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Mini of the Week 12-18-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Pre-Heresy Sons of Horus by Yellow One on CMoN

I actually found this mini a few years ago and was instantly struck by how cool it was. This model was made back before Forge World had started to produce any of the Horus Heresy minis, so it draws heavily upon the Visions of Heresy art books instead. I love the archaic look that it has compared to modern day Space Marines. The helmet to me looks very fitting for the Sons of Horus and is actually my favorite part. The amount of bonding studs and the different look for the bolter really help to reinforce the unique look of the model.

The painting is of course fantastic. Yellow One is the same hobbyist who won the Crystal Brush this past year with his large scale Crimson Fist Terminator Captain. The Sons of Horus color scheme has always been one of my favorite pre-heresy era schemes. The pale sea green just looks plain awesome. The Forge World take on it is much darker, which also looks good, but I personally prefer this lighter version of it. The amount of weathering and chipping on the marine really helps set him in a war torn environment. I like to imagine that he is battling through the halls of Terra at this point. There really isn't a single part of this model that I would change or improve upon. Forge World, if you're reading this please make a Sons of Horus model that looks like this, maybe for the later stages of the Heresy?

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it. 

Until next time,

Tyler M.



What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.






REVIEW: Gods of Mars

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Graham McNeill's fantastic Mechanicus trilogy came to an end earlier this year with Gods of Mars. I'm a little late to the party, but I have finally finished the last book in the series, and what an ending. So how do all of the characters we have grown to love finish their stories?

The story picks up almost exactly where it ended in Lords of Mars, so I can't really talk about it without spoiling the second book in the trilogy. You have been warned.

Archmagos Kotov and his unusual group of compatriots have finally found what they were looking for. The lost Archmagos Telok has been found on the world of Exnihlio and he's not exactly what they were expecting. Having discovered an ancient device known as the Breath of the Gods, Telok has managed to transform himself and the entire world to his fit whims. In fact, all of the strange astronomical occurrences in the Halo Scar are his doing. The crystal warriors that were fought near the end of the last book are his creation as well and are some blend of organic and nano-machines. Telok himself is now a massive conglomeration of crystal and mechanical parts, said to be about the size of a Dreadnought. The only part of himself he kept organic is his face, which we discover in a bit, is not for the best of reasons.

Initially Kotov and the rest are welcomed by the lost magos, but after he shows off his arcane machine it isn't long before he reveals his true intentions. Everything had been a trap to lure Kotov to Exnihlio so that Telok could hijack his ship, the Speranza and return to Mars and reshape the Mechanicus and the Imperium in his image. From there relations quickly fall apart as Telok attempts to kill them. The group is saved though by an unlikely ally, the Eldar who had been hunting them throughout the trilogy. Back on board the Speranza tensions are coming to a head as Magos Tychon confronts the rogue AI abomination about killing his daughter at the end of the last book. Unfortunately, as much as everyone would love to see that creature killed, Magos Blaylock cannot allow it since Galatea is immeshed into every part of the ship's functions.

The story essentially splits into several different arcs at this point. Down on Exnihlio we follow Kotov, Tanna, Roboute, Bielanna, Ven Anders, and the rest as they simultaneously flee Telok, attempt to warn the Speranza, and also stop Telok's plans. There are some great moments here. I particularly like the robotic hunters unleashed against them called the Tindalosi. They are extremely vicious and completely alien. With an ability eerily similar to the Necrons to self repair they are more then a match for even the combined might of the Eldar aspect warriors and the Black Templar Space Marines under Tanna's command. Every fight scene with these creatures was fairly tense, since you don't know who was going to die or not. This being the final book in the series, almost no one is safe. They are also genuinely terrifying, which I always find as an accomplishment in a book. They also have a brief encounter with another alien race that I'm a pretty big fan of and have a pretty big presence in the 40k universe. They aren't utilized often though, so it was nice to see them. Graham McNeill uses them in a pretty unique and creative way that's integral to the plot too.

On the Speranza Mistress Tychon is still alive despite having been physically killed by Galatea. He incorporated her brain into his neuro-matrix to increase his own knowledge. Now she is trapped inside his mind along with the other unfortunate Magos he had collected throughout the centuries. It's quite interesting to see how he attempts to deceive her and torture her to break her will. He may have bit off more then he can chew though as she starts to fight back and formulate a plot to kill Galatea from the inside and sever his connection with the ship. Abrahem Locke's character takes a rather dramatic turn in this final book. We no longer see him hanging around with his fellow menials much anymore after the servitor revolt in Lords of Mars. Instead, he is now put into training with a low level mechanicus temple since he is seen as being machine touched. The rest of the mechanicus are still wary of him and quite angry at him for what he did, but they can't deny that there is something special about him. I was a little disappointed with how his story is wrapped up to be honest. I liked his Spartacus-esque storyline from the first two books, and here it seems like he is kind of shoehorned into a different role to fit the narrative of this book. It's not horrible by any means, but I would have just liked to see more of him acting in the interest of the working class on the Speranza.

Once Telok's intentions are revealed he also starts his attack on the ship. Teleporting a bunch of the crystal warriors on board to take control. This leads to some pretty cool battles with the Cadians attempting to hold off the attackers while also dealing with the bureaucracy of the mechanicus. The whole story is a race against time for Kotov which adds plenty of tension to the plot. If he can't succeed in his goals quickly enough then Telok will take over the Speranza and destroy the Imperium. Not to mention that the planet of Exnihilo is literally starting to tear itself apart during the second half of the story since Telok has no use for it anymore.

I don't want to say much more about the plot since I don't want to ruin it, but it's a pretty satisfying end to the trilogy. There are plenty of really cool moments scattered throughout and every major character gets their story arc tied up more or less. I would say that Gods of Mars is a resounding success as the finale to the series. The fact that I can remember pretty much all of the character's names with such a large cast speaks volumes to how well they were all written. They really stuck with me and I was invested in each and every one of them. Graham leaves a few loose ends in the epilogue hinting at possibly some future stories for a few of the characters. Now that he is working full time for Riot Games in Los Angeles I don't know if we will ever see these threads fleshed out, except for in a random short story perhaps. What time he has left for writing fiction for GW probably is better spent with the Heresy or newer ideas. Graham, if you are reading this I would love to see a few of these threads touched on again, even if it's just in one of those 10 page digital shorts.

Final Score - 4.5/5

Final Score for the trilogy - 5/5

Until next time,

Tyler M.



Happy Holidays!

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Since a lot of people are probably already with family for the holidays, today's post is going to be kind of light and festive.



I did say it was going to be light right? 

The Dwarf above was a commission I did a couple of years ago. It was an extra mini the manufacturer had sent to the client as a freebie. When he sent it to me I immediately asked if I could paint him as a Santa Dwarf.


He was a fun model to paint. I don't know if the sculptor intended him to look like Santa Clause, but the fur lined clothes were screaming for a red paint job.


I'm not sure on the manufacturer though, sorry.


You can find the original post here from back in the days when I didn't worry to much about how my posts looked. 

Believe it or not, this site has been around since May of 2011, but it wasn't until the summer of 2014 that I really started to put a lot of time and effort into Mengel Miniatures, before that it sometimes went months without an update. Since I started working on it more it really has grown exponentially with viewership, so a big thank you to everyone out there who takes the time to come on over to what started out as a personal painting blog and read what I have to say. It really means a lot to me and I'm looking forward to keeping it going for the foreseeable future and growing it even farther. 

There are big things coming to Mengel Miniatures in 2016!

Until then, here is a collection of Warhammer inspired Santa Clauses I found around the web.








Merry Christmas and Happy Holidays!

Until next time,

Tyler M.

Mini of the Week 12-25-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Badass Santa Ogre by BloodyBeast.com on Cool Mini or Not

Ho ho ho, and welcome to a very merry edition of Mini of the Week! Today, on Christmas itself, many of you may be enjoying time with your family, but let's not forget who brought all of those presents under the tree. I'm talking about Santa Ogre of course! What, you didn't get a half squished Gnoblar and a partially eaten chunk of unidentifiable meat? Just me? Oh well.

There are plenty of Santa Clause themed Warhammer models out there. In fact, I shared a few of them in Wednesday's post. I find this one particularly effective though due to how involved the conversion is. A lot of what we see is just putting a Santa hat and a beard on X mini and calling it good. Not for this hobbyist though. They went through and converted up an entire sleigh of Ogrey Christmas goodness. It's seriously impressive. I have to imagine this took quite a bit of planning before any of the actual modeling took place. I really like the Gnoblar elves hanging around the back of the sled. It adds a tone of character to the piece and makes it feel more "real." I can imagine this jolly fellow driving his sleigh around the mountains of Mourn delivering gifts to all of the Ogres in town. 

I really like the conversion on the Ogre himself too. He looks like what I imagine Billy Bob Thorton's Bad Santa would look like as an Ogre. The conversion work done for the head would look great on a non holiday themed model as well. The scraggliness of the beard lends itself to the Ogres and gives us a nice break from all of the fu manchu mustaches. The paint job on this is pretty good as well. It's nice to see a Christmas themed model like this be taken as seriously as a regular mini would. I really hope they use this in game, perhaps as Greasus Goldtooth?

Merry Christmas and Happy Holidays! 

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it. 

Until next time,

Tyler M.


What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.







GALLERY: Khorne Bloodbound Skullgrinder

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My friend and regular Age of Sigmar opponent has been working on a Khorne Bloodbound army recently. When Christmas was approaching I decided to pick up the Skullgrinder as a gift for him and have a go at painting it. I have to say, this guy was a lot of fun to work on.




I have been wanting to paint some of the new Khrone models for awhile now and this seemed like the perfect opportunity to scratch that itch. While I like the traditional red and brass scheme there was a Blood Reaver model I saw with an alternate scheme that really called out to me.


