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Mini of the Year Winner!

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All of the votes are in and now it's time to see which model takes home the title of Mini of the Year!

With over 36% of the vote, the winner is:


Crimson Fists Company Captain by Yellow One!


This past year's Crystal Brush winner beat out all of the other entries to become the Mini of the Year on Mengel Miniatures. This model is certainly amazing, being almost 100% scratch built and sharing a likeness to a certain secret agent.





You can read the original post on it here and show it some love on Cool Mini or Not here.

In other exciting news the Second Annual Mengel Miniatures Painting Competition is coming up and will be officially kicked off on February 10th. I already have several prizes lined up thanks to Full Borer Miniatures, Secret Weapon Miniatures, Black Swan Miniatures, and Doc's Games Store. Everyone will have one month to submit their entry and the only requirement is that you have to have worked on the mini during that month. You can start a brand new model, or finish one you have already started and almost any type of model can be entered. So get your brushes ready and keep an eye out for the official announcement!

Until next time,

Tyler M.




Mini of the Week 2-5-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Space Wolves Bronze NMM by Flameon on Cool Mini or Not
I love the colors used on this model and the way they are painted. It almost has a renaissance feel to it, although I'm sure the dark background helps. The colors go from very light and saturated to almost black, creating a very dramatic feel. The yellow on the shoulder pads particularly stand out to me. This is partly due to the color transition, which is very rich and smooth, but also because of the contrast. The rest of the model is very dark and subdued, making the yellow really pop.

The non-metallic metals are very well done, with the silver having an almost blue steel look to it. This painter decided to go with a bronze look for the ornamentation instead of the gold you usually see to keep it a little more in line with traditional vikings. You can see even more of this historical flavor with the knot work design on his shoulder. All in all this mini is superbly done, with smooth transitions, crisp lines, and rich colors. I always like seeing a "standard" model like this with no conversion work, elevated above what we expect by a the application of a great paint job.

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


REVIEW: The Bridge of Seven Sorrows

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The finale to the first audio series for the Age of Sigmar is finally here, and it doesn't disappoint. It's all been leading to this as Taursus Bullheart confronts the Lord of Death himself, Nagash.

If you've been reading my reviews of the first three parts of this series, The Prisoner of the Black Sun, Sands of Blood, and The Lords of Helstone, then you will already know how this audio starts out. Like all of its predecessors we open with a monologue from Nagash himself. This is once again very well done and I really like the actor they picked for the Lord of Death. The effects they add to his voice and the eerie background music certainly don't hurt either. Once again Nagash is ranting on about how he feels slighted by Sigmar and the creation of the Stormcast as well as his defeat at the hands of Archaon during the Age of Chaos. This time though, he senses the souls that Sigmar had stolen approaching him as Taursus nears the end of his quest.

After this we go back to the Bullhearts and their vampiric ally as they battle their way through a horde of Bloodbound amongst crumbling pyramids and cairns of skulls. The Chaos warriors are dispatched in a suitably creepy way. We finally get to see Mannfred flex his necromantic muscles as he calls forth the spirits of the Realm of Death who rise up from the fog and pull the Khorne worshippers to their dooms. I'm sure ti doesn't hurt that they are really close to one of the Starless Gates, which from what I have gathered from various books, are what Nagash usually emerges from. With their immediate enemy gone, Mannfred leads them to one of the nine portals to the underworld. These constantly shift their location, and it's only thanks to an artifact that the vampire recovered in the last installment that they are able to track it down.

Guarding the entrance though is an entire army of the reanimated skeletons of the chaos forces who had tried to barge their way in. Mannfred attempts to sway them under his control to gain entrance, but it doesn't go his way and they end up having to fight their way through. This was a pretty interesting battle, as the Stormcast focused more on barging their way to the portal instead of properly dispatching the skeletons. Once inside the gate the story really starts hitting the high mark of the series.

I don't want to go into to much more detail since the final half of this audio is really fantastic. Throughout the different audios the relationship between Taursus and Mannfred has been the emotional core for me. For anyone coming from the Old World, and having read the End Times especially, you know how horrible of a "person" Mannfred is. I mean he pretty much single-handedly ensured the Old World's destruction. During this series though we have been shown a more rehabilitated character. He clearly still has his issues, mostly being self-serving, but we have seen him develop a real connection with the Lord-Celestant of the Bullhearts. There is one scene near the end between these two that really tugs at your bromantic heart strings. The fact the Joshua Reynolds along with the cast of this series have been able to make Mannfred von Carstein into someone you can sympathize with and feel bad for is a testament to how well written and preformed it is. I really hope that GW keeps the characterization that Josh has given to the vampire in future publications, including campaign books and battletomes. If he returns to the Machiavellian villain we knew before it would be a little disappointing.    

We also get to see another very well known Death character make their AoS debut. It was everything I could have hoped for, although the voice chosen for them struck me as a little odd. It wasn't a bad voice for them per se, just not how I had heard the voice in my during previous stories. Nagash finally makes his appearance in the actual story outside of his monologues and it's just as epic as you would expect. The final confrontation between Stormcast, vampire, and Nagash is great. It's everything that the story had been building towards for four audio dramas and it definitely delivers. Not only that, but it sets up the next chapter of story perfectly, both on the forces of Death's side and Sigmar's. I really hope to see some of these characters make appearances in future stories as well as in a campaign book or battletome. We have seen characters from the source books later make their way into a novel, but not the other way around yet. That would really help connect all of the stories and make it feel like these extra stories are integral to the unfolding narrative of AoS.

The Bridge of Seven Sorrows is a fantastic listen and my favorite of the series. If you haven't already I highly recommend that you pick up the entire series and give it a listen, you won't be disappointed.

Final Score - 5/5

Until next time,

Tyler M.

The Second Annual Mengel Miniatures Painting Competition!

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It's that time of year again, time for the Second Annual Mengel Miniatures Painting Competition!



This year I am expanding the competition to 3 categories, single miniature, unit, and large model. This isn't restricted to Games Workshop models, so you can enter any mini you want. There's no need for anything to be game legal or anything either.


We have a few new sponsors this year to provide some amazing prize support. Secret Weapon Miniatures supplied prizes to the Age of Sigmar competition from back in the summer, and they are back again with a $15 voucher for the overall winner.


Full Borer Miniatures also makes a return, with a model of the winner's choice for both the overall winner and the people's choice award.


A new sponsor for this year is Doc's Games Store. I have bought plenty from them and they always have cheap prices and very quick shipping! You can find their pricing sheets and an option to subscribe to their newsletter here. They have supplied a plastic Skink Starpriest as a prize.


Last but not least, Black Swan Miniatures has provided several of their fantastic resin bases for all of the first place winners for each category.

That's a whole lot of prizes to be won there!

Here is a complete breakdown of the rules:


- All entries must be something you are either working on now or something you start specifically for the competition. That means you can't enter models that you have finished a year ago. This is to encourage new hobbying. It is strongly encouraged for you to start a WIP thread on the Mengel Miniatures Forum to show off your work.

- Each participant is allowed one entry per category.

- The categories are:


Single Miniature:
Any infantry sized model that falls within a standard human size or roughly the 28mm - 35mm variety. Examples could be a Space Marine, Terminator, Ogre, Ork (or Orruk) or anything roughly that size. You can also enter a mounted model as long as the mount is no larger then a horse or a motorcycle.

Unit: 
Any group of models. Units can be on a display base if you wish. There is no limit on base size, but please keep it appropriate for the model's size.

Large Model:
Any single large model, including busts, and differently scaled systems. There is no limit on base size, but please keep it appropriate for the model's size.

- There will be a first, second, and third place winner for each category. All winners for each category will get showcased on this site. The first place winners for each category also receive a Plague Base from Black Swan Miniatures.

- One overall winner for the entire competition will be chosen who will receive the $15 voucher to Secret Weapon Miniatures as well as a model of their choice from Full Borer Miniatures.

- There will also be a People's Choice winner selected. All of the entries will be posted on Twitter and Facebook by myself. The number of Favorites and Likes from each will be compiled and the entry with the most will be the winner. This will be announced at the same time as the rest. They will win the plastic Skink Starpriest courtesy of Doc's Games Store and a model of their choice from Full Borer Miniatures.

- Final entries can be submitted on the Forum in the Gallery board with the words Painting Competition somewhere in the title or emailed to me directly at TylerM@mengelminiatures.com with the subject line "Painting Competition Entry".

- You must be able to prove the model is your own, either by having a W.I.P. thread on the forum showing your progress or with a picture of you holding it when it's submitted.

- All final entries must be received by end of day on March 11th.

I think that about wraps it up for the rules right now. So start getting those entries ready. I look forward to seeing what everyone comes up with and if you post any shots of your work in progress or a finished mini for the competition up on Twitter be sure to use the hashtag #mengelminis2016.

Until next time,

Tyler M.

Mini of the Week 2-12-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Son of Horus by Totem Pole on Cool Mini or Not
Have I mentioned that I think the Sons of Horus are my favorite Heresy era legion? I would have picked them instead of the Imperial Fists for my Calth boxset, but I feel like they are a little to close to my Astral Claws in theme and temperament. It's models like this though that make me second guess myself. This mini is just plain awesome. I love when space marines are painted in a super gritty, realistic style like this. The amount of tiny scratches on this guy is mind blowing to me. What's even more impressive is the consistency of quality across the whole mini on them. I think if I had painted this I would have had to spread the step alone out over several week to break up the monotony. The scale that this battle damage is done it really makes the model believable.

The shade of sea green on him is great as well. Something about how the metallics are done reminds me of Jakob Nielsen's style, which I have always loved. The base is also great, with the perfect combination of paint and weathering powders. It really looks like he is walking through the ruins of Terra. My favorite part of the base is the super bright orange rust. It's the perfect spot color and works great with the overall dark color scheme as well as the green of the armor. I'm not sure where that helmet came from either, but I love it. The one thing that lets me down a bit is the top knot. It's painted to just as high of a standard as the rest of the model, but the sculpting on it is much more stylized then everything else, and pulls me out of the realism a bit. This isn't the fault of the hobbyist since I'm sure that's one of the better top knots out there. The only solution I can think of is if they were to sculpt it themselves. Besides that little nitpick I really like this model. It's the perfect embodiment of the dark and brooding Sons of Horus.

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.




REVIEW: Everchosen Battletome

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During the End Times he destroyed the entire world, finally succeeding in carrying out Chaos' plans. Now Archaon has returned as the Grand Marshall of the Apocalypse to the Mortal Realms, intent on conquering yet another plain of existence, and this time he has a fancy new book to help him, the Everchosen Battletome.



This is a rather unique battletome in a number of ways. The most obvious thing that stands out is the cover. The standard version of it comes with a fancy full color dust jacket with equally cool art printed on the actual cover beneath as well. I'm not sure why this was done, maybe to justify the $58 price tag a bit more, but whatever the reason, it's a welcome addition. I'll admit, I'm a bit of a book collector and I love it when my collections look nice and pretty on my shelf. The next thing that is unique to this book is the inclusion of a sheet of transfers for an Everchosen army. This is again a slightly odd addition, but it's pretty cool.


The new Everchosen logo/symbol is really well designed in my opinion. It plays off the classic Chaos star design, but looks a little more modern. On the transfer sheet you get a bunch of different sizes of this symbol in both black and white. For anyone wanting to start an army of followers for Archaon this would be a great way of tying them all together into a cohesive force. It also comes in a pretty swanky black envelope with more cool designs printed on it. This sheet doesn't really add much to the book in general, but it's a nice little extra thrown in. The only complaint I have heard is what do you do if you use all of the transfers and need more? They don't sell this on it's own online, so you'll be stuck with browsing through eBay or relying on friends who don't need theirs.


