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GALLERY: Tomb King Chariot

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It's always interesting to paint a new model for an old unit. I had painted my original three chariots several years ago, but lately have been using four in my games so I decided it was time to start painting more.



Just like my Tomb King on Chariot I primed the different parts of the model with different colors. The base with the horse and the crew were primed with a bone color while the chariot itself got sprayed with grey. The bone was given a quick wash of Agrax Earthshade, being careful to put it only in the crevices so I wouldn't have to clean up all the large flat surfaces too much later.


It then got a drybrush of a Screaming Skull/White mix before being further cleaned up with the same mix. The last step was a line highlight of pure White on the edges. The most difficult part was trying to match everything to the existing chariots.


All of my previous chariots were painted with the old color line, and while I still have a few pots of some of the older paints left, most of them have run out by now. The gold is the most obvious difference. I had used Shining Gold on all of the older ones, but the newer version that GW says is a color match, Gehenna's Gold, has a much stronger orange tint.


There's not much I can do about that though, so besides that, most everything else matches. One thing I have noticed comparing this new model to the existing ones is that over the years I have gotten much more controlled with my highlights. All of my line highlights and freehand are a lot thinner now. This is most likely due to just gaining more experience. I have also switched what brushes I use though. Back then I used GW or Army Painter brushes for almost everything. Now I only use those for basecoats or washes and primarily use Scharff brushes for all the detail work.


When you see the unit all together you can notice the differences in color, but for the most part it blends in pretty well. I apparently also paint the bases slightly different since my newer ones look to have more saturation.


I have to say the unit looks pretty impressive all together, especially with the King leading it. I bought a bunch of chariots off eBay recently so I hope to have a unit of at least six eventually. I will probably also make a second smaller unit as well as a Herald on a chariot.


I have a short video to go along with it just showing off a 360 degree shot of the new chariot and the unit as a whole. The music is once again provided by Adam Harvey, you can follow him on his Facebook page and listen to some more of his music on his Youtube channel. Enjoy!




Until next time,

Tyler M






REVIEW: Slayer

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The final chapter in the saga of Gotrek and Felix has come and passed. Was it everything it needed to be to wrap up such an iconic storyline from the Warhammer universe?

Slayer picks up a few months to a year or so after the end of Kinslayer, with our duo fighting their way south through the Empire. After defeating Throgg at Prague, Gotrek vowed to get Felix back to Altdorf safely in order to see his wife and child again. We come across the pair as they lead an ambush on a raiding party of Chaos who were already engaged with an Empire force. Felix is less then thrilled to have the Slayer along after the climatic events of the last book and he spends a good portion of the novel struggling to come to terms with what happened. After a very action packed battle they continue their trek before learning about the fall of the Empire's capital. Hearing that Middenheim still stood, they figured their next safest bet was to head there. Of course, not everything goes to plan and along the way their plan changes to include an ancient hidden Dwarf fortress and an unexpected old friend. Without ruining the plot anymore, I can say that what happens is suitably epic and fitting for the End Times and a very fitting last adventure for the pair.

Just like the last book, the real stars of the story are the characters and their relationships. Felix has become a savior to the men of the Empire they have picked up in their trek south. This is a role that is very ill fitting in his opinion and he spends a lot of the book coming to terms with it and learning how and when to act "heroic" to inspire his troops. He also struggles a lot with his relationship with Gotrek. Unwilling and unable to forgive him for his actions, Felix has to come to terms with what their partnership means. Is it just one indebted to the other, or at some point did they actually become true friends?

Gotrek himself spends the majority of the time being a hard as nails fighter, butchering his way through anything in his path. Even though he appears cold and indifferent to anyone else besides himself and Felix (since he vowed to get him home), you start to see how that's not entirely true.

A few other stand out characters to me were Gustav, Khagash-Fél, and the old crone who served Be'lakor. Gustav is Felix's nephew, and also accompanied them for most of Kinslayer. I found him a bit more enjoyable to read about in this story since he wasn't under Ulrika's sway. In a way he really is just a mirror of Felix's younger self, something Felix thinks about a few times. In Gustav's mind though he will never live up to the example set by his famous uncle.

One thing that I definitely have to give David Guymer props for is making his Chaos champions interesting and believable. It's too easy to just make them a stereotypical bad guy covered in spikes, but in Khagash-Fél, he made someone I wouldn't mind reading about again. Not only is he described as looking quite dissimilar from how we might imagine a champion of Chaos, but his entire dynamic is unique. I really liked the little touch about his sons. He also leads a pretty unique warband of Kurgan. Even though we have had the Kurgan described before, everyone seems to forget that they are more akin to the Mongols then the Norse. Here though we get to see them as the masters of the horse that they are, and are somehow, much more human for it.

The old crone doesn't play much of an active role in the story, only using her magical skills occasionally, but she is integral to the narrative. It was her prophecy years ago that set our heroes on their current path. I am also unsure of which side she is really on as she seems to help Gotrek and Felix as often as she hinders them.

Slayer really hammers home the importance of the emotional relationships between everyone. Like I said at the start of my Kinslayer review, I have only read one Gotrek and Felix novel before this pair of novels. Despite that I felt very invested in each and every major character. Part of that probably has to do with the fact that Gotrek and Felix are icons of Warhammer and they cast a shadow that's impossible to escape. They always were and always will be, or at least that' what I figured. I always thought "Someday I'll have time to jump into the series and catch up to the newest releases." The ending was very emotional and although I am somewhat unsure if it's actually "The End" with the vagueness of the future of Warhammer, it still hit me right in the feels. This was the last book written set in the Old World that I read. With that last sentence read not only was it a close on the story of a man and his Dwarf best friend, but it was a close on any future story being written in that setting. I'm not going to lie, it left me in a bit of a melancholic mood, just as it should.

The whole story was fantastic, action packed, emotional, and felt like the last time you get to see an old friend. Without giving anything away there was one line near the end that really struck me. Not only was it very apt for the story and bittersweet for the characters involved, but it almost felt like they were speaking to us as the reader. Gotrek, Felix, Snorri, Max, Ulrika, the Empire, the Dwarven Holds, Nehekhara, Ulthuan, Lustria, the Old World, the setting we all know and love and that has grown organically for 30 years giving us one last send off, one last request...

"Remember me"


I'll remember.

Until next time,

Tyler M.

Mini of the Week 6-19-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Emperor's Children Land Raider by Daouide on Cool Mini or Not
There are Chaos Space Marine conversions, and then there are CHAOS Space Marine conversions. I think it's fair to say that this Land Raider falls into the second category. There is so much baroque detail added onto this model, it's insane. I could look at these pictures for an hour straight and still not be able to take in all of the detail. I love when Chaos vehicles truly look like something a demonically inclined eight foot tall murder machine of a man would drive around, and not just a loyalist tank with some spikes stuck on. Not only is the conversion work extremely intricate, but so is the painting. Just take a look at those freehand faces subtly painted onto the purple areas.

Emperor's Children paint jobs can run the risk of being gaudy, and their conversions can most definitely run the risk of being tasteless. This tank safely navigates it's way around both. I really love the pale purple color coupled with the black. It's reminiscent enough of the traditional purple and pink scheme, but more subtle. There is something about lilac that just resonates with Slaanesh, maybe it's because that color is used a lot by GW on their demons. I also like that a purple shade was used on all of the metallics, it really helps tie it all together. The paint scheme as a whole is desaturated enough to come across as something that could exist in the real world.


I just had to include this rear shot as well. I think those exhausts from the Maulerfiend should be required on all Chaos vehicles, they are just so cool. Look at those track guards as well, spectacular. This Land Raider just perfectly embodies what I think of when I picture a Traitor tank. It has just the right amount of baroqueness and detail while also being subtly unnerving. 

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it. 

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


GALLERY: Black Templar Marshall

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This has to have been one of my most enjoyable commissions to do in awhile. The Black Templars have always fascinated me and I really like their color scheme. I had already painted a mostly black and white marine army though with my Sons of Dorn, so I had never really wanted to take the dive again. Now with this commission I got to scratch that itch and give the Templars a try.



There was quite a bit of extensive conversion work put into this model, which you can see in my first article on him. To quickly summarize what I converted though, it was a scratch sculpted tabard, cloak, and laurels as well as a head, sword, and shoulder pad swap. 


Painting him was pretty straight forward. The client and I discussed it a bit and decided on sticking to a pretty basic Templar color scheme. The black was simply a basecoat of black with three layers of highlights. I used Eshin Grey, Dawnstone Grey and Administratum Grey in progressively smaller and finer layers. The trick is just to keep the highlights as thin as you can. Luckily, if you mess up it's pretty easy to correct it with black. 


The cloak was probably the most fun part to paint. It was a basecoat of Khorne Red, which I then shaded with several layers by mixing in black. There wasn't really any strict order I did it in. I just did several very thin layers in the folds and built it up until it was at a point I was happy with. This also required going back with just Khorne Red in areas to smooth out the transition. The highlights were done by mixing in Tau Light Ochre and painting on very thin lines. I built this up over maybe three or four layers.