The mini had black armor with gold trim and the red was reserved for clothing and accent items. The guy was also painted with a darker brown skin tone. I really like that GW is starting to branch out with what skin tones they are painting. It has been awhile since I have painted a darker skin tone so I figured this was the perfect time to practice it again. 


I have been wanting to do a small army based around this scheme, probably centering around a core of Wrathmongers and a Slaughterpriest. Like all painters though I have more ideas and ambitions then I do time or money. While I would still like to do that army at some point, and maybe I will, this Skullgrinder scratched my itch for the time being.


He was fairly quick to paint which is always good. I started him on a Wednesday and finished him that same Saturday. I would say he was about four to six hours of work time. If I was painting a unit like this it would probably be about eight to ten hours for five. This guy has a lot more details on him then the standard warrior. The black armor takes all of about 20 minutes to paint. With the gold probably taking the longest out of the main colors. 


I left the rim of the base black and left off an static grass so my friend can use his own to make it blend more in with his existing army more. This guy would look equally at home in an army of Archaon now, just put one of Archaon's transfers on him somewhere. I also got to try out a few fun things on him such as a new and faster way to paint flames and getting to use my Nihilakh Oxide paint on the brass areas. I'm really happy with how he turned out and it's good to know I can paint something to a faster table top quality and still have it turn out nice. It's all about cutting corners, but making it look like you didn't.

You can see a 360 degree video of him below. The music is once again provided by Adam Harvey, you can follow him on his Facebook page and listen to some more of his music on his Youtube channel. Enjoy!



Please vote for him on Cool Mini or Not here.

Be sure to check back in later this week for a step by step tutorial on how he was painted. This painting guide will work equally well for the Bloodbound as it would for the Everchosen's army.

Until next time,

Tyler M.

TUTORIAL: Khorne Bloodbound Skullgrinder

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I approached painting this model with the objective of doing the quickest, and easiest techniques I could think of while still maintaining a high level of quality. I'm happy with how it came out, and since I was doing a few new techniques on it I made sure to document the whole process.

I would say this model took a total of around 4 - 6 hours to paint, not including drying time. It works great for either the Khorne Bloodbound or the Everchosen's forces and is pretty easy to do too!

Black Armor



Step 1.

The model was base coated with Abaddon Black over top of the black primer. This is incase I need to do any touch ups later on. The primer and Abaddon Black are slightly different shades of black. After this I did line highlights along the edges of the armor with Runefang Steel. I made sure to make the highlights slightly irregularly shaped and also broke them up a bit, so there are gaps in the line. This helps reinforce the idea that this is the metal showing through the black paint.


Step 2.

I then took a piece of foam from a carrying case and used to apply more random battle damage. I simply got a little bit of Runefang Steel on one of the ends, blotched a bit of it off, and then carefully blotched it onto the model in areas that would see a lot of wear and tear. I then went back in with a brush and made some diagonal slashes here and there and connected a few of the smaller blobs into larger blobs. That's it for the black armor.

Brass and Gold



Step 1.

You could see in the previous step that I base coated all of the areas I want to be brass with Balthasar Gold. I then drybrushed these areas with a Runefang Steel/Balathasar Gold mix.


Step 2.

All of the areas that were going to be gold were base coated with Retributor Armor. This part takes awhile since there is so much thin trim. You need to be careful not to get this on the already finished black armor or onto the brass areas.


Step 3.

I then washed all of the brass and gold with Agrax Earthshade. The brass got 2 - 3 layers of wash, allowing time in between to dry, to make it the darkness that I wanted. I also hit key areas of the gold with a second layer of wash, mostly around rivets, to further define it.


Step 4.

All of the gold areas got a line highlight of Liberator Gold. I also used some Nihilakh Oxide on the brass areas, being careful not to overdo it. You still want it to look like brass, so keep the Oxide concentrated near the crevices. I did a second layer of the Oxide in select parts to further emphasize it.


Step 5. 

I did a final highlight of pure Runefang Steel on the most prominent areas, mostly corners and points.

Dark Skin



Step 1.

I decided I wanted to try a darker skin tone on this guy. To start with I base coated all of the skin with Doombull Brown. This required about 2 thin coats to get even coverage.


Step 2.

I then used Rhinox Hide as a shade, watering it down to the consistency of a wash. I carefully painted this into all of the recesses in the muscles. After this was done I went back with Doombull Brown and tidied up wherever I needed to.


Step 3.

The next step was to start adding highlights. I mixed in some Screaming Skull to the Doombull Brown and picked out all of the ridges on the muscles, as well as the fingers and hands.


Step 4.

I finished it off with a final, more refined highlight with even more Screaming Skull mixed in.

The Red



Step 1.

What Khorne model would be complete without red? I decided to pick out his tabard and hair tassel in red which were base coated with Khorne Red.


Step 2.

The tassel simply got a wash of Nuln Oil while the tabard was a bit more involved. Since it's a fairly smooth part of the model you need to be a bit more careful with your shading. I mixed in some black to the Khorne Red and watered it down close to a wash consistency. I painted this into the folds and then while it was still wet, tried to blend it into the edges with pure Khorne Red, also watered down. This was a bit of a back and forth process until I was happy with it. It takes a little more time, but it's worth it in the end since you don't want to have any stark lines on such a shallow fold.


Step 3.

Both of these areas were then highlights by mixing in Tau Light Ochre into the Khorne Red. I did two highlight stages with this, the final one being almost pure Tau Light Ochre. I then decided it wasn't light enough for me yet, so I mixed a little bit of Screaming Skull into my final highlight mix. This was painted on very selectively and was used more on the tassel than on the tabard.

The Leather



Step 1.

All of the leather areas were base coated with Rhinox Hide. Make sure you pick out all of the straps around the model, including the little pouch near his extra hammer.


Step 2.

These were then washed with Nuln Oil. You can see the wash is still a little wet when I took this picture.


Step 3.

I finished it off with a simple highlight of Gorthor Brown. The boots on this model have a lot of folds and creases, so just make sure you pick them all out. I could have done more here, including highlighting it with Rhinox Hide again before the Gorthor Brown and finishing it all off with a final highlight that included a bit of Screaming Skull, but I was aiming for simplicity and efficiency while still looking good.

The Metal



Step 1.

All of the iron/silver metal areas were base coated with Leadbelcher. The chainmail was given a solid coat because I will be relying on the wash to add definition to the interior of the rings.


Step 2.

All of the metal areas were given a wash of Nuln Oil. Be careful not to get this on areas we have already finished.


Step 3.

The metal areas were finished off with a simple line highlight of Runefang Steel.

The Bone and Wrappings



Step 1.

The skull and the wrappings on the hammer were base coated with Rakarth Flesh.


Step 2.

They were then both given a solid layer of Ushabti Bone.


Step 3.

I then washed both of them with Agrax Earthshade. On the skull I tried to focus it on only the areas that needed shading.


Step 4.

After the wash was dry I re-layered on the Ushabti Bone, making sure to leave the areas that need shadow darker. I finished it up with a line highlight of pure white.

The Fire



Step 1.

While I was painting the bone I base coated the fire with a solid coat of Ceramite White. Once that was dry I used the Lamenters Yellow and Bloodletter Red glaze paints to add some color. I painted the yellow on the half closer to the anvil and then made an orange glaze by mixing the two and painted that on the trailing end. I painted both of them on while they were still wet and tried to blend the two a bit.


Step 2.

I then went over that with some Blazing Orange and Golden Yellow respectively to strengthen the color more. I also blended these two where they met while they were still wet.


Step 3.

To finish it up I blended in some white right near where the flames meet the anvil and some black on the trailing end. I mostly used Nuln Oil for the black part and just built up a few layers of the shade. On the very end of it though I used Abaddon Black. I also added an orange glow around the flames with Blazing Orange. The vents on the anvil were given a base coat of Khorne Red, then a thinner line of Blazing Orange was painted inside of that, followed by Golden Yellow, and then pure white, getting smaller each time.

All you need to do now is base it to match your army and that's it! Your Khorne Skullgrinder is now ready to join your Bloodbound horde. I hope this was helpful and if you have any questions on how I painted it let me know in the comments below.

Until next time,

Tyler M.

Mini of the Week 1-1-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.


The Last Light by jarhead on Cool Mini or Not
I can't believe I have never shared this diorama as one of the Mini of the Week choices. Many of you may already be familiar with it, but for those who are not it's called The Last Light and was the Slayer Sword winner at the 2013 German Golden Demons. When I first saw this my jaw hit the floor, it's stunning. There is so much going on it's almost hard to take it all in. I love the movement created in the piece by the Tyranids swarming up over what looks like a spore chimney. The Sanguinary Guard at the top echoes this movement perfectly, finishing the arc. It's such a classic pose he's in to, jumping backwards while unloading with both of his pistols. I really like how light is used in this too, with the Sanguinary Guard seemingly radiating a warm light off of him onto the tip of the swarm. It's almost like he's the last light...hey!


Once you move past the overall impression of the piece and start zeroing in on individual details it gets even more impressive. This giant diorama is actually composed of multiple, smaller dioramas that are equally as interesting on their own. With this many model it's impressive that they were able to keep all of the posing natural looking. While each Blood Angel is painted as a center piece model, the Tyranids are more painted as a whole. What I mean by that is that they were painted to look best as a group not nessecarily individually. There are, of course, "hero" bugs, like the one above on top of the dreadnought, but if you look at the smaller ones swarming all around they are a little less. 


It works perfectly though. I feel like this was painted more like a traditional painting. You don't want to make every part of it refined and perfect, you want areas of it to be broader brushstrokes to frame in the truly important parts. In this way the mass of bigs work more to convey a feeling then to showcase off Hormagaunt #231. There's so much more I could talk about with this but instead I will let you go check out the rest of the pictures on Cool Mini or Not and on his own website. I figured this was a promising way to kick off the new year, happy 2016 everyone!

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it. You can also find a general overview of the finished model as well as a full breakdown of the building and painting process on Massive Voodoo.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.

