never disappoints, especially with his traitor marines. My only complaint is that it was too short. Hopefully he gets a chance to play with this character again in the future.

Final Score - 5/5


The Inheritor King by Matthew Farrer


The Inheritor King is actually a full novella, clocking in at over 100 pages, and is a great read too. Matthew Farrer doesn't write much for 40k, but when he does it's always worth a read. His style is unique in that I feel like he revels in the minutia of the universe. He fully realizes every rank, war, piece of technology and minor setting, making them utterly believable just by how much detail he goes into. Sometimes this can come across as dry, but not often. In this story he focuses on a tech adapt of Mars, Tey, sent to the world Ashek II to retrieve one of the woe machines of Asphodel. If there was any faction of the 41st millennium that was more suited to delving into the minutia of, it's the Adeptus Mechanicus. There's just so much to explore, and here we also get a look at some traitor tech. The story kept me engaged the entire time, and you were never quite sure what Tey was up to. There was a ton of mystery throughout and I never really guessed the twist until the very end. It's a great twist too, perfectly suited for the machine minded Mechanicus. I would love to see more from Mathew Farrer in the future. He has written plenty of short stories and novellas, including the fantastic After Desh'ea for the Horus Heresy, but hasn't written any full length novels since the Shira Calpurnia series. If you're reading this Matthew, I would very much look forward to another novel from you.

Final Score - 5/5


The Fissure by Nik Vincent


The second story in the anthology by Nik Vincent also happens to be the second Space Marine story. We once again focus on the Iron Snakes as they respond to a war rift unintentionally unleashed on a developing Imperial world. This story actually takes place several hundred years before the Sabbat Crusade and is only tied in by the fact that it takes place within the Sabbat worlds and features the Snakes. You may be wondering why both Marine stories center on the Iron Snakes and that's because they are Dan's chapter. He invented them back in the days of Inferno and they have their own full length novel titled Brothers of the Snake, which you should read immediately. They also happen to be the main chapter of Space Marines involved in the Crusade, the others include the Raven Guard, Silver Guard, White Scars, and Imperial Fists. 

The tone of the Iron Snakes in The Fissure much more closely resembles that used in Brothers of the Snake when compared to The Blood Bound. I enjoyed this since I really liked the unique culture and customs Dan had created for them. The story itself had some interesting moments, such as skeletal cultists held together only by the power of the warp as they continued to chant their praises. The Iron Snakes force consisted of only three Marines, which once again showcases the rarity of Astartes forces in the Sabbat region. The action seems a little, "they did this, then they did that" to me, but besides that it was an enjoyable read. I really like the Iron Snakes, and even started a small force of them back in the day (these later got slightly repainted to become the first members of my Astral Claws), so I'm always happy to see them in print.

Final Score - 4/5


A Ghost Return by Dan Abnett


This last story by Dan features a young Gaunt before he joined the Tanith. We find him with his original regiment as they attempt to liberate one of the first worlds in the opening of the crusade. They are on a special mission to locate and assist an archeology team in the under hive tunnels who have been tasked with recovering artifacts relating to the Saint. It's pretty interesting seeing how a young Gaunt handles his position and duties. Here he is not the commanding officer and must walk a careful line of being authoritative and respectful. This to me was the best part of the story, just because of how unique it is for his character.

Once they locate the archeology team it looks like everything may not be what it seems, and could this be the same world featured in the previous story, The Fissure?

Final Score - 5/5

All in all this is a great anthology and there isn't a bad story amongst them. Sure there are some that are better then others, but they are all pretty good, and their sum more then makes up for any shortfalls. If you are a Gaunt's Ghost fan I highly recommend you pick this up. Besides just being a great read, Dan has said that several stories in this will be essential to understanding future plot points. This is less an extra book on the side of the series, and more the bridge between Salvation's Reach and the upcoming Warmaster

Overall Final Score - 5/5 
(technically 4.62 if you want to get the average of all the scores, but together I think it deserves a 5)

The character artwork of Tona, Gol, the Blue Blood and the Son of Sek are from the first edition of the book and are done by Fred Rambaud. You can find more of his work on his website.

Until next time,

Tyler M.

EDITORIAL: Positivity in the Age of Rage

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You may have noticed that some people don't like the Age of Sigmar game from GW. I'm pretty sure you will have noticed since those people really, really want you to know they think it's stupid and you're stupid for liking it. With the hobby community online becoming such a hotbed of unrest lately I take a look at where you can find some positive and happy attitudes.

It's no secret that the internet is a hostile place, and in the wake of the Age of Sigmar launch it seems almost impossible to find a comment section, Twitter feed, forum topic, or Facebook wall that doesn't contain some sort of hate thrown at the new game. While emotions can run high, and it's understandable for some people to be upset over the loss of the Old World, at this point, more then a month later, a lot of it has become stale, and quite frankly annoying. I'm sure it's just a small group of people who are being so openly vocal about their dislike of the game and everything and everyone associated with it, but being the internet, they manage to scream the loudest and most frequently.

I can understand if skirmish isn't your thing and you prefer ranks and flanks, that's all fine, the issue comes when you feel the need to pop up in every discussion just to throw a hate grenade before slinking back to the safety of your computer chair. Belittling a game and the people who enjoy it does absolutely no good for anyone. There is nothing constructive coming from that. I do not spend my free time browsing through articles about Warmachine or Infinity and leaving nasty comments to try and put down that player base. I would expect the same respect from others. I could go on and on about the almost intolerable rising level of bile and toxicity that seems to be infesting the online gaming community, and I almost did write a whole article on it. That solves nothing though, so after taking a deep breath, I decided to do something constructive with my efforts instead. Nothing good comes from fighting fire with fire, in the end that just leaves everyone burnt. So, instead, here are a collection of articles, websites, and podcasts I have found that I feel are doing a good job at staying positive with Age of Sigmar.

Heelanhammer


Heelanhammer is a very entertaining podcast based out of England that focuses exclusively on Warhammer Fantasy, and now Age of Sigmar (AoS). They are currently up to episode 134, so they aren't newcomers to the scene. They were around all through 8th edition and were clearly fans of their square based armies. With the coming of AoS they have transitioned seamlessly with the same level of enthusiasm they displayed before. This doesn't mean they think AoS is a perfect game, as they do have a few criticisms of the rules, but they seem to be enjoying the games they have played so far. They also seem to be fans of the new lore and the newest army to join the scene, the Stormcast Eternals. They so far have had three episodes that cover AoS, ranging from initial thoughts, to the new lore, to the best way to play the game and what tactics to use. If you want to hear a positive, enthusiastic, but still fairly balanced take on the game then Heelanhammer is right up your alley.