The white on the shoulder pads had an initial basecoat of Rakarth Flesh just to act as something light to paint the off white onto. The next layer was a solid coat of Ulthuan Grey which was highlighted with pure white. The shading in the lines was done with Agrax Earthshade. The gold was done in my normal method with Balthasar Gold, Gehenna's Gold, Runefang Steel and Agrax Earthshade.


The tabard was painted with Rakarth Flesh before getting a solid coat of Ushabti Bone. This was shaded with a mix of Ushabti Bone and Agrax Earthshade. It was highlighted with several layers of Ushabti Bone mixed with progressively more white. I decided to paint a few extra details on the model such as a Templar cross on his chest and a red one on his knee. I painted the word "Faith" on the scroll on his knee and "Zeal" on the one on his shoulder pad.


You can see the cross on his chest better in this picture, I apparently missed it in my professional pictures and the model has already gone to the client at this point, so no chance for a re-shoot.

However, you can check out a 360 degree view of the mini in the video below. The music is once again provided by Adam Harvey, you can follow him on his Facebook page and listen to some more of his music on his Youtube channel. Enjoy!


This same client has several more Black Templar character commissions lined up for me in the future, so expect more of out zealous brethren on this site.

As always, be sure to vote for him on Cool Mini or Not here.

Remember, I do take commissions (like this model I'm showing off!), so if your interested you can contact me at tylerm@mengelminiatures.com. You can get an idea of my pricing with my pricing guide up near the top of my site, but every project is different, so contact me for a concrete quote on what ever you are thinking of getting done.

Until next time,

Tyler M.







EDITORIAL: Setting vs. Storyline

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As wargamers we talk about progressing the storyline of our game systems pretty frequently. Do Warhammer and Warhammer 40,000 really have core storylines though, or is this something that we are trying to enforce on it. Something akin to a square peg in a round hole?

One of the common complaints against 40k is that the storyline never progresses while one of the newer complaints against Fantasy is that they progressed it too far with the End Times and upcoming Age of Sigmar. Are these settings really supposed to have storylines though?


Warhammer 40,000 has 10,000 years of war and history to draw from. You can fight a battle during the Heresy, the Age of Apostasy, the Badab War, or the first, second, or third war for Armageddon. It also happens to be one of the most rich and evocative settings out there. That's part of what makes 40k so great. I can theme my army around pretty much anything and create my own storylines. Why would you want to be stuck to just one. Of course both settings have storylines that help define their histories, armies, and characters, but they are there to contribute to the overall setting, not overshadow it.


The Horus Heresy game from Forge World is probably the best example of a storyline driven gaming system. It's a historical event at this point that has a beginning, a middle, and an end. You are essentially just recreating the epic battles of the Heresy. Even Forge World though has left plenty of room to breathe by opening the Heresy up into a full setting. You can fight out the battles of the Great Crusade, or claim your army is fighting off in some small corner of the galaxy. The reason they did this is because a "storyline only" gaming system stifles creativity. It hems people in to much and gives them limited resources to draw upon. Imagine how much more one dimensional the Heresy would be if they had only created resources for the well documented events. It would be fun to play through a few times, but eventually it would lose steam.


Warhammer Fantasy is another great example. It had it's own storylines, mostly self contained campaigns, but in general it was left more open. The End Times of course, changed that. At first people were exhilarated that GW was advancing the story, but soon, once people realized what that truly meant, that things were truly changing, everyone went into panic mode.

The problem with storylines is that they either progress and change things irrevocably, or they give you the illusion of progression and everything goes back to the status quo. In my opinion the best place for new storylines within our favorite games is in the past. The future events are already set, so it can't really be changed, but you can go into extreme detail about some grand crusade or an epic siege.


Within Warhammer and Warhammer 40,000 the storyline progressions are generally reserved for special characters or campaign events like Armageddon, Eye of Terror, Storm of Chaos, Lustria, or The End Times. Everything else is just setting, and better for it. It allows you to explore it and create your own heroics, to find the part of it that you like best and expand upon it. Creating your own storyline (campaign, army theme, characters, etc.) will be great for you and your gaming buddies, but it won't affect everyone. This is probably for the best, because not everyone is going to like the choices you made. Maybe they really liked army X and are upset that they were so soundly beaten, or you killed character Y and they really liked them.


That is part of the problem when gamers start calling for companies to progress their storylines. If it's a major move forward it will probably divide the community 50/50 with half being upset or half happy. Think of Warhammer and 40k as being more similar to Grand Theft Auto than to Heavy Rain. They're meant to be sand boxes for you to explore, not narratives. I feel like that is part of the problem with why some people are so upset with the two systems. They are approaching it as if it were one thing and then are disappointed it's not living up to their expectations when it was never meant to be narrative driven. Now I admit that I really liked the End Times books, so it's a balancing act. I don't know if I would want to see the same thing done to 40k, it's all up to personal preference. Storyline progression is generally okay in small doses, but can run the risk of going to far when it tries to change too much at once.


I guess this is really just my long winded way of saying that you should just play in the sand and enjoy it. Build a sand castle, dig a moat, you'd probably like it more then what someone else would build for you anyway.

What are your thoughts on it, should our gaming systems be narrative driven or merely expansive settings that accommodate smaller narratives to exist within it?

Until next time,

Tyler M.


Mini of the Week 6-26-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.


"Don't Move a Muscle" by Alberto Forni on Putty and Paint
I found this diorama a few weeks ago and instantly was taken by how cinematic it was. I figured in the spirit of Jurassic World being the number one movie in the world right now, this would be rather fitting. Lizardmen have always been one of my favorite races in Warhammer. There's just something really cool about dinosaur Aztecs. I really like the idea of the Troglodon sticking it's head through the waterfall trying to sniff out its prey. The entire composition is terrific and creates just the right amount of suspense and drama.

The painting on this is great, as would be expected, but what really makes it stand out to me is the environment. The cave has a distinctly jungle feel to it, which could have been easy to mess up. Creating environments like this is not always a skill set that the top painter possess. Besides the great work on the cave and the plant life within it, the waterfall itself and how it interacts with the rest of the piece really stands out as well done. Water effects is something I have never mastered, but here the waterfall is actually spraying off of the Troglodon's head and splashing into the water below. This is incredibly realistic looking and if it had been done poorly it probably would have killed the diorama right there. All in all this is just a really nice diorama with great attention to detail and a really nice mood, I love seeing stuff like this.

Be sure to check out more views of it on Putty and Paint and show the artist some love if you like it. 

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.

INTERVIEW: David Guymer

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Today I managed to talk with David Guymer, the author of the final two books in the Gotrek and Felix series amongst several other Warhammer Fantasy novels. We discuss about what it's like writing for the Black Library, how the doom of Gotrek came to be, the End Times in general, and much, much more. 




Tyler: Lets start from the beginning, how did you first start writing for the Black Library?


David: Quite by chance really. I was an aspiring writer with a fantasy novel that wasn’t really going anyway and all the distractions of work and life conspiring to ensure that it was never in danger of getting close to completion. Then, a round of quality internet procrastination unearthed the Black Library open submissions window (2012 being the last year they ran it, unfortunately). I had only two weeks to the close of submissions and the temptation was to leave it for a year – which in hindsight would have been the most dick move of my life – but instead I worked on my idea, wrote a 5000 word story about my beloved skaven, edited it to death, picked out the most exciting 500 word sample and submitted it.

That story of a pair of clanrats in an Arabyan cellar became the Gotrek & Felix short story The Tilean’s Talisman.


Tyler: Can you explain the process that starts off a book? Do you approach Black Library with a completely new idea of your own, or do they give you the basic premise (for example, a book focusing on Imperial Fists) and let you come up with the rest?


David: Very much the latter. With City of the Damned for instance, my brief was for a story where Gotrek & Felix go to Mordheim. That was pretty much that and the rest was up to me. I then write a plot outline that the editors make some notes on, I produce a new outline and on it goes until everyone’s happy. Often the final outline will look nothing like what I started with. I think only Slayer even remotely resembled my opening pitch.

I’ll continue to delicately seed my ideas however in the hopes that they find receptive minds in which to grow. I’m sure that with the right idea to the right editor at the right time, it could happen.


Tyler: What has been the most rewarding story for you to write?


David: Difficult question actually, as a lot have been rewarding in different ways. The one audio short I’ve written, Curse of the Everliving, was amazing to do as there’s something deeply satisfying about hearing your words spoken aloud by actors. Headtaker, being my debut, was rewarding for obvious reasons and was nominated for awards which is nice, but it was a book where I had something to say and a lot of readers got it, which is, again, deeply satisfying. The most rewarding though was probably Kinslayer, the first of the last Gotrek & Felix’s. There was a lot of different characters and threads that I somehow managed to hold together with some epic battles and I got to take them – and, personally, say goodbye to – to a lot of places. It was emotional and I rate it as my personal favourite.


Tyler: What other Black Library novel, series or author inspires you most right now?


David: Guy Haley is winning all my favourite person awards right now. And he knows it too, it’s quite embarrassing. The first novel of his that I read was Death of Integrity and the level of space opera-style expanse, the physical detail (coming from me as a scientist), and the beautifully drawn characters of the Blood Drinkers and the Novamarines just blew me down. It was unlike anything 40K I’d read until then so I jumped straight into his Blood Drinkers short stories, and then went and read Champion of Mars. To prevent disappointment I should point out now that that’s not a new Mechanicus novel, but a proper mind-opening sci fi published by Solaris. And a damn good read too.

