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REVIEW: Death Grand Alliance

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The Death Grand Alliance book is the second alliance book to come out and covers all of the Death forces at the dawn of the Age of Sigmar. So how does it fare?

I'll get the most obvious thing out of the way first. Yes, I am super disappointed that the Tomb Kings were not included in this. Do I think they should have been in it? Yeah, probably. To me the quasi-Egyptian theme of the TK was more unique and trade markable then the generic Transylvania undead of the Vampire Counts. I do feel like any new Undead units coming out will be completely different from either force though. They will most likely be more in line with the Morghasts and Nagash, which is already a blend of the TK and VC aesthetic to start with. So, even if the TK don't come back in some form in the future, I'm sure any new Undead units wouldn't look out of place beside them. Having said all of that, I will be reviewing and judging this book based on its own merit, not on the fact that my faction got left in the dust (ba-dum tish!).

The book itself is pretty slim with only 80 some pages in it and is soft back instead of hard cover. It's only $16.50 though, which pretty much means there is no reason not to buy it. The cover features a shot of the Nagash model, just like the Chaos one had Archaon. I do wish they had stuck with artwork for the covers, but the Nagash mini does look great on it, so I can't really dock them any points there. It almost feels weird holding a soft cover GW gaming book again after so many years of only hardcovers. I like it. I wish they released all of their books with a soft cover and hardcover option actually.


The contents of the book is almost purely warscrolls and it covers every unit from the VC army faction, yes, even those ugly Fell Bats. The presentation on each warscroll is fantastic, as we have come to expect from GW. I really like the death page topper motif they created as well, with the skull and bone tentacles.

The Vampire Counts have been broken down into eight different factions. The Deathlords comprise of Nagash, his Mortarchs and their Morghasts. Essentially all of the new models from the End Times release. The Soulblight Vampires have most of the vampire units, including bat swarms. The Varghulf however, got moved over into the Flesh Easter Courts faction, which has all of the ghouls units. This faction catches my attention the most, mainly just because it is still undead, but a lot more fleshy them my Tomb Kings. It would provide a nice change in pace and let me expand my forces into the Grand Alliance a bit.


The other factions are the Deadwalkers, aka zombies; the Deathmages, which are the Necromancers; Beasts of the Grave, which let you take a riderless Terrorgheist or Zombie Dragon; the Deathrattle Legions, all of the skeletons, and the Nighthaunts which are all of the ghostly units.

Each faction has about two pages of lore attached to it, giving you a basic overview of what they are about in AoS. Most of them also have a sample force with a beautiful army shot as well as a bit mroe lore for that specific army. Accompanying all of this are some new pieces of art, some recycled from previous books, some new to AoS. I really enjoyed reading all of the lore, even though they were pretty short pieces. I'm sure all of this will be expanded upon more when these factions get their own Battletomes, but until then this at least gives us a starting point for these forces.


Sadly, the only battalion included in this is one for the Deathrattle Legions. I would have liked to see a few more battalions since they really help give you direction and also a goal to aim for while collecting a new force.

All in all this is a terrific book, especially for the price. If you play Death in AoS, I would say it's a must buy. For anyone else interested in the AoS lore I would still highly recommend it since it won't set you back very far and it's a great read. All of the mini photography, artwork, and lore are great pieces of inspiration for either new Death forces or just to learn more about the Realms and armies that occupy them.

Final Score - 4.5/5 
It would have gotten a higher score with one or two more battalion formations included in it.

Until next time,

Tyler M.

GALLERY: Hero's Forge Commission

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This is now the second set of Hero's Forge minis that I have painted as a commission, and it was once again, a fun break from the Warhammer world. 



The last set I had painted was a whole D&D adventure party for a group of people and I had a ton of visual information to work off of. One of the members of their group was an illustrator and had drawn a picture of how they envisioned all of the characters to look. It didn't all translate directly over into the miniatures I was given, but it was pretty close. For those who don't know, Hero's Forge is a website that lets you design your own models and have them custom 3D printed. There are hundreds of options for how the finished mini will look, so you can truly make yours unique. 


They definitely have a World of Warcraft vibe to them, but they are fun and fairly detailed. Some areas on the model turn out a little rough, with a gritty texture, but for the most part they are smooth. With this commission I was asked to paint a pair of minis. This first one is the Paladin type hero you see above. He was described to me as being very Batman-esque, wearing mostly black and grays. 


This presented its own challenge of how to make such a dark, almost monotone mini still look interesting. Luckily the clothing was layered enough that I was able to break it up a bit, plus he wanted the tabard to be an off white color, so that definitely helped. I was given a lot of free range with this mini as far as the rest of the colors went.


We decided on painting the runes, which he had sent me pictures of, red. He also requested that I paint the hammer like it had energy running through it, with his eyes to match. I'm pretty happy with how that turned out for such a small area. I had originally painted his hands like he was wearing black gloves, but I was then later informed there were actually meant to be bandage wrappings, with his fingers exposed. Repainting these actually really helped balance the mini out by adding in some of the off white and red on his arms. I also really like how the battered old armor turned out. I feel like it gives him a lot of character.


The second mini was a little more challenging since it was so much smaller. She is about half the size of the Paladin. The colors she wanted it painted were also a lot more specific, which takes some of the guess work out for me. She had specified exactly how she wanted the skin painted, which to me means the final shade it ends up being is rather important. To make sure I got it right I requested a picture of an example skin tone so I could be as close as possible.


It's always fun painting skin tones that I don't normally paint. It lets me explore different color mixes and forces me to use it in a natural looking way. The hair was supposed to be black, which can always run the risk of looking gray after it's highlighted. The hair on this mini had enough flat surfaces though that I was able to leave more of it black. 


Most of the rest of the mini was just following the directions I was given. Red shirt, cream lapels, light brown pants, leather boots, check. The book was also pretty straight forward, except it needed to have a golden potato on the cover, which you can just barely see in the picture above.


The last thing I had to do was the magical flame in her other hand. The original description called for a red flame with a blue center, which of course, is pretty hard to do with an opaque mini. After a little discussion we agreed on a red flame with a blue bottom. I had originally painted it in a more "realistic" way, with the inner areas of the flame being white hot and the colors becoming more saturated the closer to the tips of the flames you got. She decided she wanted it more saturated all around though, so I went back and repainted it in a slightly more stylized way, but I think it still looks great. It is a magical flame after all. 

This duo was a lot of fun to paint. I think these types of mini are my favorite commissions. They are usually low in number, each one is unique, and it allows me to paint in a slightly different style. I also take it as a personal challenge to ensure that the paint work hides any of the gritty texture of occasional soft detail. The clients loved the minis, which is always the best part of any commission, and said they may have some more Hero's Forge minis for me to paint in the future because their friends loved the two I did so much.

Have you ever painted any 3D painted minis? Post them in the comments below if you have. I would love to see how other people tackle these models.

Until next time,

Tyler M. 






Mini of the Week 3-25-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Deathwatch by Picster on Cool Mini or Not

In honor of the Deathwatch game coming out recently, I thought it was only right to have a Deathwatch as our mini of the week. This mini is based off of the Lugft Huron model from Forge World, and the only changes it has had done it is a head swap. I think this is an important change though, since it gives the model a bit more mystery and detachedness. For some reason I have always felt that Deathwatch look better with helmets on. They are all about the mission and are much closer to a modern day special ops force then regular marines in 40k are. 