Garagehammer


Garagehammer is yet another podcast that has been trying out AoS. They are not quite as enthusiastic about it as others, but still seem to have a genuinely positive attitude about it overall. If you want to hear some great AoS coverage, but still have the "hobby wobbles" that a lot of people feel discussed then this is for you. They are also the absolute best at covering lore and books. If you don't believe me go back and listen to their coverage of the End Times series. Each book is discussed in depth with musical accompaniment and dramatic readings. I'm seriously looking forward to when they cover the lore from AoS. They also cover other games such as Infinity and Kings of War, or basically whatever they think is interesting and worth talking about, so it's also great for learning about gaming systems you may not be familiar with.


Tabled


I know, I know, another podcast, but they really seem to be a great source of content. Tabled is a relatively newcomer to the scene, as well a newcomer to my repertoire of podcasts. They are only up to episode eight at this point, and only one of those episodes covers AoS so far. Despite this they seem to have a real fondness for the new game and have delved in with gusto. Their latest episode covers all of the new lore that had been released up to that point as well as their general musings on the game. One of the member is a huge fan of the new Stormcast and also a staunch believer in using the word "lore" instead of "fluff", which I support as well. Fluff is just filler. Lore is the background to an entire world. They also seem to update their website with whatever hobby project they are working on as well as any news and rumors. Tabled covers a wide swathe of tabletop games, so I wouldn't expect every episode to pertain to Warhammer, but I wouldn't be surprised if it features at least a little bit in all future episodes.


The Independent Characters


Now the Independent Characters is a 40k exclusive podcast, so you may be wondering why I've included it in my list of AoS material. I am including it here for just one episode actually. It recently ended its run, going off the air after five years, but in their farewell episode (#127) they touched upon the advent of AoS. Pretty much everyone they talked to chimed in with their own thoughts on it, but there was one segment in particular that I liked. They discuss an article on how to deal with change. It basically boils down to you having three options. You can accept that change and go with the flow (AoS), you can continue hanging on to the old way or find a replacement (keep playing 8th or try Kings of War, etc.), or you can continue hanging on to your feelings of anger and rage against the world. Spoiler, only two of those solutions actually help anyone.

The Independent Characters


Hobbykiller


Are you tactically minded? Do you enjoy finding the best strategies to win? Then Hobbykiller is definitely for you. This blog is updated very frequently with the authors musings on various tactical situations and army optimization. He also delves into rules questions and event coverage. Having read through the site I have already come across a few ideas I hadn't thought of my self. It's all very well presented and easy to understand. Some of the articles even have diagrams to further help clarify his point. There's no negativity here and it's great to see a more tournament minded player embrace AoS.

Hobbykiller


Guerrilla Miniature Games


Guerrilla Miniature Games is a relatively new YouTube channel created by Ash, formally of miniwargaming. It doesn't focus exclusively on Warhammer or GW games, but he seems to be embracing AoS. He already has a couple of battle report videos up there, mostly featuring the Stormcast Eternals vs the Orruks (+1 for using the new race names), which are interesting to watch and fun. Everything seems to be of a really high production value, and the armies look great. If you enjoy watching battle report videos I would give it a shot. Miniwargaming also has some AoS battle reports, but the comment sections on those seem to have been a toxic mess right from the get go. For whatever reason the negative people appeared to have stayed put over there, with a generally positive attitude on the Guerrilla Miniature Games comments.

Guerrilla Miniature Games



Warhammer TV


This one may seem obvious, but for those not in the know there's Warhammer TV, GW's official YouTube channel. Beyond the promotional videos that come out for each release they also have a bunch of absolutely amazing painting tutorial videos. These are all taught by Duncan Rhodes and usually coincide with a new release. The last batch to get released covered every single model from the AoS starter set. These videos have the best production values out there and are extremely easy to follow and understand. I find them to be extremely entertaining and tend to watch each one, even if it's not for a model I own. You never know when you may pick up a new technique you hadn't thought of before.

Warhammer TV


Twitter


Twitter is a great place to find positive attitudes and constructive feedback on AoS. I only started using it about a year ago, but I find tons of great hobby projects and general positiveness on there. Now there are of course people who rage on it just like anywhere else, but they tend to be much more level headed and more reasonable people. It probably has something to do with your Twitter account being yours as opposed to just an anonymous user name in a comment section or forum. Regardless, I have found it a great place to find inspiration and have constructive conversations about the game. Unsure about a rule? Pop a question up on Twitter and you will more then likely find plenty of people willing to help you and discuss it, not just ridicule you and the game. If there is someone who is just being plain out rude, simple unfollow them and save yourself the headache. I'll leave a link to my own Twitter page to get you started, but start branching out and finding new people to follow if you haven't already, I think you'll be pleasantly surprised.

Twitter


Facebook


Just like Twitter, there are plenty of people on Facebook that are enjoying the AoS game, the models, or both! There are a multitude of Facebook groups out there for Games Workshop games that you can join. My favorite at the moment is the 'Eavier Metal group which is all about painting. It has some serious heavy hitters amongst its members, but anyone can join and anyone can post in it! Want some feedback on your latest model, pop it up in the group. I have seen some absolutely gorgeous AoS models in there lately. Everyone is very friendly and cordial, and all of the criticism is constructive. Mengel Miniatures even has it's own Facebook page you can Like, as does pretty much every other site I have mentioned on here.

Facebook


Mengel Miniatures and the Mengel Miniatures Forum


Last but not least I have my own site. You may have noticed I'm definitely in the positive camp about AoS and like to share my thoughts and hobby projects pertaining to it. I am also trying to build up the forum into a place where people can feel safe about posting AoS related projects and get some good feedback on it.

Mengel Miniatures Forum

If anyone else has any good suggestions for some positive and constructive websites for the Age of Sigmar community please drop it in the comments below. I would hate for someone new to get into this hobby, come online, and find mostly hate and ridicule. Let's try and build the best community we can. Just like the Old World, our community has been shaken and torn down around us, now it's time to rebuild it.

Until next time,

Tyler M.

Mini of the Week 8-28-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Chaos War Mammoth by Awaken Realms on Cool Mini or Not
What's not to like about this model? The Forge World Chaos War Mammoth is already a great model and the paint job on this is top notch. Really, every part of this is painted very well. The skin truly looks raw and all of the colors are suitably realistic looking. The stand out part of this mini (can you even call this a mini?) is the base and diorama it's in. The snow and ice look incredibly realistic, which is no easy feat. You have to achieve that perfect mix of slushy snow and fresh white snow. 

The Chaos Hounds running around it's feet really give it a sense of movement too. You can just imagine them darting between its legs as it stomps forward. Last, but not least, we have the Goblin Fanatics whirling around smashing Hounds into the snow and bouncing off of the side of the Mammoth itself. Not sure why there are Ogres in the howdah, but it looks great nonetheless, and the addition of the Stonehorn head on the front helps tie them in. All in all this has a great sense of narrative and truly evokes the visual idea of this gargantuan creature plowing through the Orc battle lines on a frozen tundra.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it. 

Until next time,

Tyler M.


What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


GALLERY: Wizard of the Far East

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My latest commission was for something rather unique, an Asian themed wizard for Dungeons and Dragons. This model looked great and was a joy to paint.