If I had to sum it: he writes the way I hope to be able to write when I grow up.


Tyler: One thing I hear a lot is how important it is as an author to continually read other people's works, what are you reading now and what are your all time favorite books? (from any genre)


David: My favourite book of all time is Gates of Fire by Stephen Pressfield. Read it now. No excuses. In the early days I used to read a new Stephen Pressfield book as I started in the belief that doing so made me write better. It’s that good. But even if you don’t want to become a better writer, it’s worth it for some incredible Spartan on Persian violence.

I generally read fantasy and sci fi, as you’d figure, but I do try to ‘get out more’. I like a bit of Wilbur Smith (the character of Belegar was largely inspired by one from When The Lion Feeds), and I’ll occasionally find a Lee Child novel whenever I recover my kindle from girlfriend’s thieving paws.


Tyler: You recently wrote the last two books in the Gotrek and Felix series. When did you find out that you were going to be the author to wrap it up and what was your reaction?


David: I was just into writing Thorgrim when the group of writers who were initially slated to be working on it were told about the End Times, and with it that I’d be doing the final Gotrek & Felix novels. I was thrilled just to be invited to that meeting, to be honest. Not nervous just yet, that would come later, once I’d started and started to thinking that I really, REALLY, wasn’t allowed to screw this one up. There was some sadness too though. We, the authors, didn’t know at this point how the End Times were going to end: all we knew were that a lot of characters we loved were going to bow out. Gotrek and Felix. Malus. Not to mention all the game characters. I may have shed a manly tear over King Kazador; I’m dawi enough to admit it.


Tyler: What did Gotrek and Felix mean to you? To many people they are the iconic characters of the Warhammer Fantasy fictional universe when it comes to novels.


David: Trollslayer was the first Black Library book that I read, and I was still at school when I picked it up. Even before that though I’d been subliminally reading Gotrek & Felix through short stories in the Empire, Undead, and Orcs & Goblins army books so yes, they’re inextricably woven into the fabric of Warhammer. Their adventures have covered pretty much every race and realm of note and taken in several iterations of the Warhammer game. Even Storm of Chaos! Their story is, in effect, the evolving story of Warhammer.


Tyler: How important was it to you to wrap up all of the loose thread and character plots from the series?


David: It was great to bring back all the old guard and give them a send off. Continuing the story arcs of Snorri and Ulrika was a particular treat as they were such rich characters to begin with, and getting to play with Malakai Makaisson was just fun. It would’ve been great to have had the time and the space, another book perhaps, to give some more attention to Max and Thanquol. And there were a couple of loose threads that the End Times didn’t allow me to go into. I’d love to have explored what became of Lurk after Beastlayer. And what was Felix’s Uncle Gustav doing smuggling forbidden books of arcane lore…?


Tyler: How much of the plot was left up to you to develop and what parts were requested by GW and Black Library?


David: So rather than having an overarching two-book storyline plotted from the outset, the two books were planned individually, one after the other. You have to remember that at the time of writing Kinslayer I was as in the dark over where there the End Times were going as anyone.

As I remember it (which is, naturally, suspect) my spoiler-excised brief for Kinslayer was ‘we want character X to die and we want character Y to kill him, go do something with that.’ What followed was probably the most intense period of back and forth between myself and the editors and a long, long talk with diagrams at the Black Library Weekender where a story originally featuring Thanquol, Snikch, and a lot of Hobgoblins became the Kinslayer we love today. The only surviving feature of the original proposal was Throgg as the King of Praag. With these being the last books of the series I’d wanted to hark back to the origins in Trollslayer, a bit like in the final series of Buffy where they brought in those super vampires to bring back some of the titular villain’s menace. As it turned out, he was one of my favourite characters to write too, and I’m quite proud of him.

With Slayer I almost had a free hand except I think I was asked to make Be’lakor the villain. Everything else that took place and the where and the how of it was my own decision, including the title.


Tyler: Queek Headtaker was a character you had previously written a novel for, was he a character whose storyline you wanted to finish or were you happy with letting Guy Haley wrap it up?


David: I would have loved to have written that book. I’m a skaven player and have been since I started playing when I was 13. My Bloodbowl team is skaven. I’m a skaven…

No wait, scratch that last part.

Reading Rise of the Horned Rat was a fun experience; seeing what another person’s take on my characters were. And not just Queek. Don’t forget I’ve written Thorgrim and Belegar and a few others too. Guy and I did talk a bit about Queek’s character before he started and he gave me the chance to look at his first draft and make comments, but I think he nailed it (following on from question 4: I read this after finishing Champion of Mars…). I hope people will read the full ‘Karak Eight Peaks’ series starting with Skarsnik-Headtaker-Thorgrim and finishing with Rise of the Horned Rat because there’s a lot of continuity there that’ll reward you for reading it all.


Tyler: If you could have tackled any of the storylines from the End Times, either from the novels or the source books, and written a novel for it, what would your choice have been?


David: The End Times were so huge, and in an ideal world it could easily have been a 10 or 20 novel series released over 3-4 years. Like a mini Heresy. So as a consequence of getting it into 5 novels there are loads of untold stories. The fall of Karak Azul would have been a great one, or of Zhar-Naggrund, because man I love Chaos Dwarfs. Give me any storyline at all though and I think I’d go for the massive battles for Lustria between Clan Pestilens and the Lizardmen. It’s a real end of the world, clash of civilizations epic that would have made for a great story.


Tyler: What was your reaction when the fate of the Warhammer world was revealed to you?


David: Worry. At first.

I’d grown up with Warhammer, I love Warhammer, and I wanted to continue writing stories about Warhammer. The last thing I wanted to do was see it all torn down, but as it turned out the End Times was the massive shakeup that we and the setting all needed. As for Age of Sigmar, I can’t take really talk about it. There have been very legal-looking forms. But I think people will be happy with what emerges from the ashes.


Tyler: Would you have liked to have written about some of Gotrek and Felix’s adventures in Cathay and Ind that are alluded to? I always found the unexplored corners of the Warhammer world to be some of the most intriguing.


David: That’s probably because they’re unexplored!

I suppose we got a little bit of Araby and the Dark Lands in the Gotrek & Felix anthology, and a hint of Tilea-Estalia in Nathan Long’s short story leading up to Orcslayer in the Third Omnibus, but there’s a very enticing gap there. Rather like you, I’ve always been fascinated by Ind in particular and would certainly love to write stories there. If Black Library ever decide to go back and publish more Gotrek and Felix novels, then they could easily fill another 20 year series with their adventures.


Tyler: Was there any grand plan for the pair’s finalé set up by William King or Nathan Long that went into writing these books?


David: I’d like to say yes, but no, there was no grand plan. I’ve spoken to Bill King, though not about Gotrek & Felix (I know that he’s not read any of the stories written since he stopped), but I’ve not actually spoken to Nathan Long at all. I’m sure they both had their own ideas though for how Gotrek should finally meet his doom.


Tyler: You have written a few short stories for 40k, is that a setting you would like to explore more?


David: Definitely. In fact I’m writing some novel-length Space Marines right now!


Tyler: What has been your favorite story that you have written for Black Library?


David: I already let my favourite novel slip, didn’t I, so how about my favourite short story? I’d go with Unseen, a fantasy thriller / haunted house horror featuring a band of mercenaries, a Celestial wizard, and a certain skaven Deathmaster.


Tyler: Can we expect something from you set in the upcoming Age of Sigmar?


David: See question 12 regarding the forms. There were sub-clauses and all sorts.


Tyler: Any final thoughts?


David: Just to say thank you for giving me my first interview on your site, and for reviewing my books. I hope that whatever I write for Black Library in the future continues to find such favour!

You can follow David Guymer on Twitter and on his Facebook page to keep up to date on his newest novels, stories, and general musings.

Until next time,

Tyler M.

REVIEW: Ahriman: Sorcerer

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John French is one of my favorite newer writers at Black Library, with a style that I would call a little more grounded. Ahriman: Exile was an amazing book and his follow up, Ahriman: Sorcerer is no different. What is it about this book that was so great?

Sorcerer picks up an undetermined time after Exile left off. Ahriman is now firmly in control of a large Thousand Sons fleet. Still determined to right the wrong he committed with the Rubric he has called a meeting of warlords, many of them from other warbands and legions. He has heard of a secret artifact known as the Atheneum of Kalimakus and believes that with it he can learn where he went wrong in his grand spell and correct it. This novel pulls no punches and pretty much drops you straight into the story. There are a lot of characters that get referenced right away, so unless you just finished reading Exile, you may be a little lost at first. I know I was. I had to spend a bit of time remembering who several characters were, but as the story kept going I remembered enough from the first book to not get lost.

One of the things I really like about John French's books is that they are not all about the action. The story and the characters are more important than the battles. This tends to lead to a bit more depth then in your standard Bolters blazing story. This method of storytelling seems to work very well for the members of the traitor legions in particular. They usually do not see themselves as straight up bad guys, but instead as people who have to do bad things to get what they want. It's for a goal, not for the sake of twisting your mustache while laughing manically.