REVIEW: Khorne Bloodbound Battletome

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The Khorne Bloodbound Battletome presents us with an interesting look at how AoS will be handled going forward. It is the first book to deal with a familiar faction, but spin it in a new way for the Mortal Realms. So how do Khorne's favored fare in their new book?


When this book initially came out, I have to admit, I wasn't super eager to read through it. Chaos to me just seemed like Chaos and I felt like I had read everything I wanted to know about the Bloodbound in the campaign books. The more and more I saw of them though and heard from other people, the more I wanted to get my hands on this Battletome, and I'm glad I did.


The physical book itself is just as high of quality as you would expect from GW at this point. I do think the cover art is one of the weakest we have seen so far for AoS. There's something about it that seems a little more cartoony then the others we have seen. I don't think it helps that the warrior is in a pose that's very reminiscent of an American Football player. The cover has grown on me the more I look at it though. There are plenty of details on it that stand out to you once you move past the slight goofiness of the main guy.


The first section of the book covers the history of the Bloodbound. Like I said previously, I was worried that this was just going to be a repeat of what I already knew and only focus on Khorgos Khul. Luckily it delves into a lot more than that, and in fact, covers very little about their interaction with the Stormcast. For those unfamiliar with Warhammer and the forces of Chaos there is an overview of who Khorne is and what the forces who venerate him are like. For everyone who has come over from Fantasy or 40k, this will be familiar ground, but it's not a boring read at all. Once we move on from there we start dealing more with the actual Bloodbound and how they behave. There's plenty of talk about past battles during the Age of Chaos, which all hint at some pretty cool things. We also see how the Bloodbound differ from the typical forces of Chaos you may have been familiar with during 8th edition. They are much more tribal, which I really like. They seem a lot more primitive then the Marauders of Norsca from the Old World, and a lot more shamanistic. To me this presents some really cool modeling opportunities and also how you structure your forces.


There is a section dedicated to Khorgos Khul's story and his rise to power. Khul seemed a little two dimensional to me from reading the campaign books, but this really fleshes him out more. His backstory is actually fairly interesting. He was the first khorne warrior to step foot in Aqshy, and his first major battle is pretty epic. It's nice to see that he didn't just start out as the big bad of the Bloodbound, but actually earned it and started out as just another Aspiring Deathbringer. 


Just like the Stormcast Eternals book there is a timeline of sorts, highlighting some of the major events and battles of the Bloodbound's history. There are a ton of cool hints about stuff that happened during the Age of Chaos that I hope gets expanded upon going forward. This is one of the things I really like about AoS. There are a ton of cool, very high fantasy ideas sprinkled throughout the stories that GW can come back and revisit or expand upon at some point in the future.


After this we move on to the individual unit descriptions, where a lot of the specifics about the Bloodbound are covered. There's too much to cover completely but I can briefly go over a few of my favorites. The Slaughterpriest and Skullgrinder are both really cool and unique. The Slaughterpriest helps reinforce that tribal, shamanistic vibe I was talking about earlier. He is a priest for the army, and very fitting for a Khorne army. They can't have any wizards, so the Sluaghterpriest fill that niche nicely. He almost has an Aztec vibe to him with how he gains his powers from drinking the enemy's heart blood. The Skullgrinder on the other hand represents a facet of warfare that isn't often addressed with Chaos. Clearly weapons and armor are very important to the god of war, so it makes sense that the person responsible for crafting those for his forces are equally as important. The coolest bit about their story for me is how the first Skullgrinders just appeared one day, walking out of the wastes and taking possession of each tribe's anvil. The Blood Warriors' lore was not what I expected with them being chosen by Khorne and then their armor almost magically forming around them. Whether that part was allegory or truth is kind of left open ended. Honestly, every unit entry had a rather interesting bit of lore. They even managed to make Skarr Bloodwrath a pretty interesting character, with him being more of an avatar of Khorne who re-appears every few years, manifesting himself from a puddle of blood. Along with Skarr, we also are joined by two more veterans of the World-That-Was, Scyla, and Valkia. I'm particularly glad that Valkia found her way into the Mortal Realms. Besides just being an awesome miniature, her story is pretty cool and this game needs more strong female characters in it. The fact that one of Khorne's most favored servants is a woman is great and I'm glad to see it continue.


I have to mention the artwork at some point too. It's another fantastic contribution to what we have already seen for AoS. I was worried it was just going to be a lot of Khul or Bloodbound vs Stormcast, but they worked in a ton of variety. The Slaughterpriest and Skullgrinder get a lot of attention, as they should since they are fantastic designs.


The next bit covers the three battleplans that come with the book. The first one centers around a Bloodbound horde marching into Shyish to claim the region in Khorne's name. They find themselves swamped by undead warriors led by none other than Mannfred Von Carstein. The story attached to it is interesting enough and lets us take another peak into a realm outside of fire, life, or metal, which is always welcome. The battleplan itself revolves around the Bloodbound surviving waves of attackers. The attacking force is actually divided up into three waves, with the general being in the final wave. It seems pretty fun and I wouldn't mind giving it a shot. Even though these battleplans are written with the intention of the Bloodbound being one of the forces, I think it would be pretty easy to tweak the rules just a bit to make it work for any two armies.


The second battleplan is about a Bloodbound champion being tasked with killing an Ogor Hunter in the Realm of Beasts. The story for this is really cool, and again, gives us a look at a realm we haven't seen yet. I am pretty excited for them to explore this realm more since it seems to have a pretty strong pre-historic vibe. The Bloodbound force consists mostly of Bloodcrushers while the Ogor's army has a lot of Sabretusks and Stonehorns. There is also some of the coolest artwork, in my opinion, for the Bloodbound in this section. There is one illustration of a Skullgrinder which is very stylized but just looks awesome. The battleplan itself is all about the two generals trying to kill each other, very fitting for Khorne.


The last battleplan brings us back to a familiar story arc, the first battle for the Gates of Azyr, the one from the starter set. Despite this, it isn't just rehashing the same battleplan and story we have seen before. This one is actually all about the immediate aftermath. Khul has been beaten and Vandus is now being forced back. The story has the Bloodbound push forward into the Stormcast, inadvertently saving their fallen lord. The battleplan itself is rather cool. The table is split in half for deployment. In the opposing player's side you place three counters, and each time a Bloodbound unit captures one you roll to see if it is your fallen lord or not. If it is, then you discard the other two counters, or if you reveal two of them, and neither are the lord, then the third one automatically is. It's new victory conditions and forces you to be rather fluid in your army choice. You need to make sure you have units that can react quickly if they suddenly need to move to the other half of the table for the objective. Most importantly for AoS though, it fits the lore and tells a great story. If I had to pick just one battleplan to test out from this book it would be this one.


The very last section of the book are the Warscrolls and Battalion formations. The warscrolls are the same as what we have seen in the App and online for the Bloodbound, so nothing new their. The battalions present some rather cool, and story driven army ideas. I am very tempted to make the battalion that is all Wrathmongers, or all Bloodcrushers. This is my favorite thing about the battalion formations in general. They are usually very fitting for that army's unique flavor, very story driven, and provide some good buffs to your force. I'm sure it doesn't hurt GW that it encourages you to buy more models, but that's besides the point. I love what they provide and I am always interested in what a new army's battalions will be.

It all wraps up with the four pages of core rules at the back of the book for your convenience. It's pretty nice that GW has made each Battletome self contained in that respect. It gives you everything you need, the core rules, the army rules, and scenarios to play. I was pleasantly surprised with how interesting this book was considering it's Khorne. Nothing against the blood god, but he can tend to be a bit flat as far as depth goes. At the moment, I already have a ton of Nurgle demons painted, so it makes more sense for me to go with Nurgle, but maybe I'll add in a small Khorne force of Wrathmongers, led by Skarr Bloodwrath and a Slaughterpriest. Damn you GW for hooking me on a new army.

Final Score - 4.5/5

Until next time,

Tyler M.


2015: A Year in Review

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2015 has come and gone and there have been quite a few big moments in our hobby during the year. This has also been the first full year of Mengel Miniatures doing three posts a week, my first "real" year of being a fully functioning hobby site. With that in mind I took a look back at the top 15 posts from 2015!

Like I said above, this is the first year that I have maintained three posts a week, every Monday, Wednesday, and Friday. In 2014 I had started kicking this site into high gear in July, so the first half of that year was more inconsistent with content. I went through every post from this year and picked the top 15 based upon how many views they received. So really this is the top 15 posts on Mengel Miniatures as picked by you, the readers! So without further fanfare here is the list, starting with number 15...


15. Miniature Painting Masters: Jakob Nielsen


I'm really happy that the first post on this list is one of my Miniature Painting Masters posts. This series is my attempt at bringing painting into the forefront of an online hobby space largely dominated by gaming. Jakob Nielsen is a staple in the GW painting scene, having held a position on the 'Eavy Metal team briefly. You will instantly recognize a lot of his models. They are iconic and have been reprinted in numerous GW publications. In this article I interview him to learn a it more about how he got started in the painting scene.



14. Age of Sigmar Painting Competition


I'm glad my painting competition for the launch of AoS went over so well! I like to pride Mengel Miniatures as a hobby centric site and so of course painting is a big part of it. There were a lot of great entries into the competition and it's almost that time of year, time for another painting competition. 



13. Road to the Crystal Brush: Part 1


This model took a ton of time to plan, build, convert, and paint. In fact, I had started building it for the Golden Demon that year before I found out that the US Games Day was cancelled. After that I took a bit of a break on the model and picked it back up again for the Crystal Brush. In the end I didn't win anything or even make first cut, but it's still one of my favorite models, mostly for the conversions and sculpting work. The first part covers all of the work that went into it before the painting started, but don't worry, there are three more parts!






12. Age of Sigmar: My First Game


It's always exciting to try out a new ruleset and I was rather lucky to get a game in pretty soon after AoS released. I met up with a friend and a few of his friends and we agreed on a wound limit to play. It was a four way game and it went pretty smoothly, even with summoning and all that. Even though my side lost I still had a ton of fun and AoS became my new favorite game to play. There was a ton of negativity going around at the time, so I'm glad I was able to provide people with an actual game play report that wasn't loaded with toxicity.