The painting on this guy is nice and subtle. The highlights on the black are almost not there, but they are done flawlessly. They are all perfectly smooth and crisp and retain the look of black armor instead of making it look grey. There are also some nice armor reflections on there. The silver is also very well done and has a really nice worn steel look to it. It's not dirty or damaged, but looks like a form of steel that would be used in combat, not all shiny and new. The green glow from the lightning claw and the bright red eyes are what really finish off the overall effect of the mini. They act as the perfect spot colors against the predominantly dark model, with the glow giving it a suitably sinister look. Like I said before, for me the Deathwatch are all business, none of that flashy flair that a lot of marines have. This guy definitely looks like he's here to do only one thing, and I'm pretty sure all of the xenos out there would not be happy about it.

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.






TUTORIAL: Desert Bases

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I often get asked how I paint certain areas on my models, but the one I have been getting asked the most about lately are the bases on my Tomb Kings models. It's a really simple process, but apparently one that a lot of people like the finished look of, so without further ado! 


I think the thing that makes my desert bases stand out a bit from some other ones is that I tried to make sure that the sand had a very warm tone to it. This meant getting an orange tinted undertone. It's not the most realistic look in the world, but it definitely gets the look and feeling I was going for with my Tomb Kings, a warm sepia look.


Step 1. 

I glue all of the sand onto the base after all of the rest of the model has already been painted. I use regular PVA glue for this. Once the sand is glued down I coat all of it with an extremely watered down layer of PVA glue, almost more water then glue. This helps seal all of the sand in so it won't come loose when you are painting it. I just kind of dab the water glue on so as not to accidentally move all of the sand around.


Step 2.

I then give all of the sand a solid coat of Tausept Ochre. This is an old foundation paint that GW doesn't make anymore, but their new equivalent for it is Balor Brown, and it's a pretty close match, closer then most of the other paints in the range. I water this down a bit more then when I'm normally painting to help the pain flow around the sand better. It's also not a huge deal if the sand color shows through here and there on the raised areas since it will add some variation to the finished color.


Step 3.

I finish the sand off with a dry brush of Screaming Skull, trying to be as careful as I can to only get it on the raised areas. On some of my display pieces I then go back with a "glaze" of a Screaming Skull/Tausept Ochre mix and paint random blotches to make the sand more varied in color. This is especially useful on larger bases with a lot of open sand where you may want to break up the color a bit. 



Step 4.

I then painted the rim of my bases black because I like the frame effect it gives, but you can paint it whatever color you want. The rocks were painted Calthan Brown, another old foundation paint. The new version of it is Mournfang Brown, but it's not as close of a match as I would like. This then got a wash of Agrax Earthshade.


Step 5.

The rocks then get a dry brush of Calthan Brown again, and then a Calthan Brown/Screaming Skull mix. I do several different layers of this dry brush, getting lighter with each one, depending on how I wan the rocks to look. On fancier pieces I layer the paint on instead of dry brushing, like on my Tomb King on Chariot model. This just gives it a cleaner, more professional look than dry brushing, but takes a lot more time.


That's it! Your desert bases are now down, with a distinctly warm tone to them. I hope this was helpful to everyone out there. If you have any questions please let me know in the comments below and if you use this tutorial on your own models I would love to see the results.

Until next time,

Tyler M.

GALLERY: Tomb King Army Showcase

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My Tomb Kings have been in the works since I started the army back in 2011, and with Adepticon approaching I finally had a concrete date to get them finished by. With everything done and ready for the tournament here's a look over my Tomb King army finished to date.

Without further ado here is my entire painted Tomb King army to date.


King Pharakh is the crowning jewel of my Tomb King collection. This model took me a long time to plan out, convert, and paint. In game I use him as Settra, which works out pretty well since he is so heavily based upon that model. There is a ton I could say about it, but since I did a five part series on him you can read about it here, here, here, here, and here.


Now, even though I was able to finish a large majority of my Tomb King force, I still have a lot left to paint including a Necrosphinx, Warsphinx, Bone Giant, Tomb Scorpion, Horsemen, a few characters, and a bunch of chariots. Having said that I am pretty happy with what I have managed to get done. I finished the Tomb King above after I found a metal version of him at a local hobby shop about two years ago. With simple models like this, I still prefer metal to resin. You can read more about him here.


This Tomb Herald was the second character I had painted for the army. You can find the original post about him here. I was really happy with the conversion back when I made him, and he's still one of my favorite minis in the army. The body is from the warsphinx crew, the ax from the Necroknights, the head and banner arm from the Tomb Guard, and the banner itself also from the warsphinx. This guy was featured on the GW blog a few years ago, which was also cool. You may notice his banner staff is a little shorter in the new picture compared to the older ones of him. I had him displayed at a local store in their cabinets, and unfortunately he broke somehow. The worst part is that the store tried to fix it on their own without telling me, and in the process just made the whole thing worse. Tof fix it I had to cut out one of the segments from the banner pole.


The Necrotect is the newest model added to my army, so I don't have much to say about him that you can't read in his own post. I will say that I ended up liking the model a lot more then I thought I was going to based on the pictures I had seen of it online.


I'm particularly proud of my high liche priest conversion. I originally just made this guy because I had a bunch of left over parts from my Settra conversion and some miscast Casket of Souls sets. Something that had started out as a "why not" scenario quickly turned into another one of my favorite models. You can read more about him here.



Khalida is not being used in my Adepticon list, but she is still a really cool mini. This is anohter one of those that I wasn't to fond of until I had the mini in my own hands. My wife had gotten her for me for my birthday last year and she was particularly excited for me to paint it. It is pretty cool that it's one of GW's few female models that doesn't try and super exploit her sexuality. You can read more about here here.


The Tomb Guard were the first unit I painted for my army back in 2011. I really liked these models, especially with halberds. I actually have 20 of them, but I have only rebased 10 so far. At the moment I'm thinking about converting three of the other 10 to be command models and run them in two units of 10 instead of one of 20. This way they benefit from their regen banner more. Here is my original post on them from back in July of 2011.


To me the most iconic model in the whole Tomb King range is the humble chariot. It's one of the main things that first drew me to them. There's just something so cool about visualizing a bunch of light chariots thundering towards the enemy. I painted the first three back in 2011 and added the fourth one just this past year. This is one unit that I definitely have to paint one at a time. Batch painting these would drive me crazy. I love the look of them on ovals and they are absolutely awesome in game in AoS as well. I have about 10 more of these unassembled to get to at some point. I would love to be able to run the chariot formation. You can read more about the latest addition to them here.


Oh the humble spearmen. Back in 8th edition they were largely regarded as the worst possible way you could equip a skeleton in a Tomb King army. I didn't really care though, because I liked the look of the spears better. The skeleton kit only comes with some generic european style hand weapons which just look out of place to me in the Egyptian themed Tomb Kings. These were the second unit I painted, but I had only painted 16 of them since that's what came in a box. I always planned on expanding them to at least 20, but never got around to it until Adepticon. With the bonuses they receive from increased numbers in AoS I decided to heck with it, and went for a unit of 30. You can find my post about their newest rank expansion here.