Ahriman's plan has many layers to it, which continue to unfold and reveal themselves as the novel progresses, just as any proper Tzeentchian plan should. The novel can skip around a bit with time, particularly in the beginning. This generally happens when it switches between Ahriman's story and that of the Inquisitors', Iobel and Izdubar. In fact, John French's use of time and how the Warp can twist and distort it was one of my favorite parts of the book. It's not utilized often, but when it is it's always handled very well and in a unique way. There is one element of Warp time that he utilizes which I have yet to see in any 40k fiction, despite it having been mentioned here and there before.

Ahriman is definitely the standout character, with the most definition and depth. This is no surprise considering how well he was handled in Exile and he was also given some great groundwork in A Thousand Sons by McNeill. In this novel we start to see him transition even more from the altruistic, yet naive character he was during the Heresy into the grand sorcerer and boogeyman he is in the 41st millennium. It's done in a very believable manner as well, you can really see how he slowly started sliding in the direction that he did without him even realizing the inner moral compromises he was making.

Another great character was Iobel, an Inquisitor who is hunting Ahriman and his warband. Is she really the hunter though, or the hunted? The twists and turns in the plot are a lot of fun to read and a mental duel between her and our title character was a particularly enjoyable scene to read. There are plenty of side characters here, who, although they may not get as much attention, feel as equally developed as our main ones. I definitely like Astraeos, the renegade Space Marine Librarian who teamed up with Ahriman in our first book and I eagerly await to see how his story ends. I really want to know which Chapter he is from. Cendrion, a Grey Knight, is another character who had little screen time, but really stood out to me. The list can go on and on with Ignis, a mathematically minded sorcerer; Kadin, Astraeos brother in arms; Izdubar, another Inquisitor in on the hunt; Carmenta, the ship's captain; and many more.

I read somewhere that the plot is akin to watching Ahriman set up dominoes and then tipping the first one over. However, I would add that you weren't even aware that those dominoes were being set up until they start to fall and you have a chance to think back on it. Ahriman: Sorcerer really is an excellent novel with tons of character, depth, intrigue, and just the right amount of action. I never got bored reading it and always wanted to keep going on to the next chapter. Just make sure you are really concentrating on what you're reading, especially at the start. There is so much going on, even in the quiet moments that if you are splitting your attention you may miss it.

I highly recommend picking up this book, and if you haven't already, the first one as well. The final installment in the series is set to come out later this year and they even just released a sneak preview of it on the Warhammer App. I am definitely looking forward to seeing how this trilogy ends, I only hope that it's not the end of John French's take on Ahriman.

Final Score - 5/5

Until next time,

Tyler M.


Mini of the Week 7-3-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.


Blood Angels Battle Brothers by glazed over on Cool Mini or Not

Wow, what can I say about this diorama. I guess I'll start with the composition. This has a very classic GW codex cover feel to it. The group of Marines standing in a last stand stance with a pyramidal structure so you can see each one. It's not super dynamic, except for maybe those Death Company, but it just works. It's like seeing a classic piece of 40k art brought to life with modern models and painting techniques. The pose of the captain reinforces this even more with his super static stance. Again, nothing extremely unique or dynamic about the composition, but it just works.

The painting is where this really shines. All of the reflections painted onto the armor is just outstanding. I can't even imagine how long that would take. I usually don't like when Marine armor is painted to look super shiny, but given the context of this piece it really suits it. Normally I think Marine armor should be more matte and worn in looking, but seeing as how this really evokes the feeling of a traditional 2D painting by GW the shininess works. By painting the armor a mix of the standard Blood Angel red, Death Company black, and commander gold it's almost like we are getting the entire Chapter in microcosm. There's even a Terminator thrown in there so the veterans are represented. If you had to show someone one model/diorama to explain to them what the Blood Angels are, this would be it. I would love to see this hobbyist take on other Chapters in a similar manner, especially now that those Chapter upgrade sprues have come out. Maybe Dark Angels next?

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it. 

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


Age of Sigmar Painting Competition!

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The Age of Sigmar is upon us and with it a whole new model range. With Games Workshop including a free Stormcast Eternal Liberator with this past weekend's White Dwarf I figured this was the perfect time to launch Mengel Miniatures' second painting competition.

With new models coming out that no one has ever painted before I thought this would be a great time to start a painting competition. Age of Sigmar is new to everyone and puts us all on an even playing field. I know I am excited by all of the new possibilities that this new game opens up to me, both on the gaming table and at the painting desk.


If you are excited about this as I am, or just really like the new Stormcast Eternal Liberator models then this is the perfect excuse for you to paint up your first one. Since the model was supplied for free with White Dwarf, there will only be one category to enter into, although other Stormcast Eternal Liberator models will be usable in the competition as you will see below in the rules.


Most exciting of all Secret Weapon Miniatures is providing prize support for all of our winners! With Warhammer switching from square bases to round now is the perfect time to either rebase your existing army if you so choose or to start a brand new one. Secret Weapon Miniatures has 16 Fantasy themed round base lines with more themes and base sizes in the works.

The lava flow bases, perfect for the Age of Sigmar Starter set

Our Third place winner will receive their pick of any one base pack for free. Second place will receive their pick of any two base packs and our First place winner will receive a voucher for $50 to Secret Weapon Miniatures, enough to custom base one of the forces from the Age of Sigmar starter set or to get started on their own army. Not to be left out our People's Choice winner will also receive a voucher worth $12.99 to Secret Weapon Miniatures, enough to pick a 25mm base pack from amongst the many themes.


Not only is Secret Weapon Miniatures providing prize support, but so is Full Borer Miniatures. Our First place and People's Choice winner will each be getting one of his amazing Dryad sculpts. That's a whole lot of Fantasy themed prizes coming your way!

Here is a complete breakdown of the rules:


- All entries must be a Stormcast Eternal Liberator, either the free one from White Dwarf #75 or one from the Age of Sigmar boxed set. It can be any of the Liberator models (the ones with the shield and hammer), no angels or hero on dragon mount please.

- We are trying to celebrate the launch of the new game, so painting them up as a member of the Warhammer/Age of Sigmar universe is highly encouraged, but any and all conversions are allowed. If you want to convert yours to fit into the 40k universe that is perfectly fine, although the majority of the model must be a Stormcast Eternal Liberator.

- There will be a 1st, 2nd, and 3rd place winner, as well as a People's Choice winner. The prizes are as follows:

       - 1st Place:  $50 voucher to Secret Weapon Miniatures and a Full Borer Miniatures Dryad

       - 2nd Place: Any 2 Base Packs from Secret Weapon Miniatures

       - 3rd Place: Any 1 Base Pack from Secret Weapon Miniatures

       - People's Choice: $12.99 voucher to Secret Weapon Miniatures and a Full Borer                            Miniatures Dryad

- All participants must register on the Mengel Miniatures Forum. You must make at least one post on the W.I.P. board announcing your entry. I highly encourage keeping a log of your project on the forum, but beyond that first topic post you are not required to update it further if you do not want to. I also highly encourage you to post your progress on Twitter and/or Facebook with the hashtag #AoSPaintingComp.

- There will also be a People's Choice winner selected. All of the entries will be posted on Twitter and Facebook by myself. The number of Favorites and Likes from each will be compiled and the entry with the most will be the winner. This will be announced at the same time as the rest.

- Final entries can be submitted on the Forum in the Gallery board with the words AoS Painting Competition somewhere in the title or emailed to me directly at TylerM@mengelminiatures.com with the subject line "Age of Sigmar Painting Competition Entry".

- You must be able to prove the model is your own, either by having the W.I.P. thread on the forum showing your progress or with a picture of you holding it when it's submitted.

- All final entries must be received by end of day on August 10th.

So what are you waiting for? Grab your brush, a couple pots of paint and get started. Be sure to spread the word too, I would really like to see a whole plethora of entries, some Fantasy, some 40k themed across a multitude of skill levels. The Age of Sigmar is upon us!

Until next time,

Tyler M.


GALLERY: Ushabti with Great Bows

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If there is any model that is iconic for the Tomb Kings besides the chariot, it's the Ushabti. They are just a plain cool model. When 8th came out they got an upgrade with some Great Bows, which I decided to paint up first out of my nine (yeah, nine) Ushabti models I own.



These guys are a little intimidating to start. They have so much detail on them, and it's mostly a bunch of detail that would be different colors. The "skin" was the easiest just because I was already so comfortable with this paint scheme.


I painted it just like all of my other marble skin, which I have a tutorial for. The only difference was that I used the new version of Hawk Turquoise, Sotek Green. I did this mostly because I am running out of the old color and want to reserve it for my remaining characters now. I also want to start transitioning my paint scheme to mostly new colors so I don't run into the problem of half my army looking one way, and the other half another. 


Luckily the two colors are pretty similar to each other and I can't really tell the difference. After the skin was done next up was the bone and cream marble. I wanted the ribcage to look like real bone, but the claws and teeth to loom more like a creamy marble. They are so small though that they mostly just ended up looking the same. If this had been a competition piece I would have pushed it harder to make them look different, but since this is just a centerpiece table top model I decided it was good enough.