11. EDITORIAL: The Future of Warhammer Fantasy


This was written between the Archaon book and the release of AoS. There were a ton of rumors flying, about half of which ended up being true, and a huge feeling of anger amongst the online community. I was getting a little fed up with seeing all of the doomsayers out there. While a lot of my predictions on what would happen ended up being not true I still stick with my attitude of how the situation would have been dealt with. In fact, I think a lot of this is repeated again in my more recent article The Death of a Community, The Birth of a Community. Even though I ended up being wrong on a few points of what the future held I'm still glad I maintained that positive attitude because it kept me hobbying into the Age of Sigmar.



10. HOBBY: Converting a Black Templar Marshall


This was a commission I picked up from a friend and it turned out to be a lot of fun. I'm really happy with how this came out and I got to practice a few sculpting techniques. This was my first time sculpting a cloak, and it had a ton of motion in it too. I was pretty scared that it wasn't going to turn out well, but this has to be one of my favorite conversions. I really enjoy sculpting and I'm aiming to do more of it in the future. I am particularly proud with how well the motion was conveyed in the model. 



9. REVIEW: End Times - Archaon


This was it, the penultimate book of the End Times saga. There had been spoilers all over the net about how this ends but the journey there was what it was all about. I personally really liked the story in this book, and who can forget the real star of the entire End Times story, Vlad von Carstein. His story was very tragic and human and I really hope that they leave him dead and don't bring him back for AoS, unless of course they can come up with a really good story for why he's back. This was the last hurrah of the Old World and man did it go out with style.



8. TUTORIAL: Rebasing your Fantasy Models


I came up with this tutorial while I was trying to figure out how to rebase my Tomb Herald. He had rocks on his base that he was stepping on and I didn't want to have to remake the rocks. After a little experimenting I discovered that if I just trimmed the sides off my square bases and glues it on top of the new rounds I could blend them in pretty well. This works best when you are putting a smaller base onto a larger one, like my Tomb Herald's 20mm square which went onto a 32mm round. This gives you the room you need to blend it down naturally. In this tutorial I also used this technique on my Tomb Guard which didn't look as good. Since then I have just switched to taking the models off the old base and putting them onto the new one if they aren't going onto a larger base. I still stick to this for my characters though and it's great if you have complex bases that you don't want to remake. It would work great for rebasing your 25mm Space Marines onto 32mm bases.



7. TUTORIAL: Glowing Eyes


This is a technique I use a lot on my Tomb Kings and is something I have gotten down to science at this point. After using it on several different models I decided that maybe this would be something that other people would like tips on. It works great for all undead models as well as Necrons, Ad-Mech, and a couple of other races out there. You could even swap out the green for whatever set of colors you want. I made this tutorial while I was working on my Tomb King on Chariot conversion and I'm glad it went over so well with everyone. It's a fairly quick tutorial and is pretty easy to master.



6. EDITORIAL: The Death of a Community, The Birth of a Community


I was pleasantly surprised with how well this article went over. The toxicity on the net about AoS when it first came out, and which still persists to some extent today, was something that weighed heavily on me. Earlier on, around August or September, I actually wrote a whole article on it which was much more charged with frustration and anger. I decided this added nothing to the conversation though so I deleted the whole thing and instead wrote the article Positivity in the Age of Rage. With enough time and space after the rage I was able to approach the subject a little more objectively and I am pretty happy with how it came out.



5. The State of the End Times: A World in Chaos Part 2


This was my attempt at summarizing everything that had happened in the first four books of the End Times series before Archaon's release. Instead of breaking it down by books I went through each race and summarized what had happened to them so far in the world changing events. I really loved the End Times and think it was some of GW's best writing and story ideas. It was a fantastic send off to the Old World and it was nice to see them finally follow through on one of their doomsday scenarios that they are always talking about. If you want a really concise review of what happend during these events minus the last book then I would give this a read. Only part two made the top 15 but I will link you to part one as well so you can get the whole story.




4. REVIEW: Liberator and Retributor Gold Paints


I'm a little surprised this one is so high on the list. I have to say though, these two new paints from GW are some of their best quality paints they make and by far their best metallic paints. I guess there are a lot of people out there who wanted to know how good these new colors were. If you are curious about these paints before picking them up then give the review a read.



3. REVIEW: The End Times - Thanquol


I think it's kind of interesting that Thanquol outranked the Archaon review on here. I feel like there was some burn out by the time Archaon rolled around, plus there were already a ton of spoilers out all over the net by the time I got my review out. The End Times were fantastic all around though and Thanquol was no different. From the battle at Karak Eight Peaks to the mass devastation wreaked across Lustria. Want to relive the epic story that saw the Lizardmen make their transition to the Seraphon of Age of Sigmar? 



2. TUTORIAL: Heresy-Era Imperial Fist


Number two on the list is my step by step painting tutorial for my Horus Heresy-Era Imperial Fist. This guy was a ton of fun to paint and it seems like it went over really well with everyone too. It's painted in a slightly unconventional manner but I really like how it turned out. It's a pretty fast way to paint one of the most difficult colors out there. If you haven't checked it out give it a read and test it out on a Marine.




1. INTERVIEW: The Lord Inquisitor Movie Update


And the number one most viewed post from 2015 is my interview with Erasmus Brosdau about The Lord Inquisitor movie. I'm very grateful that I am part of the community team for this movie and get to see it progress. There are some very exciting things happening behind the scenes right now and I'm looking forward to sharing it with all of you in the future. Until then you can give this interview a re-read and watch the amazing trailers that have been released so far.

Read more...

Well that's a wrap on 2015, here's to looking forward toward 2016 and all that it holds for Mengel Miniatures.

Until next time,

Tyler M.

Mini of the Week 1-8-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Ork Weird Boy by Darren Latham
Today I have yet another amazing mini from the one and only Darren Latham, master painter extraordinaire. This is a great use of a Fantasy mini for 40k, admittedly Orks are one of the easier models to cross pollinate. He didn't just stick on a gun on him or something though, the conversion work on this is effective and subtle. The biggest change is the staff, which looks suitably Orky for the 41st millennium. I really like how the staff head echoes Ghazkull's banner pole. There are a ton of other little details scattered around the mini to bring him into the future such as random control panels, wires, and of course his, I'm assuming, bionic eye. The diorama base completes the transition, firmly rooting him in 40k. The poor Imperial solider that looks like he has just been afflicted by some horrible psychic attack is a nice touch to finish it off. If I'm not mistaken I believe that model originates from the Vampire Counts Corpse Cart. 

As one would expect from Darren Latham, the painting is top notch. The Bad Moonz have always been an eye catching Ork tribe with their bright yellow colors, and that scheme is certainly done justice here. All of the blending is smooth and flawless with crisp and bright colors. Honestly, it's hard to comment much on the painting here since I have yet to see Darren do a less than outstanding job on a mini. The one comment I will make is that the checker pattern on the staff it outstanding and the perfect Orky touch.
  
Be sure to check out more views of the model on Putty and Paintand show the artist some love if you like it. 

Today I also have another teaser video for the next installment in The Endless Deserts supplement series for Age of Sigmar. I'm pretty excited about this ruleset and everyone who has tested it out, including myself, has had a lot of fun with it. Check back on Monday to find out more!



Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.

Age of Sigmar: Vital Objectives Rule Set

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It's been awhile, but the sands of the Endless Desert beckon once more. Today I have the next installment of my unofficial Age of Sigmar rules supplement, Vital Objectives. This provides you a dynamic and fun new way to play your games of AoS.

Anyone who has played 7th edition 40k will be familiar with the concept of Vital Objectives. In fact, the 40k Tactical Objectives were a direct inspiration for this and were used as a strong guide. I didn't want to just take the 40k objectives though and plop them into AoS. A good half of the objectives were too specific for 40k, and with the keyword mechanic in AoS I knew I could make some interesting objectives better suited for the Mortal Realms.

The basic idea of this ruleset is that you place 6 objective markers around the board before the game begins. Then each turn you generate three Vital Objectives from the table, each of which will have a different objective to complete and a different amount of Victory Points awarded. When using this ruleset the normal Victory Conditions are ignored, and instead the player with the most Victory Points at the end is the winner. Some of the Vital Objectives are as simple as capturing Objective Marker 3, while others involve you killing an enemy model with the Hero keyword, or dispelling an enemy spell. You check to see if you have achieved any objectives at the end of your turn, tally up those Victory Points and then discard that Vital Objective. You can also discard up to one other Vital Objective you did not achieve if you wish. This way you are not stuck with an objective for the whole game that you know you won't be able to achieve. At the start of your next turn if you do not still have three objectives you generate some new ones until you have three active ones. who ever has the most Victory Points at the end of six Battle Rounds wins.

This creates a fast and fluid game where you need to be ready to react to changing conditions at a moments notice. In my test game my opponent had only a few small units and when he had to suddenly change directions to go capture an objective marker back in his deployment zone that effectively took that unit out of the game for a turn or two. I would highly recommend picking an army with either a healthy selection of faster units such as cavalry or flyers, or making sure you have enough units that if one has to suddenly move the other direction it doesn't cost you the game. Mobility and flexibility are key.
 
You can also go a turn or two without claiming any Victory Points and then all of a sudden get a bunch. For example, I had a Vital Objective that required me to kill an enemy model with the Priest Keyword. I also had one that required me to kill a model with the Hero keyword, and I got extra Victory Points if the model that killed the enemy model also had the Hero keyword. I tried to claim this objective for a turn or two before I finally managed to kill my friend's Slaughterpriest with my Lord-Celestant netting me about four victory points. It was a definite highlight moment of the game and ended up securing me the victory in the end. It also almost didn't happen and the longer that I held onto those objectives the more risk I put myself in of not getting any Victory Points. 