The archers were one of the last units I painted on square bases. They were a must have in any self respecting Tomb King player's army back in 8th so I bought two boxes and settled on just making 20 to start with. They are also sadly lacking from my Adpeticon list since they don't really gel well with the combat boosting abilities of Settra, but I surprisingly really like the models. Even though these skeletons haven't ages very well, if you put the time into doing a really clean paint job you can kind of hide that fact. You can find the post about them here.


The Sepulchral Stalkers were another until I painted rather early one. I actually had just two of the three done for a few years before I finally got around to finishing off the unit about two years ago. These guys are definitely the weaker of the options you can build from their box, but I just liked the look of them so much more. They were the models I perfected my black marble and glowing eye techniques on. They looked okay on square bases, but I think rebasing them onto the new ovals has really complemented the models. You can find posts about them here and here.


Ushabti are classic Tomb King models, and in fact, they are most likely the first thing a lot of people picture when thinking about this army. I started with a unit of Great Bow carrying Ushabti just because that's what I had first. I have some Great Weapon ones waiting their turn still (they're metal too), but first I will need to finish off the last guy for this unit. You can read more about them as well as see more pictures here.


This Casket of Souls was really a labor of love. When I first bought it I had wanted to paint it up as my Golden Demon entry that year. Unfortunately this was right when Finecast started and it had a ton of imperfections. I ended up getting several rounds of replacement parts as GW customer service tried to help me. Each of these rounds all had the same imperfections, so in the end I decided it must just be a problem with the mold and not the casting and gave up on it for awhile. Once I did decide to finally start work on it I knew I wanted something special. The first thing was to replace the Casket Guard with plastic Tomb Guard to update the look a bit. The next thing was to make it look like it was in use. My first thought was to use the banshee models from the Mortis Engine, but I decided that wasn't Tomb Kingy enough, so I went my own route. I did a whole series of articles on creating this which you can find here, here, here, here, and here


The Carrion models were not something I expected to paint when I started the army. They're pretty dated and not the best sculpts to begin with. I picked up four metal ones on eBay though awhile ago for a steal and once I saw their new rules in AoS they got bumped up to the top of the painting list. These guys were the first minis I painted once I knew this was the army I was taking to Adepticon. You can read more about them here.


Yet another model I wasn't fond of until I saw it in person. It's a little cheesy, but it does look really cool once it's painted. The mummies on the posts are my favorite part and I have another one unassembled at the moment I may paint in the future. You can read the original post about it here.


Last but not least, here is my assembled Adepticon force, ready to wage war in the Mortal Realms of Chicago. That's my own display board, with a photoshopped background. I made it two years ago for Armies on Parade and took silver at my local store. You can read about how I built the display here.

Not one to do something only half way I also put together a special 28 page "army list" for Adepticon. I created a warscroll for each unit I am taking and tried my hardest to make it look like the official thing. I also took this as an opportunity to write a but of background for my army and the area of Shyish that they occupy, the Endless Deserts. My favorite part is the little short story on the last page of the lore. All of the unit pictures above were taken for this project as well and it has really helped me push my photography skills. All in all I am really happy with how it turned out. The only way you can get a printed copy of this for yourself is to be one of my opponents at the AoS tournament at Adepticon.



This was a really fun project and I am really proud of the outcome. This is just the beginning though, more of a test run for the real thing in the future. All of the fantastic illustrations are once again from Kenneth Erickson, and having seen previews of what he has in store for the future you guys are in for a treat.

Until next time,

Tyler M.

Mini of the Week 4-1-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Sigmar Priest by Seyerlerver on Cool Mini or Not
This little diorama has a nice classic sense to it. The color choices mixed with the base really evoke older painting for me. I think it's the off white marble tiles and pillars along with the lone tree and the rich red. It looks like something that could have come out of the renaissance era if it had a bit harsher shadows on it. All of the painting is smooth and crisp and the non-metallic metals are particularly good. They are very soft, which again lends itself to the renaissance feel. I like how the red of his robes has been painted into the reflections on the silver armor in a few areas. It really heightens the realism of the piece. 

I think my favorite part may be the face. I just love the ones used in it, and of course the skill on display. The diorama base is a close second for my favorite area though. It's the perfect frame for the model. It evokes a ton of character, while staying fairly minimalist and allowing the mini to shine. It doesn't steal the show, just enhance it.

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.







REVIEW: Wardens of the Everqueen

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Wardens of the Everqueen is the tie in novel to the Balance of Power campaign book and the first full length novel in the series. Every other book so far has been a collection of novellas. So how does this one fare?


This is the first novel in the Age of Sigmar series to be written by only one author and contains one story. It's a little bit shorter then the rest, but not by a huge amount. It's definitely the shortest book in the series so far though. The plot follows along with the narrative of the Hallowed Knights from the Balance of Power campaign book. We pick up pretty much right after the events of the Ghal Maraz book, with the forces of order fleeing from Nurgle across Ghyran. They have barely escaped Athelwyrd with their lives and that of the goddess Alarielle.

The first few chapters deal with the Stormcasts, now led by Lord-Castellant Grymm, as they flee along a magical route. There is some back and forth dialogue between the Stormcasts and the Slyvaneth and Alarielle, but a good chunk of this felt awkward and a little stilted to me. I still don't have a good grasp of who Alarielle is at this point, as in what her motivations are. Some of this may be due to the inherent awkwardness of the Sylvaneth, since they don't really know how to deal with the Stormcasts and vice versa. Once they exit the magical portal and are confronted by the forces of Nurgle the story really starts to pick up.

Trapped on the edge of a sea, they all think they are pretty much doomed with no way to escape Torglug's horde. That's when Alarielle calls upon the magic of Ghyran and summons a massive walking mountain towards her. It's called a jotenburg, and it was one of my favorite bits from the campaign book, and still is in this novel. The walking mountain is extremely rare and heralds the start of winter in the realm of life. Unfortunately this one has been infected by Nurgle and is slowly dying. It wades out into the sea before crashing down, causing the whole sea to flash freeze. This of course allows the forces of order to make their escape across the ice to the far side of the sea. Unfortunately this also drains Alarielle of all of her power and she reverts to the form of a seed. The Lady of the Vines, Alarielle's right hand general, now must carry and protect this seed so she can plant it in an ancient battlefield so that the Goddess can be reborn in a more warlike demeanor. I really love the high fantasy setting in use here, with the walking mountains, Sylvaneth, and frozen sea. It definitely reminds me of a classic fairy tale with a Games Workshop spin on it.

The whole middle of the book is one long running battle as they flee across the ice, constantly being harassed by the forces of chaos. I would say this takes up about two thirds of the novel. It's well written and kept me engaged the whole time, just be prepared for a lot of action. I usually prefer a little more dialogue and non-action scenes in my books, especially with the Stormcast since they are so interesting, but I actually found this really enjoyable. It's an action movie, just go into it with that in mind and you won't be disappointed. 