That's actually something that is a little hard once you start painting at a competitive level. Obviously your rank and file guys aren't going to be top tier, but what about your bigger models like this guy, where do you draw the line? Eventually you have to decide if they are worth putting in as much time as a competition character or not. Since I have nine Ushabti to paint eventually I decided that these guys deserved high end table top and called it a day. 


After the bone was the the white, which went pretty quickly. Just a Rakarth Flesh/White mix shaded with Agrax Earthshade and highlighted with white. The gold was painted just like how I always do it. After these two colors were done I went back and weathered both of them with tears, dirt smears, and verdigris. This really helps give the Ushabti the look of ancient statues. 


For the turquoise I normally paint a layer of the darker color, in this case Stegadon Scale Green, followed by a layer of Sotek Green. I did follow these steps for the smaller areas, but on the collar and cloth straps I actually went in reverse. This was due to the surface area being so large. By painting the darker color into the recesses of the lighter one I saved myself a lot of clean up later.


Even though there is a lot of detail, it's mostly made up of the stone, white, gold, and turquoise. Once I had wrapped all those up, all that was left were the gems and eyes. You can find a tutorial on how to paint the glowing eyes the way I do here.


I am running perilously low on the colors for my basing for this army, which is troubling. The sand is basecoated with Tau Sept Ochre, while the rocks and rims on the base are Calthan Brown. Both of these are discontinued colors without a close color match, so I'm kind of at a loss for what to do. I will probably just look through eBay for another pot or two. 


These are the first two of a unit of six Great Bow Ushabti, and I also have three Great Weapon ones. With Age of Sigmar coming out I don't know how soon I will get to the rest of them. I have a Necrosphinx built and ready to go, as well as Apophas, a Necrotect, four Carrion and the Ushabti. I also have several unbuilt chariots, some skeletons, a Warsphinx, another Tomb King, and Khalida. That's a lot, but I know some Stormcast Eternals are going to get in the way. Next up for my Tomb Kings will probably be my Sphinx so I can get a big guy done, and maybe a handful more of my spearmen.


You can check out a 360 degree view of the Ushabti in the video below. The music is once again provided by Adam Harvey, you can follow him on his Facebook page and listen to some more of his music on his Youtube channel. Enjoy!


Be sure to vote for him on Cool Mini or Not here.

Don't forget about the Age of Sigmar painting competition that is running right now. Check out the full details here. There are great prizes for every winner and you have until August 10th to submit your entry.

Until next time,

Tyler M.

Mini of the Week 7-10-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.


Saint Celestine by Yellow One on CMoN

This mini has some of the most outstanding freehand, non-metallic metals, AND object source lighting I have seen. That's a lot of well done advanced techniques all on one model. I guess I shouldn't be surprised since this is the work of Yellow One, the same hobbyist who sculpted and painted this year's Crystal Brush winner with the giant Crimson Fist captain. One of the first things that stands out to me on this is the OSL around the head and hand. It really conveys the idea of her glowing with an internal holy light. It's bright, but at the same time has a very soft and angelic feel to it. The gold is also somewhat unique in that it doesn't have all of the super harsh color transitions we are use to with NMM. Again, it is softer, which really helps to reinforce the angelic feel. I also think it gives the armor a more realistic feel. Most metals, especially those worn in a war ground, are not super reflective and polished.


The last major painting achievement on this is the freehand on the cloak. The intricacy of it is just outstanding. I can't eve imagine painting all of those swirls and patterns on that scale amongst all of those folds, and it's a NMM gold with the blue. The base is interesting in that it's so plain compared to the rest of the mini. This helps frame it and create a juxtaposition, but I guess I would like to have seen a little more of something put into it. I think even just a little bit of her glow hitting the rubble would have helped tie her into it more. All of the rest of the painting is as amazing as you would expect from a hobbyist of his caliber. In the end I have to go back to the face and the angelic glow coming off of it as being my favorite part of the mini. It's so soft and perfectly fitting for what he was going for.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it. 

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.



The Defenders of Hexoatl Display

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Today I have a special guest post by hobbyist extraordinaire Steve Foote. He creates amazing armies and display boards for Warhammer Fantasy and recently he made an End Times inspired Lizardmen display that really caught my eye. I'll let Steve take it from here.


Steve: I'd like to share an overview of my Warhammer fantasy Lizardmen display board for the SCGT 2015 event in the UK. There were many stages in its planning and construction but hopefully this whistle stop tour will give a sense of how it came together.

I have been a massive fan of the Lizardmen army from my return to Warhammer at the beginning of 8th edition. They are full of character, colour and have references to Mayan culture and architecture (which has always fascinated me), plus they have dinosaurs. Did I mention dinosaurs...
It became very easy to decide what to do for my display board, I was totally inspired by this illustration from the end times book that described the last stand of the Lizardmen vs the Skaven in their homeland of Lustria.

Now I've made temples before for table top gaming, so knew I could create that, but it wasn't until I hit upon the idea of using a plasma ball to give the impression of the exodus engines in action that it became a goer.

First job was to sketch up some concepts, keeping in might that I needed to have space to show the army off! Plus decide on layout, height and basic colours.



Happy with this look, I now wanted to look in more detail at the temple. For example, how many levels would I need and how can I ensure the plasma ball would fit.


Simple, buy the ball and make up some card templates. These are brilliant for not only test fitting and the amount of materials needed, but also for a sense of real life scale.


With the temple roughed out (before carving details) I made a rough base so I could test the plasma ball in place and make sure that I could route the cables through the metal rod that held everything aloft.




Here you can clearly see that I'm making sure the hole left behind in the jungle floor matches the template foot print. Testing again that the army would fit on the final piece and with the mechanics all sorted it was time to start construction of the base board. Using my card templates I cut out the cracked earth blocks and using my precision tool (angle grinder), I formed the cracked edges.


A great addition was the use of mdf laser cut tiles, these added some real history to the overall effect, plus with the path being broken when the temple took off helps sell the idea that the temple had just taken off.


Everything got a coat of black spray to ensure all the gaps and cracks in the earth went to darkness.


This next stage may feel strange as all the colour work here, which I used children's acrylic paint tubes for, would be covered up with more paint, flock, clump or dried leaves in the end. For me this exercise allows me to balance the piece and understand how it's going to finish up. It's a kinda scamp, to ensure all the correct elements get dropped in the right spots.


At almost every stage I built the display board to ensure it all still fitted, I was colour matching correctly and not blocking or covering important features or space for models.



Next up was one of my favourite stages, the planting... Adding all types of plastic plants, tufts and leaf litter real brings the jungle floor to life.

Now I really wanted not just the display board to be themed but the army as well. With all my existing models, it seemed simplest to create some Skaven unit fillers to the units.






This brought the whole display together and as my list was full of dinosaurs, they added some much needed height so as not to be over powered by the terrain.


Here's the display at the event which won me the 'Coolest Army' award.


One last shot of the plasma ball doing it's thing at dusk.


Tyler: Like I said at the top, I think this army is amazing. Everything from the display board with the ingenious use of a plasma ball, to the super characterful unit fillers really make this army stand out. The Skaven Grey Seer is one of my favorites. Since this he has also created a really cool Tomb King army and display themed around the crocodile god Sobek and I can't wait to see what he has in store for the Age of Sigmar.

You can follow Steve on Twitter here. I have discovered so many great hobbyists and hobby inspiration on Twitter since I joined about a year ago. I highly recommend all hobbyists to scope it out. You can also see a whole lot more pictures of the display over the Innsmouth Gaming Club blog.

Until next time,

Tyler M.






GALLERY: Stormcast Eternal Liberator

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The Age of Sigmar is upon us and if you haven't been able to tell from some of my recent posts, I'm pretty excited and optimistic about it. I already have my starter set all so I can get started on my new Stormcast Eternal army. My first mini for it, just like most people, is my free model from the White Dwarf issue.


Man, this guy was fun to paint. I'm pretty excited to paint this army, especially the Prosecutors, those models are pretty sweet. I usually come up with my own color scheme for my armies or pick some more obscure official scheme. For these guys I decided I wanted to go with the poster boys, the Hammers of Sigmar. The gold and blue is really striking and I really like how that ended up looking on my Valten mini.


For the gold I pretty much followed the official GW painting guide, which you can find in their free Age of Sigmar Primer download. I mostly did this because I wanted to use the two new gold colors and also utilize their Retributor Gold spray paint to help speed up base coating all the models. I have to say, I really like the new golds. I will do an official review of them soon, but the base coat one, Retributor, is much more gold than Balthasar Gold, which looks more like a dark brass. Liberator Gold, the layer paint is pretty much a mix between a gold and Runefang Steel. I really like. It would be pretty easy to mix a similar color when I need it, but it's definitely more convenient just to have it ready. 


In short I base coated it with Retributor Gold, washed it with Reikland Fleshshade, layered it with Auric Armor Gold and highlighted it with Liberator. Those are the same steps from GW's painting guide, but then I also pushed it a little further. I went back and smoothed out a few of the blends, picked out the rivets and lines between the armor plates with Rhinox Hide and did a final selective highlight of Runefang Steel. These aren't huge changes from the official guide, but it definitely makes it pop more and is clearly what the 'Eavy Metal team did.