I hope that by using this ruleset, not only will you have a brand new way to play out your battles in the Mortal Realms, offering brand new tactical opportunities, but that you will get to create these "oh yeah!" moments yourself. 
 
While these rules are presented to be used on their own, I do make reference to specific Battleplans calling for their use. If you haven't guessed it already, my next project is a Battleplan that makes use of the Vital Objectives ruleset. I also hope this inspires people out there to create their own Battleplans that utilize these rules. Perhaps the specific scenario objectives award you extra Victory Points, or they require you to keep your Vital Objectives secret from you opponent, or have you generate more than three Vital Objectives a turn. There are a lot of fun options out there for customizing these further. 

Below is the PDF for the Vital Objectives, including how to use them in your game and the full list of objectives you can generate each turn. I plan on creating a version of the objectives that can be printed out and cut into cards at some point in the future. This way you don't need to roll on the table, and instead can just draw from the deck.


You can also download the PDF here so you can print them out for ease of play. (sorry, I had it linked to an old version for a moment, it has been fixed.)

You may have noticed those super cool and nifty filler illustrations scattered throughout the ruleset. Those are the work of Kenneth Erickson, a very talented illustrator who graciously offered to help me with this supplement. You should expect to see even more work from him in future supplements, including the compiled version that I will be releasing once all of the separate parts are done. I am particularly excited about this since it will also contain a narrative running through everything telling the story of Lord-Celestant Nihlus Tidalborne's efforts to recruit the reclusive Tomb Kings to Sigmar's cause. My goal is to make this as similar to an official GW campaign book as I can in look and feel. This is where the majority of Kenneth's work will be shown off and having seen the preliminary stages of a few of them I have to say you're in for a treat! You can find his official website here and follow him on Instagram @kenquistador.

I hope you find these rules as fun as I did. I would like to thank my small group of play testers who took a look at these rules, tried them out, and gave me feedback on how to improve them. If you would like to be a play tester for my next set of rules shoot me an email at tylerm@mengelminiatures.com. 

Until next time, 

Tyler M.

REVIEW: The Lords of Helstone

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The first Age of Sigmar audio series continues with its third installment, The Lord of Helstone. The first two audio dramas dealing with Lord-Celestant Taursus' search for Nagash in the Realm of Death were great, so how does the second to last one fare?

The Lords of Helstone opens up the same way as its predecessors, with a monologue by the Lord of Death himself, Nagash. Josh Reynolds really has such a good grasp on the death characters that I really hope they continue to let him handle all of them going forward. At this point Nagash is getting pretty upset about good old Sigmar stealing a bunch of souls from his grasp to make the Stormcast. The monologue covers a lot of the same ground as the last one, but this time he seems a little more aware of what the Stormcast are. It's really making me interested in seeing what happens once he finally confronts them, which I'm assuming will happen in the fourth and final audio drama. Once again the acting is spot on and the ambient music really sets the mood. I stand by my previous reviews in saying that these parts are some of the best.

Once we get into the actual story we find Taursus and his Stormhost once again in battle. This time they are fighting off an ambushing party of Beastmen near the ruined city of Helstone. I really don't know why people keep saying that the Beastmen are going to get canned. They have been in almost every single story so far in one way or another. Once the herd was forced to retreat Taursus and Mannfred get to explore the ruins of the ancient city. Helstone sounds really interesting and again paints a super imaginative picture of what life in the Realms were like before Chaos ruined them. It was a city with 99 stories, stretching up into the clouds and down below the earth into the bedrock. When our heroes find it all that is left above ground are ruins and a giant crater. Below ground though the ruins are still intact, and it's down there that Mannfred tells them they must go.

We learn that the vampire has been searching for an artifact that will help reveal the location of one of the gates to the underworld. After a pretty interesting history lesson on what befell the city during the Age of Chaos, he reveals that it's located somewhere within the ruins. Not to worry though, because the lords of Helstone still live here, or so he claims. Taursus seems to have a connection to the city that he can't quite explain. At this point we know that in his mortal life he lived in Shyish, and now it seems like Helstone may have been where he made his last stand.

As they travel down into the bowels of the city the lords of Helstone are encountered in all of their glory, decrepit ghouls who make the ruins their home. Without giving to much more away I can say that the Stormcast also run into the other denizens of Helstone, a warband of Nurgle. This is where the majority of the action happens as they battle their way through the Blightkings and Beastmen. I have to say that the battles in this are pretty gripping and kept my attention the whole time. Sometime battles can become background noise, but Josh made sure to keep the environments interesting and sprinkled plenty of key moments throughout. Let's just say that fighting amongst crumbling towers can be quite perilous.

This installment is mostly action with a few character moments to move the plot forward. It was entertaining the whole time, but I would have to say this is the weakest of the series so far, especially compared to Sands of Blood. I feel like there could have been more strong character development, since most of it revolved around Taursus rediscovering small patches of his past life. We also get to see Mannfred and his relationship evolve more. When you couple their interactions from this one with the last one you get a more complete picture and it leaves me really interested in how it's all going to end. There is, of course, the obvious ending considering Mannfred's past history, but I hope we are treated to something at least a little different. All of the acting is once again great, with fantastic music and sound effects. You have to think of this as part three of four instead of it's own stand alone piece. Although it works fine on it's own, it works even better as part of the whole, since then you can see it as the action set piece of the series.

Now bring on the final chapter, The Bridge of Seven Sorrows. Depending on how this all ends I would definitely like to see this set of characters continue on beyond these four stories. Taursus, Ramus, and Mannfred are some of my favorite AoS characters out there so far, even more so when the three of them are together. Did I mention I have listened to this three times so far? To be fair, the last time was to refresh my memory for this review, but it's a great listen. I'm planning on listening to all four of them in order once the whole set is out, probably over the span of a week or more. It makes my commutes much more interesting and action packed.

Final Score - 4/5

Until next time,

Tyler M.

Mini of the Week 1-15-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.


Tau Firewarrior by Aidan Daly
Today's Mini of the Week is another great addition from a member of the 'Eavy Metal team, this time from Aidan Daly. For me it's the simplicity of this model that really makes it. A few members of the 'Eavy Metal team are known to do single, generic models like this as their personal projects. I really like seeing what they are able to do with just the standard parts from the box set. This Tau looks like he means business, and that he's seen some things that are a little to hard to talk about. I really like the overall cold color scheme used on the mini, offset by the bright orange. All of the colors are so saturated colors, they are almost comic booky. Even his skin seems colder than normal for a Tau. He looks a little more pallid and pale, as if he'd been fighting in that snowy war zone for an extended period of time. The choice of grey shaded with a reddish brown for the gun is really interesting and I think compliments the rest of the model well.

All of the painting is just as precise and smooth as you would expect from a studio painter. I really do love these little vignettes of the everyman (or everytau) warriors that they tend to do. Aidan also has a really nicely done standard Tactical Marine and Darren Latham has done a very nice Skitarii.

Be sure to check out more views of the model on Putty and Paintand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


GALLERY: Tomb Kings Carrion

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I've had these models for awhile now, having picked up some old metal ones off of eBay. I had been continuously putting them off since they didn't seem like they would be the most fun to paint. With the AoS Singles Tournament at Adepticon looming though, it finally gave me the motivation I needed to get these guys finished.


I really love some of the artwork in the old 8th edition Army Book for the Carrion. In my opinion, they look much more fitting for a Tomb King force then the current models do. There is one piece in particular I like, a giant battle scene against some Brettonians, in which you can see a Carrion on the left hand side and it's wearing a very Tomb King-esque head dress. This was my direct inspiration for converting the models. There is also a pretty cool piece of concept art from the old Warhammer MMO that has a similar sort of idea, which you can see above.


I actually converted the first one months ago. I had been working on something else and had spare greenstuff left over, so instead of letting it go to waste I gave sculpting the headdress on one of the birds a shot. It's not a direct copy of the artwork, and actually owes more to the Ushabti with Great Bows head pieces then anything else, but I was pretty happy with it. It was quick, simple, and captured the Egyptian feel. Fast forward to about a month ago and I picked the unit back up to finish the other two. I didn't want to do the same thing on all of them, so I gave one of them a collar similar to the one worn by the Tomb Guard. This actually turned out to be my favorite of the three, and in my head he's the alpha-Carrion. The last one I left as is, just filling the gaps between where the wing pieces meet the chest. This was partly due to just wanting to get on with painting them, and also partly due to putting some variety in the unit. I figured having one stock model would be okay, and that way they aren't all fancy.


I knew I didn't want to spend a ton of time on these guys. My Tomb Kings are unique amongst my armies, in that I actually force myself to not spend a ton of time on each unit. They are also my army with the highest model count, so that may have factored into the decision. The only stuff I spend a lot of time on are constructs like the Ushabti, characters, and other center piece models. Having said that, when I first started the army back in 2011ish, I was really just drybrushing the skeletons. The most recent skeletons I have painted for the army, my archers and a single chariot, have had the pure drybrushing swapped out for a drybrushing/layering combo. My desire for neatness just won't allow the drybrushed look on flat surfaces anymore.


The Carrion though were mostly feathers, so I was perfectly fine with just drybrushing the bulk of them. They were all primed black, and then given a thin coat of Abaddon Black paint. This was drybrushed with Eshin Grey, followed by Dawnstone Grey, and lastly Administratum Grey. I focused more and more on the tips of the feathers and other prominent features with each new layer. With that the feathers were done for the moment.


The next largest area was the weird skin all over them. I still have no clue what the sculptor was going for with this. Some of the skin looks like the Carrion's own, decaying skin. While other areas of it look like a weird gooey skin thing stretched over top of it. It's almost like bandages, but not since they are too wide and skin like for that. In my opinion these minis would have looked a lot better if those parts had been sculpted as bandages. They are a little too fresh for the barren and dry Tomb King look. They are almost like zombie vultures, instead of mummy vultures.