Torglug, the Nurgle warlord, gets a fair bit of screen time as well. At first I found the way his speaking parts were written to be kind of distracting, but after awhile I didn't really notice it anymore. It definitely gives him a unique quality and makes him stand out from the rest of the Nurgle forces under his command. Out of all of the characters in this book I would say he got explored the most, with quite a few flash backs to his pre-Chaos life. This becomes important at the end of the novel and hopefully in future novels and stories. Besides him though I felt like the rest of the characters could have benefited from a bet more exploration. Grymm is a really important character from the Hallowed Knight, doubly so since Gardus is gone for the moment, and yet I still don't really know who he is. He doesn't stand out from the other Stormcast to me personality wise. I think all of the action in this is written very well like I said before, but a lot of the characters suffer from being a bit flat.

The ending is fairly climatic with a guest appearance from the Celestant-Prime who kicks just as much butt as you would expect him to. I did think it was odd that a rather important bit from the end of the campaign book that ties into this story was left out of the novel, but maybe they are saving that for later. I really hope the Hallowed Knights in Ghyran get some resolution to their story soon, or at least substantial reinforcements. Those poor Stormcast have been fighting and running from Chaos for three novels now. 

Overall, Wardens of the Everqueen was an enjoyable read. It's shorter than all of the other novels, but that benefits the quick pace and intense action that occupies the majority of the book. I wish certain characters had been given a bit more depth, as it led to me not really becoming invested in them or their plight at times. I still think this is worth the read though, especially if you are interested in the continuing story of the Age of Sigmar. This story is an important one and key to the evolving narrative.

Final Score - 3.5/5 (I wish there had been more depth to the characters, but the well written action scenes made up for it)

Until next time,

Tyler M.



2016 Adepticon AoS Tournament

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Adepticon has come and gone, the big build up to get everything done in time is now over. So how was it and how did the Tomb Kings fare in the tournament?

This has been my finish line for months now. I had to get everything painted in time plus making my ability cards and my "army list" book. Now that it's all done I'm left a little directionless as what to do next. The Con itself was great though!


I got in late on Thursday so I didn't go to the convention center until Friday since I was staying with family in the city itself. I didn't have anything planned for Friday so I just spent the day walking around and checking out all of the different games going on as well as all of the shops in the vendor hall. The swag bags this year were really good too. I got a Hordes starter set and a bunch of other random minis and books as well.

This was my army list


Game 1



Saturday is when it really started for me though with the Age of Sigmar tournament kicking off at 10. There was one desert themed board with pyramids and such on it and Alex, the tournament organizer, was nice enough to start me out on that one. My first opponent was Ty from Basement of Death and his Stormcast/High Elf alliance. The battle had the table split diagonally with each of us deploying 12 inches from the center line. The objective was to have a hero model near any or all of the 3 objective markers on the table at the end of each battle round, which would score you a victory point for each one you control. Also, only heroes were allowed to move within five inches of the objectives. You could also score victory points by killing heroes, and a bonus one if they are the general. Ty had three bolt throwers deployed across his battle line that I knew I wanted to get rid of right away. My list is built around super buffing my chariot unit and launching them straight at the enemy, so when given the choice I always took first turn.


After using the Tomb King on foot's ability, the Necrotect's ability, Settra ability, and Settra's prayer the chariots are moving 23 inches on the first turn, hitting on twos, wounding on threes, and re-rolling wound rolls of one. They also get double the number of attacks on the charge. So of course they launched right into the nearest bolt throwers. The third bolt thrower became the target of my Sepulchral Stalkers, but they weren't able to take it out. Over the course of the game I managed to take out the bolt throwers the chariots were attacking, as well as some Sea Guard that piled into them. A unit of Retributors teleported into my deployment zone and killed my catapult and Necrotect, but they were in turn annihilated by my unit of 30 spearmen. They had three attacks a piece and I was able to get them all in range of their two inch spears, so that was 90 attacks swinging at the Stormcast. Settra eventually got stuck in to, charging the Pheonix Guard. He managed to do a bit of damage, but those guys have some real staying power.


When the last round came around I was only up by one victory point, but luckily I got the last turn. With only two wounds left on him Settra retreated from the combat back onto one of the objectives and used his prayer to boost the movement of my herald who only had one wound left and get him onto the third objective. I also managed to kill Teclis with my Carrion. Game one was a victory for the Tomb Kings! It was close though, if he had managed to kill Settra or the Herald it would have either been a loss for me or a draw. It was a ton of fun though and a great start to the tournament. After this game I was lofted up to table 11 to face Jake and his two Hellcannons.

Game 2



Jake is from the Detroit area, so I have actually played this list before in preparation for Adepticon and had gotten tabled rather quickly. The scenario involved our units dropping markers onto scenery to win. You needed to have all six of your markers dropped at the end of a battle round with your opponent only having four or less out. You could remove an enemy marker by moving into base contact with it. I got the option for first turn and promptly took it to ensure I got some movement in before the hellcannons started firing. In the first turn I managed to drop all six of my markers and also charged my chariots into his chaos warrior unit who were guarding one of his cannons. My secondary objective was also to kill that unit and I knew they would be tough so I decided to go for it early. My catapult shot and knocked a few wounds off of one of his cannons and then it was on to combat. I managed to kill a few of the warriors with my chariots before they attacked back and his minotaurs and hellcannon that were nearby piled into try and take out my unit. Let me mention that he also won a double turn here, and somehow, mostly due to unlucky dice rolling on his part, I managed to still have one chariot left with about two wounds on it when it came back around to my turn.

During his turn he also fanned out his units and dropped enough markers to deny me a victory at the end of the battle round. He did a bit of shooting at me but I can't recall exactly what died. I know I was lucky enough for Settra to escape with no wounds on him. Once it came back around to my turn I promptly had my herald plant his banner, which coupled with the chariot unit's own banner, allowed me to bring back two whole chariots. Some other highlights of the game for me included my Carrion attacking the other Hellcannon and, over the course of several turns, finally killing it right before the game ended. The warriors, minotaurs, and original Hellcannon were killed by my chariots and Settra who charged in to support them. He had a unit of knights and a mounted lord who swung around right side and pretty much cleared my army out over there.

All that was left at the end of the game

During Jake's last turn, which was before mine, he went for a last ditch effort and ran his Lord of Change and Lord  towards two separate markers of mine to try and get rid of them and failed to make it all the way, ending about an inch short on both accounts. On my last turn I charged Settra into the Lord of Change, taking him out before he got to attack back and also removed a marker of his. In the end the game ended in a draw, a super bloody, hard fought game. It was really intense and almost exhausting, and of course awesomely fun. If Jake hadn't had rolled so horribly I probably would have lost, but I was happy with the draw since I did succeed in securing my secondary and tertiary objectives and so did he. This was the last game I played right up to the full time allotted to us.

Game 3



With my draw last game having gotten me the max points allowed I was somehow moved up to table three to play against none other than Dan Heelan of Heelanhammer fame and his Seraphon. The mission called for one player to be the attacker and one the defender. The attacked had to escort a messenger across the board and the defender had to try and kill them. Dan won the roll to choose and picked being the defender. I know this was going to be a tough game for several reasons. Dan is a really good player, the Seraphon are pretty rough as well, and I'm not very good at these type of scenarios. I got first turn and started moving my army forward with the messenger enveloped by my Tomb Guard. The way Dan had to deploy was in a random pattern but his Stegadon, Ripperdactyls, and one unit of Kroxigors all deployed in the center, right in front of my messenger. Looking back on it I should have put my messenger all the way on one side so I could use the board edge to help protect it.