Once you crack open the actual cover you are presented with the absolute coolest opening to any GW book I have seen. There are a handful of pages that tell the story of what Archaon has been up since the End Times, but in a super stylized and graphically entertaining way. It's a very brief overview to be honest, but it's more to bridge the gap in the story and to get you hyped up for the rest of the battletome. This is some of the coolest artwork I have seen from GW. It's predominantly black, white, and red and reminds me of a comic book, but in a good way. I think of it as the little bit of opening action in a movie that get's you hyped for what's to come before the title sequence. Think the opening segment to The Fellowship of the Ring and you'll get the idea. I can almost hear the dramatic music swelling which culminates with a drawing of Archaon in all his dark majesty, striding forward with his hand outstretched to grasp Ghal Maraz which sits on the ground before him. Very ominous. Then you turn the page and get the title page for the battletome. This whole part was superbly done, and suits the new narrative style GW is aiming for. Each of these battletomes is more a progression of the ongoing story then solely a resource book with a ton of history like what we were used to from 8th edition.


Now we are finally into the battletome proper and you get the typical backstory for the faction. The Everchosen factions really only contains Archaon, the Gaunt Summoners, and the Varanguard, so that's pretty much all we learn about. Archaon himself has been busy since the destruction of the Old World, having survived it thanks to his dark patronage. Since then he has been leading hosts of destruction across multiple realms and worlds, heralding their destruction. It seems like the Old World was just the beginning and now he has a real taste for ending worlds. You have to remember that thousands of years have passed, and living within the Realm of Chaos the rules of time apply to you even less. He is for all intents and purposes, pretty much a demon prince now, but still in a "mortal" body. I mean, he is probably about 10 feet tall. His steed has also undergone a change, and Dohgar is now a giant three headed manticore like beast. He was always a shapeshifting demon, and just took the form of a horse in the Old World. He has the heads of a Khorne, Nurgle, and Tzeentch demon because those were the champions sent to slay Archaon. Dohgar ate them once Archaon had defeated them, and absorbed a part of their being. There is no Slaanesh head because Slaanesh was missing and couldn't send a greater demon on his behalf, not because they are getting rid of him. Archaon has Slaanesh symbols on his shield and on Dohgar's armor.


The Chaos gods both love Archaon for his effectiveness and fear and hate him for his power. They are afraid that he may usurp or destroy them someday. See, he's not the biggest fan of Chaos. Archaon is more of a nihilist and just hates everything, but especially Sigmar. He just sees Chaos as a means to an end, the most effective tool at his disposal. After they failed to kill him, the gods decided to send him into the Mortal Realms instead at the head of a giant horde. This led to the Age of Chaos, as the Chaos forces ran rampant across the realms. Sigmar was forced to retreat into Azyr and the rest of the pantheon of Order went into hiding, except for Nagash. Nagash faced Archaon in combat and had his bony tail handed to him, effectively "killed", but really his essence was just sent back to the underworld to recuperate enough until he could re-emerge. With his conquest pretty much secured, Archaon built his fortress, the Varanspire, within a pocket of the Realm of Chaos directly connected to the Allpoints. He never spends anytime there though, and has never even sat in his throne. Instead he is always out in the Realms, leading new conquests.


The Gaunt Summoners are powerful sorcerers of Tzeentch that he bound to his will. They serve him, but resent him at the same time. It will be interesting to see what happens with them as the story progresses. The Varanguard are his elite knights. They are chosen from the best of the best and must swear allegiance to Archaon alone. We get to read a bit about them and their organization. There are a lot of them apparently, organized into different levels. The top one is the Swords of Chaos, Archaon's old personal warband.


After the general background information we get the individual unit descriptions, which there are only three of. Some of the information in this part I already talked about above since it all kind of flows together due to the low unit count. We do get a few specific examples though of named champions, which is always an interesting read.

The timeline in the book is the same as all of the other ones, picking out important battles during the faction's history. There are some cool little nuggets of info here where they hint at stuff from the past ages.


The artwork in this is spectacular, with some standout pieces for me being the one of Archaon's horde facing off against a bunch of Black Orruks, and one of them facing down Nagash. These all follow the typical style we are used to, not like the super stylized ones at the start of the book.


The first battleplan has Archaon taking on some forest goblins and their spiders in the under warrens of an empire of Ghur. It's kind of an uneven fight, obviously, but still interesting, plus we get to see goblins make their first appearance in AoS. The story has the Everchosen and his army fight their way through the tunnels leading to the spider's main nest before taking it out so they can attack the empire from below. The battleplan has multiple tunnels entrances surrounding the main battlefield and it's up to the Chaos player to figure out which one leads to the main lair. The goblin player can bring on some reinforcements from the tunnel that is the real on, but then the Chaos player knows for sure which one it is, so theirs an element of strategy their on the goblin player's behalf. Is it worth giving the Chaos player an advantage? They can attack the spider nest lair if they are within 3" of the tunnel. After five rounds the game ends and the Chaos player adds up the number of wounds caused to the lair and if it totals more then a random roll of 2D6 they win. It seems fun but I would be disappointed if I lost due to a random roll at the end. I guess you just have to make sure you get over 12 wounds on the lair.


The second battleplan has Nagash facing off against Archaon's horde as he attempts to reclaim his army from the Cage of Bones, a fortress made out of his skeletal warriors. The coolest thing about this battleplan is that it is all about Archaon and Nagash facing off in single combat. While there is a whole battle going on around them, they are what really matters. Instead of using the normal combat rules there is a special table you consult each turn. Each of you picks and action, such as all out attack, use magic, etc, then compare what both of you picked on the table to see what you can actually do. It's a little mini-game within the larger battle, and from what I've seen on twitter, it works just as well with any big monstrous combatants. This one gets points from me for just being super creative.


The last battleplan involves a Gaunt Summoner facing off against a Slann and his Seraphon army. The Chaos forces are trying to open a long dormant portal in Chamon that leads directly back to the Realm of Chaos. Sensing what's about to happen the Slann and his buddies teleport down to stop it. The map illustration on this one is pretty cool in my opinion. The actual battleplan has a mechanic for the two opposing wizards to duel involving you holding one set of dice in your left hand and one in your right, you can divide them as you see fit. The left hand is for your magical duel, with the winner inflicting mortal wounds on the other. The right hand is for trying to open the portal. Once the Chaos player opens the portal they win. It's an interesting concept and could be fun. Again, it's nice to see GW thinking so outside of the box on these scenarios. These are all definitely more narrative driven, and I love it.


After the battleplan's we get the three warscrolls for the units as well as six battalion formations. One is just all the units from the new book, which provides a cool way to show Archaon's inner circle, and while not cheap, would be fairly easy to collect. The next four focus warbands centered around a specific god. Each requires a hero and then a number of any other units with that god's keyword. The gods' sacred numbers are used here a lot, both in unit size and number of units. It's nice to see them focusing on that aspect of Chaos again. I have always tried to make my marked units reflect the sacred numbers. My Death Guard in 40k for example are all in multiples of seven, Nurgle's number. The last battalion is the super battalion which combines all of the other one in the book into one giant horde. The battletome wraps up with the four pages of main rules, and that's that.

Overall I really liked it. It's super slick and well presented, with some of the coolest story presentation I have seen from GW with the intro part. It does a good job of building up Archaon into the big bad that he is and creates a very ominous tone for stories to come. The only downside is how limited it is in story due to only having three units. What stories it can present though are all very interesting and kept me hooked throughout. I don't know if I'll ever collect an Everchosen army, but who knows, I may add Archaon at some point. In my opinion the price should have been lower at $49 to bring it to the same level as the Seraphon and Fyreslayer one since it has roughly the same page count. It's not a huge price jump though, and for the extra $10 you get a dustcover and the transfers, which are nice additions for collectors like myself. If you don't want all of the story and art though, these rules are included in the Grand Alliance Battletome along with everything else Chaos for the super low price of $33. Age of Sigmar really does offer a price point for people of every level of the hobby ranging from free with the App to premium with the Collectors Editions.

Final Score - 3.8/5

Presented very well with some truly innovative storytelling techniques by GW, but could have used a few more units to bulk it out. If you like Chaos though you'll probably want to pick it up or if you are just invested in the unfolding storyline like myself.

Until next time,

Tyler M.

REVIEW: The Call of Archaon

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The fourth book in the Realmgate Wars series is the first to tell its story from a differing viewpoint instead of the Stormcast. We get to delve into the twisted psyches of the followers of Chaos as they vie for the honor of joining Archaon's Varanguard in eight serperate short stories following three main champions written by four different authors!


In my review I go over each short story on its own and then give an overall score for the book at the end. I do have to warn about SPOILERS though, since it's pretty much impossible to talk about any of the short stories near the end of the book without giving away details from the endings of previous ones. You have been warned!


Beneath the Black Thumb - David Guymer


The first story in the book focuses on a champion of Nurgle, Copsys Bule. He seems to be high in his god's favor, but somewhat complacent since he has done so well. We get some really nice dialogue here between him and a representative from Clan Pestilins of the Skaven. The skaven is there to try and get Bule's help in fighting the "Lightning Men," or the Stormcast as we know them. Besides their interactions we also get some really nice (in the Nurgley sense of the word) descriptions of Bule's garden. This is his crowning achievement, and from what's described, it sounds to be pretty mammoth in size. What constitutes a garden of Nurgle? Well rotting corpses of course. It's suitably disgusting and perfect. We are also introduced to Bule's number two warrior Fistula, who is very hungry for power and seems to be just as competent as his leader.

They invite the Skaven to stay for a feast because Bule senses something momentous is going to happen. At the feast a portal rips open and out pours the Seraphon. Some really great battle scenes ensue, and I particularly like the skaven's perspective on the whole thing. They seem to have some sort of racial memory and our main skaven protagonist keeps having flashbacks to the jungles of Lustria. It's a nice little nod to the old Warhammer and helps put this new setting and conflict in context.

Overall this is a very well written story with great world building going on and engaging fight scenes. The one thing that holds the story back is that it's the first in the book. Even though it's a collection of short stories they all intertwine, and in fact, features the same characters throughout as they build to their conclusion. It's more like a single novel written by committee. Beneath the Black Thumb is suitably entertaining though and if you like Nurgle, skaven, or the Seraphon (lizardmen) then I would highly recommend it. In fact, I think it might be the only fiction with Seraphon in it so far.

Final Score - 4/5

Eye of the Storm - Rob Sanders


The second story introduces to the next champion of Chaos. This one, Orpheo Zuvius, is a follower of Tzeentch and has a pretty interesting backstory. He started life as the prince of a city that came under siege from Chaos. Eventually he became corrupted by promised power and help in his own city's downfall. As he watched his city burn he saw the sign of the Everchosen and knew he was destined for greatness, and now he is searching out his destiny. His retinue consists of a bunch of knights that used to be loyal to his family who are now literally twisted by Chaos, and a gaggle of blind sorcerers he has bound to his will. In this story we are also introduced to one of Archaon's Gaunt Summoners, who are watching all of these various champions to try and direct them towards the right path. He acts as more of an observer and narrator and doesn't actually interact with them at all. We will see more of him later though.