The actual base model is meant to be an assassin and had a claw weapon on one hand and swords poking out from his robes. My client wanted him to be a wizard though so it was up to me to suitably convert him. As far as conversions go it was a fairly simple one and merely required me cutting away the claw weapon from his hand and robes.


This weapon covered most of his hand though and the model was cast in pewter so that meant some resculpting was in order. I cut away even more of the hand then I needed so that I would have some room to sculpt the valleys in between the fingers. I think it turned out pretty good. Luckily for me the sword handles were separate pieces, so all I needed to disguise were the scabbards. Since this guy was supposed to be a wizard I figured it would make since to turn them into scrolls. A little bit of greenstuff work later and I was ready to paint him.


I painted the inner robes first and went for a blueish grey. Originally I was going to use Shadow Grey as my main color, but decided that it was too blue for my tastes, so I mixed in some Dawnstone to desaturate it a bit more. This was then shaded by mixing in black and washing it into the folds. After a bit of light blending and touching up I moved on to the high lights, which were once again my base mix with some Ulthuan Grey mixed in. I did two layers of highlights to try and give it a bit more depth.


Next up was the cloak, which my client wanted to be red. Red cloth is actually a lot of fun to paint for me. I started with a base coat of Khorne Red, and shaded this with a Khorne Red/Black mix. I washed this into the folds and did several very thin layers so I could get varying degrees of darkness depending on the depth of the fold. After that I tidied up the transitions by using thinned down Khorne Red. Part of this was painting it on in a typical manner, but in other areas I almost used it as a glaze to soften the transition from the shading to the base color. To highlight it I mixed in Tau Sept Ochre and did two layers of very fine and controlled highlights.


The skin was a challenge since I have only painted an Asian skin tone once before. I ended up going back and forward between my stages until I was happy with it, but the main colors that went into my mix were Tallarn Flesh, Cadian Fleshtone, and Desert Yellow. It was shaded with Riekland Fleshshade and Rhinox Hide for the areas that really needed extra definition like the fingers and mouth, and highlighted by mixing in Screaming Skull. It's definitely a very pale skin tone, but I think it works, especially for a wizard as I imagine they don't get out much.


Before moving onto the hate I painted all of the little odds and ends like his belt, hair, socks and the scrolls. There was nothing fancy here. The hate was left off when I painted the model so I could get to the face. Now that it was time to paint it though I glued it on so I would have something to hold onto. I base coated it with Rakarth Flesh and then washed it with Seraphim Sepia. I also did a light wash of Agrax Earthshade where I wanted some stronger shadows. The whole thing got an overbrush of a Desert Yellow/Screaming Skull mix, and then was highlighted with another overbrush but with more Screaming Skull mixed in. An overbrush is similar to a drybrush, but with more paint on your brush so you avoid that chalky look. It does require a little more care on your part though, since there is a higher chance of too much paint coming off your brush onto the model and destroying your shading work. The sandals were painted in the same manner.

With that all that was left was the base and then the model was done. I think he looks suitably mysterious and I am particularly happy with his hat and cloak. You can find the original miniature for sale on the Zenit Miniatures website here.

You can watch a 360 degree video of the model below. The music is "Cambodian Odyssey" by Kevin MacLeod (incompetech.com).


Until next time,

Tyler M.

REVIEW: The Mortal Realms, The Newest Podcast on the Block

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This seems like an appropriate addendum to my article last week on staying positive in the age of Rage on the internet. Shortly after publishing that article a new Podcast went live, The Mortal Realms, the first podcast (as far as I'm aware) created solely to discuss Age of Sigmar.

Now there are plenty of podcasts out there that focus on the Age of Sigmar (AoS), even a few I mentioned last week like Garagehammer and Heelanhammer. The difference is that those podcasts were created during 7th or 8th edition of Warhammer Fantasy and have transitioned into covering AoS with the game change. They are doing a fantastic job at it too, but The Mortal Realms is the first podcast to be created after the launch of AoS. This means it was created specifically for AoS and because its creators liked AoS so much that they wanted to bring a podcast out dedicated to only that.

Like I said, this is so brand new that they only have one episode out. The podcast is run by Eric, Davy, and Mal, and they all bring their enthusiasm of the game to the cast. Episode one is meant to be more of a primer for people to familiarize themselves with AoS. They hit all of the basics you would expect such as an introduction, community news and releases, and then move on to the story. In this first episode they go over the basic story we know so far from the first big book. They each take a turn discussing one of the Ages, the Age of Myth, the Age of Chaos, and of course, the Age of Sigmar. This felt a little dry at times, and came across like they were reading straight out of a book. Mal did the best on this in my opinion with his coverage of the Age of Sigmar. He had more of a conversational tone and plenty of add lib which just felt more natural to me. It felt more like someone discussing the story instead of someone reading off of a cue card. As they moved on to the other sections of the podcast the other's tone shifted more to conversational back and forth, which is good. I just chock the earlier stiffness up to growing pains and familiarizing themselves with doing this podcast. Despite this it was pretty informative without giving away the whole story. If you haven't read the big book yet it's a nice place to catch a quick recap of it. In the future I am assuming they will be covering whatever new lore comes out, and at this point there is plenty to cover with The Quest for Ghal Maraz out as well as two novels and a Battletome with more imminent.

The next section was called the Hero Phase where they discussed how best to get started in the hobby and help expand the community. They mostly talked about some good practices for people starting out as well as a few different websites and such that provide some good AoS content. I will be interested to see what they do with this section in the future since it seems like it could run the risk of repeating content eventually. At the same time it is really nice that they are giving shout outs to others in the community and helping spread the love. They also went over what projects and armies they are working on and why they picked them.

The last two sections were the Hobby Phase and the Campaign Phase. The Hobby Phase is pretty self explanatory and they go over all of the resources out there for people looking to start painting as well as other options such as commission painting services. Since this is the first episode there was a lot of talking about what is out there for new listeners and such, so I am interested to see where they go in the future. Obvious choices are talking about their current hobby projects or other cool new things that have cropped up in the internet. I am clearly a fan of hobby so I will be keeping an eye on it. The Campaign Phase is where they will go over tactics, rules, and I'm assuming in the future, possible detailed coverage of games played. In this first episode they mostly talk about the misconceptions out there about the level of tactics and skill needed to play AoS.

For a first episode of a podcast The Mortal Realms is very promising. There are some areas I wouldn't mind seeing improve or change a bit. Like I mentioned before there were a few sections that seemed a little too stiff and I think it could benefit from a little more natural conversation and a little less structure. I am sure this is something that will come with time though and I'm really just nitpicking at this point. Overall I really enjoyed it and I'm just excited to see AoS exclusive content start to pop up around the web. I will definitely be adding The Mortal Realms into my podcast rotation alongside my usual batch to see where it goes from here and recommend giving it a listen to anyone who might be intrigued. Episode one is a little over an hour long, so it's not a huge time commitment.