The blue was base coated with Regal Blue, but I'll switch it to Kantor Blue when I start the rest of the guys so I don't run out of my color half way through. I plan on this being my first army painted completely with the new color range. Nothing fancy here, I just shaded it with a Regal Blue/Black mix and highlighted it by mixing in Screaming Skull.


The last change I made was by using Khorne Red for the leather instead of Screamer Pink. This was mostly because I didn't have the latter color, but I like how it looks. I had seen a few versions of the Hammers of Sigmar color scheme online where they painted the leather leather straps red instead of blue. I really liked it so I stole it for my own guys. I feel like it helps break up the colors on the model a bit more and ties in nicely to the weapon handles. Everything else was painted pretty standard.


The base is from Secret Weapon Miniatures and is part of their Ruined Temple line. I decided to paint it as a creamy marble, which ended up being too light for my tastes. It wasn't providing enough contrast against the gold Liberator. I toyed with the idea of repainting it as a dark grey but instead I decided to give it an over grown feeling. I used Athonian Camo Shade to give parts of the base a mossy feel and just painted it on in a patchy, random fashion. Then I glued some static grass into the cracks and scattered a bit of clump foliage around. To finish it off I added an Orc (or Orruk) skull, because what's a GW model without a skull on the base? I think it would fit right in with either a woodland or jungle themed board.


If I wasn't running the competition myself I would be sure to enter this Liberator into the Mengel Miniatures Age of Sigmar Painting Competition. Remember, you can enter any Stormcast Eternal Liberator model into the competition and each of the winners will be getting some awesome scenic round bases from Secret Weapon Miniatures as a prize. You could even pick the Ruined Temple ones if you want, just make sure you get the right size. I guessed these guys were going to be on 32mm instead of 40mm, but it doesn't look to out of place, he actually fits fairly well on it. The People's Choice and First Place winners also get a really cool Dryad model from Full Borer Miniatures, which would make a great Branchwraith in a Sylvaneth army. You have until August 10th to submit your entry. Follow the link above for the full rules and details.

You can check out a 360 degree view of the Stormcast Eternal Liberator in the video below. The music is once again provided by Adam Harvey, you can follow him on his Facebook page and listen to some more of his music on his Youtube channel. Enjoy!



Don't forget to vote for him on Cool Mini or Not here.

Until next time,

Tyler M.





Mini of the Week 7-17-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Be'lakor by Yellow One on Cool Mini or Not

This has to be some of the creepiest and most realistic looking demon skin I have ever seen, if demon skin can even be said to be realistic. I love the mottled texture it has, it reminds me of some sort of undersea creature. The color choices on this Be'lakor are fantastic all the way around. I really like the reds and purples that were used. At first I thought the hands were supposed to be bloody, but I think that is just supposed to be his skin there, which is a nice effect. Using purples for the shadows really lends the mini an unearthly feel, perfect for a demon who claims mastery over shadows.

The lighting effect in his eyes and the chaos star are done expertly and act as a fantastic focal point for the model. Extending the light effect through the crevices of his chest and ab muscles is a nice touch and helps give the impression that his entire inner core is alight. One of the things that really stood out to me is how crisp the skulls on his wings look. Be'lakor is a fantastic sculpt and still holds its own against most modern minis. Having said that, those skulls were sculpted extremely soft in detail. I painted one of these guys several years ago and I remember how frustrated I was with the skulls since they had little to no hard lines to pick out. Yellow One overcame that with his painting skills, so kudos to him. The base is fairly simple, which is not horrible, but I do wish there had been a little more attention payed to it. All in all this is the creepiest, most unearthly and demonic Be'lakor I have ever seen. The realism in the paint job is outstanding.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it. 

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.




Age of Sigmar: My First Game

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The other week I finally got in my first game of Age of Sigmar. A new gaming system is always intimidating to learn, but I have to say, I found it to be a lot of fun!

For the first time in my hobby life I am on a level playing field with everyone else. I came into 40k during 3rd edition and Fantasy during 6th (didn't play much until 8th though), so there has always been a whole group of players who have a better understanding of the rules then me. With Age of Sigmar everyone has been set back to zero, so I have just as much experience with it as everyone else. In fact, I almost feel like I am at slight advantage compared to my normal Fantasy opponents since I started out with 40k before moving into Fantasy. The skirmish level rules and new movement systems isn't nearly as alien to me as it is to them.


I took my Tomb Kings with me and the only restrictions my friend and I had planned on was no unpainted models. I thought that was quite a good idea actually. In a game with basically no army building restrictions why not make that the only restriction. It will encourage people to actually paint their models and then rewards you for doing so. We ended up having two more players there as well so in the end we decided on playing a four person game, two people per team. The other players were less comfortable with the no restrictions thing so we ended up doing 50 wounds max, 0-2 heroes, and 0-2 monsters. In the end it worked out fine and probably would have made the game too long considering we had four people playing. In a one on one game though I would still recommend following the spirit of the rules and lift all restrictions. If you and your friend can't work out how to play a fun and engaging game and instead one of you ends up fielding as much stuff as you can to try and crush the other, well, then you should probably look to find a new gaming group.


Our game was my Tomb Kings and my friends Duardin (Dwarfs) versus a team up of Orruks (Orcs) and Beastmen. We played a straight pitched battle scenario since we were all still new to it. Due to the restrictions my list consisted of 10 Tomb Guard with halberds, three Chariots, a Screaming Skull Catapult, a Casket of Souls, a Tomb King and a Liche Priest. My friend had 20 crossbows, 20 Hammerers, a Rune Priest, Grim Burloksson, and a Cannon. The opposing team consisted of 10 - 15 Savage Orcs (I can't recall the exact number), a Savage Orc Warboss, an Arachnarok, a Shaman, a giant, Malogar the Dark Omen, about six Minotaurs, a Doombull, and a Cygor.


I won't go into a blow by blow, but the gameplay was fairly swift. I really liked the structure of the new phases, the Hero Phase being a particular favorite. This is where you get to use your command abilities and cast spells. The first thing I did right away was summon a unit of Spearmen. I rolled high enough thanks to the spell boosting abilities of my Casket and got 20 of them instead of 10. You are not allowed to move the same turn you are summoned, but you can do everything else. So I placed them right in front of the Giant and promptly charged it. They managed to bring it down to only about two wounds, and he was finished off the next turn when my chariots charged in. I have heard a lot of complaining about summoning, and there is no doubt it can be abused. That being said though, I didn't manage to get off another summoning spell that game before my Priest died due to rolling to low. In the end the summoning may have hurt me more then helped, which I will get to later, but it was still a lot of fun. Use the only painted models restrictions and I don't think you will have nearly as much of a problem with how many units are summoned.

The battle lines prepare themselves.

Another stand out moment for me was my Tomb King dueling both the Warboss and the Doombull at the same time. While he didn't kill either in the end, he whittled them both down to really low wounds and held his own for a few rounds of combat thanks to his 4+ re-rollable save (due to his shield). I was really hoping the Warboss would kill him since he only had one wound left himself and the Tomb King's Curse inflicts D3 mortal wounds on whoever kills him, but the Doombull took the glory instead and survived the wounds. The whole affair was very cinematic and was actually right in the center of the board too. It was definitely the stand out combat for the few rounds it went on.

I got too wrapped up in enjoying my game to remember to take more pictures :)

A new mechanic to this game is rolling for initiative each turn to see who gets to go first. This can drastically shift the fortunes of war since getting to go twice in a row can be a huge boost. At the same time if your opponent goes twice in a row it can hurt you a lot. In the end it about balanced out since we both had our chances. A fun mechanic we came up with since we had two teams of two was to have each member of a team roll a dice and then add that together for your initiative roll. This provided a lot of fun and very tense moments when you see that the opposing team's combined roll is a ten and you just rolled a five. Everyone was on the edge of their seat waiting to see what the last dice roll would be. I highly recommend doing this if your are doing teams since it was one of the highlights of the game.


In the end we called the game around turn five due to time and diminishing models (all I had left was my Casket and the Catapult) and we ended up losing. Since if their are still models on the table when the game ends you determine the winner by percentage of your army killed. Summoned models don't count towards your starting number, but do count towards your amount killed. Due to that I ended up with something along the ways of 120% of my force killed, when I averaged it out with my teammate's we ended up with a 94% while our opponents had an 75%. It was a really close game and at no point did I feel like either side had an unfair advantage.


Here are a few key things I took away from my first game. Buffs from spells and command abilities are a really important mechanic and add a lot of tactical thought since I had to decide which unit was going to benefit from My Will Be Done each turn. Spells and summoning in general are not as huge of a factor as people are making them out to be. Most wizards can only cast one spell a turn anyway, so unless you have a bunch of wizards they most likely won't be the deciding factor in the game. Mortal wounds and Rend are HUGE in Age of Sigmar. They can turn the tide of a combat very quickly. The same goes for multiple damage attacks. The Minotaurs each had damage two attacks, so each wound that got through took out two of my guys. They pretty much plowed through my Spearmen and Tomb Guard. You will have to reevaluate the worth of some of your units. Just because something was an auto take in 8th does not mean it is the same now. My Casket didn't do much all game. A lot of that was due to poor rolling on my part, but with only one attack, that's all it takes to hinder the unit. In the future I might take something different or look at ways I can buff that unit with other units in my army, such as a priest. Synergy is the MOST IMPORTANT thing to consider now when building your list. With all of the special abilities most units have you really need to look at how they interact across your army. Choosing the order of combats is another huge addition and really requires a lot of thought since a poor choice can end up with a unit getting annihilated before they et to swing back.