The main meat of this story revolves around Zuvias stumbling across a tribe of Khorne Bloodbound by accident and having to trick them into not killing him. Of course the only way he can do that is to play to their leader's hubris and try and convince him that Archaon has actually chosen him and Zuvias is merely here to guide him. The two warbands together travel across the plains of Ghur in search of a plateau he saw in a vision.

Watching Zuvias manipulate the Bloodbound is fairly entertaining, and the story as a whole is good. In relation to the rest of the stories in the book though it did feel slightly slower.

Final Score - 3.8/5


The Solace of Rage - Guy Haley


Now we come to my favorite character, well group of characters really, in the whole book. This story focuses around a warband of Bloodbound, which you might think would end up being just one giant battle, but you'd be wrong. We are introduced to Ushkar Mir, our champion of Khorne, who is also quite tragic. When his city was defeated by Chaos he was given two choices, join or die. He decided to join, but only so that one day he would rise high enough in Khorne's favor to deserve a personal audience with the god. Then he would try and kill him. Khorne can sense all of this of course, but finds it amusing. When we encounter the warband they have just lost their leader and our now trying to choose who amongst them will fill the void. The whole first half of the story is really just debating and posturing amongst the warriors and it's great!

We meet the Slaughterpriest, Orto, the Skullgrinder, Kordos, and a champion named Skull, who speaks for Mir, since Mir is mute. I think this group is the most engaing bunch of supporting characters in the book. It really felt like each was a fully formed individual and not just a plot device. Orto is a devout follower of his god and comes across as earnest and sincere, which is strange for a man who eats hearts. Kordo is the strong and silent one. He really just kind of hangs around, unwilling to lend support to either of the combatants, but it completely works for his character.

Eventually their posturing is interrupted by a sudden invasion of Ogors. The Gaunt Summoner we met in the last story is watching Mir as well, and to speed things along he opens a portal in the Ogor's land and dumps them right in front of our warband. It's really cool seeing how different people within the warband react to the situation differently. Some, of course, fly into a rage and charge into the Ogor's headfirst, but others, like Mir, pull back a bit and take time to organize the lines and come up with a plan. The resulting battle is really entertaining and actually ties into a story from the Bloodbound battletome.

It's refreshing to see Khorne's warriors portrayed as actual humans instead of just two dimensional murder machines. I highly recommend reading this story.

Final Score - 5/5


Knight of Corruption - David Annandale


Having been introduced to all of the potential champions for Archaon we now come back around to Bule and his band of Blightkings. At the end of their last story they stepped through a portal into a new, unknown realm. Luckily for them, it appears to have mortals still eking out an existence amongst the ruins, and they are quick to prey upon them. Within the ruins of an ancient city they find a rather ramshackle tower occupied by the pious followers of Sigmar. This is a group of humans who had witnessed the fury of the Stormcast from afar and built this tower as a place of refuge and as a tribute to the God-King. They are basically written to sound like a group of flagellants, but it's still interesting to see some denizens of the realms actually surviving.

Bule sees this as a perfect opportunity to prove his worth to both Nurgle and Archaon and launches his attack against the tower. The battle is pretty interesting, and the humans even manage to hold their own against the Chaos warriors. Slowly though the battle starts to turn against them, that is until the Stormcast make their appearance. I have to admit, I always get excited now when the Stormcast show up in a story. There's something about them that just really intrigues me. The battle suitably ramps up as the Blightkings fight against the Stormcast. This is also the first time Bule has seen these warriors.

The story is mostly a large action piece, but at no point did I feel exhausted like you sometimes can from just non-stop action. David did a good job of making the human survivors interesting and believable. The transition of David Guymer writing the Nurgle characters to David Annandale writing them was smooth and seamless. It must be because they're both named David. The continuing tension between Bule and Fistula also kept me intrigued. At this point I wasn't 100% sure if Bule would actually end up being the Nurgle champion. Fistula was being set up as possibly coming in and stealing the thunder.

Final Score - 4/5 


The Trial of the Chosen - Guy Haley


Yet another great story from Mr. Haley featuring Ushkar Mir. Now firmly on his quest to become one of Archaon's chosen, Mir finds himself in Shyish, the realm of death. Let me just say that I was pretty excited to see Death featured in a story. They arrive through a realmgate made of ossified bone, into a desert made of crushed bones. They like bones there. The Gaunt Summoner arrived a few moments before, but made himself invisible to observe the Khorne war band. Once our "heroes" arrive, they are promptly attacked by a pair of Necrosphinxes(!) that had been guarding the gate. Sadly, this didn't mean the Tomb Kings were safe like I was hoping, but maybe we will see this kit make a return at some point at the very least. The battle is as intense as you would expect.

Afterwards the war band makes their way through the vast desert guided by a phantom. They have no clue what they are searching for, but Mir trusts in his fate. There is a pretty cool scene about half way through where their Khorgorath, who is usually mewling and scrounging around for skulls, finally has his fill. Having consumed enough skulls, it stands straight up as if in a trance and just wanders away, making it's way back to Khorne's throne. I loved this bit. It really characterizes those creatures better then we have seen in any other story so far. It almost make you feel bad for them even. Orto, Kordos, and Skull continue to be interesting characters and really add to the story instead of just being present like a lot of side characters sometimes do.

Eventually they come to an oasis whose waters kill anyone who drinks from it. At this point the Chaos warriors are about to die from thirst and exposure if they do not find what they are looking for. Sensing that Mir must drink from the waters to prove himself, he drinks the smallest amount possible. This knocks him into a vision of his past, or is it really only a vision? This was another great bit and a fantastic ending to this story. It's hard for me to pick my favorite story from this collection because all of the ones featuring Mir are just so great.

Final Score - 5/5


In the Lands of the Blind - Rob Sanders


Having revisited both our Nurgle and Khorne champions, it was now Zuvius' turn in the spotlight again. The Tzeentch warrior finds himself outside of a massive Chaos fortress, which he concludes can be none other then the Varanspire, Archaon's personal fortress. He finds the stronghold assailed by champions from all over the realms, all of them trying to prove their values to the Everchosen. Knowing what he must do he begins his own assault on the castle. There are some great descriptions here of what the Varanspire looks like, and even just crossing the walkways that lead to the gates proves a tremendous ordeal. Not only are the defenders upon the ramparts raining down crossbow bolts, but the skies are filled with Furies, which swoop down and attack the aspirant chaos warriors. At one point a wall of fire even sweeps around the outside of the castle, killing many of them.

Zuvius is able to make it across though, in part thanks to his personal guard, who not only fought on his behalf, but shielded him, and any other champion nearby, from the firewall with their shields. There is a moment where one of his guards is killed and it made me a little sad, which was surprising, because I didn't think I cared about any of them.

Once at the walls he uses everything at his disposal to get inside, including his own abilities and those of the sorcerers he had bound to his will. There are some entertaining action scenes here, as he and the other champions manage to storm through on of the gates, although he may not find what he is looking for within... This story was well written, but there is just something about the character of Zuvius that doesn't really compel me to like him.

Final Score - 4/5


Blood and Plague - David Annandale


It's all come to this for Mir and Bule, the two champions have been led to this spot by fate to duke it out for the right to become one of Archaon's Varanguard. The two war bands come into a giant arena type area carved into the rock near the Everchosen's army, who surround its rim to watch. The big man himself is actually there as well, and for some reason, I read all of his lines in Christopher Lee's voice as Saruman. The premise is simple, there can be only one. Some crazy Chaos magic overcomes the champions and their warriors causing them to hallucinate. The Khorne guys suddenly think the arena has been transformed into a rotting garden of Nurgle while the Nurgle guys see a barren skull, and blood littered wasteland.

The fight between the two forces is great. This, to me, is the perfect climax to the whole book. What makes it even better, is that the war bands start to realize that there can be only one champion, not one war band. This leads to some fun back stabbing and double crossing as the various demi-champions in each force are taken care of by Mir and Bule, while others like Orto choose a different path. There's really not much to talk about here, it's just a great fight scene with some good character development as well. I enjoyed every page of this story and it's definitely tied for me with the previous two Mir stories as the best in the book. The ending is fantastically bleak and very fitting for Chaos.

Final Score - 5/5


See No Evil - Rob Sanders


The final story in the book once again follows Zuvius, who is now one of the Varanguard. The Stormcast forces have taken control of a coastal fortress that had previously been Archaon's and he is none to pleased with it. A giant armada is launched to retake it with the Varanguard at the fore. We get to meet a few more of Archaon's elite, which Rob Sanders does a good job of fleshing out. 

There are some really cool beach landing scenes, as well as some awesome fortress storming goodness. It's as brutal as you would expect a Normandy style assault to be, with the Stormcast pretty much cutting down the Chaos invaders. Zuvius though wants to prove his worth to his new master, who is also personally at this battle, so he pushes himself to be at the forefront of everything. The final confrontations between the Varanguard and the Stormcast command is entertaining, as well as a line from Zuvius' familiar saying it can't tell who the enemy commander is because they all look the same. Overall it's a good story, it just didn't hold the same suspense for me anymore since we are no longer waiting to see who becomes a member of the Varanguard.

Final Score - 4/5

As a whole this book was very good, and even the stories that got lower scores from me were still very well written and entertaining. Each story on its own can definitely carry its own weight, but all together they work even better. The books so far have all been broken into a few novellas from different authors, each one pretty much unrelated to the other story in the book. The Call of Archaon is unique in that it's the first one to have a bunch of short stories, written be several different authors, all telling one cohesive story. I really like this format and I hope that GW uses it again in a future book, possibly with another race in Age of Sigmar.

Overall Final Score - 4.7/5

Until next time,

Tyler M.

Mini of the Week 2-19-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Chaos Lord of Slaanesh by Paul Makuch on Putty and Paint

This is exactly how disturbing Slaanesh should be in my opinion. This model is just plain in creepy in the most perfect of ways. The only thing that's converted on him is the head, but it looks like something straight out of a horror movie. Everyone always thinks of Slaaneshi stuff looking all pretty due to how vain they usually are, which works and fits the lore, but there is a much darker side to them too. The Kakophoni from Forge World exemplify this darker aesthetic for me, and this hobbyist has captured it as well.


Not only is the conversion work on the head top notch, but the painting even further drives home the creepiness factor. Everything except for the gold has a vaguely organic quality to it. It almost looks like his armor is alive and the cape definitely looks like a thin sheet of translucent skin. The blood veins running through it are a perfect touch. Even the blade looks somewhat organic! The faint green glow coming from between the rocks on the base are a great finishing touch. Overall this mini just really hits the mark on what the more demonic side of Chaos would probably look in real life. Nightmare inducing, but in the best possible way.

Be sure to check out more views of the model on Putty and Paintand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.



GALLERY: Tomb King Spearmen - Matching Old to New

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We all have that unit. The one you painted years ago and now need to add to or update. For me that's my Tomb King spearmen. With Adepticon looming I decided to bulk the unit up from 16 to 30, which meant trying to make everything look cohesive and at the same time, up to date.


This is the tricky part, because not only have I improved as a painted since I painted the original 16 models, but my style and techniques have also changed slightly. The first group was probably painted sometime around 2012. My Tomb Kings(TK) were originally meant to be a fast and quick army for me. I was going to put the time in on the characters and center piece models, but the rank and file were just going to be a passing grade. That meant a lot of dry brushing on the bone, which doesn't look horrible, but would make my OCD painting style cringe today.


I had painted up some archers a few months ago, so I had already figured out the "new" was I was going to paint rank and file guys. The bone was base coated with Screaming Skull, washed with Agrax Earthshade, and then hit with a dry brush of a Screaming Skull/White mix. On the old spearmen this was then followed up by a very select final line highlight of pure white, and that was that.