I'm not going to give this a score like I normally do in reviews since it is SO new and podcasts are something that need to grow and find their flow and niche with time. Instead I will just say that it was a good first episode and I see a lot of potential and promise with it going forward.

Until next time,

Tyler M.

Mini of the Week 9-4-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Abaddon by CMDante on Cool Mini or Not

This is one slick looking Abaddon model. I have to say, I wasn't a huge fan of the 30k version of Abaddon, mostly due to his face and generally just being a little underwhelmed. He was a very plain model, which seemed to have been the trend when the 30k model line first started. Everything was about simplicity, which is perfectly fine, but it puts a lot of emphasis on the painter then. When the sculpting details are bare it's up to the painter to do the best paint job they can. Here, CMDante has achieved this level of painting and really brought Abaddon to life.

Of course the part of the model that immediately stands out in the face, but I'll come back to that in a second. What I actually want to focus on first is the black of his armor. Black can be incredibly tricky to paint. It can either end up looking grey or looking too black with very little depth. Here he has circumvented that by giving it a slightly blue or teal tint. This allows him to add plenty of shading and depth while still maintaining an overall black appearance. It also complements the reds in the armor and his face perfectly. It's this subtle technique that really shows a mastery over miniature painting techniques. I always say this, usually about conversions, but a lot of the time the best techniques are the ones you barely notice at first because it just fits so well. It just seems natural, and part of the model.

Now I'll come back to the face. Not only in the face itself painted very well, from the skin, to the eyes, his mouth, and his eyebrows, a feature rarely seen on GW models, but the glow is outstanding. This is of course an homage to the classic Adrian Smith illustration of Horus, and fits Abaddon perfectly. The glow is just the perfect amount, not overpowering the rest of the face with loud colors. It reads as being a subtle red glow and still grabs your attention. Everything else on this mini was painted with the same attention to detail and it all works together perfectly, even the fairly simple base. To me this is the perfect example of an understated Space Marine. You don't always need all of the bling and crazy detail for the model to stand out.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it. 

Until next time,

Tyler M.



What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.

REVIEW: The Quest for Ghal Maraz

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When Age of Sigmar launched back at the start of July we were promised a constantly evolving and progressing storyline, and Games Workshop is already delivering. The Quest for Ghal Maraz, the second book for AoS, and the first in the Realmgate Wars storyline has arrived, so how does it fare?




Lets start out with a look at the physical book itself and it's production quality. Like everything GW has been putting out lately everything is top notch. It's a very solid and nice hardcover with a suitably interesting cover. This seems to be the direction they are heading with the cover art for all of their Age of Sigmar campaign books and related materials. Both of the novels that have come out so far share a similar design with the split cover and the title in the middle. Like I said back in my reviews of the End Times books, I wasn't initially a fan of GW's newer Apple inspired design philosophy. It started with the 40k rule book and just seemed uninteresting to me. When they brought that aesthetic over to the Fantasy side of things though something really clicked. I don't know why, but I really like this cleaner, very graphic designed look on the Fantasy side of things.


This also came out with a fancy special edition version and wow do I like it! It's out of my price range at the moment, but man do I wish I could have gotten that. To me it really evokes a style similar to the Forge World Horus Heresy books. I know it's not a fake leather like those, but it really looks like it. The solid blue with the gold detailing, the single uninterrupted image, and the small, understated title really give it a sense of elegance and quality. My favorite part is the Romanesque starburst with the book's series number in the center. It also comes with a pretty cool slipcover and some of the scenarios printed on individual cards.


All of the artwork and photography is some of the best I have seen from them. I get the sense that they are putting a lot of their top tier artists on top of the AoS stuff. I have rarely seen a bad piece of artwork from these books so far. The photography is something that has drastically improved starting around the time of the Nagash book. All of it really evokes a sense of atmosphere and narrative. It doesn't just look like a bunch of models displayed on a table. It's an interesting balance somewhere in between what GW used to do and what Forge World does. It's definitely very cinematic , but you can still tell they are in fact miniatures since they leave the bases visible. There is a lot of use of the fog machine though. It works and adds some atmosphere in, but I hope they move away from it now and then just to give us some variety in the landscapes.


The story opens up by throwing us back into the past again. This time we get a brief recap of a major battle during the Age of Chaos that explains how Sigmar lost his hammer, Ghal Maraz. This makes me even more confident that in future books that focus more on the other races we will get more of the backstory from the Age of Myth and Chaos revealed. That was one of my small complaints from the first book, that the backstory on everything was left pretty vague. It looks like I was correct about their plan of fleshing it out more as the story progresses though. Once we move back to the present the story picks up right after the climatic events of the first big book. The location of Ghal Maraz has been discovered and now it is up to Vandus Hammerhand and Thostos Bladestorm to reclaim it for their lord.


We follow two major campaigns throughout the story, one of which is Vandus and Thostos in the Realm of Metal attempting to find Ghal Maraz. The other continues the story of the Hallowed Knights warrior chamber in the Realm of Life as they attempt to find Alleriele, as well as the fate of their Celestant, Gardus. We go back and forth between the two, which helps keep you interested and intrigued the whole time. The story was pretty good and I especially liked the story in the Realm of Life. I was honestly surprised with how the story ended there, it was not what I was expecting, so good job GW. The enemy forces consist mostly of Nurgle and Tzeentch, with a little Khorne thrown in for flavor. We also get to see the return of several villains from the Old World such as the Glottkin and Gutrot Spume. It's not really surprising that a lot of the Chaos characters survived the destruction of the Old World since it would have been easy enough for the Chaos gods to save them and transport them into the new Realms. I honestly expect to see something similar with a lot of the Death characters, since I mean, they are already dead and Nagash can pretty much bring anyone back he wants.


One thing that is interesting to me is that they are not afraid to kill off the Stormcast characters. They are Eternals of course though, so they don't really die. They just go back to Azyr and are reforged. If Thostos is any indicator though that doesn't mean you will come back the same. The reforging can definitely affect some more than others, and if you go through it to often who know what may happen. This seems to particularly worry Vandus when he notices the detached and strange behavior of his friend. I really like how the Stormcast Eternals seem to know as little about themselves as we do. They are too new to really understand all of the rules that apply to them. Vandus even questions whether or not they truly are eternal. It's somewhat similar to the Space Marines during the Great Crusade. They had no clue how long a Marine lived for, because none of them had been around for long enough yet. It will be interesting to see how their lore evolves over time, especially in the long run in two or three editions from now. With AoS seeming to have an actual passage of time I imagine by the time we get to the third edition of the game the timeline will have processed several decades, if not centuries.