I knew I had to try and clear the center so I super buffed my chariots again and moved them up ready to charge. I have played one of my friend's Seraphon army before so I knew how hard Slann are to play against. Dan also had quite a few things held in reserve to summon which I didn't want to face. Luck was on my side and I managed to take out his Slann with my catapult on turn one. This is the best my catapult has ever done. The chariots charged into his Stegadon and brought it down to one wound. The Kroxigors nearby piled in and attacked, but between them and the wounded Steg I managed to only lose one model. On his turn though the Rippers charged in and finished off my chariots. Man, those things are just as nasty as you have heard. He also popped up some chameleon skinks near the back of my deployment zone and started taking a few wounds off of my messenger.


On my following turn Settra went in for revenge and wiped out the Steg and the Rippers. My unit of 30 spearmen pulled the same trick on a second unit of Kroxigors that they had done to the Retributors in game one, throwing 90 attacks at them and wiping them out. Long story short he then charged his Saurus Guard into Settra and killed him, then my Tomb Guard went in and got stuck in. Dan won the initiative and got the second turn and managed to kill my messenger securing him the win. We kept playing though just to see what would happen. It was fun game and Dan was a great opponent. If we had kept going even longer then we had I'm pretty sure he would have wiped what was left of my army off the board, although not with much of his remaining. Even though I lost I still got my secondary and tertiary objectives so I walked away with a decent amount of points.

Game 4



It looks like I was on the podcasting tournament circuit because my next game on Sunday morning was on table four against David Witek from Garagehammer. He brought his undead, so it was some good death on death action. The scenario had each of us randomly place an objective marker in our own deployment zone. We were not allowed to move within five inches of our own objective and had to get into base contact with the opponents. If at the end of any battle round you are in contact with their objective and they aren't touching yours then you win. I once again got first turn and super buffed my chariots and also ran them. This got them touching Dave's objective and also entirely within the five inch circle around it, meaning he couldn't charge me. On his turn he threw every ranged attack he had at my chariots, and he had a chance of wiping them out, but in the end I survived and the game ended in a victory for me on turn one.


We decided to keep playing though since it ended so soon. I took out a bit more of his back line, and the Terrorghiest and Mannfred went towards mine. I charged into the giant bat with my spearmen and tomb guard and over two turns managed to kill it. Mannfred joined in before it was over though and killed my entire unit of 30 spearmen in one round of combat single handily. We called the game a little after that but decided to have Mannfred and Settra face off just for fun. What we found out was that if Mannfred got the charge then he killed Settra before he even got to attack, and if Settra got the charge then he won before the vampire got to attack. It was a fun game, and if I had rolled just a little less on my run roll for my chariots then they would have been sticking out of the five inch bubble and would have been chargeable. If that had happened then the whole game would have been drastically different.

Game 5



The very last game of the tournament saw me go all the way up to table two to play against David Griffin (@NashofSigmar on Twitter) and his Brettonians. I had never played against the horse masters so I didn't really know what to expect. Now that I know what they are capable of I probably would have played the game a lot differently, playing more defensively while going for a draw and getting my secondary and tertiary objectives instead. The scenario had each of us pick a point along our back board edge and then we were allowed to deploy in a 12 inch bubble around that. The objective was to get an unengaged hero within seven inches of your opponents point to win. David placed his point in pretty much the opposite corner of mine, which was smart on his part since it denied me my alpha strike with my chariots. He got to choose who went first and gave the first turn to me, which I was fine with since he had a trebuchet and I really wanted to try and get rid of it. Instead of super buffing my chariots I put a bunch of the buffs on my catapult, hoping to be able to move it forward enough to be in range, but I was still short. Settra and my Chariots started moving forward when I really should have hung them back further. The Tomb Guard and spearmen started forming a defensive circle around my point. Turn one was the highlight of the game for me because my Sepulchral Stalkers popped up in front of his trebuchet. They were originally going to be my back up plan incase the catapult couldn't kill it. With the catapult out of range though it all fell on them. Their shooting attack is each model rolls a dice, on a one I inflict a mortal wound on myself, on a two or three nothing happens, on a five I inflict a mortal wound on the enemy unit, and on a six I inflict D3. My snakes usually don't do very much besides act as a distractor, but this turn they rolled a five and two sixes inflicting just enough wound to remove the trebuchet! 


It was a surprisingly awesome moment, but that seems to have been all of my dice mojo in one go because after that I couldn't roll a save roll to save my life. I knew the snakes were dead after that, and they were with David charging his knights into them and wiping them out. His turn ended with his Grail Knights, Pegasus Knights, and King Leon all about ten inches away from my chariot line. Winning initiative for the next turn was crucial for both of us as it would most likely pretty much decide the combat in the center. Both of us get considerable bonuses for charging, and both of us have ways to buff our units for combat. We rolled our dice and both rolled a four, so we had to reroll. The reroll brought both of us a two, a tie again! Yet another reroll, he rolled a one and my dice was spinning around, looking like it was going to be a six, but then it landed on a one! It was pretty crazy, three ties in a row for the most crucial initiative roll in the game. We rolled one more time, I got a four and his came up a five, and with that the nobility of Brettonnia crashed into my lines and my chariots folded like a cheap napkin. Settra got charged by the Pegasus Knights and the King and managed to survive with one wound on him to attack back at King Leon. Unfortunately the dice gods were not with me, and only one wound got through to him after all of his armor saves and ward saves. The Pegasus Knights then finished him off, with his king's curse only taking one of them with him. 


After this I knew there was no way I could get a win, so I started playing for a draw. If I could kill all of his heroes then he couldn't win either. He had two damsels and the king. My catapult took out one of the damsels, and my carrion charged the other one, but left her with one wound remaining. My Tomb Guard, Tomb King, and Tomb Herald all charged King Leon, hoping to bring him down, but I could only do a few wounds. In Davids turn he retreated his damsel away from the carrion who were then charged and killed by his questing knights, and his King and Pegasus retreated away from combat closer towards the point he needed to capture. That was pretty much game and his Knights continued to run rampant through my lines. At the end of the game all I had left was my Necrotect. David played better then me, had insanely lucky dice rolls (I have never seen so many fives and sixes rolled in a single game), and won every initiative roll. I made some crucial mistakes in the first turn, but I didn't know what I was playing against yet. Like I said, I don't think there is any way I could have won, but I could have played for a draw or at least a loss with my secondary and tertiary objectives secured. I ended with only my tertiary. It was a really tough and intense game and David went on to win the entire tournament, so I can't feel bad about losing to him. Did I mention he's only been in the hobby for six months? That's some serious talent there, and his army looked great too.


I got an honorable mention for the player's choice award and took seventh overall, which I think is pretty good for my first Fantasy tournament ever. Adepticon was a ton of fun and I am honestly surprised with how well I did. I expected to end up somewhere in the middle so I'm really happy with my results. I'm already thinking about next year at this point. Should my kings ride again, maybe with even more chariots? Or is it time for Sigmar's storm to strike? Either way, it's a lot of painting and I feel like a new display board is in order to keep things fresh. I'll be interested to see what organizing system they go with too since SDK, the one used this year, is no longer being continued.