I tried doing that again and just couldn't stand the look of the dry brushed bone, it was way too messy for me. Now I go back over the dry brush with a layer of the same mix to neaten it up. I basically use the dry brush as a guide for where to paint. I do leave it alone in a few areas such as hard to reach spots, areas that will be mostly covered up in the end anyway, and sometimes on fingers, toes, or ribs, depending on how it turned out. This is then all finished up with an all over final line highlight of pure white. It keeps the same general look of the older models, but is much cleaner looking.


When working with sculpts that haven't aged well, a nice clean paint job can do a lot to make it look more up to date then it really is. Another issue I faced is that the old spearmen were all painted with the old color range. Luckily for me I have had months of practice on color matching everything as close as I can as I run through my old paints. The spears and shields match pretty closely in my opinion and my painting technique on them hasn't really changed. The only difference is that I'm a little neater with my metallics now.


When I built all of the new additions to the unit I discovered that I was two models short of 30. Luckily I have some extra finecast models from the Casket and Catapult. Parts of my original ones had been miscast, so I have been sent replacement parts which left me with extras. My original champion and standard bearer for the unit were retired to rank and file duty to make room for the new ones. I simply broke their sword and banner carrying arms off and replaced them with a spear, which I had plenty of. The new arms had to be painted, but they blend in seamlessly.


I had my idea for the new champion immediately. The champion from the Catapult is a great sculpt and in a terrific leading pose. I simply took a spare shield from the Tomb Guard kit and slapped it on his other arm. The standard bearer was a little more difficult. Nothing came to mind right away so I took a dive through my bits box.


The Casket Guard are in a great pose for someone who looks like they won't budge. They also have both of their hands clasped around the hilt of their sword directly in front of them. Perfect. I cut the sword out from the hands and drilled a hole all the way through them for a pin (paper clip). I then took a spare spear from the warsphinx kit and cut it to the lengths I needed, this became the banner pole and fit the new TK aesthetic a lot more then the old one. The banner top is just one from the warrior box. I think this guy is one of my favorite TK models.

All together the unit looks great! I love how many guys are in it, and seeing all of those spears ranked up. This is what the TK are all about, giant phalanxes of rank and file warriors. It almost make me want to pick up another box of warriors before they're gone just so I can add more to my archers in the future. I don't know if I will though, since it took me four years to add to this unit. Now my spearmen march to war, ready to unleash the king's vengeance upon the living. Onward, to Adepticon!

Be sure to watch the video below for a 360 degree video of the model. The music is once again provided by Adam Harvey, you can follow him on his Facebook page and listen to some more of his music on his Youtube channel.



Until next time,

Tyler M.

REVIEW: Fyreslayers Battletome

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If there is one race in any of the Warhammer universes that usually excites me the least, it was the dwarfs. I quite like the lore for them and the aesthetic, but just something about how the army was presented always made me kind of shrug with indifference. With the Fyreslayers, Games Workshop has finally caught my attention.

The Fyreslayers are the first re-envisioning of one of the classic Warhammer races in AoS so far. The Seraphon got a new story and feel, but all of their models stayed the same. With this army GW has taken the core idea, berserk dwarfs with orange mohawks, and put a completely new spin on it, and I for one, really like it.

The physical book itself is exactly what we have come to expect from GW at this point with the battletomes. It's a very nice, high quality hard cover. The cover on this one is another great piece of artwork, which I feel harkons back to what we saw on 8th edition books more then the AoS aesthetic. It's more realistic looking with a grittier feel to it. I'm pretty sure it's even the same artist who did the covers of many of the old books such as the Empire and Warriors of Chaos. The Seraphon cover is still my favorite at the moment, but this one takes a close second.


When you flip open the book the first section is of course the background lore. We learn where the Fyreslayers come from and who they are. We get a bit of a recap about Grimnir's story from the Age of Myth which we had previously seen in the first big book for AoS. The Dwarfen god fought the great fire salamander, Vulcatrix, in Aqshy and the two managed to kill each other. When Grimnir died his essence spread across the land, bonding with select pieces of gold which is now called Ur-Gold. To the Fyreslayers, this Ur-Gold is sacred since it contains a bit of their god. They will do anything to obtain it, which often means selling their services for payment in gold. Not all gold is Ur-Gold, but their priests can sense when some is nearby so they know when to accept payment or not.


Once they have this gold they craft it into sacred runes and then hammer it into their own flesh. This brings them closer to their god and also imbues themselves with a bit of his power. The Fyreslayers live in lodges, the oldest of which is in Aqshy and is called the Vostargs. For a long time this was the only lodge stronghold, but eventually the Runefather, who is the head of the lodge, died in combat and left no clear successor amongst his Runesons. Instead of letting the lodge fall into civil war, the Runemaster, the head of the priesthood, split the lodge's wealth equally amongst the Runesons and bade them to go off and found their own lodges. This led to Fyreslayer lodges settling in all of the realms, with some even in Azyr now that Sigmar has reopened the gates. The Fyreslayers are not like the Slayers of the Old World. They have no death wish and they are not shamed. They merely honor their god, whom they lived with for many years during the Age of Myth before he died, by trying to look like him, hence the mohawks.


Each lodge's stronghold is generally in some kind of volcanic area, since they do also tend to like fire a lot. You may have noticed that the Runemasters look a little bit like Chaos Dwarfs, which is no accident. The priesthood is even called the Zharrgrim. Chaos Dwarfs were called the Dawi-Zharr. They both also really, really like fire. They never come out and say that this is where the priests come from, but it's heavily implied. It looks like the Chaos Dwarfs, or at least a segment of them, have repaired relations and are now integrated into their society. Whether they explore this more, or just leave it as a little nod to the World-That-Was, it's a fun addition to the army. What makes this even more interesting is that Forge World just released a new Chaos Dwarf model for Age of Sigmar, so apparently those guys do still exist in the new lore. As always the artwork is fantastic and GW continues to impress with their output for AoS. There are one or two bad pieces in the book, but they are outweighed by all of the really well done ones.


Once we move past the main chunk of lore we get to the individual unit descriptions. There aren't as many units in this book as other armies have gotten, so it's a little short in length, but not in quality. Each unit and hero gets fleshed out a little more and I feel like I have a pretty good understanding of who they are, not just what they do. This was a trap that the Seraphon book fell into that thankfully the Fyreslayers have sidestepped. We also get a timeline in here with a bunch of little story hooks in the form of past battles and major events. It starts with Grimnir fighting Vulcatrix and goes on past the arrival of the Stormcast. As always, I really like these timelines since it gives you a bunch of potential ideas that they can come back to later, or the hobbyist can use to theme their own forces or battles.


Usually the army colors pages come off a little boring to me. How many colors can you see Bloodbound painted in anyway? They do provide some cool alternative color schemes though, and for some reason I found the Fyreslayer's section more compelling then the past ones. Not only do we get to see the colors of a few different lodges, but we also get to see the Lodge symbols, their name, and a brief description of them. I'm particularly interested in the ones from Azyr, as well as the one from Shyish and the Lodge from Ulgu whose symbol looks suspiciously Dark Elfish. This is very well done with great artwork for the Lodge symbols.


The first battleplan revolves around a horde of Bloodbound assaulting the lodge of the Vostarg in Aqshy. There's plenty of fire and lava flying around and the story for it is pretty entertaining. A particularly evocative moment involves a waterfall of lava (lavafall?) blocking the Chaos forces from reaching the Fyreslayers, at least for awhile, until the madmen just start running right through it anyway. This is actually a major part of the scenario as well. The board is split in half with each force deploying on the opposite end long ways. So they're deploying on the short ends. Running across the middle is a wall of lava with only a 12" wide tunnel in the middle for the Chaos forces to get through. Their whole objective is to breakthrough the Duardin battle lines and exit off their table edge to attack the Fyreslayer hold. They can run through the lava if they want, but run an extremely high risk of dying before they even get to do anything, unless the use their special command ability. This allows them to run through, shoot, charge, and attack, and then role to see how many of them die from their horrible lava related wounds during the Battleshock phase. It's very thematic. The whole scenario seems like a ton of fun and is my second favorite of the bunch.


The Second battleplan focuses on an army of Fyreslayers hired by some poor mortals in Shyish to help overthrow their tyrannical Vampire lord who rules over them. I of course love all things having to do with the Realm of Death and this is no exception. This is the stand out battleplan for me. The story is compelling with some of my favorite artwork from the whole book. Once the dwarfs get into the vampire's lair there is a literal rain of zombies falling from the sky. This comes across in the battleplan itself too, with zombies suddenly appearing about half way through. You have to roll for them when they appear though because there is a chance that they could land to hardly and splatter all over the ground, dying before you get to use them. The coolest thing for me about the whole scenario is the way it's set up. The board is divided into two foot square sections with certain areas blocked off so they aren't visible until you round a corner. The Fyreslayers have to snake their way through the board, not knowing what will be in the next section until they get there. It really has a strong dungeon crawler feel to it. It's nice to see GW playing with the standard four by six table we are used to. AoS has let them open up what they can do and come up with seemingly obvious, yet highly creative and fun scenarios like this. This never would have been possible in 8th edition and I don't think I have seen anything like it in 40k either. The Fyreslayer's objective is to kill the enemy general, who awaits in the last section like a video game boss. It's fantastic and I definitely want to try this one out.


The final battleplan centers around a lodge of Fyreslayers hired to remove a nest of Clan Pestilens Skaven and their foul warp stone monument. For me this had the weakest story as well as the weakest scenario. The one cool thing about the scenario is that before the game begins, the Fyreslayer player has to declare whether their forces are advancing cautiously, steadily, or speedily as the Skaven lair is in a swampy bog. If they advance cautiously they suffer no ill effects, but the skaven player gets two free turns before the Fyreslayers even get to do anything, effectively allowing them to reposition themselves. If they advance steadily the skaven only get an additional free hero phase, but the Duardin potentially start taking casualties before the game even starts, and if they advance speedily the skaven get no bonuses, but the Fyreslayers suffer even worse. It's a really cool mechanic to help add some story into what we all know happens before battles. The rest of the game involves the Fyreslayers attacking the warp stone monument at the center of the table, attempting to unroot it. The whole time the skaven are trying to finish a ritual with it, which gives them bonuses the closer they get to completion. It's by no means a bad scenario, it's just a little similar to past ones I have seen and is the weakest of the three in this book in my opinion.


After all of the battleplans we get to the warscrolls for each unit. There's nothing particularly fancy here. There are three main units and six heroes, three of which have a warscroll for a mounted version and a version on foot. It's a fairly small army, and I think was designed with the idea of allying to a larger force for bigger games. The battalion formations are characterful and nice additions to the army. There is basically one for each hero with the type of units attached to them that would make sense, such as Hearthguard with a Runemaster. The only downside for me, is that every one of them includes a Magmadroth. While it's a great model, and I understand why they would want to include on from a sales point, I wish there was a smaller formation without one. I don't think I'll ever do a large Fyreslayer force, mostly just because of time limitations, but I would like to ally some to my Stormcast. A Magmadroth is probably too much of a commitment for a small allied force for me, so it would have been nice to have a formation for me to aim to complete that just had footsloggers.