Each of the major battles in the campaign has a corresponding scenario to go along with it just like the previous book. They are meant to suit what was described in the story, but can also be used for other armies and situations. I played the Kill the Beast scenario last week against a Khorne army and it was a ton of fun. These really are the best way to play AoS. You can do a standard line up and kill each other game if you want, but the scenarios really help with the balance issues. A vast majority of them even call for uneven forces. In the game I played my opponent had about 25 more wounds then me, which included extra heroes and monsters, and I never felt like the game was weighted too heavily in favor of one of us. In fact it was pretty close the whole time thanks to the scenario objectives. I definitely look forward to playing more of the scenarios since a lot of them look like a ton of fun. The only issue I have is that there are so many scenarios and I won't have nearly enough time to play all of them with my allotment of one or two games a month. As far as problems go, that's nothing to worry about.


Another cool addition that the first book didn't have are painting guides. After a chapter focusing heavily on the Hallowed Knights warrior chamber for example, we get a stage by stage painting guide for them as well as a bit more lore. The Stormcast Eternal ones in here, which consist of the Hallowed Knights and the Celestial Vindicators, are both reprints of what was in White Dwarf, but there is a Nurgle one in there which is new. I actually really liked the Nurgle one. It was fairly simple, looked great, and is not something I would have thought of. The Eternal's ones are nice for people who didn't pick up the magazines and also good for the future. If I want to reference one of these guides down the road I probably won't remember which issue of White Dwarf they were in, but I will remember which big book they're in.


The last section of the book contains all of the Warscrolls. We definitely got more of them in this outing compared to the last one. We get all of the Stormcast Eternal Warscrolls that had been released at that point, plus two new formations for them. Chaos get's all of its Khorne warscrolls again except for the Bloodstoker and Korgorath. In their place you get the newest hero that was released as well as the Wrathmongers. The Blood Reavers and Blood Warriors also have their scrolls updated to have access to their new options. Lastly we get some Nurgle scrolls in the form of the Glottkin, Gutrot Spume, a Nurgle Lord, the Blightkings, and one of the Maggoth Lords. There are also a few Skaven Clan Pestinlins scrolls and formations for all of them. I really like how when these older units, like the Wrathmongers, get a scroll in a book the scroll in the App is updated to reflect it. The rules are all the same, but they are no longer the plain white background. They now have all of the same great art and design as their book counter parts. Some units that weren't even in the book but got a repackage also got a makeover for their scroll like Festus. 


Overall I really liked this book and I really like the direction they are going with the storyline. It's nice to see them payoff on the progressing storyline promise so early into AoS's lifecycle. It doesn't look like the good guys are getting an auto-win button every time either like some people were afraid of. There were a few pieces of recycled art work here and there, and I would have preferred to see more Warscrolls included for the other Nurgle, Khorne, Skaven, and Tzeentch units that are highlighted in the campaign. Both of those are pretty minor complaints though. The cost of the book is the same as the last, $75, which may be too high for some people. This is completely understandable, but at this point if you are going to buy all of the campaign books coming out you have probably already made peace with that and it just requires a little planning and forethought on your financial situation. I pretty much keep a small hobby reserve ready so I can grab stuff like this if I want. They also have cheaper versions available in digital format if you can't afford the printed one, or even if you just prefer the digital version.


The one real complaint I have is the lack of access in the App to the formations from this book. If you buy the digital version for your phone you can look at all of the formations in the App, but if you bought the dead tree version like me you have to pay $.99 for them a piece. I have heard rumors that they are working on something behind the scenes to try and rectify this, which would be fantastic. I understand this is all part of a learning curve for them since they have never done anything like this before. I just really hope going forward they include a key code with each book to unlock the App features as well and also allow access to the existing scrolls for people like myself who have already bought the first two books. This is less of a knock against the book though and more a problem for the App.

If you like the story line in Age of Sigmar then I highly recommend you pick up The Quest for Ghal Maraz.

Final Score - 4.8/5

Until next time,

Tyler M.

Battle Report: Age of Sigmar Scenarios

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Last week I got a chance to play my first scenario from the Age of Sigmar books and it was a blast! My friend had built up his Khorne forces from the starter set and added a Deathbringer and Bloodthirster to his forces. With such a large monster I knew what scenario we had to play right away, Kill the Beast.


K'arnarth shifted uncomfortably in the dense fog, surrounded by the oppressive petrified forest of the Igneous Delta. Somewhere close by he could hear the roars of the great beast they had summoned, muffled and distorted by the encroaching storm heads. Its cries of frustration and unholy rapture bouncing eerily from tree trunk to tree trunk. It had taken many blood priest's lives to complete the task, but they had ripped the creature into reality, binding it to his master's will. The glorious demon had radiated rage, making the hairs on the back of his neck stand on end and his eye develop an unhealthy twitch. With no enemy to sate his growing bloodlust, K'arnarth had wandered off into the dense banks of fog in a near blood drunk stupor, his mind a befuddled mess. 
Away from the cloying presence of the demon his thoughts began to clear as the storm above finally broke. A deluge of rain pouring down between the twisted branches. A growing sense of unease gripped the bloodreaver, but he couldn't pinpoint its source. Holding his blades in a white knuckle grip K'arnarth began to back away towards the Bloodbound's camp, when without warning a bolt of lightning crashed down before him. The force of the blast threw him backwards into a nearby tree, cracking his head against the stone hard bark.
A massive golden warrior swam into focus before him, a tall plume of red cresting his helmet. "Tell me filth, where is the demon?" the warrior rumbled menacingly as he loomed over the prone bloodreaver. Before K'arnarth could form a reply the Bloodthirster's roar cut through the storm, drawing the attention of the demigod. Looking back down at the terrified Bloodreaver, the warrior gripped his head and twisted it violently with a crack. Dropping the lifeless body, Liberator Prime Claesus rose to his feet, war hammer in hand. "For Sigmar!" he roared, as more bolts of lightning struck around him and the golden host advanced.

We didn't count out wounds or anything for this game and the only comp we used was to measure from the base. He just brought all of his models, and I brought all of my Stormcast Eternals. This lead to me being outnumbered, not only by models, but by wounds as well. He had about 75 wounds where as I had only about 50. This worked fine for the scenario though since it encourages unequal sides. It would have been tough for me to win if I needed to kill all of his models, but all I had to do was take down the Beast, which in this case was his Bloodthirster. This scenario also calls for split battlefields, with a 2' x 4' separate playing area to represent the sky war going on and a 4' x 4' main playing area. The only flying units we had were my Prosecutors and his Bloodthirster though, so it never saw any use. Most of our units were unpainted since it was all fairly new models. The only unit that had any paint was my unit of Liberators in progress, so sorry in advance for the greyness of these pictures.


I opted to deploy by lightning strike using the rules for the Thunderstrike Brotherhood. I briefly considered trying to slog across the board, but thought that was just setting myself up for failure. He deployed the Thirster in the middle of the table against his board edge (the scenario requires it) with his Bloodreavers and Bloodsecrator surrounding it. The entire remainder of his army deployed on his right flank. Taking advantage of it my guys lightning struck down in the left corner of his side, as close as I could get to his army.