The whole tournament was a ton of fun and all of my opponents were great. Thank you Ty, Jake, Dan, Dave, and David for giving me some fantastic games! I apologize if I left out some details from the games or get a few of them wrong. It was a lot of gaming in a very short time for me to remember.

Until next time,

Tyler M.

Mini of the Week 4-8-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Eldar Ulthwé Autarch by Razyel on Cool Mini or Not
There are two Eldar Craftworlds that hold a special place in my heart. Biel-tan, the poster boys from the start of third edition, and Ulthwé, the poster boys of the Eye of Terror campaign. Something about Ulthwé's color scheme had just always spoken to me. I love how austere it is yet striking at the same time. It perfectly reflects the spartan ways of that Craftworld. This mini captures that feeling perfectly. The bone panels on his armor are a desaturated, drab color that helps make this Autarch feel a little sullen. The blending on everything is perfect with some nice crisp highlights. It also looks like they managed to work a bit of texture into the bone panels which gives it a more organic look, perfect for the Eldar.

The base is very realistically done and complements the model without overpowering it. The bright crystal blue of the weapon acts as a great spot color against the otherwise drab model. It also has just the right amount of OSL (object source lighting). Last but not least, the composition on this mini does a great job at accentuating the movement of the Autarch. The whole model is very well done and makes me want to start an Ulthwé army for myself.

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


HOBBY: Making your own Objective Markers

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Objective markers are probably the last thing most people think about for their armies, but it can really help theme your force more. Not all scenarios call for them, but when they do it's nice to have something that fits your army over just a piece of paper or a dice.



To be honest, I don't know if I would have built objectives if it weren't for Adpeticon. The comp pack called for six objective markers, one flag marker, and a messenger. I put it off till last, waiting to finish all the rest of my army first. I kind of wish I had started on them earlier because I had some larger ideas for my markers that I had to scrap due to time.


Ideally I would have made my six smaller markers mini obelisks. I searched around online for awhile and I found one or two possible good options, but I only had about two weeks left before the tournament. The markers had to be on 25mm bases and I had no idea how large the obelisks were that I found. In the end I settled for rummaging around in my bits box.


This is often the easiest and best way to make these. My Tomb Kings leave me in a bit of an odd situation though since they are now discontinued. Every bit I have is a precious commodity. Luckily Tomb King skeletons leave me with plenty of extra banners and shields. I clipped them at odd angles and pushed them into some Milliput to look like they were half buried in the sand. It was really simple but in the end looks great and doesn't draw to much attention to them.


This would be easy enough to do with some Stormcast shields, Orruk choppas, or Chaos shields. These six smaller markers are great for a bunch of scenarios including the Vital Objectives ruleset I created for AoS which you can find here.


The flag marker is not something you see called for often and it needed to be on a 40mm base. I could have made a simple banner, but I thought the casket from the Casket of Souls would look cooler. I had a few spare caskets bits lying around due to some miscasts and having new ones sent to me. This one had a few bubbles in it, but it works good enough for an objective. Like I said, this isn't something you see called for often, but I would love using something like this in the Ritual scenario.

My original messenger model that I abandoned

The last model that I needed for Adepticon was a messenger. Again, my Tomb King bits are not something I can use willy nilly, so this one was a bit hard for me. I really had to think about what I was going to build. I originally built a rather elaborate model based off of the plastic Tomb King from the sphinx kit. I had one spare because I had used the arms from it for my own King on a chariot conversion. I had it all done and ready to prime and scrapped it because I decided it was too much. It threatened to overshadow some of my actual character models, plus I didn't want to spend a ton of time painting it.


I restarted and went for something much simpler using some bits from a charioteer. This model suited my needs a lot more and looked like a simple skeleton tasked with delivering messages. I sculpted a scroll on one of his hand and he was ready to go. I actually really love how this mini turned out and feel like he has a ton of character depsite being rather simple. He's pretty hunched, which speaks to his "personality" I guess, and the head, which came from a banner I think, has a rather cool crack running from one eye.


I of course got to use all of these in the tournament, and now I have them to use in all of my future games for my Tomb Kings. Not everyone has a looming tournament approaching to make them bite the bullet and make some objective markers themselves, but I would recommend doing it anyway. It doesn't take a whole lot of time or effort and will enhance your games that much more when you need to use them. It could easily be done between projects, or even while you are painting a mini and waiting for something to dry.

Have you made any objective markers yourself, for either AoS or 40k? Then let me see in the comments below.

Until next time,

Tyler M.

REVIEW: Stormcast Eternals Extremis

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Stormcast Eternals Extremis is the first supplemental Battletome for the Stormcast, introducing a brand new fighting chamber to the battlefields of the Mortal Realms. As a Stormcast fan I was relatively excited for this, so how did it fare?


The original Stormcast Battletome was a rather lengthy book, essentially the equivalent to an Army Book from 8th edition. It contained everything you needed to know about Sigmar's warriors, a bunch of warscrolls, and a bunch of battalions. Extremis is more of a mini army book, focusing in on one wing of the larger fighting force. It can be used on its own like all of the Battletomes, but it is really better suited to be used in support of or conjunction with another force. The page count reflects this, being much thinner then the original Stormcast book, but luckily the price also reflects this, coming in at only $35. For the amount of content and the quality of that content I think that's a pretty fair price. The cover of the book is okay. It's not my favorite cover so far, but it's not horrible either. It's done in that slightly cartoony style we have been seeing more of. Personally I would have preferred something more along the lines of the Seraphon or Fyreslayer cover aesthetically. It just helps make the world more real for me.


The book itself opens up with the lore behind the Extremis Chamber. The chamber was actually introduced to us back in the original book in the diagram of the organization of a Stormhost. There were four chambers listed that had not been explored yet, saying Sigmar was holding them in reserve for unknown reasons. Well, now it looks like the first of those chambers has been opened to respond to the growing threat of Chaos and Archaon in particular. The Extremis Chamber consists of the Dracothian Guard, essentially Dracoth riding Stormcast knights, and the Drakesworn Templars, the uber-elite riding massive Stardrakes, or dragons. It's basically what I have been waiting for since I first saw the Celestant on a Dracoth from the starter set.


The lore explains how the Stormcast find and create a bond with their mounts. This is somewhat murky as a lot of the lore has been, seemingly half allegory and half truth. They have to search for their Dracoths in the high mountains of Azyr, just below the heavens. Some of them may find a Soul Gem, which contains the essence of a powerful Stardrake, which they then have to take back up to high Azyr to release the dragon within. It all works and fits with what we know about the Stormcast so far. One interesting tidbit of information for me was the fact that members of other Stormhosts who have already died in battle and are deemed worthy enough are reforged into members of an Extremis Chamber. Promotion through death, that's pretty tough.


After the main chunk of lore it goes into more detail on each unit, similar to other Battletomes. This also has some good artwork for each unit. The artwork overall for the Battletome is pretty good, not the best I have seen, but still inspiring. There is a two page spread with four different illustrations on it that is awesome and super evocative of the older GW art styles. There is also the standard color scheme illustrations, showing you a few alternate ways to paint your models. I found this to be even more helpful than normal since it allowed me to look at some different skin tones for the Dracoths. I'm currently debating on how to paint my own right now, so the more examples the better.