Overall I think the Fyreslayers Battletome was very well done and thoroughly enjoyed reading it. It definitely gave a better sense of the army outside of the battlefield when compared to the Seraphon book. I think this is a really important point, since we all want to believe that these armies really exist in this setting, which means they need motivation and they need purpose outside of war. The Fyreslayers are a great evolution of the classic Slayers we are used to from the old Dwarfs and feel completely natural within the AoS setting. I definitely want to add some to my Stormcast at some point, if not a whole unit then at the very least a lone Grimwrath Bezerker. I think this Battletome is very encouraging with where GW is going to take AoS in the future, as well as their abilities to create new and engaging forces. The only downside is the small unit count. They could work fine as a force of their own but I think are ideally meant to be allied with other forces. I have a feeling that this is how a lot of the new armies and books for AoS will be going forward outside of the Grand Alliance books, and I'm perfectly fine with that. While I probably wouldn't have the time or funds to start a whole new army very frequently, painting up a small force like these guys is completely feasible.


If you like the Dwarfs I highly recommend this book. If you just want to keep up on what's going on in the ever evolving lore for AoS this also is a good choice with some intriguing stories and innovative battleplans. I would also be remiss if I didn't mention how great the entire model range is for the Fyreslayers. The only slight hiccup are the couple of goofy poses on the Vulkite Bezerkers, but overall I really like everything they did with the sculpts.

Final Score - 4/5

Until next time,

Tyler M.


Mini of the Week 2-26-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Ragnar Blackmane by Tommie Soule on Cool Mini or Not
Oh man, what can I say about this mini that the mini itself doesn't already say. This model is fantastic! It's the perfect blend of old school 2nd edition looks with modern aesthetics. Ragnar has always been one of my favorite characters in 40k, it probably has something to do with the William King novels which were some of the first books I read in the setting. The conversion work on this is pretty flawless. The main body looks to be from Krom Dragongaze, which has always had some great Ragnar potential in it. The rest of the mini though is all converted, and is spot on accurate to the current Ragnar mini from the wolf head on the shoulder pad, to the weird rivet things around his feet.

Once you move onto the paint job this mini just continues to amaze. It's like an old 2nd edition codex cover come to life. I love the bright yellows and reds, a trademark of that time period. Perhaps the old schooliest thing about him though is his blonde hair. All of the painting itself is sharp and smooth and absolutely top quality. I really don't have anything bad to say about this guy, fantastic conversion, fantastic paint job, fantastic amount of nostalgia, fantastic model all around.

Be sure to check out more views of the model on Cool Mini or Not, and show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.



INTERVIEW: Ash from Guerrilla Miniature Games

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Battle reports were always one of my favorite parts of the old White Dwarfs and I definitely feel their absence in the current issues. Luckily there are a multitude of Youtube channels out there now that do video battle reports, so you can watch the games unfold instead of just reading about it. My favorite channel, and in my opinion, one of the best out there, is Guerrilla Miniature Games. Recently I was able to get Ash, the creator and host of the channel, to do a small interview for the site and talk about the behind the scenes aspects of running a daily tabletop gaming channel.



Tyler: How did you first enter into the hobby? 

Ash: I discovered Citadel Miniatures in the back of the old Choose-Your-Own-Adventure Fighting Fantasy books in 1988. There were a few of the old hard-plastic clamshells of Reiksgard at a local book shop and the rest is history. 



Tyler: What drew you to wanting to become an active member of the hobby online?

Ash: It kind of just happened. I had moved back to Canada to the Niagara region in 2014 (I was born in Toronto, but my wife was born and raised here) and typed ‘Infinity Players Niagara’ into a search bar on Facebook. It had a post by MiniWargaming inviting people to come play Infinity so I played a game with Mat. A few weeks later I was working there and that was my first introduction really to the online media portion of wargaming. 

Tyler: You started Guerrilla Miniature Games on your own after leaving Mini Wargaming. Can you talk a bit about that and what it was like raising the funds to be able to start your own YouTube channel that’s updated daily? 

Ash: Well, GMG was something I started to make content in my spare time. I had a blog with the same name that I updated infrequently starting back in about 2009. I hadn’t edited a video and didn’t really know about YouTube until I worked at MWG (all my wargaming was real-life for the 22 years before that). The whole thing came about after I ran a crowd-fund to get camera equipment that went way beyond what I expected. People really wanted me to do more and the Studio, CoOp and the rest came out of that. 



Tyler: Guerrilla Miniature Games has a multitude of games that you play and showcase. Which one or ones do you enjoy playing the most? 

Ash: I think what I actually enjoy is not HAVING to play the same game over and over again. I couldn’t just play 40k every week for years and year. I love learning new games and painting and creating the media that go into playing them… so being able to cover everything and anything I think really suits me and keeps me motivated. 

Tyler: Can you talk a bit about the Table Top Media CoOp and what it is? 

Ash: When I had the idea to build a studio I knew I wouldn’t be in it full time. There were several other artists in the area that made media to do with wargaming and I’d had experience with artists co-operatives when I was in school in Toronto. Pooling resources just makes everyones content better and it seemed like a great way to support and challenge each other in a really positive way! That’s the CoOp in a nutshell, a place where we can all create stuff and share resources. We all do our own thing, but everyone has lots of tools and workspace and other talents they wouldn’t necessarily have on their own. 



Tyler: Your opponents are sometimes people you know, but other times are people who have travelled to play against you. How does that work out? 

Ash: I’m a pretty easygoing guy, so I’ve no problem meeting and playing games with people from anywhere. I spent a lot of years traveling around meeting wargamers so the only real change is that now they travel to see me! As for my friends I’d say one of the biggest resources I’m lucky to have is an incredible and talented group of peers I’ve collected in the last few decades that are just as crazy for toy soldiers as I am (and just happen to also be really good people). The definitely add a ton to the quality and diversity of what I do. 

Tyler: Guerrilla Miniature Games was praised by the Age of Sigmar community for being one of the first battle report channels to really embrace the game and not play it begrudgingly. Was this due to a real enthusiasm for the game or more just wanting to present it in a positive light despite any personal feelings? 

Ash: I don’t think I was unique in enjoying Age of Sigmar from the beginning, I think I might just have a different perspective on change than most. I also really enjoy when I get to try new games and because I’m a guy that will happily play old and dead miniature games all the time I don’t have nearly the same emotional challenge when things move on. I tend to not look at it as my cart being turned over and more that I’ve found a bunch of new bits to figure out. That, coupled with the fact that I personally don’t see any point in wasting time talking about the things I don’t like (which are pretty few and far between when I’m enjoying a hobby, otherwise it wouldn’t be a hobby) and have a camera, is likely why I ended up the unlikely advocate that I did. 



Tyler: In your games of AoS you have used several different comp systems, including using nothing at all and playing right out of the box. Which of these has been your favorite to use? 

Ash: Although everyone tries to tell me that I should use a points based system, I’m inherently attracted to Wound based comp. Most Battleplans and the core rules themselves are usually destruction based for victory. Inherently, battlefield presence, not damage output (as damage output requires outside factors like being in range, movement speed, etc to measure value) becomes the most valuable factor in the game to my mind. The main argument against Wounds is that they aren’t all created equal, but I see this as a holdover from the previous edition where there had to be a ‘reason’ to take every model (in a points based system, less powerful models were ‘cheaper’ so you could get more of them… the value again was it was more wounds for your budget!) as well as people wanting to justify previous purchases. The biggest ‘reason’ for people wanting to create a point system is it allows them to continue to use past purchases and have them retain value. 

My argument against that is that over time, I doubt you’ll see GW release any weak units. The Bloodborn and Stormcast certainly don’t have a goblin or Clan Rat equivalent in them. I see these units as anachronistic. Keep using them if you want, but you’re doing so because you like them, not because they’re necessarily going to be in the game in the future. 

Now that being said; I don’t see points as being BAD. Certainly, some kind of social contract is healthy for a community to be able to feel like everyone had a fair shot when they play. The bits that push me away from any of the community point systems are a) Some I’ve seen are very inflexible. They require you to take X or Y numbers of models (10’s, adding by 5’s for instance). I’m not a fan of ‘blocky’ army building like that. Age of Sigmar is very freeform and I gravitate towards formats that do their best to preserve that. b) The matrixes they’re based are always going to be subjective to the author. They’re a ‘made up’ value based on what the creator believes is the proper weighting and are (in every game, not just this one!) best guesses. c) I need to incorporate a whole additional set of printed rules in order to play a game, and also wait for them to update to include new units in order to play ‘properly’. 

But to each their own! I’m a guy that will always prefer simple over complex. I’ve yet to have a game of Age of Sigmar that felt lopsided by balancing with Wounds and playing to the Battleplan, so I don’t think I’ll be changing any time soon. 

Tyler: Like I said before, you play many different games on you channel, including AoS, 8th edition, and 9th Age. As someone who has difficulty remembering all of the rules to just one game system half the time, how do you keep all of the different rule systems straight? 

Ash: Because I can futz around all I want when the camera isn’t running. But honestly, I guess I’m just wired that way. Most mistakes I make do come from edition lag, or carrying things from one game to the other, but I’ve wired myself to try to check things that don’t quite seem right before I shoot, so we try to keep it to a minimum. That said, I doubt I’ve ever seen a game that didn’t have mistakes in it when it was recorded and put online. The important thing is to try not to make that mistake again! 



Tyler: How often do you game? 

Ash: I record at least five games a week to keep up with my program schedule, during the two and a half days when I’m not home with my kids. I’ve played about 300 games of various systems since I started recording my own content for GMG. 

Tyler: Now that this is pretty much a full time job for you, do you still find time to play a game just for fun, or does everything get recorded? 

Ash: Owen and I actually went to a great charity event in Buffalo called AD: Food Drop for Infinity last fall. It was important for us to get out and game a bit just for ourselves. We had a blast and they did a great job raising food for charity! 



Tyler: Can you walk us through the process of producing one of your battle reports? 

Ash: It’s pretty simple. Shoot an intro, set up the game and film the IMPORTANT action, not the dithering. Shoot an outro. That’s about it! The biggest thing is to edit while you shoot as it makes editing FAR easier later. 

Tyler: Can you talk a bit about all of the great scenery and models you have on your channel? Is this a collection you have had over time, or something you procured for the show? 

Ash: Miniature-wise, everything is mine. After 24 years I’ve amassed a lot of models for tons of games (lots of which you guys still haven’t seen). I’d say about 75% of the Terrain was made by myself, with the other 25% having been made by my buddy Adam at Greenleaf terrain. My Terrain collection was VERY sparse on natural and medieval terrain when we started the studio so a really kind IndieGoGo backer commissioned Adam to make hills, trees and whatnot for us to shoot on. He also shows up with random bits and bobs all the time, because he’s just an awesome guy. I recently commissioned him myself to make the desert terrain for our studio mostly to save time, and also because he’s a good buddy and I’ll send him work whenever I can. I’ve got some great pieces from Ben at Homebrewed Worlds as well. He’s another great talent I collaborate with a lot. 


Tyler: What games would you like to add to your show’s roster in the future? 

Ash: All of them. 

Tyler: What else can we expect from Guerrilla Miniature Games going forward? 

Ash: Hopefully I keep surprising people. The great thing about my love of indie games is I’ve got this amazing platform to help designers that are doing the most courageous thing there is; Making something and putting it out into the world. The amazing thing about that for my audience and the astonishingly cool Patrons that I have is that there’s never a dull moment for any of us; we’re always getting to check out new stuff. It’s a bit like the gaming equivalent of an Indie radio station. You get to hear the bands before they become famous and won’t go to the bar with you afterwards. 


Tyler: Any final thoughts? 