All of the skin areas were basecoated with Rakarth Flesh and washed with Reikland Fleshshade. This then was re-layered with Rakarth and highlighted with a Rakarth/White mix. I wanted to go for a pallid look to contrast with the black feathers. It's a pretty simple recipe but takes a little time since there is no drybrushing and you have to just follow all of the many contours with your brush.


Next up was all of the bone was tackled. It all got a base coat of Rakarth Flesh to give the bone a lighter color to paint over. I also found a few ares of skin I had missed in the previous step while doing this, and made sure to paint them at the same time. All of the bone then got a solid coat of Screaming Skull, followed by a wash of Agrax Earthshade. I then re-layered the Screaming Skull on top and highlights in two stages with a Screaming Skull/White mix and a final edge highlight of pure white.


After this step I decided there wasn't enough contrast between the skin and bone, so I used some Carroburg Crimson wash to lightly glaze the areas where the skin was torn or stretched to give it a raw look. I also decided to add a two-tone look to the feathers to make them more interesting. I have a brief tutorial on this coming out next week, so keep an eye out for that.


Now all that was left were the various small bits of other color scattered around. I cleaned any mistakes up, gave the eye sockets a wash of purple (I still have Leviathan Purple), painted the eyes white for that milky eye look and then finished with the beaks. For these I used successive washes of Nuln Oil, focusing more and more on the tip of the beak to get a smooth transition.


The two with bits of armor had the blue painted with Temple Guard Blue and shaded with Stegadon Green. These were highlighted with a Temple Guard Blue/Screaming Skull mix, and the chipping was added on with Doombull Brown. The gold was base coated with Retributor Armor and then got a solid layer of Gehenna's Gold to match the rest of my Tomb Kings. This was washed with Agrax then re-layered with Gehenna's before getting a final highlight of a Gehenna's/Runefang Steel mix.


With all of the done I based them like the rest of my army, made sure they had a nice thick coating of Matte Varnish to protect the metal from chipping, and they were done!

Be sure to watch the video below for a 360 degree video of the model. The music is once again provided by Adam Harvey, you can follow him on his Facebook page and listen to some more of his music on his Youtube channel.



You can vote for them on Cool Mini or Not here.

Until next time,

Tyler M.

REVIEW: Seraphon Battletome

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The Seraphon, or as we used to know them as, the Lizardmen, are the first returning race in Age of Sigmar. Everything up to this point had been entirely new, or mostly new factions, but now we had true survivors of the World-That-Was. So how were they handled and how do they fit into the new Mortal Realms?


When this Battletome came out I was really excited to get my hands on it and give it a read, even though I didn't play Seraphon at all or have any intention of starting to. It was really hard for me to justify spending money on it when I was never going to use it, luckily for me though, my friend plays them and picked it up. After he had read through the whole thing I asked if I could borrow it to review.


Right off the bat, I have to say that I absolutely love the cover art for this book. There is something so peaceful and majestic about it. Even though the Saurus is armed for war, he's not actually fighting. The colors on it are very soothing as well, showing a perfectly clear night sky somewhere within the Realms. I think this suits the Seraphon perfectly. Although they can be swift and brutal, in the end they strive for balance and peace. Their goal is to create and maintain order, and ideally, a perfectly peaceful world. I won't lie, this cover was my phone's background image for a few weeks. I would say that it's my favorite Battletome cover so far.


Once you crack the book open we immediately move into the lore. These are literally the exact same Slann who fled the Old World during the End Times. Having been cast adrift in deep space within their temple space ships for millennia, the Slann themselves are the only real survivors by the time we get to the Age of Sigmar. All of the other Saurus and creatures presumably having died off from old age or other ailments. So how do they have an entire army you may ask? I'll get to that in a minute. Isolated and alone, the remaining Slann were found by Dracothian who took pity on them and led them back to the eight Mortal Realms. Here they set up base in "high Azyr", which I assume to mean outer space above Azyr. Now the Slann seemed to have gained an interesting ability during this long stretch of time. They can now call forth their memories into reality. It's pretty similar to the Chaos Demons being summoned into the real world in fact. The Slann remember Saurus Old Blood Bob and all of a sudden Bob is there. Not just a memory of Bob, but really, actually Bob. Somehow.


This is where it all starts to fall apart. I think this was a really cool idea, but they didn't follow through on it and contradict themselves several time throughout the book. At first it's implied that the rest of the Seraphon race only exists within the memories of the Slann, and when they are not on the field doing battle, they literally don't exist in reality. Other times though it's made to seem like they do exist, just in some other time or place and are drawn into the Mortal Realms by the Slann's memories. For instance, a Saurus warrior can take an enemy's head as a trophy and then disappear at the end of the battle. Then in the next battle it's summoned to, it will still have the very same trophy it took in its last battle. To me this implies that the Saurus is a real, physical being, who went somewhere real after the last battle and didn't just vanish into memory. They can also obtain scars that will stay with them.


There is also a small vignette story where a Slann is sleeping (presumably on board its space ship) and it is woken by a Skink Priest, who informs him of some Khorne warriors they need to go kill. Again, this makes me think that the Skink exists independent of the Slann and isn't just a fragment of its mind. Unless that Skink represents the Slann's subconscious. It's all very confusing and is never really cleared up. I don't know which I would prefer, but I think I'm leaning towards wanting the Seraphon to be real and actually exist somewhere outside of distant memories. One last point, if they really are just memories then why have all the special characters been removed? Surely at least one of the Slann would remember the greatest general they ever had in Kroq-Gar? I may have made it seem like there is a lot written there too, but it's only about seven pages, and mostly pictures. This is definitely less then the Stormcast and Bloodbound book. It is cheaper though in price. Like I said, both ideas are fairly cool and definitely unique, but since they never clarify which one it is it's hard to get behind either of them.

There is also a timeline like in all of the books so far. I always enjoy these since it allows the writers an opportunity to sprinkle in cool hooks and ideas. There's not much to talk about here, but the Seraphon one is just as good as the others with plenty of battles mentioned.


After that we move onto the individual unit descriptions. This helps to flesh things out a bit more, but not by much. We learn that Skink Starpriests can act in the place of the Slann with summoning and maintaining a Seraphon army, which again raises questions of if they are real or not. For the most part though it just tells you what the unit DOES on the battlefield, not WHO they are. It's mostly just descriptions of how ferocious they are and stuff like that. One notable change is that Kroxigor are no longer the dumb brutes mostly used for manual labor like they were in the past. Now they are highly skilled and respected warriors. That makes sense when you consider there is no longer any manual labor for them to do, but if they are just memories of the same Kroxigor from the Old World that were dumb brutes wouldn't they still be that way? Again, contradictions. The only special character to return is Lord Kroak, and he is literally given about one sentence of explanation. I know he's dead and all, but he was REALLY killed during the End Times. A meteor fell on him. His death had meaning, it was important, and it was shown, so why and how is he back? You know whose death wasn't explicitly shown? Kroq-Gar, but he's no where to be found.


I do want to mention that the artwork in this is fantastic as always. There are some truly great battle scenes scattered throughout. I have heard a lot of people picking on the army that's used for a lot of the shots of miniatures. I'll admit, it's definitely not 'Eavy Metal quality, but they have been using these non 'Eavy Metal studio armies in their books for awhile now. It's their effort to present a less intimidating standard for new hobbyists to live up to. I do wish they had more professional level paint jobs scattered throughout though. If you look at the Stormcast and Bloodbound books they did the same thing. I think they just painted those models better, or maybe it's just that we are not use to seeing the Seraphon models in such bright and cosmic colors.


This book does have some interesting battleplans. The first one is called The Temple of Dead Gods and is intriguing right off the bat since it involves the forces of Slaanesh. Essentially a Slaaneshi Herald is trying to find their lost god, and have made it all the way to this temple where an ancient relic that could help them lies. The Seraphon of course don't want to see the return of the missing Chaos god, so they teleport in to stop it. It's a decently enthralling story, with some cool art and maps. The scenario itself is another variation on the relic retrieval ones we have seen so far. The attacking player has five turns to try and claim the relic, which sits in the middle of the Seraphon deployment zone, and make their escape. There are some cool rules to represent how the temple is haunted, as well as how the Seraphon spring their ambush. The way the enemy hero must escape with the relic is also somewhat unique and requires the defending player to really stay on top of them. Overall it's a pretty cool battleplan.


The next one involves the Seraphon attempting to cleanse an area of land infested by the forces of Nurgle and the Skaven, and stop a vile ritual they are attempting to complete. The battleplan for this is actually really unique and fun looking. The Seraphon player must destroy the skaven spawning pits, and can only win a major victory if they destroy all of them within six rounds. This whole time the chaos player can spawn new units from any of the pits still intact. There are rules on how to destroy the pits, as well a special piece of scenery that can help the Seraphon player destroy them quicker, but it's deep within the chaos player's deployment zone. It really seems like it would be an uphill battle for the Seraphon player, with the odds stacked against them. These are some of my favorite kind of battleplans and I wouldn't mind giving this a shot.


The last one is the first official multi-player battleplan I have seen. It involves the Seraphon coming down in a comet to help out some Stormcast who are fighting a Bloodbound horde. Unfortunately the comet strike seriously destabilizes the island they are on and causes it to start sinking over the course of the battle. The battleplan has only the Stormcast and Khorne player deployed to start with. The Stormcast are completely surrounded and the Khorne player is given first turn as well as a bunch of buffs to really represent how doomed the Stormcast were. Then on the order player's first turn the Seraphon arrive. Their arrival can actually hurt any Khorne forces nearby to represent the comet striking. From that point on there are also rules to represent the island falling apart, so models can die from falling in gaping chasms of lava. For the order players to win they must completely wipe out every single opposing model by the end of the sixth turn. Again, this can be pretty hard for the order players to win. I really like how unique everything is in this one, and it seems like it could be a ton of fun.