There are several pages of painted models, including the 'Eavy Metal ones and the standard studio army ones. Again, this was really helpful and inspiring to me solely for the fact of showing me different ways to paint the Dracoths. I really liked the patterns they used on a lot of the heads and it has gotten me thinking about doing something similar on my own. Some of the other Stormhosts looked really cool too, particularly the Knights Excelsior and the lone Celestial Vindicator.


The battleplans in this book are unique in that they are actually a pair of linked scenarios. The outcome of the first one affects the second. The battleplan section opens up with the story linked to it, briefly recapping the Realmgate Wars so far. We then move onto Lord-Celestant Imperius, the leader of the Hammers of Sigmar's most prominent Extremis Chamber and the first to be ready for war. Think of him as essentially the Vandus Hammerhand of the Extremis Chambers. There is a realmgate in Aqshy known as Sigmar's Gate, the first gate Sigmar used to enter the Mortal Realms. A massive city had been built up around it during the Age of Myth, venerating the God-King. It was one of the most prosperous in the realms, so of course once Chaos invaded it became a prime target. Now a ruin and firmly within Khorne's grasp, Imperius has been tasked with retaking the gate. It's a pretty awesome battle and definitely worth the read.

The battleplan linked to it is actually two separate battles meant to be fought back to back. Any surviving models from the first battle start out in the second one with all of the wounds and casualties they ended the last one with. Whoever won the first battle also affects the outcome of the second one. For example, if the Stormcast lost the first battle, the most they can hope for overall is a minor victory. It's a cool mechanic and I hope we see more like this in the future. I know I have said this in past reviews, especially in the Fyreslayer and Balance of Power books, but I really love how creative GW is getting with their battleplans. It's injecting some much needed innovation into the scenario scene.


After the battleplans there is the timeline that we have all come to love in AoS. Once again it provides a bunch of little snippets of information that will help inspire you in your own projects. This all wraps up with the Warscrolls and Battalions. There are seven warscrolls in here. The Lord-Celestant on Stardrake, the Drakesworn Templar, the Lord-Celestant on Dracoth, and the four different flavors of Dracoth riders. The Celestant on Dracoth essentially replaces the one from the original Stormcast book, having all of the same abilities but more weapon options. Unfortunately they forgot to print the rules for the shield you can equip him with, but they have updated it in the App version. They are exactly the same as the version for the Stardrake Celestant, so you can always just look at that one. The Stardrakes have some pretty cool rules, including a thunder storm breath attack and the ability to eat a model whole. The Dracothian Guard are all pretty good, with the Tempestors being the weakest of the bunch, but the coolest looking model in my opinion. They are still worth taking at least one of them for their disrupt ability. I won't go over the rules anymore here since you can find them online or in the App for free.


The battalions are meant to reflect the organization of the Extremis Chamber. One consists entirely of three Drakesworn Templars which I don't expect to see fielded very often, mostly due to cost. The main two reflect they way the Dracothian Guard fight. One is the Lightning Echelon, which consists of the Tempestors and the Fulminators. This is meant to break the enemy lines which is reflected nicely in its abilities. The other is the Thunder Echelon, consisting of the Concussors and Desolators, who follow behind the Lightning Echelon and deliver the killing blow. The last battalion is the Extremis Chamber battalion, combining all of the other battalions together plus a Lord-Celestant. This is another one I doubt we will see very often, although it's nice to have the option. I do think we will see quite a few of the Dracothian Guard battalions though and I will probably build my collection with one of them in mind.


Overall this was a really great book for the price and a fantastic addition to the Stormcast range. I had been waiting for some sort of Dracoth knights for awhile now, so it's nice to see that hope finally pay off. If you collect Stormcast this is pretty much a must buy, although you could get the Order: Grand Alliance book instead if you just want the rules and a little bit of the fluff. If you really like the lore though, like I do, then I would recommend picking this up. I am excited to see what the remaining three chambers hold for us, although I hope they space them out over a year or two.

Final Score - 4.5/5

Until next time,

Tyler M.

Mini of the Week 4-15-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Adeptus Mechanicus Onager Dune Crawler by Carracci on CMoN

It's not often that I feature a vehicle on here for Mini of the Week, but this one just stood out to me. The bright yellow coloring of it really makes it pop, which is part of why Imperial Fists have always appealed to me. The richness of color that was achieved here is really great, and the blending from the warm orange to the almost white yellow is pretty much flawless. The battle damage applied to it is just the right amount to. Not too much, not too little. The metallics and blacks are very nicely done as well. They're not too distracting from the main color and compliment it perfectly. It definitely has an Imperial Fist vibe with the white and black markings on it but it looks good. 

The base has just the right amount of scenic elements to it to not distract from the model. I really like the tank turret it's crawling over. It helps give it a sense of place on the battlefield. The choice to paint it a dark, burnt color was also smart, not pulling attention away from the model. The snow looks a little cartoony though. I would have preferred to see a bit more snow scatter around the rocks to help blend the piles of snow together a bit. That's just nitpicking though on an other wise great mini.

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


GALLERY: Lord-Castellant and Gryph-Hound

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I have been working on my Stormcast Eternals for awhile now, but until recently they had been leaderless. I had several of the heroes built, but picked the Lord-Castellant as the first to paint to lead my warriors to victory.



This model was a little strange to paint. These new plastic characters are great with the amount of detail they have, but the way they go together can make it a little difficult to plan out how to paint them. On past metal or resin models the cape would have been attached to the back of his body and legs, with no gap between them. On the Lord-Castellant there is a gap, which is a lot more realistic, but presents it's own challenges. 


I pinned the model to a spare wine cork instead of gluing him to his base so I could get the paint brush up behind his legs. Normally the first color I would paint would be the more prominent one, in this case gold. I knew painting the cape behind his legs was going to be messy though, so that meant the inside of the cape had to be done first. The white was painted Ulthuan Grey and then shaded by mixing in Dawnstone Grey and highlighted by mixing in white. I made sure to leave the main bulk of the cape a slight off white so that I could do my final highlights with pure white. I also took this opportunity to paint a design along the edges, just a simple line with lightning bolt motifs in the corners, but it helps break up the surface a bit.


The whole flow of how I painted this model was very different from what I normally do. I moved onto the gold next, which I painted in the same manner as this tutorial here. After the gold was done I pretty much just painted everything else that would be hard to reach once he was glued on to his base, like the tabard. I wanted to get all of this out of the way so that I could attach him to the base like normal. Usually I would paint all of one color at the same time, but this model also made that difficult. For example I didn't paint the cloak at the same time as the rest of the blue. This slowed things down a bit, but not by much.


The silver on the ax was fun to paint. I wanted to give the flat surface a bit more definition so I painted on the reflections. It's something you often see in non-metallic metal paint jobs, but I always prefer using real metals and find it a fun challenge to try and replicate the same technique. For the rest of the colors I used a of the same techniques I used on my Liberators and Retributors. The hourglass was one of the parts I was looking forward to painting the most and it was interesting trying to find out the best ways to get the effect I was going for.


I had actually painted the Gryph-Hound first, using it as a break from working on my Tomb Kings. I knew from the get go that I wanted to paint the body to look like a lion's. It was something I hadn't seen yet, but seemed so obvious. I won't go into to much detail about how it was painted because I will have a step by step tutorial this Wednesday.