Ash: It’s been pretty strange road getting where I am. To quote Melville; “I know not all that is coming, but be it what it will I’ll go to it laughing.”

Be sure to subscribe to Guerrilla Miniature Games on Youtube to stay up to date on his daily video releases. You will also notice that I have them listed over on the side under My Blog list, which is updated every time a new video is posted. I would like to thank Ash for taking the time to do this interview for me and I look forward to watching even more table top carnage unfold in his battle report videos in the future.

Until next time,

Tyler M.

EDITORIAL: Of Tomb Kings and Legacy Scrolls

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We all knew something like this could happen when the Age of Sigmar launched this past summer. The range was being updated, and certain things no longer fit into the universe of AoS, so it was inevitable that certain units and armies were going to be left behind, with Tomb Kings being the first. What does that mean for the future of everyone's favorite Egyptian fetish skeletons and other armies and units in AoS though?



First let's do a quick recap of what's happened so far. The lizards were the first old army to get redone back in the fall with the Seraphon book. Almost everything made the cut except for a few things like Skink Chiefs and Jungle Swarms. Almost all of the named characters became generic heroes besides Kroak, but they retained most of their special abilities and stat lines. Personally I am all for that approach. A vast majority of the named characters from Warhammer met a very gruesome or heroic end during the End Times, which in the timeline of AoS, happened thousands of years ago. While some have come back, including Lord Kroak, most of them have stayed dead.

This allows the story to move forward without having to explain why so many people are still alive after the end of the world. The returning characters we are seeing the most of are Chaos and Death, which makes sense. They can outlast a permanent death. Even with the few units cut from Seraphon, their warscrolls are still available in the App and online for anyone who still has the models.


The next big shake up was the Grand Alliance: Chaos book. Here we finally got to see the shape of Chaos to come in AoS. Even more characters became generic heroes such as Vilitch and Sigvald, while others survived like Festus and the Glottkin. A few more units were dropped including the Hellcannon and Throgg, but for the first time we saw the creation of a section of the website called "Last Chance to Buy". This signaled that GW was pulling the plug on these models for good. Once they sold through their stock, that was it. While it was sad to see a few classic models go, the majority of the armies made it through unscathed. Again, all of the models cut still have rules in the App and online for people to use.


Now that brings us to Grand Alliance: Death. Like its namesake it came through and culled not just a handful of models, but an entire army. The Tomb Kings were no more. They were excluded from the Grand Alliance book and all of their models were put into the Last Chance to Buy section. As of writing this, all that's left are the Skeletal Horsemen. This caused quite a lot of panic and anger amongst the AoS community. Were they going to be bringing back elements of the Tomb Kings in the future or were they really completely gone. While this is still unknown, at the very least the Necrosphinxes have shown up in an AoS story, so who knows.


This heralded what is most likely to come for several other armies. If Tomb Kings weren't safe, it was looking highly doubtful that Brettonians would survive, and more then likely, a huge chunk of the Empire range will go, if not all of it.


Now we are at a crossroads, because for the first time we are left with an entire army, and player base within AoS, essentially left out in the cold by GW, right? Let's take a look at the situation. The Tomb Kings have an entire range of warscrolls still on the App and online (at least at the time of writing this) that were written at the same time as all of the other "legacy" scrolls. They are actually a very powerful army and extremely fluffy with how they play. They definitely don't seem like something GW threw together as a stop gap. In fact, if we look at the Seraphon, Chaos, and Death warscrolls that have made it into an AoS book, very little has changed rules wise. So it appears that GW pretty much had all of the units worked out from launch with AoS, at least the ones that had existing models. This lends support to the fact that the Tomb Kings are still an extremely viable army. They wrote all of those rules so hobbyists could continue playing their existing armies in AoS until updated warscrolls came out for them. Since Tomb Kings aren't getting updated warscrolls, the ones out there are still meant to be used.


GW won't be making, or selling anymore models for them though, which is a definite deterrent for new players entering the Tomb King range. We are at a point now where we will most likely only see a handful of new Tomb King players, either people who bought a bunch of models when GW was clearing out their stock, or buy them second hand from eBay and the like. There are a ton of existing players though, who would very much like to continue playing AoS.


For me, AoS is all about inclusion. It's the loosest ruleset we have ever had from GW, and that's to allow the players room to breathe and do their own thing. So GW won't be making anything new for them (as far as we know), does that mean they are dead? I say no. There is absolutely no reason to ban Tomb King players from anything, or to say they can't play that army because they are not a "real" AoS army. They are as real as any other army out their in my opinion. Their rules are just as valid, and were written with just as much care. At the moment there is a poll on one of the largest AoS Facebook groups about whether Tomb King armies should be "banned" or whether people can keep on playing them. Out of 260 people who have voted on it so far, 257 are firmly in the camp of allowing people to continue to using the Tomb King warscrolls, with only 3 people voting to ban it.


I personally do not see the benefit to "banning" Tomb Kings from play. All that does is drive any of the existing Tomb King players out there who want to play AoS to other game systems that do support them like Kings of War and The 9th Age. Why would we want to make our community smaller? Sure, they can start another "official" AoS army to participate, but some people really like the dusty old skeletons, or take a really long time to paint an army like me. Of course, anyone can do anything they want in friendly play, but a lot of people look to the internet and the tournament scene for guidance. Each Tournament Organizer is allowed to make their own ruling as they see fit, but I really don't know why you would want to turn away people who want to play in your tournament. They don't have any sort of advantage over other players, so let them play. The only time I could see it as being an issue is if you were running a narrative campaign that focused on a specific storyline in AoS. If that's the case, then there's no issue and I would completely understand. The Tomb Kings played no part in the events of The Quest for Ghal Maraz for instance.


As far as where they fit into the world and the lore, the Mortal Realms are vast beyond imagining. That's the whole point of them. They are so big you can essentially do anything you want in them without contradicting the main story. Who says there aren't refugee Tomb Kings in Azyr, or disciples of Tyrion in the Realm of Light? They were pretty fond of the sun after all. Now that GW has relinquished control of the Tomb King lore by discontinuing the line they have essentially given the fan base free reign to do what they want with it. I have established an area known as the Endless Deserts within Shyish where my Tomb Kings live, as well as many other Tomb Kings. They're by no means the only Tomb Kings within the realms though. I find it extremely fun and freeing to know that I can write my own army's storyline without fear of GW contradicting it. While I would have loved to see an official storyline featuring them by GW, I'm just as happy creating my own. Who knows, we may still see Settra make his triumphant return against the Usurper, Nagash, in a future campaign book.


This is about more then just the Tomb Kings, it's about how all situations like this will be handled going forward. When other armies get dropped, or units cut, it's up to the community to continue supporting them, because we pretty much know for certain that this is going to happen. It might even be more then just old armies that get the cut. Who's to say something like Fyreslayers will survive in a few years time if the sales numbers aren't what GW wants. Even when AoS moves into a second edition I see no reason to discontinue the use of older, unsupported armies. The Brettonians used the same 6th edition book all the way until the end of 8th and no one called foul there. At worst the army will become less and less effective as the main rules change, but that's always been the case for older armies and is nothing new. The Tomb King warscoll compendium is essentially an Army Book that won't be updated anymore, but it still works wonderfully within the framework of AoS.


So, while the Tomb Kings may be dead in the web store and hobby store shelves, they are by no means dead within AoS. They are still are a wonderfully fun army to play, with beautiful models that plenty of hobbyists have poured hours of time and effort into. Their army plays just as well today as they did a few weeks ago before we found out they were being cut, nothing has changed. It's up to our community, online, in store, and in the tournament scene, to continue supporting these armies and units that don't make the cut into a printed book. If we want it to continue to grow and flourish we must be inclusive, not exclusive. I would hate to get excited about an upcoming gaming event only to find out I can't participate because they are excluding my army from being "tournament legal".

This is a watershed moment in our still very, very young game system and hobby community. Let's make sure we make the right choice here and let our hobby garden grow and expand in all of it's varieties, not trim it back and make it smaller. Now is not the time to be putting up barriers to the hobby. While no one person out there can say "Tomb Kings are banned" and have it carry any sort of real authority beyond their own gaming circle, it's all about the message we put out there. Like I said before, people look towards the online community as a guide to what's "acceptable," so let's make sure we are putting out the right message.

Until next time,

Tyler M.

Mini of the Week 3-4-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Stormcast Eternal Liberator by Toolinger on Cool Mini or Not

There have been plenty of versions of the Stormcast model that came for free with the White Dwarf back during the AoS release. A lot of them have been very well done, and this one is no exception. The non-metallic metals are spot on, with smooth transitions and crisp highlights. They have even added battle damage all over to really make him feel like he's been in the thick of things. It might be a little overboard in a few areas, but for the most part I think it works.

What makes this particular Stormcast Liberator stand out to me over all of the other ones out there are the color choices. While he has been painted in the traditional gold and blue color scheme, the gold has a slightly warmer and browner tint then most. On its own that's not a huge deal, but it's how it interacts with the other colors that makes it great for me. Instead of doing blue straps around his waist and the purple/red hammer haft, this hobbyist went for a warm brown. When you combine this with the desert basing, the bleach skull, and the severely rusted spear it creates an almost monotone palette. I think this is fantastic since it gives the mini an overall sepia feel and really make the blues pop and stand out. They are almost framed by all of the sepia tones. Even the silver on the hammer head has a strong blue tint, essentially making this mini just sepia and blue, with variations within the two colors. I would love to do something like this since it really challenges you to make the model still interesting with an extremely limited color palette. This mini certainly succeeded at it.

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


GALLERY: Necrotect

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The latest addition to my growing Tomb Kings army is the humble Necrotect. Originally he wasn't a model I had ever planned on buying, but in the end I really enjoy how he turned out.



There was just something about the sculpt for this model that always turned me away from it. I wasn't a fan of his hat or face at first, something just seemed off about them. When Age of Sigmar was about to come out, and the fate of every Warhammer army was unknown I quickly started snatching up all of the characters I didn't have yet. This guy was low on my list, but I found him at a local hobby store for a discount and got him right there on the spot. My original plan was to convert one myself and really test out my sculpting skills. With the fate of the Tomb King range being what it is now, I'm happy I bought the official model this past summer.


He has been sitting glued together with no primer on him for months. With Adepticon approaching it was the perfect motivation to finally get him finished. I knew I wanted him in my army list since his ability to give the Screaming Skull Catapult two shots a turn instead of one is too good to pass up. I painted his skin first and used the same technique I have used for all of my mummies which you can find in this tutorial. Funny story, I have to go back and re-read my own tutorial every time I paint mummy skin because I can never remember the exact combination of paints. Next I moved onto the white, mostly because I knew it would be quick and simple. I go for a slightly off white for the main color so I can highlight it with actual white.


That was followed by the turquoise since it took up a lot of space and I wanted to get it done before the gold. I debated about which of these two colors to paint first for awhile, but settled on the turquoise since it would be easy enough to paint the gold around it. My main concern was that if I painted the gold first, I might accidentally get some turquoise on it later, mostly around his collar. The gold was base coated with Retributor Armor and then got a solid layer of Gehenna's Gold. I really wish Retributor had been out when I started this army since it's so much easier to work with. I have to be consistent though with my old models, so Gehenna's it is. This was shaded with Agrax and highlighted by mixing in Runefang Steel and finished off with a verdigris effect of a Caliban Green/Sotek Green mix. Again, the Oxide paint didn't exist when I started these guys. Dang consistency. 