After all of the scenarios we get the Warscrolls for each unit. There's not much to talk about here, except for the fact that these are missing something every other book has had. There is no two to three sentence description of the unit below the picture. Usually there is a little blurb giving you some brief context for the model. Here they left that out, which just makes it seem like they took the warscrolls we already had for the Lizardmen and gave them a Seraphon facelift without putting much thought into it. Which is okay rules wise. I didn't really expect the rules to change much or at all. It may have also been an issue of space since the Seraphon rules take up more of the page then the units brand new to AoS tend to. The Battalion formations are okay, but it's hard for me to get excited about any of them. I just don't really understand how the Seraphon are organized enough to become enthusiastic about a particular formation from a lore point of view.

The whole thing finishes off with the four page main rules and that's that.


All in all I was disappointed with this book. I had high hopes for it, and to me it just seems like they had no clear picture of what they wanted to do with the army when they wrote it. The editor should have caught all of the discrepancies and gone back and made sure all of the lore was in line with itself. As it stands I have no clue how they really operate or what they really are. I understand that they like to leave stuff to explore in the future, and that would have been fine here, but you don't even have a consistent base to work off of. I really hope GW fixes this in the future with some sort of major plot reveal that explains everything. Remember how Kroak broke off pieces of the Jungle, protected them in magic, and sent them into space along with the temple ships as Lustria was being torn apart in the End Times? What happened to those? Was that plot thread just dropped, because to me it seemed like it was setting up the Lizardmen to have somewhere to still live that at least somewhat resembled Lustria. If there are floating pieces of jungle up in the heavens with the Slann ships that the Seraphon are hanging out on I think that would be pretty cool.

I sadly have to say I think this book was somewhat of a mess. There were a ton of really cool concepts and ideas, but there was no consistency between the different parts. The best part of it for me were the battleplans. It does have pretty cool artwork though as well as a few other redeeming parts. If you played the Lizards before this is probably still worth picking up, since there is plenty of visual inspiration and cool story seeds you could expand on your own. I do think a lot of the issues I raised will be less of an issue to anyone new to AoS who has no baggage from the previous editions of Warhammer. To them the Seraphon would probably just be a pretty cool army of dream-lizards and dinosaurs kicking butt and taking names.

Final Score - 2.7/5

The art direction was solid as always, but the new lore lacked the impact needed to really make the Lizards feel at home within AoS. Some interesting new concepts were set up, but so far, have failed on the follow through.

Until next time,

Tyler M.

Mini of the Week 1-22-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.



Lelith Hesperax by Lan Studio on Cool Mini or Not
I really like the subtlety and monochromatic color scheme used in this model. Normally I feel like giving a mini all black clothing would look rather boring, but here I think it compliments the pal skin nicely. It also highlights the dark world view of the Dark Eldar nicely. Let's face it, if they were ever in a Hollywood movie, they would all be wearing black. The leather, armor, and hair all have enough of a color difference and technique difference to make them stand apart from each other. It would have been fairly easy for all of it to look the same, but they really managed to give each different material a distinct color and texture. The leather has a blueish tint to it and a much softer highlight, where as the armor is a flat black highlighted with a more traditional grey.

The skin is expertly done as well. I like how it's shaded with a blue or purple tint, yet still looks like realistic pale skin. The crowning achievement for me is how they managed to paint so much expression onto her face. She really looks quite angry and determined, and correct me if I'm wrong, but I'm pretty sure the actual model doesn't have that furrowed brow sculpted on. This is such a cool mini and it sits perfectly within a realistic world. 

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


TUTORIAL: Two Tone Feathers

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While I'm painting models I come across random little techniques that aren't used very often. With my Carrion I had decided to create a two-tone feather once I decided the black on its own was to plain and boring. This technique is a great looking, and quick way to add something characterful to any model with feathers.


While I demonstrate this with black and white it would work just as well going from brown to white, or even brown to black.


Step 1.

I painted and highlighted the feathers completely before I started adding the second color. In this case I had simply painted it black and then did three different drybrush layers. First Eshin Grey, then Dawnstone Grey, and lastly a light drybrush of Administratum Grey.


Step 2.

For my second color I chose to do a white. I painted a heavily watered down layer of Rakarth Flesh around the bottom third of each feather. By having it heavily watered down it ensured that line between the black and white was not super stark.


Step 3.

I then gave all of the Rakarth Flesh areas a wash of Agrax Earthshade, making sure to spill over onto the black a little, but just a little.


Step 4.

I followed this with a drybush of Rakarth Flesh over the previous step. I made sure to go higher in the feather then just the white area and up into the black, making sure to keep it especially light. This helps blend the two colors a bit


Step 5.

A second drybrush of pure white is then applied over the same area as the last step and in the same manner. You can see in the picture that some of it is drybrushed overtop the black right where the two colors meet.


Step 6.

I decided that I needed to make the tips of the feathers brighter so I created a glaze of heavily watered down white. This was painted onto the tips and "feathered" out the further I went up the feather. I kept this to the bottom half of the area that was already painted white.

That's it! It's pretty simple and just involves overlapping the two colors a bit in each step to help the blend. This could easily be done with any combination of colors and still achieve the same result. It would work great on an eagle, Lord of Change, or anything else with feathers.

If you have any questions just let me know in the comments below.

Until next time,

Tyler M.

Mini of the Year Voting

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Every Friday I have my Mini of the Week post, where I find a mini from around the web that I think stands out as exemplary or just catches my eye. 2015 was the first full year of this feature, and to celebrate it today I have the first Mini of the Year contest! You, the viewer, get to pick your favorite mini from this past year and see if it can win out as the top mini from 2015.

Since there is a new Mini of the Week every week that would be way too many models to look through for voting. To simplify it down I have already gone ahead and picked the top 10 models based on the number of views they received. These are presented in no particular order. Take a look through the most popular models from the past year and choose your favorite. I have included a little blurb from the original post for each model as well as a link back to the original post if you want to read the whole thing. Without further ado...

The Top 10 Minis of the Year



Putrid Warrior by KiK


What can I say, I really love all the End Times models and the Putrid Blightkings have to be one of my favorite. I haven't seen many super high quality paint jobs on them yet, since most of what I've seen out there was somewhat rushed so they could sell them within a week or so of release. This guy though is awesome. It's classic Nurgle green...



"Don't Move a Muscle" by Alberto Forni


I found this diorama a few weeks ago and instantly was taken by how cinematic it was. I figured in the spirit of Jurassic World being the number one movie in the world right now, this would be rather fitting. Lizardmen have always been one of my favorite races in Warhammer. There's just something really cool about dinosaur Aztecs...

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Chaos War Mammoth by Awaken Realms


What's not to like about this model? The Forge World Chaos War Mammoth is already a great model and the paint job on this is top notch. Really, every part of this is painted very well. The skin truly looks raw and all of the colors are suitably realistic looking. The stand out part of this mini (can you even call this a mini?) is the base and diorama it's in...



Skaven Warbringer by FrankenNerd


This is definitely the best looking Vermin Lord I have seen since the new plastic kit came out. Pretty much every professional level paint job I have seen for it have relied way too heavily on airbrush techniques. For me an airbrush is a tool to help you attain an end result similar to this, you don't want it to look like it was painted with an airbrush...



Sigmar Lord-Celestant by cheunhaw


I have been on the look out for some great looking Age of Sigmar models on Cool Mini or Not or Putty and Paint, but besides a few fairly good units here or there I hadn't found anything that really stood out with a wow factor. Then I came across this model...

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Blood Angels Battle Brothers by glazed over


Wow, what can I say about this diorama. I guess I'll start with the composition. This has a very classic GW codex cover feel to it. The group of Marines standing in a last stand stance with a pyramidal structure so you can see each one. It's not super dynamic, except for maybe those Death Company, but it just works...



Necron Overlord by Jay Goldfinch


I wasn't to sure about this new sculpt when it first came out, the scythe just didn't seem too Necrony to me. I have to say though, after seeing this paint job I've changed my mind. This paint scheme is awesome! I always wondered what the color scheme the studio used on the Necron vehicles would look like on the infantry sized guys...

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Crimson Fists First Company Captain by Yellow One


The name is Bondius, Jamieus Bondius. I'm sure almost everyone has seen this model by now, the 2015 Crystal Brush winner, and rightfully so. The detail on this guy is astounding. It's hard to tell from the pictures, but the marine himself is about six inches tall. I was lucky enough to see this in person and even then it's hard to take it all in...

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Eversor Assassin, painted by Ben Komets, sculpted by Mati Zander


The first thing I need to point out about this model is that it's roughly 54mm tall and completely scratch built. I think it's always interesting when someone takes our heroic scale models and upscales them into more realistic proportions. What's even more interesting is how it was built by one person and painted by another. Ben Komets is an astounding painter and a multiple Golden Demon winner and this model is no different...



Imperial Fist Veteran Sergeant by Thor Intararangson


This model is so simple, yet almost perfect for it. The pose is not over the top, and with the options available in the marine kits nowadays most likely has very little sculpting work. The yellow is a perfect muted yellow, but not as mustardy as I have seen sometimes. All of the blending is very smooth and pretty much flawless. All of these things make a great miniature, but what really stands out to me are just a handful of things...

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Those are all of the entries for the past year, now it's up to you to pick who the overall winner is! Choose your favorite one below and next Wednesday the winner will be announced. Voting will close on next Tuesday.

Which model deserves Mini of the Year?










pollcode.com free polls

Until next time,

Tyler M.

Mini of the Week 1-29-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Eldar Avatar by Jaume on CMoN
What a characterful model! The pose is great, but the best part for me is the paint job. I love the bright reds and oranges, they pop so much against the dark reds of his armor plates. We often see Avatars with more "realistic" color schemes, where their skin is dark and blackened with the fire peeking through the cracks. These all look great too, but every now and then it's nice to see something bright and colorful. It very much reminds me of the lats 90s, early 2000s color schemes we saw from GW. The blending on it is perfect, and that cool honeycomb effect on the "cooler" parts of the armor really drive home the effect.