The head was a whole other story though. I didn't really know how I wanted to paint it and went back and forth between something on the browner side and what I ultimately picked, a bald eagle's head. It is unintentionally super american and it kind of makes me want to give him the affectionate nickname 'Merica! Yes, the apostrophe and exclamation mark are part of that name, not just for emphasis.  


I think I will go for something a little more dramatic and fitting to the Mortal Realms though once I actually get around to naming him and the Lord-Castellant. I am really happy with how the pair turned out and it's gotten me excited to paint more Stormcast. I think I might tackle my Prosecutors next so I can fill out my rank and file a bit before doing another hero. Next on the hero side of things I may bite the bullet and tackle the man himself, Orros Firestorm, my Celestant on Dracoth.

Be sure to watch the video below for a 360 degree video of the whole group. The music is once again provided by Adam Harvey, you can follow him on his Facebook page and listen to some more of his music on his Youtube channel. Enjoy!



Be sure to vote for him on Cool Mini or Not here.

Until next time,

Tyler M.

TUTORIAL: Gryph-Hound

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The Gryph-Hound is one of the coolest little companion pieces I have seen GW make, so I was pretty eager to paint mine up. I went for a lion crossed with a bald eagle for mine. If you want to paint your's similar then you're in luck because I put together a tutorial on the whole process.


The Skin



Step 1

I primed this model black, so the first thing I did was paint all of the skin with a solid coat of Rakarth Flesh. This was juts to give me a nice neutral base color to work off of. It all then got a solid coat of Desert Yellow, an older GW paint. The new color equivalent is Tallarn Sand, but it's not 100% the same.


Step 2.

I then created a wash by mixing Skrag Brown with Lahmian Medium to shade the model. I carefully painted this into the areas I wanted it in instead of just washing the whole model with it. This saves you time on clean up later.


Step 3.

I darkened down the wash from the previous step by adding a little Rhinox Hide into it. I then picked out a few select areas on the model to accentuate the shadows with this new mix, mostly between toes and around a few muscles. 


Step 4.

After that was done I went back with Desert Yellow and neatened everything up. This required me watering the paint down a lot to get some nice transitions between the colors, doing several layers.


Step 5.

I mixed some Screaming Skull in with the Desert Yellow for the first layer of highlights. These ranged from sharp line highlights, to larger, broader highlights like across the back. For the larger highlights you will need to water it down enough to get a translucent quality to it and do several layers to build up the color.


Step 6.

The final highlight was pure Screaming Skull which was used for line highlights only. You want to be really selective and thin with these highlights.

The Head



Step 1.

The head was base coated with a solid coat of Rakarth Flesh.


Step 2.

This then got a wash of Agrax Earthshade. I did this all over, but watered it down a bit so it wasn't super dark.


Step 3 & 4.

The last few steps meant going back in with a Rakarth Flesh/White mix and layering on top of the shade. I made sure to leave the Earthshade showing between all of the feathers and in the other crevices. This was then finished with a final line highlight of pure white.

The Beak



Step Everything

Sorry, I got carried away and forgot to take pictures of this step. I base coated the beak with Tau Sept Ochre. I then mad a wash with Skrag Brown just like I did on the skin. I carefully applied this exactly where I wanted. This got darkened down a bit more with some Rhinox Hide mixed in, especially in the nostrils and between the two parts of the beak. I had to tidy up a bit with the original color, this was mostly just to ensure a smooth transition. There is a bit of back and forth with this step to ensure the best blend you can. I then highlighted it by mixing in Screaming Skull and a final highlight of pure Screaming Skull.

The Black Areas



Step 1.

All of the black areas, the straps and claws, were repainted black and then given their first line highlight of Dawnstone Grey.


Step 2.

This was followed by a second, more refined highlight of Adminastratum Grey. At this point the straps are done.


Step 3.

The claws were given one more highlight by mixing in a bit of white to the previous stage and focusing it on the tips. They were then finished off with a dot of white at the tips and along the top ridges to make them look shiny and extra sharp.

The Blue



Step 1.

The blue was base coated with Kantor Blue then given a wash of Nuln Oil. I just focused this wash around the one areas that would have shadow near the spike.


Step 2.

This then got two layers of line highlights by mixing in Screaming Skull, getting brighter and more selective with each layer.

The Gold



Step 1.

The gold areas, which consists of the spike, the comets, the clasp on the back of the straps, and the studs on the straps, were base coated with Retributor Armor.


Step 2.

This was then given an all over wash of Reikland Fleshshade. The studs did not get a wash.


Step 3.

A layer of Auric Armor Gold was then applied, leaving the previous step showing through in the crevices.


Step 4 & 5.

These were then given a line highlight of Liberator Gold and a final selective highlight of Runefang Steel and that's it, the Gryph-Hound is done!

I hope that was helpful to anyone out there looking to add a loyal companion to their Lord-Castellant. If you have any questions on the process just let me know in the comments below and I'll answer them as best as I can.

Until next time,

Tyler M.

Mini of the Week 4-22-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

2016 Imperial Space Marine by OrcoNero on Cool Mini or Not

What better way to help celebrate the 30th birthday of the Space Marine then by showcasing an awesome paint job on the limited edition 2016 Imperial Space Marine model? The painted reflections on this mini's armor are insanely good. It has a very distinctive metallic blue look to it, while at the same time not seeming too shiny. The highlights and blends are extremely smooth on this, going from near black to basically pure white. The red is just as well done as the blue, although the gun seems to be lacking a little bit when compared to the rest of the model. It's still really good, but when zoomed in you can see it's not as smooth as the blue. Overall though it doesn't really detract from the model though. 

The freehand on the chapter icon is very well done to and the base has just enough detail on it. It helps set the scene but doesn't overpower the mini. The color choices help a lot as well since they are so muted and neutral. It helps frame the mini and show off all of the effort put into painting it, which is exactly what a base should do. This is a really nice paint job and it's great seeing such an important model receive such special attention. 

Be sure to check out more views of the model on Cool Mini or Notand show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.




The Strange Case of the Seraphon Battletome

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Today I would like to talk about the strange case of the Seraphon Battletome. What do I mean by that, well when you start comparing it to every release for AoS before and after you start noticing something that makes it a little different then everything else.
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REVIEW: Warbeast

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Gav Thorpe had long been a staple in the novels of the Old World, and now he has made his first full length novel foray into the Age of Sigmar. The Celestial Vindicators and the Knights Excelsior head deep into Ghur to prepare the way for Sigmar's assault on the Allpoints, although their Lord-Celestants don't always agree. So how does the newest addition to the Realmgate Wars novel series fare?
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Mini of the Week 4-29-16

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.
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EDITORIAL: Three Ways to Play

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Unless you have been living under a rock lately you have probably heard the big news about the upcoming addition to the Age of Sigmar. Coming out this summer is a book containing three new ways to play, one of which contains the points value that a lot of people have been asking for is on its way. Today I have a few of my quick thoughts on it.

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REVIEW: Black Rift

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The Age of Sigmar novels have been coming out at breakneck speeds, which is great for everyone wanting to immerse themselves in the lore. One of the latest is Black Rift by Josh Reynolds, focusing on the classic match up of the Stormcast versus the Bloodbound. What could have been a rather cut and dry story ended up being one of my favorite books for AoS so far.
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