The bandages, jewels, and black marble were painted in the same manner as all of my other Tomb Kings. You can find a tutorial for the black marble here. The whip was a bit of a challenge since I didn't know exactly how to paint it and make the highlights interesting. I ended up using several darker grays and highlighted the raised parts of the whip entirely, and then blended that back into black with Nuln Oil. The main highlight though was a crisp line highlight on both sides of the whip with Dawnstone. I made this progressively brighter and smaller, concentrating more and more on just the raised "hill" of the whip and finished it off with a pure white spot highlight. I'm pretty happy with it. The eyes were the last thing that were done which you can find a tutorial for here.

I really like how the Necrotect came out and am super happy that I committed to buying him. It makes me a little sad that I'm getting closer and closer to being done with all of the Tomb King character models. All I have left to do is the Finecast Tomb King on foot with great weapon, the plastic one from the sphinx (which I plan on heavily converting), one more Finecast Liche Priest (will also be heavily converted), and Prince Apophas. I guess those will take me awhile interspersed between other projects. I'm looking forward to using him painted in a game now!

Be sure to watch the video below for a 360 degree video of the model. The music is once again provided by Adam Harvey, you can follow him on his Facebook page and listen to some more of his music on his Youtube channel.


Be sure to vote for him on Cool Mini or Not here.

Until next time,

Tyler M.




REVIEW: Age of Sigmar - Balance of Power

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The Realmgate Wars continue to rage across the realms and recently we were brought the latest installment in the saga, Balance of Power. This hefty campaign book continues on the story that we last saw in Quest for Ghal Maraz and brings about a few cliffhanger moments. So how does it fare?

The first thing that stands out about Balance of Power when compared to the last two books is that no special edition of it was released. This was also true with the Fyreslayers Battletome, with the last book getting one being the Everchosen book. This is likely due to low sales since they still have a few special editions for sale of older AoS books. While understandable, it's sad since I really liked the look and presentation of the Quest for Ghal Maraz book. This would be even worse for people who picked up the special edition version of the first two books and are now left with an incomplete collection. Honestly, they probably should have done a special edition version of the Age of Sigmar big book and left it at that until they had a chance to reexamine sales numbers. Even though AoS is continuing on from Warhammer, it's essentially a new game and it needed time to grow a bit before people would be willing to invest the big bucks into a special edition. That being said, the regular version we got is just what you would expect from GW. The cover art follows the same style as past releases and the hardback book itself is a great quality.


We are given a brief recap of events so far at the very start of the book. This is good for people who decided to jump right in starting with Balance of Power, and is also a nice refresher for everyone who read the last books back when they came out in July. One interesting tidbit of information a few people have picked up on from this section is that it mentions for the first time that Sigmar saved men AND women from the Mortal Realms to create his Stormcast Eternals. Whether this means some of the Stormcast we have already seen are women or that it's a hint at future releases yet to come, I for one think this is a welcome change. GW seems to be trying harder to be more diverse and inclusive with their games and AoS is a perfect clean slate to do that with. They have already started painting their models in more diverse skin tones, and the inclusion of women within their model lines, and their prominent AoS model line at that, is a great idea. I hope we get to see a particularly tough as nails Lord-Celestant who is a woman.


Once we move past the recap the story picks back up again in Ghyran where we last left the Hallowed Knights. Gardus is dead, returned to Azyr, and now it's up to their Lord-Castellant, Grymm, to lead them. So far Ghyran has seemed like the most interesting realm with the most variance in locale. Here we get to see the Stormcast and Sylvaneth alliance fleeing the destruction of the Athelwyrd and the Nurgle war host. I don't want to give away to much of the story, but there is some crazy magic used and we also get to see what I think is one of the coolest bits of flavor in the realms so far, the jotunberg. It's a giant walking mountain that heralds the coming of winter. They are extremely rare and this one is slowly dying from Nurgle's rot as well. Alarielle calls upon the jotunberg and uses it's icy touch to freeze over a sea so that the forces of order can continue to flee. I really like the wintery imagery used in these parts. In fact, the whole confrontation over the frozen sea is fantastic.


On the Nurgle side of it we are left with only Torglug as the main villain. He is a fairly interesting character, so it's not really an issue, but it does make me wonder what happened to the Glottkin and Gutrot Spume. Knowing how the story plays out I suppose their inclusion wouldn't have really worked or added anything. It does seem strange though since they are presumably higher in Nurgle's favor then Torglug considering that he has kept them alive for millennia now. We also get to see the inclusion of a new Stormhost as well as the Celestant-Prime himself. The ending to this story arc is pretty important and game changing and I can't wait to see where it goes from here. If anyone had read the Battletomes that came out before this you would have seen that something like this happening had been hinted at before, and it made me take notice when I read the hint about it back then too.


Besides Ghyran we also get two smaller story arcs centered around the Realm of Death and the Fyreslayers respectively. Both of these include new armies of Stormcast, one a whole new Stormhost and the other a new Warrior Chamber within the Hammers of Sigmar. The Death story certainly caught my attention since it was one of our first looks into that new realm. The conflict centers around a host of Slaanesh attacking the city of Nulahmia which is ruled over by Neferata. It's rather short but it was nice to get this little glimpse and the ending certainly sets us up for something potentially big in the next book. The other story has the Stormcast hiring a clan of Fyreslayers to help lead them to and then attack a supposedly impenetrable Bloodbound fortress. It's an okay story, and the Fyreslayers are presented in memorable fashion, with some of their personalities and such getting fleshed out more from their own Battletome. Along the way to the fortress they are assailed by both Skaven and Bloodbound which provide for some fun battle scenes. The fortress they are assailing also happens to be the prison of Skarbrand, but don't worry, he's not there for the moment, which brings us to the most out of place story arc for me.


Khorne, jealous of Nurgle's success in Ghyran, sends Skarbrand there to do what he does best, carve a path of destruction though everything in his way. Luckily for the forces of order the Slann and their Seraphon armies decide to intervene. The Seraphon and forces of Khorne essentially destroy each other, leaving only the Slann and Skarbrand on the field of battle. Knowing he can't defeat the greater deamon, the Slann simply opens up a portal beneath him sending him back to...


...the fortress that the Stormcast and Fyreslayers are assailing! See, kind of a weird and pointless story. I almost feel like they couldn't figure out a way to include the Seraphon so they just threw that one in there. Suffice to say, the forces of order were no match for Skarbrand and are forced to retreat, but not before accidentally triggering something that will have potentially disastrous implications in the next and final story arc.


The whole book ends at Mt. Kronos in Chamon, the Realm of Metal, where the greater demon of Tzeentch who once fought Sigmar has appearently been imprisoned. The area they are fighting in is so confusing and messed up that I really have no clue how it works. I understand that the Mortal Realms are all about pushing the crazy and fantastical, but this one went a step to far for me. The main concept of it is that time flows differently there, some pockets going faster, some going slower. This is a really cool concept, and I like it, but the whole thing is on a flat, circular piece of land, contained within some sort of orb within a membrane of something or another, all floating in the void. No clue honestly, and it took me out of the story for a bit as they tried to explain it. Ghyran makes sense to me. It's fantastical, but it's still all one realm with seas and mountains and forests. Chamon seems to be made up of weird pocket dimensions of floating islands supported by dragons and strange time anomaly orbs. I guess I just don't understand if Chamon has a "main" land mass, or if it's just a bunch of smaller, self contained areas like this. From what we have seen of Ghyran, Aqshy, and Shyish, they all seem to have the feeling of a planet, more or less, even if Shyish also has an underworld.


Once we move past establishing the setting though the battle itself is pretty interesting, with warriors getting caught in time bubbles, or speeding through in a blur. The whole thing ends with the confrontation that everyone has been waiting for, Vandus Hammerhand versus Archaon. It's a great fight and the ending of it really has me interested in what's coming next. I think we may see part of Vandus' continuing storyline in the new Stormcast Etremis Battletome coming out soon.


The artwork continues to impress throughout the book, as you can tell by the numerous pieces scattered throughout this review. There are of course a few that I felt fell a little flat, but for the most part they are all pretty good. GW has greatly expanded the number of artists they use, which is reflected in the many different artistic styles. At first I was a little hesitant about this change, but I have come to appreciate it since it allows me to experience the warhammer world from some new perspectives.


The battleplans scattered throughout the story continue to impress. Some are better then others of course, but GW really seems to be pushing what they can do with these scenarios. There were two battleplans in there that didn't even use a 6' x 4' table and instead had more unique set ups. There is one where Archaon is chasing a Gaunt Summoner who has betrayed him as he tries to flee to a realmgate. The table is divided into three 2' x 4' sections laid out in a kind of stair/snake pattern, effectively making the chase longer and more of a corridor. I'm really interested to see what they come up with next. These new battleplans are definitely making me happy that I chose to build my gaming table in 2' x 2' squares even though it's not a Realm of Battle table.


There are also several Times of War rules throughout the book to help you better represent the areas they are fighting over. The ones that come to mind for me are rules for fighting around the jotunberg and around Mt. Kronos. We also get several painting guides just like in the previous campaign books including one for Skaven and Neferata's skeletal legions. These add a nice little extra content and sometimes can turn out to be generally helpful. They aren't as long or detailed as the ones in White Dwarf, and a few steps and colors are definitely skipped over, but overall they do a good job.

This is the first campaign book released after Battletomes, which presents us with an interesting situation. The first two campaign books were effectively introducing us to new Warscrolls since there were no Battletomes yet. In Balance of Power though, all of the Warscrolls have previously been released somewhere else. We get a smattering of Stormcast ones, a couple Death ones (I guess these were "new"), almost all of the Fyreslayer ones bar a few characters, and almost all of the Slave to Darkness ones. Basically the ones they thought were most vital to playing out the storyline from the campaign.


What's really interesting though are the battalion formations. We get a Nurgle one where you take three units of Blight Kings and a Nurgle Lord, and the Lord gets extra abilities to have him represent being Torglug. They do the same thing with the Sylvaneth to represent the Lady of the Vines. The possibilities this opens up are pretty exciting, as we may get to see rules for characters from the story that aren't important enough to get their own model, but are unique nonetheless. Korghos Khul and Vandus come to mind. There are also some battalions to represent Neferata's personal guard, the Slaaneshi Lord who was attacking her realm, and several others. The whole thing ends with the four pages of core rules yet again, a welcome addition to all of the books.


Having read through several of these books now, I do kind of wish they had stuck with the "old" two book format from the End Times. One book with all of the story, and the other with all of the battleplans, times of war, warscrolls, and battalions. It would just make it a lot easier to game with if I only had to carry around a smaller book. I do understand though that the battleplans are a little more involved in the story then what we were used to seeing in the past and it might be hard to separate them out from it without ruining it in some way.


Overall this was another great addition to the Realmgate Wars series. The story had a few moments that felt extraneous, mostly Skarbrand and the Seraphon, but the rest of it was good. I particularly like the Ghyran story and Vandus and Archaon's showdown. It definitely felt like the middle book in a series. A lot of plot lines were set up to be resolved later, the most obvious of which being the Death story, but all of the others had those elements as well. You need to think of this as being part two in a trilogy. I think the next book in the series will either justify a lot of these choices, or not. I would be kind of disapointed if the next one just keeps leaving stuff on cliff hangers. While I understand you need to do that to an extant with an ongoing series, I do hope we get to see a few of these storylines wrapped up, mostly the Hallowed Knights and Alarielle. Their story has been ongoing now for three books.