Most of all though, the main thing I took away was that this game was a lot of fun. There was still a lot of tactical thought that had to go into every turn, but it flowed faster. It's different from 8th edition, there is no doubt, but I do not think it's worse. It's its own beast and needs to be approached as such. If you go into a game of Age of Sigmar and just keep complaining about it, or about how it's different from what 8th was, you probably won't have fun, and your opponent might not either. At no point did our game devolve into one massive combat in the center of the table. The Duardin mostly hung back and lured the Orruks into their guns while I swung half my force around to the right side to try and flank the Beastmen. I think we all had a lot of fun playing the game and one of our opponents even mentioned that it felt a lot more cinematic to him and that he really enjoyed the freedom he had with his Orruks as they were able to react to threats around the table in a faster, more believable manner.


I could keep going on about all the different aspects of Age of Sigmar that I found enjoyable but this is already much longer then I was planning. I think Games Workshop really hit this one out of the park. The number one fear and complaint I have seen online is the lack of balance. Thanks to about five minutes of discussion amongst us with how we wanted to approach army selection for our game we had no issues at all. If you can't spare five minutes to work out a fair approach before a game, then maybe you should find a different game to play. I have seen more bile and rage spewed online about this game then I have seen for anything GW has put out. My recommendation is ignore it. Grab your army and trying playing a game yourself. Maybe you'll hate it still, or maybe you'll love it like I did, but please do not let the trolls online color your opinion.


Give it a fair shot, you may be pleasantly surprised. Now if you'll excuse me I need to assemble some Stormcast Eternals and plan out my Tomb King's burgeoning empire in the Desert of Bones.

Until next time,

Tyler M.

REVIEW: Liberator and Retributer Gold Paints

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Games Workshop recently came out with three new paints to coincide with the release of Age of Sigmar. One of them, Flayed One Flesh, is just a re-release of a Edge Paint as a standard Layer Paint. The other two are brand new additions to their gold range. So how do they compare?





New paints are always exciting to me since I am primarily a painter. GW's last additions to their paint range, the Technical Paints, were a resounding success, and now they bring us Retributor Gold and Liberator Gold. Retributor is a Base paint while Liberator is a Layer paint. These are meant to coincide with the new Stormcast Eternals models, and having painted one, they work perfectly for them.

This is pure Retributor with a wash of Reikland Fleshshade

Retibutor has only one other competitor for a Base gold paint, and that's Balthasar Gold. I have to say, as a gold paint, it far outshines its predecessor. That's not to say Balthasar is bad, in fact I love that paint. If you are being fair though Balthasar Gold isn't really a gold paint, it's more accurately a brass or copper. Retributor Gold though is exactly what it says it is. It's a rich, deep, and fairly bright gold color. I am beyond excited that I finally have a real gold Base paint.

There is also a small final highlight of Runefang here

Liberator Gold is a new Layer paint, but more accurately, it is meant to be a highlight color. I would say it's pretty close to being a gold paint mixed with Runefang Steel. Although this would be pretty easy to make when you need it, having it pre-mixed for you if you're highlighting a lot of gold is definitely convenient. It's a great color too, and works great on its own.


Here is a picture of all of the gold paints I own compared to each other. I only did one layer overtop a piece of black paper. In order they are Balthasar Gold, Retributor Gold, Gehenna's Gold, Auric Armor Gold, and Liberator Gold. You can really see here how much Balthasar and Retributor differ. The Liberator Gold also covers much better then the other two layer paints. Supposedly these two new colors have a lot more pigment in them which accounts for their great coverage. The one downside to this is that they are more expensive. They are both $5.75, but definitely worth it.


This Valten model was painted with Balthasar and Gehenna's Gold predominantly with Runefang Steel mixed in for highlights.


This Stormcast Eternal is painted using both of the new colors and Auric Armor Gold. Both models look good, but I just wanted to show you how the different colors look on a model.

If you are looking for a solid Gold Base color as well as a quick and easy highlight color then I highly recommend picking these up. I plan on grabbing the Spray Paint too to speed up the base coating of my army, so I will do a quick review of that once I have had a chance to test it out.

Final score - 5/5

Until next time,

Tyler M.

Mini of the Week 7-24-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.
Guardians of the River Temple by Demihuman on CMoN

This diorama has so much going for it, it's amazing. I like the combination of Lizardmen with Tomb Kings. Normally it would seem out of place, but since those custom Kroxigor have a very strong crocodile vibe to them it works due to the Egyptian god Sobek. Those custom Kroxigor by the way are miles ahead of the official ones. The painter claims they were sculpted digitally by a friend and then 3D printed. Those have to be the most detailed and smoothest 3D prints I have ever seen. I really hope whoever made these decides to go into production with them, because they are stellar. The paint job on these guys really does them justice as well. It has a perfect Crocodile feel with the colors and just the right amount of contrast between the green and white.


The diorama they are in is great as well. They really nailed the Egyptian look of everything and I wonder how much of the was custom made. I think this hobbyist was going for more of a true Egyptian look as opposed to Tomb Kings, so the lack of skulls is okay. Another nice addition to the scenery are the cats scattered around. You can see one lounging on the wall in the picture above. This is again, another great tie in to Egypt and adds little points of interest around the ruins. The only thing I wish this hobbyist had done was tie the Kroxigors' weapons and gear into the Egypt motif more. Right now they still look very much like Lizardmen/Aztec stuff. I get not wanting to change the models up since they were custom printed and you want to show them off, but it would have been a nice touch. This is just nitpicking though, and overall this whole piece is really fantastic. I highly recommend you click on the link below to see even more angles and shots of it.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it. 

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.



TUTORIAL: Rebasing your Fantasy Models

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Many of us probably have entire armies of Warhammer Fantasy models on square bases. Now, you can use any base you want in Age of Sigmar, and a lot of people will probably just stick to squares. If, however, you want to switch to rounds it may seem a bit daunting, but here is a fairly simple way to transfer your army's bases into the new game.



I personally really like how Age of Sigmar plays, so I am starting the slow process of switching my Tomb Kings over to rounds. A lot of my models either have stuff modeled on their bases already, are too delicate to safely remove from their existing bases, or are somehow attached to them for better or worse. I decided to start with my Tomb Herald since he rarely saw use in 8th edition anyway, so their's no harm in switching him to a round. You can see that he has a pile of rocks modeled on to his base that he is standing on, so it would be a huge pain to just remove him from it completely.


Luckily there is a solution. I took a pair of standard hobby cutters and started carefully cutting away the rims on my base. Take your time with this, since you don't want to accidentally damage the top surface of it.


In the end you should be left with something like this. All I have left is the top of the base. You want to make sure the bottom of it is as flush as you can get, which may mean a little more trimming around the edges.


Then just simply glue this on top of your new round base, making sure none of the edges of your old square are sticking over the edges of the round. With my Herald I was going from a 20mm square to a 32mm round, so it fit on top no problem. Other models, like the majority of my skeletons, will be going from 20mm to 25mm bases, which might be a little tighter of a fit. In those cases you may need to trim the edges of the top of your square base to fit on the round. Just be careful not to damage to much of the top of the base, but make sure the whole square is smaller then the round. You don't want it going right up to the edge.


Next I got some cheap modeling putty. In the States we have Milliput, which I use for a lot basing project actually. It's relatively cheap for how much you get, and it dries rock hard. 


I then mixed a tiny bit of the putty and blended the raised surface of my square base down into the round base. This is why you need to make sure you leave space between the two edges. You want to create the look of a very small and shallow hill. Make sure that you blend the putty into the top edges of the plastic on the square base, not the top of whatever basing material you have on top. This is because, in my case, I will be gluing sand on top of this putty once it dries. You want the sand to be level with the existing sand, so the surface you glue it onto needs to be slightly lower. 


I took this as an opportunity to add a little bit of detritus and character to the base since it was such a larger space now. This helps keep it interesting. With smaller round bases, like 25mm ones, you probably won't have room to do this. Now set the model aside and let the putty dry.


After the putty hardened I glued down some sand, overlapping it with the already painted sand where it made sense. This helped blend it in a bit, but for the most part I left the already painted sand alone.


Once the glue was dry I went ahead and painted the expanded part of the base to match the already existing square base.


As you can see, it's pretty much impossible to tell where the original square base ends.


Adding the extra rocks and the skull to the new part of the base really helped to draw the eye all the way around. Without them there would have been a good chance that the new part of the base would have seemed overly plain compared to the original section. This was really fairly simple, and fast to boot. If I had to give an overall time to how long it took when I take out drying time, I would say it was less then an hour. 


Some bases have a slot, tab, dimple, or pin on the bottom. In these cases you will have to cut a corresponding hole in the round base for it to fit in. It only take a few more minutes and isn't very hard at all. Just make sure you plan out where the hole will need to go.


This same process can be done for smaller bases as well. This guy went from a 20mm square to a 25mm round. The only issue here is you have less space to smooth out the transition to the edge of the base. This results in a less shallow and subtle "hill" and more of a bubble.