I knew I couldn't worry about any of my guys surviving, so the first thing I did was throw my Prosecutors at him. Their shooting attacks didn't do anything to the demon, so they charged in. Nothing else made their charge role so it was up to my Prosecutors. After inflicting two wounds they were promptly turned into a red smear on the ground. On his turn he charged his Reavers into my Relictor and his Bloodthirster into one of my units of Liberators.


Unfortunately for him both of his units were within 3" of another one of mine, so in the combat phase my second unit of Liberators piled into the Bloodthirster and my Celestant plowed into the Reavers. At this point the game pretty much got split into those two combats as the rest of his army tried to make it over to help out. I didn't expect the Liberators to do much. I really just hoped they could keep the demon tied up until my Retributors or heroes could make it over there. In the end though these guys did the most damage. Their ability to have a plus one to hit when fighting a model with more then five wounds really helped out. As soon as they started knocking wounds off him too his combat stats started dropping. This is the first time that mechanic has really come into play in any of my games and I have to say, it's pretty cool. It really does a good job of representing the bigger monsters starting to lose steam as they bleed out from all the wounds they have.

A golden body arced through the air off to Lord-Celestant Orros Firestorm's far left. A trail of blood following it in its deadly trajectory before it disappeared in a flash of lightning, spearing back up into the heavens. Beneath his impassive helmet Orros cursed. The Liberators were no match for a Greater Demon and he knew it. Although several gnarled trees blocked his view he could hear the carnage being unleashed against his forces by the Bloodthirster. As much as he wanted to ride to their aide, the mob of bloodreavers hacking into his armor demanded his immediate attention. 
Swinging his tempestus hammer in a long arc he crushed several of the reavers, small arcs of lightning signaling each impact. His dracoth tore through their flesh with equal ease, and still they came, their blade arms seeming to never tire. Gritting his teeth Orros redoubled his efforts while to his right the Lord-Relictor called down a powerful storm, charred bodies rewarding his prayers. "We must make for the demon!" he called over the clanging of steel and the raging storm. "It must not live. Sigmar's victory in Aqshy demands it!"


The Reavers didn't last long on their side of the table, and eventually my Liberators started taking a ton of wounds too. What had seemed like a solid victory for me just a turn ago quickly started to unravel as the rest of his army caught up with me. My Retributors got caught in combat with his heroes before they could make it to the Bloodthirster while my own heroes were still mopping up the very last few of the Reavers. Now it was a race against time. If he could bog down my army before I could get them to the demon then it was all over for me. Amazingly my one Liberator Prime kept making his saves and slowly chipped away at the demon's wounds. Proof that painted models play better, even if only half painted.


In the end my Celestant was able to make it within assault range and charged into to finish off the beast in a suitably heroic manner. This happened at the very start of that combat phase so we agreed to play out the rest of the combats even though the game was done. In the end I had one Liberator Prime left, my Celestant, and my Relictor and that was all. He still had his Mighty Lord of Khorne, his Bloodstoker, his Khorgorath, all five of his Bloodwarriors, and his Deathbringer. Needless to say, if the game had been to the death, I wouldn't have won.

Claesus felt the bones in his arm fracture as he blocked the demon's blow with his shield one last time. The sigmarite may hold, but he didn't know how much longer his own body could withstand the punishment. He stood alone now, all of the warriors in his charge having returned to Azyr in death's embrace to be reforged. Blood leaked out from the mouth of his mask as he brought his own hammer around in a wild swing that went wide, the demon darting backwards. As bad of shape as he was in, he knew they had hurt the Bloodthirster too. It moved a little slower, swung a little weaker. Whether it bled or not was hard to say due to the hellish hue of its skin and the lashing storm that threatened to drown them all. It was Sigmar's storm though, and that fact alone gave Claesus solace. 
"Do you feel the rains of my lord upon your flesh demon? It will wash all of the realms clean of your filth in due time," he proclaimed in a wheezing rasp. The creature merely chuckled in amusement before swinging its meteoric hammer around in a brutal arc. The hammer head slammed into the hastily raised shield, tearing it from his grasp and finishing the job of pulverizing his bones. With his arm now hanging limp at his side he had little defense for when the demon leapt upon him, pinning him to the ground. The sulfuric stink of its breath enveloped Claesus' senses as the Bloodthirster leaned in close, it's tremendous bulk pressing down upon his chest.
"I think I will give your soul to my lord Khorne as a gift. A plaything for him to pass the time," the beast rumbled in a strangely discordant voice. "He would take great pleasure in stealing you from the upstart barbarian you call a god." Lightning flashed, silhouetting the demon against the raging tempest as it raised its ax for the killing blow. "I do not hear that pretender's name upon your golden lips now, do I Eternal?" it growled, placing particular emphasis upon the last word, savoring the implicit irony.
"No, you hear it upon mine," said Orros as he brought his hammer around in a brutal upper cut with the full power of his dracoth's charge behind it. "For Sigmar!" he roared. The tempestus hammer connected with a wet crack as it caved in the side of the demon's head, snapping its neck at the same time for good measure. The dead weight of the lifeless Bloodthirster fell to the side, narrowly missing the Liberator Prime. The rest of the Bloodbound horde recoiled, their idol slowly dissolving in the rain, yet they still outnumbered the Stormcast Eternals two to one. Claesus clambered to his feet slowly, wincing in pain as he retrieved his hammer from the sucking mud of the forest. "What now?" he asked, tired to the core. Orros sat high in his saddle, shaking the demonic ichor from his weapon as the Khornate forces recovered their nerve and began to stalk towards the remaining few Eternals. "We have accomplished what we set out to do, Sigmar asks no more of us," the Celestant said. "Yet, we still have more to give. We shall sell our lives dearly and take as many of these wretches with us as we can. We walk into death's embrace and will discover how eternal we really are. With Sigmar's grace we will return to our lord and be reforged for battle anew. We will return. This battle may be nearing its end for us, but our war continues eternal. For Sigmar."

I was at a disadvantage from the start if you go by typical standards for a game, but was still able to pull out a victory thanks to the scenario. I truly believe this is the way the game is meant to be played. It's fine to play a battle line game every now and then, but I highly encourage you to take a look at the scenarios. It forced me to play my army in a way I normally wouldn't have. I essentially shotgunned everything I could at the Bloodthirster to try and kill it and was racing against the clock the whole time. After the game my friend and I talked about what he could have done differently and we both agreed on a few things. Firstly, it would have benefited him more to deploy his army more evenly spread out to deny me a safe corner to drop into. Secondly, his greater demon had benefits in the scenario from staying within his "lair". This was a 15" bubble measured from the center of his table edge. Underestimating my Liberators he thought he would have been able to quickly wipe them out and then retreat back into safety. Instead they lasted until the end. The last thing that would have made a difference is that he should have retreated from the combat once he realized that the Liberator's weren't going down without a fight. It would have cost him a turn of fighting, but could have won him the game. I will say that he played true to lore though, since Khorne would never willingly retreat from a fight.

I had a ton of fun with the scenario and look forward to playing more of them going forward. I think it will be a long time before I play a simple battle line again.