I definitely recommend picking this up if you like the AoS lore. It's a solid addition and also covers all the basics from many of the Battletomes that came out before it. If you passed on those Battletomes you can catch up a bit on what's happening in this campaign book. I would recommend reading the past two campaign books, or at the very least, the novels that tie into them before starting into this one. While there is that recap at the start of it, you lose a bit of the impact of certain scenes by not knowing what came before.

Final Score - 4/5

Until next time,

Tyler M.

Mini of the Week 3-11-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Dark Elf Witch King by Lan Studio on Cool Mini or Not

What's not to like about this amazing Dark Elf model? It's been converted up to represent Malekith, the Witch King, and I think it suits the role pretty well. The helmet obviously fits the bill with the curling horns, but I guess I'm too used to seeing Malekith and the slim armor and the chainmail skirt on this guy just pulls me out of the illusion a bit. I think he definitely works as a really cool looking Dark Elf model though. 

All of the painting on this is pretty much flawless, with smooth blends and crisp highlights. It embodies my favorite style of painting, the 'Eavy Metal style. In fact, I don't think this mini would look out of place within the ranks of the studio army or within the Warhammer World display cases. The non-metallic metal work is particularly impressive since they were able to maintain that dark armor look we associate with Dark Elfs, but still managed to make it look reflective and realistic. I particularly like the gold. The hand full of glowing blue runes on him are a nice touch as well, with the OSL (object source lighting) handled very well and they tie in nicely to his eyes. The base is also very well done and looks like it belongs in either Naggaroth or Ulthuan, which goes well with the severed High Elf head he's holding. The blood is the last perfect tough, adding a splash of vibrant color that ties in with the top knot and sash, and looks completely realistic as well.

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.



The Endless Deserts: Ability Cards

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As Adepticon approaches I took the opportunity to address one of my biggest weaknesses while playing games and make something I thought was pretty cool at the same time, Ability Cards!

In all of the games of Age of Sigmar that I've played I have always had an issue with remembering to use all of my command abilities each round. In friendly games this has never really been an issue because we usually just let each other go back and complete whatever we forgot. With Adepticon though I knew that if I forget to do something that would be it, no do over, since it's a tournament.

One of the accessories I always really liked from 8th edition were the magic cards. There is just a certain satisfaction with laying down a beautifully designed card to show my opponent what I'm about to do. This of course is also very practical because it reminds me to use the abilities since I have a physical reminder of it right there in front of me. In AoS we don't have anything like that, so I took the opportunity to make something myself.

With AoS there are a ton of different abilities that can buff individual units and characters. These range from Command Abilities, to other abilities, to spells. I went through the Tomb King warscrolls and wrote down each one that had a command ability or another stay in play ability like the Necrotect's and the Carrion's. After that I also got the different spells as well as the generic spells every army has access to. To design the cards I was able to reuse a lot of the different assets I had already made for older Endless Deserts supplements. I was also lucky enough to have the help of Kenneth Erickson, who has been working with me to create illustrations for the supplements. He had made a bunch of different little "filler" illustrations which worked great to fill in the blank spot beneath the shorter abilities.


I had my set professionally printed as cards, but I have also made some great looking PDF versions for everyone else to print on card stock and cut out. I was able to use mine the other day in a local tournament and I really liked how great they looked on the table. I remembered to use all of my abilities each turn and was then was also able to easily look at the buffs each unit had in shooting and combat. I'm almost 100% certain that I would have forgotten to do something otherwise (although I did forget to use the Tomb King's curse when he died once). It's also great to see you unit with three buffing ability cards laid down next to them as they prepare to charge the enemy.


I do plan on making these for my Stormcast Eternals as well, but I will probably wait until I have more of them painted. For all of the other Tomb King players out there you can find the PDF for the Ability Cards below. If you open these in a separate window you can download them for your own use. I may also make them for more armies going forward if I get enough requests for them, but it also depends on what artwork I can get a hole of.

I want to thank Kenneth again for providing so many great illustrations for this project so far, and let me tell you, based off of some works in progress I have seen there is even more great work coming soon.



Expect even more for the Endless Deserts in the future. I have definitely been putting a lot of work into it with the Tomb King's current situation and Adepticon approaching and have been enjoying the whole process.

Let me know if you find these useful and what else you may want to see from me in the future.

You can follow Kenneth on Instagram at @kenquistador where you may see sneak peaks of some of his works in progress for the Endless Deserts from time to time.

Until next time,

Tyler M.

Mengel Miniatures Painting Competition Winners!

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It's been a really tough competition this year with a bunch of really well painted models entered, but it's finally time to announce the winners!



I'm not kidding when I say this was tough competition. It was definitely not easy for me to pick who should win in each category, and even harder to determine the order of first, second, and third place. There were several minis that nearly almost made it into the top three in each category.

Here's a quick recap of the prizes up for grab:

The first place winners for each category receive a Plague Base from Black Swan Miniatures.

The People's Choice winner will win a plastic Skink Starpriest courtesy of Doc's Games Store and a model of their choice from Full Borer Miniatures.

The overall winner for the entire competition will receive a $15 voucher to Secret Weapon Miniatures as well as a model of their choice from Full Borer Miniatures.

Without further ado, here are the winners, starting with Large model.

Large Model


Third Place



Warpfire Dragon by Exorre

I really like the contrast of the bright poisonous looking green against the starkness of the black on this dragon. The little bits of warp stone scattered around it are painted with a perfect glow effect as well. Every part of this model is done very well and I think the only thing I would have liked to see more of is a little more contrast with the colors on the base.

Second Place



Skaarac by Elford

Man, the colors on this guy just pop right out at you! I never would have thought to paint this model with such light skin, but it gives it a really unhealthy look that's just perfect for Chaos. The reds and brass are a great ruddy and subdued color that complement the skin perfectly. They are just the right level of darkness and look pretty darn realistic. The amount of blood and gore added to it help highlight the Khorne aspect without overdoing it. I think the base is done very well too, with a nice scenic touch added to take up some of the space on such a large base.

First Place



Dwarf by KH Miniatures

Well what more can I say other than that the painting on this guy is pretty flawless. The transitions are smooth and the highlights crisp with nice and realistically subdued color choices. The purple is unusual for a Dwarf and when coupled with the red it creates an interesting dynamic. This was definitely painted as a display piece and it shows. Congrats to KH MIniatures for taking first place in Large Model!

Single Miniature


Third Place



Cassandra by Rust and the City

The color choices on this are really nice. The blue coupled with the black and the blonde hair play off of each other in a great way. The part that stands out the most for me is the blue. It's so rich and saturated and it really adds a great focal point for the mini. It's painted in a style perfect for Malifaux miniatures.

Second Place



Doof-Goblin by KujoPainting

First off, I just love this mini. It's a perfect goblinoid rendition of the Doof-Warrior from Mad Max. Ok, now that that's out of the way, I'll move on to the painting, which is flawless. Perfect blending with bright, in your face colors. I love every part of this guy. It has a very 'Eavy Metalesque painting style to it. Seriously, the shades of green and red used in him are lush, and those warning stripes, great job.

First Place



Forsaker by KH Miniatures

This model is really evocative in its color choices. The dark skin tone along with the purple, white, and red are amazing. Everything is smooth and crisp with some great details like the white tattoos on her skin. The base, while as creepy as I would expect from Kingdom Death, is a great color choice to complement the model. This just looks like a comic book cover brought to life for me with all of the intensity that implies. 

Unit

Third Place



Ultramarines by Hazel Slope

Let me start off by saying that this category was the toughest for me to judge. At one point or another almost every entry was in first, second, or third place as I grappled with the choice, so Ming, your Hellstriders were very nearly in here. Now on to these fantastic Ultramarines. These seriously look like they were painted by the 'Eavy Metal team. Everything is insanely crisp and perfect, and to find out those legion symbols were painted freehand is even crazier. The hair on the crest, the scratches on the armor, the worn look to the leather, seriously it's all fantastic. These guys could very easily by box art.

Second Place



Morghasts by Bleep Bloop

The painting and color choices on these are great. The red and bone go really well together and are perfectly complemented by the ghostly green colors. The amount of contrast between the darks and the lights on each color is pretty insane, and it's all done so perfectly. It's definitely a stylized look but it looks great and makes the models pop and grab your attention. The level of intensity with the colors, and reflective highlights, and the contrasts between light and dark within such small spans are what secured these guys the second place spot.

First Place



Infinity Models by KujoPainting

What can I say about these minis that they don't already say about themselves. The camouflage pattern is super impressive on it's own, but the reflections on the black armor and weapons are what put it over the top. Everything is smooth and crisp and incredibly insane when you consider how tiny Infinity models are. These are another great example of minis that could easily be used as box art by the company that produces them. They are painted in such a realistic manner, with such realistic color choices, that I wouldn't have known these were even sci-fi models if I didn't double check. They almost look like they would be right at home fighting in the armed forces of today. Great job on these KujoPainting!

People's Choice



Morghasts by Bleep Bloop

With 23 votes between Twitter and Facebook, Bleep Bloop took home the coveted People's Choice award. It was a really close race with several other entries coming in at around 18 or 20 votes. They are definitely super striking miniatures and well deserving of the award!

Overall Winner





Infinity Models by KujoPainting

Again, these are fantastic miniatures, and I hope these close ups reinforces that even more. I would definitely be excited to see even more of these minis from KujoPainting. Congrats on taking the overall top spot in the competition!

Again, a big thank you to everyone who participated, and I really wish there had been more spots to award. Bleep Bloop, KH Miniatures, and KujoPainting can get ahold of me to claim their prizes by emailing me at tylerm@mengelminiatures.com.

You can find the rest of the entries in a Facebook Album on Mengel Miniatures here, and I highly suggest you do if you haven't already seen them. I would also like to thank Secret Weapon Miniatures, Full Borer Miniatures, Black Swan Miniatures, and Doc's Games Store again for supporting the competition.

Because the People's Choice competition was so close, here are the next few runners up in no particular order who nearly took home the award, just so you can see some of the other fantastic entries.

People's Choice Runners Up



Magmadroth by Amy Snuggs


Imperial Fist Sicaran by Vidpui


Helstriders by Ming


Dark Eldar Succubus by Scott

All of these came within a handful of votes of winning. Like I said, it was some tough competition this year.

Until next time,

Tyler M.


Mini of the Week 3-18-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Chaos Dwarf by Ravenswood on Cool Mini or Not

There are several things that strike me right away about this mini. I think the most obvious, and possibly the most impressive, is that it's clear that this guy started out as the Belegar dwarf character model. This hobbyist has done a stellar job converting him into a Chaos Dwarf. I guess all that's really changed is the head, beard, and shield, but it does the trick. I also really like how it evokes the classic tall hat Chaos Dwarf style over the new Forge World aesthetic. Don't get me wrong, I love the new look for them and think it's a lot better then the old one, but this is a nice nod to classic Warhammer Fantasy. 

Once we move on from the conversion the painting really stands out on its own. Even if this mini didn't have a single bit of unique sculpting on it, the paint job would make sure it wows regardless. The non-metallic metals are outstanding, especially the red armor. It has just the perfect amount of shine and wear and tear. The tiny scratches all over him really add a nice level of realism. The hammer head also stands out to me as a particularly good spot on the mini. All of the rest of the painting is just as smooth and crisp as you could want, the only part that I don't really know what's going on with is the base. It looks unfinished to me and is frankly, a bit of a let down considering how great the rest of it is. Luckily the conversion and painting on the mini itself allows this guy to still be fantastic despite the rather lack luster base.

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.




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