On this guy it turned out pretty smooth, but on some of them it's more jarring. I may mess around with completely removing some of my skeletons from their square bases, but I am worried about their tiny skeleton ankles. It will require a bit of X-acto blade work and patience. 


Here is one more character model on a 32mm round. I started adding some other bits of bone besides skulls to the base as well. I have a ton of extra skeleton arms for weapon options I didn't use, so I might as well utilize them.


Onwards into the Age of Sigmar we go!

Until next time,

Tyler M.



REVIEW: Age of Sigmar Book and Starter Set

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Unless you have been living under a rock for the past month, you probably have heard of this new thing called The Age of Sigmar. Now that I have had time to peruse through the starter set and read the first big book I can give you my thoughts on them.

Now, I am not going to go into the core rules much here as there are plenty of other, more qualified places, discussing those already. You can read my take on my first game of Age of Sigmar if you want to get some of my thoughts on it. Instead I will be going over the lore, models, scenarios and overall production quality.

Starter Set



I picked up the starter set first and was very excited to crack it open and take a look. Besides the models you get a 96 page book with a few Warscrolls, some scenarios, and a very brief look at the lore. There is only about 20 pages of lore in the starter book and it mostly goes over who the Stormcast Eternals are, what happened to the Realms under Chaos, and the beginning of Sigmar's assault to retake the Realms. Everything is touched upon in the briefest way and is really only meant to set you up for the scenarios in the box and not go super in depth. You learn practically nothing about how Sigmar got to the Realms, how they came to be, or what happened or is going on with the other races. It is an interesting read though and is a good primer to get you started.


The scenarios follow Vandus Hammerhand as he leads his Eternals into the Realm of Fire against the forces of Khorne. Each one builds upon the one before, slowly escalating the number of models involved until the final scenario where it opens it up to as many models as you want. The story line is fairly straight forward, and really is just the initial beachhead assault.

The final part of the book are the Warscrolls for the models in the starter set. These are identical to the one now available online for free, but with no minimum unit size and only the weapon options the models come with.


The models themselves are fantastic, and really are some of the best designs GW has done. A lot of people complain about the Stormcast Eternals being too similar to Space Marines, but beyond being giant humans encased in armor, theres not much else similar is design. I will admit, there is definitely a similarity, but I think there is enough difference to make them interesting. I am interested to see how they expand this army once all the basic infantry is out. I think there are some really interesting options for calvary, monsters, and war machines. I wonder how long before we get a Sigmar model? With any luck Forge World will tackle it.


The Chaos guys fit right into any existing Chaos army but with a ton more detail. There is no debating that switching to round bases has really opened up GW's options for dynamic poses. Every model's pose in this box is great. The Khorne lord has to be one of my favorites. That Flesh Hound is leaps and bounds ahead of it's Finecast brothers.

All in all the starter set is a great value for what you get. Considering a box of the Liberators is $50 on it's own and you get two boxes worth in the set plus the Prosecutors, Retributors, two characters, one of whom is on a Demi-Dragon, and the entire Chaos force AND the book, $125 is a steal. Unlike previous starter sets, the amount of models you get for each side really is a great basis for a game of Age of Sigmar. Most games are played around that size of a force right now anyway. Compared to the older Fantasy starter sets of the current 40k one you really feel like you are getting a functioning army in this one.

Final Score - 5/5

The Age of Sigmar Big Book



The first big book for Age of Sigmar is where we get the bulk of the lore. I am hesitant to call this the main rulebook, because it is really more of a campaign book, just the first one. It does contain the core four pages of rules, but no additional rules. We also get a couple of scenarios which follow along with the campaign story, and a handful of Warscrolls for the Eternals, Goretide, and Sylvaneth. The main draw of this book though is the lore, so lets get started.


The story opens up with where we are with Sigmar's forces in the present. Let me just preface this whole review with stating that all of the artwork and model photography are phenomenal throughout. There wasn't a single picture that I didn't find enthralling. In the story the Stormcast Eternals are launching their assault on the Realms controlled by Chaos and it briefly goes over where we at with that. We also learn a little bit about the Eternals themselves, but a lot is kept pretty vague. After a 10 - 20 pages we get to turn back the clock and pick up right after the conclusion of the End Times. Sigmar is drifting through the void, clinging to the core of the Warhammer world when he is discovered by Dracothion, a being referred to as the Great Drake. He saves Sigmar and puts the remaining core of the world in the heavens above the eight Mortal Realms. Here Sigmar is introduced to the Realms for the first time and he begins an age of  discovery as he explores them. During his travels he finds many groups of humans, dwarfs, orcs, and pretty much every other race from the Old World except for the Lizardmen and Elves. How they got there isn't really explained, except for a few lines talking about how small groups of people survived the destruction of the End Times through magic or luck and ended up there.


More importantly though he finds other surviving gods, as well as beings who are now as good as gods. This group includes Grimnir, Grungni, Tyrion, Teclis, Allarielle, Malerion (Malekith), Morathi, Nagash, and Gorkamorka. Each of them found their way to the new realms in a different way and a whole lot of it is left purposely vague. Part of that, I think, is due to that time period being called the Age of Myth. It is all supposed to have a larger then life feeling to it with a lot of the facts lost to the mists of time. I also think they are planning on exploring each faction's god and mythos when they get around to them in the campaign books. Rumors point to the next book focusing heavily on the Aelves (Elves) and Duardin (Dwarfs) so I wouldn't be surprised if they get fleshed out more there.


After the Age of Myth where civilizations prospered, the forces of Chaos found their way into the Realms and began to run amok. This was known as the Age of Chaos and slowly but surely the other factions were beaten back through attrition and betrayal. Seeing no alternative, Sigmar returned to the Realm of Azyr and locked the gates behind him. There with the help of Grungni he began crafting his Stormcast Eternals in secret in order to fight back against Chaos. After centuries of oppression, with the forces of Chaos on the cusp of ultimate victory, Sigmar unleashed the storm on the Realms to liberate them.


This is where the current story picks up again and the rest of the book follows Sigmar's forces through the Realms of Fire, Life, and just the beginning of Metal. The Realm of Fire story picks up right where the starter set left off and carries on Vandus' campaign against the Goretide. The Realm of Life story has Alarielle's forces of Dryad's and Treelords take the fight to the forces of Nurgle, which includes the Glottkin. With their ambushes launched, the Stormcast Eternals also arrive to bolster the forces of Life. The last section sees the very beginnings of the campaign into the Realm of Metal and ends on a very important revelation and cliffhanger. Each of these campaigns focuses on a different force of Stormcast Eternals and also delves a bit into the way that Realm works.


A lot of this is left somewhat vague to be explored at a later date, and even the campaigns in the Realms are only focused on a very small parts of the Realm. That is a point that is reiterated throughout. These Realms are vast, each larger then the entire Warhammer World was before its destruction. This leaves GW a lot of room to expand and change things as they go, but also gives the player a limitless sandbox to play in. It would be extremely easy to create your own area in a Realm for your army and not have it contradict any of the official lore since they are so vast. I am particularly excited about this for my Tomb Kings. I get the feeling that beyond a mention here or there, they won't get much new lore. While I would love for GW to continue developing their story, if they don't I'm prepared to come up with something myself.


The scenarios presented in the book are scattered throughout the three campaign storylines. They are there to help you recreate an important battle from the story, but the actual scenario rules are generic, so you do not need specific forces to play them. These include classics like the watchtower, as well as breakthrough and ambush scenarios, and more unique ones like stop the ritual. These should go a long way to adding some variety to games of Age of Sigmar and also help a bit with the whole balance issue. All of these have game lengths as well as specific victory conditions which will help shake up army selection. It's no longer always the best option to take the most face crushing army choices if they are not suited for the scenario. There is also a suggestions and even encouragement to have uneven armies for a lot of the scenarios, pitting a larger horde against a smaller, outnumbered force.


The last section of the book goes over the Warscrolls for the Stormcast Eternals, Goretide, and Sylvaneth. There is nothing new here that's not available online for free, but if you're like me then you prefer having a printed paper version. There are also four Battalions, which are exclusive to the book. Two of them were also in the starter set book and the Sylvaneth one is actually free online. The two Stormcast ones and the Goretide one are both locked on the Age of Sigmar App unless you have the book. You need to have the digital version of the book for them to unlock, which is slightly annoying since I own the more expensive paper version. Hopefully they will address this in the future.


All in all the book is fantastic. The production values are very high end and all of the artwork and photography are top notch. If this book is any indication then I definitely think the way GW will progress with Age of Sigmar is through semi-annual campaign books of around equal size that moves the story forward all while exploring new realms and races in more detail. It's a brave new world for Warhammer and I am very excited to see how it unfolds. I do think the Stormcast Eternals will be the new poster boys for Age of Sigmar in the same way that Marines are for 40k, but I don't doubt that other races will get their moment in the spotlight as they flesh out the world. I think $75 is a fair price for this book considering what GW is charging for everything else nowadays. If all you care about is rules, then there is obviously not much content in this for you. If you love lore, awesome artwork, want to learn more about the world we will be fighting in for years to come though then I highly suggest picking this up.

Final Score - 5/5

Until next time,

Tyler M.


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