Until next time,

Tyler M.




Mini of the Week 9-11-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.


Gutrot Spume by David Soper

Nurgle has never looked so good! I have actually been watching the progress of this model of the past year. I knew it was going to be awesome when it was done. This definitely has a bright, cartoony vibe to it, but I love it. Normally you see some very dark and dreary paint jobs for Chaos, and Nurgle in particular. Those are great as well, but this just evokes some classic GW paint jobs for me. It's very hard for me to pick my favorite part of the model, but the stripes on the tentacles probably have to claim that honor. They are so unique and well done it's almost insane. The armor on Gutrot is a great shade of turquoise which helps to reinforce that nautical theme. Speaking about nautical themes, that trident fits the model like a glove and looks very professional.


Not only is the miniature itself converted and painted to a fantastic level, but it's display base could almost stand on its own as a mini. The boat prow has so much character to it, that's not even considering the tentacle emerging from the water. The algae on the wood is a superb touch. He made it by mixing in varying levels of baking soda and sand to get that grainy texture. That is something I don't think I would have ever thought of. The nurgling's paint scheme is another nice point. It's not often you see the cream belly look on a nurgling. It's a very classic fantasy trope, but is usually passed over for demons. I could just keep going on and on about all of the parts of this model that I love, so instead I'll stop and just highly encourage you to click through to David's own site below to check out even more pictures. He documented the entire build and painting process for Gutrot, so if you want to know how he did a certain area of the mini just dig through the old articles on the site. 

Be sure to check out more views of it and a ton of in progress pictures David's website Sproket's Small Worldshow the artist some love if you like it. 

Until next time,

Tyler M.



What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


Miniature Painting Masters: Sebastian Archer

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Welcome back to The Miniature Painting Masters Series where we sit down with some of our hobby's most prolific and well known painters. In this installment we talk with Sebastian Archer, multiple Golden Demon and Slayer Sword winner, creator of Twisted Miniatures and sculptor extraordinaire.



Tyler: How did you first become a member of the miniature wargaming and painting hobby?

Sebastian: I’ve been into miniatures ever since I was a young kid! I’ve always loved the fantasy genre and my first introduction to miniatures was through the old Warhammer box set with the plastic elves and goblins when I was 10 years old (best Christmas present ever!). I took to the painting side of the hobby straight away, and ever since then I’ve been more interested in the creative aspect of miniature than the gaming side.


Tyler: How long had you been painting at what you would consider a serious level before you won your first award? (Golden Demon or other) and can you take us through a little of your thought process on how you prepared that winning model?

Sebastian: I guess I have a slightly unusual story in that my first award came as a huge and unexpected surprise, at my very first major competition. I’d long had the goal of entering Games Workshop’s Golden Demon painting competition one day, as I’d grown up admiring pictures of the winners in White Dwarf. I’d done a lot of painting over the years – particularly in the aftermath of the LOTR films when I went nuts on the miniatures – so in 2005 I decided it was finally my year to give Golden Demon a try. I decided to focus all my efforts on a single miniature: a Dark Apostle character from the Word Bearers chaos space marines, which I converted from a metal space marine veteran figure. I spent a ridiculous amount of time agonising over every piece of the conversion and every stroke of the brush, and in the end I thought I might have a shot at a trophy. You can imagine my utter shock, disbelief and excitement when I not only won the gold trophy but was lucky enough to win the Slayer Sword (best of show award)!


Tyler: What is your favourite model or models that you have painted?

Sebastian: It’s hard to say, it changes with time. Probably a toss up between the Chevalier des Baronnies, because painting it was one of those pleasurable times when everything just seemed to work and the painting felt effortless; the Skaven miniature I sculpted and painted for UKGD in 2007, as it was my first full sculpt and first major overseas award; or Severus: ‘Renewal’, both because I had a lot of fun creating the base and attempting to make the garish colour scheme work, and also as it won me a ticket to attend the Crystal Brush competition in 2012.


Tyler: Can you name one major change in the painting world that has impacted you the most since you started (basing changing from green flock to an integral part of the mini, more subdued colors, source lighting, etc.)?

Sebastian: This is hard to answer. I guess I’ve found that most of the changes have come fairly gradually in an organic way, rather than being a sudden shift. But I definitely think the increasing role of basing is a huge change, and it kind of represents the fundamental shift of display-painted miniatures away from being ‘well-painted gaming miniatures’ into something separate and much more creative. I think there used to be some confusion at competitions over exactly what the entries were supposed to be: despite the fact that competition winners were never intended for gaming, there was a strange legacy left over in terms of base size restrictions, and so on. For a display piece, the base is an integral part of the figure, not just a stand to sit on; it has an important role in creating and supporting the overall scene and it ties in to all the creative decisions when it comes to painting the miniature. So I think recognising this fact has been an important development in expanding the creativity and overall coolness of painted miniatures over the years.


Tyler: How do you feel the rise of the internet has affected the way people paint their models or the general direction in which miniature painting has gone?

Sebastian: I think the Internet has had an incredibly influential role in the development of painting, particularly post 2000, as a result of it exposing us to so many miniatures, ideas and techniques. If you look at the difference between a competition miniature painted in 1999 versus one from 2009, it’s obvious how much painting developed in that decade. And since then it’s only gone from strength to strength. The fact that ideas, techniques and inspirational photos are shared across the world by such a huge group of painters means we’re all constantly being challenged and pushed to reach ever greater heights as we discover what is possible.

The Last Light by Roman Lappat

Tyler: Which miniature painter(s) inspire you the most?

Sebastian: It’s hard to answer without leaving anyone out! So rather than give a long list, I’ll say Roman Lappat (jarhead) because I love the passion he has for painting, the way he is so free with his creativity, and the way he tells a story with his pieces. Plus he is such a friendly, open and all-around great guy, too. I think he epitomises what a miniature painter should be - I wish I could be as free and creatively uninhibited as Roman!


Tyler: What direction do you think miniature painting is going to go in next in terms of style and techniques?

Sebastian: I think we’ve moved on from focussing purely on technique, and we’re now looking more at creating a moment in time or telling a story with a piece. It’s more of an artistic attitude where the best pieces can transcend the state of being ‘just a miniature’, and instead become something more evocative and memorable. I guess that road takes competition painting further away from ‘gaming’ painting, but I don’t think that’s a problem – the two worlds were always separate anyway, and I think a clearer distinction between the two is ultimately a good thing.


Tyler: Games Workshop seems to have decided to make the Golden Demons a UK only event. They also seem to now be splitting it up even more, so each category is it’s own day, starting with Tanks, instead of one large competition. Do you think this shrinks the hobby a bit for painters since it limits the number of people able to attend, either geographically or economically as well as diminishing any overall awards by splitting up the categories?