If you thought the model looked familiar it might be because it's based off of this classic piece of GW art. Although not 100% exactly the same, it certainly captures the essence of the illustration. This also explain the 90s feel from the color scheme since this is an older pieces of artwork. I think my favorite part of the model is the bright, fiery hair. It just catches the eye so well. The use of the light blue tabard helps contrast with the deep red of the rest of the mini. Last, but not least, the overcooked marine on his base is a perfect final touch, and again helps connect it to the source illustrations. A big thumbs up on this from me for an amazing mini on its own, but also for the great nostalgia attached to it.

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


INTERVIEW: The Lord Inquisitor Movie - Marcus Teaser

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Today I have another exclusive interview with Erasmus, the creator of The Lord Inquisitor movie project. We are drawing ever closer to the release of the prologue, a standalone short animation. With it's imminent release we are also learning more and more about the main character of the film, Marcus. Check out what Erasmus has to say about the first unofficial, fan made 3D animation for 40k.




Tyler: It’s hard to believe that it’s been almost a whole year since the last time we checked in with you. The Grey Knight teaser that came out back then was pretty positively received by the community, what type of feedback have you received on that?

Erasmus: Yes, time flies it seems :) I received like 95% positive feedback only, fans really seemed to love it, which is of course really motivating for me and my brave little team to push quality even further. I really just wanted to show a Grey Knight walking down a corridor, but as always I somehow spin together a little story and increase the workload. That takes more time, but the result mostly is really worth it. Also it was a completely new workflow, as for the first time I was using a realtime rendering engine to produce my content. The quality is slightly lower due to the realtime workflow, but I can put much more focus on the look development process, framing and lighting.

Adam Harvey again made fantastic music for this and it turned out exactly as I hoped for. I thought a long time about music for The Lord Inquisitor, and as it’s basically an 80’s scifi universe for me, I wanted to bring back some synths sounds to the orchestral elements. I find pure epic orchestral stuff a bit boring these days, as we all know so many epic themes. Adam and I tried to mix these two worlds slightly and I think it worked out just nicely. It was also great to see that people noticed the great sound effects, which were made by my friend Christian, with whom I work together at Crytek. While I created the teaser I saw it hundred times without audio first, so once I heard the first pass from him I had a huge smile on my face, and it seems so had the fans.


Tyler: I think it’s safe to say that a few things have changed since then behind the scenes as well. What has happened with the script since we last checked in?

Erasmus: Yes, the script aspect of this production is still what gave me the most headaches, as having a proper and interesting story is my main point of interest. All visuals, audio and fancy effects are nothing when the story and characters are lame. Also, when you work on just one shot for weeks, you better be sure that this is really what you want to show, to justify all those efforts. I worked a long time together with Aaron Dembski Bowden on the core of the story, we thought of ideas, scenarios, characters, etc., by always wondering: what can you really tell in a short movie, especially with a universe as complex as W40k. Aaron was really busy, so in the end I was developing the core story, which we iterated on a dozen times. I switched the focus from Torquemada to his acolyte Marcus, which was way more interesting, especially as I noticed having him being a puristic kind of guy was basically boring, so I made him a much more complex, almost radical like inquisitor.

Eventually, Aaron became just too busy with job and family and we decided to split ways, as it was almost impossible to find a meeting anymore, where he and I had some free time simultaneously. Luckily, I was quickly referring to my team member Robert Low, who knows way more about 40K than I do and who is deeply involved in writing. I met with him on skype, updated him on the situation that we had finished the story, but needed somebody for details and dialogue polishing. It was amazing to see how dedicated he was and how he put a ton of effort in his writing, with fantastic results. Writing a script for a short movie sounds easy, but with my limited resources, limited time and my goals to make it as awesome as possible, it was incredible hard. It’s easy to think of an epic scene and great interaction between characters – but when you estimate the workload you quickly notice that you will spend many years on it, when being possible at all. Finding the right balance between the amount of characters, action, narration, plot twists, etc was the challenge, and I think we did a good job on that. To be honest, writing a 2 hour movie would have been a lot easier, but it’s completely impossible for me to create that in this quality in my free time.



Tyler: A brand new teaser for the movie was released a month or so ago, this one focusing on Marcus, the protagonist. Can you tell us a bit about that?

Erasmus: It’s really a very short one, the purpose was basically to show the final 3D model of Marcus, which I spent quite some time on. I like to call him Marcus v4, as it’s the fourth time I made this character from scratch, to finally end up in a quality I was happy with. This character now is packed with in depth CG knowledge in all areas and made with really high precision to get the most realistic appearance I could accomplish in my free time. The teaser itself shows Marcus walking through a corridor, dropping his Lho-Stick and saying the famous line “nobody expects the inquisition”.

Of course this is an homage to Monty Python – somebody had to do it – but it actually fits perfectly to what comes afterwards. This teaser is basically playing a few minutes before the actual prologue and Marcus is on his way to a mission on Terra. So for me, this was like killing three birds with one stone – presenting the final model, testing the pipeline of animation + facial animation performance, and narrating a tiny bit of story, which relates to the prologue.


Tyler: Marcus, the main character of the film and Coteaz’s acolyte, finally has a voice! What was it like finding the perfect actor to bring your character to life on screen?

Erasmus: I had many applicants who wanted to contribute to the project. I really listened to all of them and gave feedback what I liked, or if I couldn’t see a fitting place. I’m also sorry if I forgot to reply to a few guys, there were really a ton of mails for me to answer. One of the applicants was Christopher Penman, who had a really interesting tone in his voice. I didn’t want Marcus to sound wise and aged, he should sound young and being able to have something ironic, but also serious in his voice, depending on the situation.



I made a small test scene, the one which you can see on youtube where Marcus sits in his chair, repeating always the same sentence, in order to hear my favorite actors doing the same speech. Chris was definitely the best for this and I was really happy to have him onboard doing all the voice works. I have seen Marcus for around 4 years standing in his default T – Pose in my 3D software; seeing him now in motion and hearing him saying some words is really fantastic and a great reward for the long production time.


Tyler: The Lord Inquisitor has a brand new website as well where fans can find out all about the project. What were you looking to create with this new site?

Erasmus: The previous website was really outdated and I wasn’t able to update it properly on a regular basis. It had a news section, which was a great idea back then, but quickly it turned out 99% of all the traffic and interaction is happening on the Facebook page. So it became annoying to post everything double, or even to have them automatically posted on FB from the website as embedded links. So the new website is way simpler and slick, its purpose is more to be a documentation about this project, not a constantly updating and living website. It will feature the history of the project, many images and of course the main videos, as well as general information about the team, technology and other specs of the project. I will update it from time to time to make sure all info is available and proper placed, but then I can be sure if somebody stumbles upon this project, he or she can find all information and videos on this particular site. But there won’t be any news or special announcements on the website, all this will be on Facebook only.


Tyler: The release date for the prologue is fairly close now, which I’m sure will be exciting news for all of the fans who have been following this project closely. What can they expect from the prologue when it releases and how will it release?

Erasmus: The prologue marks the biggest mile stone for this particular project ever. Also for realtime rendered animation it will be a new standard, as the quality is really high. It will be something around 5 minutes, exclusively on our free YouTube channel and fans can expect to see an incredible view on the beauty of this universe. Architecture, characters, music and narration are flowing into each other to create this standalone piece, building up the basis for the whole short movie. I hope I can drag all fans into this fantastic universe through the screen and after these short 5 minutes they just want to see it again.

You probably know already I like to exaggerate the workload in order to push boundaries even further and the prologue is really beyond crazy. The amount of assets and characters in there is higher than all previous trailers and teasers combined – already in the first scene. So I think fans will love it and all the waiting time will have been worth the wait. For me it’s a small dream come true, I work now over 5 years in my free time to have shaped this project into the visuals that will be shown in The Lord Inquisitor: Prologue.


Tyler: What’s in store for the future of The Lord Inquisitor once the prologue is out?

Erasmus: At least for me a few weeks of holiday :) January to end of April are really intense for me, as I direct two different projects over at Crytek and in the evenings I work on the prologue. All projects have kind of a similar deadline, so pressure is high.

Afterwards however the fun continues with the remaining story. I know all the scenes, settings, characters, etc., so it’s really just a matter of getting things done. I hope to be able to produce all this in one year, so same time in April the year after we can all watch the final piece. Production of characters, testing pipelines, etc is all done, now it’s just straight production of content. It’s actually amazing to see the characters being complete knowing you don’t need to open their 3D files anymore, just put them into the scenes now.


Tyler: Any final thoughts?

Erasmus: It’s so great to see that many people have followed my progress since day one. When I look back at the original blog from 2010, I had absolutely no idea where this would be going. People have seen me becoming better in my art skills and I hope I can do their expectations justice with the prologue. When I started, it would have been absolutely impossible to create this prologue we will see in a few months, I was just too unexperienced with CG, cinematography and developing a vision.

The next months will be the most interesting in the history of the project and I planned a lot to push a lot of content into the YouTube channel. When everything turns out smoothly, we will release a nice little behind the scenes videos every week until the prologue launches. I know sometimes it seems we’re just doing nothing, but we have so much new content, I just don’t want to spoil everything by posting work in progress stuff every day. We have been super busy, and the prologue will show this quite well I think :)

So stay tuned and have fun with all the extra content we release to celebrate the release of the prologue and also to celebrate the 6th birthday of the lord inquisitor. I started the project in April 2010, and in April 2016 we will all see the prologue :)

Thanks again to Erasmus for taking the time to do this interview. You can find the brand new Lord Inquisitor site here. For any news and updates as they happen be sure to like the Facebook page here. Most of all, keep checking either or both of those places in the coming months because the prologue animation is almost ready to be released! Erasmus has plenty of bonus content planned out to satisfy everyone's Lordi needs until the actual release as well, so keep your eyes peeled.

Until next time,

Tyler M.
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