Sebastian: I think it’s a shame that the national Golden Demon competitions have gone because they did so much for the painting community over the years, both in terms of driving forward painting and also creating a sense of community. With GDs appearing in so many countries,they were real, tangible goals many painters could work towards, and the large size of the events gave them a great level of excitement as well as attracting international visitors which made for a nice sense of sharing and social spirit. So ultimately I think the watering down of the event in the UK and the disappearance of the other national competitions round the world is a real shame for the painting community. However, all is not lost – the world of miniature painting doesn’t begin and end with Golden Demon. It simply means we need to support newer independent competitions instead, by helping to build them up and create a sense of prestige around them. There were lots of problems with Golden Demon, anyway – the biggest of which was that only Games Workshop miniatures were allowed, of course! So ultimately independent competitions where all miniature are welcome provide a much better option for the future.


Tyler: The Crystal Brush awards introduced a $10,000 prize for best overall a few years ago, which is the largest cash prize for any miniature painting competition in the world. How do you think this affects our hobby?

Sebastian: When the Crystal Brush prize was first announced I thought it would have a significant impact on the painting scene, and I’ve been quite surprised that the effect has been much less apparent than I expected. However, the competition seems to be growing well, especially in the last couple of years with more and more international visitors attending. I think that’s a real key point: if an event can attract painters from not only the whole country but also overseas, it creates a sense of prestige and also a chance for ideas to be shared, for people to see and appreciate different styles, and for a sense of community to build up through face-to-face meetings.


Tyler: Painting to a competitive level is a very time consuming activity. How do you find time to balance life, work and miniatures?

Sebastian: I guess I’ve managed it by merging the two categories of work and miniatures, through working as a full-time miniature sculptor! Honestly though, at times it can be difficult to manage and making sculpting my job means I don’t have much time left to do any miniature-related stuff in my leisure time. But I’m very lucky to have the opportunity to work at something I love to do, and it has given me great opportunities to travel the world and meet lots of wonderful people. That’s something for which I’ll always be grateful.


Tyler: Having won nine Golden Demons and two Slayer Swords, what do you think makes an award winning miniature?

Sebastian: Attention to detail and precision have always served me well in competitions. That extra effort to make something perfect, rather than stopping when it’s ‘good enough’. As I mentioned before, ‘telling a story’ with a competition piece is becoming more and more important so it’s also critical to have a strong, focussed idea as a starting point. Don’t be afraid to get creative – it’s essential!


Tyler: How long do you normally spend on one of your award winning models?

Sebastian: For really high-end competition pieces I’d estimate around 50-60 hours. But it varies a lot and depends on the project of course. Sometimes you can nail the painting in 30-35 hours, but it takes almost as long (or even longer) to make the base! I tend to do things in a rush at the last minute though, and spend a week or two painting intensely rather than stretch things out over months. I generally like to focus on one project at a time and complete a project before moving on to the next.


Tyler: Since you have won awards at multiple competitions as well as judged a few of them yourself, do you notice a distinct difference in the type of model and style of painting that tends to win at one competition over another?

Sebastian: Not really – I don’t think there is any kind of ‘secret formula for success’, or anything like that. Sometimes a miniature will be really original or innovative and will immediately strike a chord with the judges, but the only common thread is that winning miniatures also tend to be ‘creatively successful’. By that I mean they succeed in clearly transmitting an idea, whether it be a well-executed colour scheme, coherent scene composition, evocative storytelling, or all 3 put together for the best miniatures.


Tyler: You are not only an accomplished painter, but also an extremely talented sculptor. How did you begin the transition into primarily sculpting models?

Sebastian: I started dabbling with conversion work a long time back: swapping parts between miniatures, cutting things up and reassembling them in different ways, and generally acting in a Dr Frankenstein-esque manner that I’m sure many of you fellow converters will be familiar with! But once I found the online community and saw that other people were actually sculpting their own miniatures completely from scratch, I knew I had to give it a try. I mentioned earlier that my first (nearly!) full sculpt was the Skaven miniature I took to UKGD in 2007, and from that point on I think sculpting started to become my primary creative challenge. I started working as a freelance sculptor in 2009, and since then I’ve transitioned almost completely to be a sculptor rather than a painter. My main motivation is trying to improve my skill – I’m pretty competitive so that drive to get better is what keeps me going – and I find sculpting so challenging and difficult that I think it will keep me entertained forever!


Tyler: Your sculpts are breathtaking, were you self taught or did you take courses on sculpting?

Sebastian: Thanks for such a kind compliment – I feel a bit embarrassed to say that I’m only self-taught! I wish I had done some kind of artistic anatomy courses earlier on in life because it would’ve been a huge help, especially in the early days,and I still have a lot to learn on that front. But I’ve reached this point mostly by trying to emulate other sculptors’ work, and by sheer persistence, time and effort. It’s amazing how the more sculpting you do, and the more you improve, the more you realise how much you don’t know about sculpting and how much further you have to go!


Tyler: You also have your own miniature line and game that you sculpt for now, Twisted. What was your inspiration behind that and how did you get that started?

Sebastian: Twisted is my dream project – I’ve always wanted to create my own universe, game and miniature range! Freelance sculpting work is fun, but it’s really great to be working towards a larger goal in creating something over which I have more of a sense of ownership. I’m involved in every aspect of the creative design work in Twisted and oversee a lot of the character concept development as well as the sculpting, so it is super cool to be engaged with the project on every level.


Tyler: What can we look forward to with Twisted in the future?

Sebastian: LOTS! We have loads of miniatures already sculpted and queued up for release, and the rules are now done pending final approval from our games designer. We’ve got a few surprises coming soon, and something special planned for the release of the rules later this year. We’re intending Twisted to be a long term project which will grow over time as factions are added and more and more miniatures are sculpted, so stay tuned! I’m very excited about it, and it’s been a great start so far.


Tyler: If you had to pick one, would it be sculpting or painting?

Sebastian: I’m afraid I have to say sculpting! There is something very cool about making something out of nothing – it’s creative in the most fundamental way. I find sculpting such a difficult creative challenge with more than can be learned in a lifetime, and that journey to is what keeps me motivated and interested.


Tyler: Any final thoughts?

Sebastian: If I have a single piece of advice for painters (or sculptors!) out there, I think I’d say that it’s important to focus on something that you enjoy, and do it in a way that you enjoy doing. This sounds silly and obvious, but I’ve met too many painters who get bogged down in trying to do everything the ‘correct way’, or end up painting something in a certain way/method/colour because they feel they have to, rather than because they want to. This is a recipe for disaster because if you don’t like what you’re doing, you’ll inevitably lose your passion and motivation. There is no right way to paint: everyone has a different style, and something painted with enjoyment will inevitably have a much stronger spirit shining through it! So don’t be afraid to experiment with techniques, push yourself, and do things your own way.


You can see even more of Sebastian's amazing models on his Cool Mini or Not page and his website which also has a bunch of his original sculpts for sale. Be sure to check out the website for Twisted and Like the Facebook page to stay up to date on all of the newest releases and progress on that model range.

Until next time,

Tyler M.

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