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Miniature Painting Masters: Mathieu Fontaine

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Welcome back to The Miniature Painting Masters Series where we sit down with some of our hobby's most prolific and well known painters. In this installment we talk with Mathieu Fontaine, one of our hobby's most prolific and talented Golden Demon winners.



1st Place - 40k Vehicle, UK GD 2013


Tyler: How did you first become a member of the miniature wargaming and painting hobby? 

Mathieu: Magic: The Gathering was what brought me to gaming initially. The game had just came out and a friend got me hooked pretty rapidly. It is also what brought me for the first time in a gaming store. I was then in my teens and recently got my first job which meant more financial resources for gaming. 

I still remember the first time I saw people playing Warhammer Fantasy Battle. Both armies were not painted but the sheer size of it pulled me in automatically. I did not know what it was but I knew I wanted to be part of it. The White Dwarf #200 had just came out with an exclusive limited edition of the White Dwarf. I always loved that model but never painted mine as it had a huge mold line coming across the face. 

The exclusive model

The White Dwarf issue also included the preview of the 5th edition of Warhammer Fantasy Battle. It was the arrival of the Bretonnians and since I was really into Medieval history back then, I did not need to look any further. Let simply say that my first few paychecks from the fast food industry were spent on knights, men-at-arms and archers... and paint, a lot of it. 

Tabletop Quality
Tyler: Do you play any of the games at all and if so how do you approach painting a display model and painting a gaming model differently? 

Mathieu: I was initially playing Warhammer Fantasy Battle but quickly moved to 40k as I did not really like manoeuvring large blocks of troops. I got heavily involved with Confrontation when the second edition came around. I loved the models and the game play. After that, I played on and off, tried a few different games but nothing really got me hooked. I had developed a pretty avid taste for wargames in a boardgame format offering a wide array of tactical approaches which I could not find in any miniature games out there until I came across Flames of War. I fell in love with this game for its complexity. The scale also allows for great manoeuvring. You actually have the feeling you are flanking or surrounding your enemy. I have been fielding various US armies since.

The approach to paint a display or a gaming model is really different. I often say that there is a line clearly separating both and that once you cross it, you cannot come back or if you do, you will never go back to display models. I do not have any of my old models around so no pictures. Let simply say that the level was above average for tabletop back then but far from anything serious. 

Tabletop Quality

I have painted a few tabletop lately, either for myself or for commission work. I usually keep them simple but maximize on the various tools and techniques I have acquired throughout the years to make them stand out. In term of my commission work, I do call it "tabletop" as it is what I would field on the table myself but is clearly above the average offered in the industry. I have to remember to keep it simple and efficient. Chose the color effectively to not have to rely too heavily on light contrast and nothing too fancy. Simple and efficient and maximise the use of the airbrush. 

Even though I prefer painting display quality, once in a while, a small tabletop commission is great to relax the mind. When painting for display, there is so much thing to evaluate. Color transitions and schemes, level of light, saturation and contrast are only a few. It definitely keep you on the edge and always make you think and revaluate your choices and decisions. Usually when I paint a display piece, I have a clear idea of where I am initially going but as the project move forward, a lot of variables change and the final product is often quite different than the initial intention. 

2nd Place - Warhammer Large Monster, Canadian GD 2006

Tyler: How long had you been painting at what you would consider a series level before you won your first award? (Golden Demon or other) and can you take us through a little of your thought process on how you prepared that winning model? 

Mathieu: The first time I ever entered the Golden Demon competition was at the 2004 Canadian event. I remembered assisting the previous year and telling myself that if I entered something, I would definitely not be the worst and that got me going. I was still an army painter back then and experimenting with the various shortcuts that every army painter came to believe at one point was the revolution when in fact it was barely covering our lack of skills.

I entered a Celestine the Living Saint model from the Sisters of Battle range. It was a fairly new model back then and I had to paint it. The internet community of painters were not well developed at the time and the info on techniques were scarce. We had one article, published on the Vallejo website on how to work with acrylic for miniature painting. The techniques were demonstrated on a historical model. I remembered reading and rereading the article several times, constantly understanding something new after each read as I put the knowledge in practice. 

My techniques were still very flawed. I remembered thinning down the paint but not removing the excess. I was battling puddle of pigmented water on the surfaces. The final result was still the best I ever achieved. My main goal was to make first cut. It did not happened. The competition was judged by the Perry Brothers and they kept it at 6 entries per categories for the cut. It was brutal and I was clearly beaten by the other entries. It only fueled my interest to get better. 

Shortly after, I "exiled" myself to the Arctic. I had an opportunity for work there so up I went. With my work schedule, I had two choices for my past time: get drunk or paint. I chose the second but I have to admit the first one did happened a few times. The communities on internet were getting stronger, Coolminiornot was emerging as the dominant but one clearly assembled "la crème de la crème": Creafigs. It was a forum that became the hub of the French painters at the time when they were dominating miniature painting, mainly the fantasy aspect of it. 

It was a place to discuss the various aspect of the hobby with painters from every levels. A great source of knowledge and technique but also a site where you were able to enter in contact directly with the painters and ask your questions. From there, I started to work on various project, perfecting my skills and, most of all, giving me the time to acquire and master the techniques. The goal: win my first Golden Demon. 

3rd Place - LoTR, Canadian GD 2006

The subject was the Ogre Tyrant on Rhinox that Forgeworld had recently came out with. I honestly do not remember how much time I have spent on the model. Countless hours in order to achieve the perfect result, or the closer I could get to it back then. Looking back at it, I see something highly technical but without much style or personality. It is still a milestone for me and is the model on which I perfected my technique. I was to come out with 2 silver awards that day. The second was for an Eowyn model, which to this day, remain my favorite model from the LOTR range. 

1st Place - 40k Vehicle, UK GD 2009

Tyler: What is your favorite model or models that you have painted? 

Mathieu: It is hard to pinpoint one model. Several projects come to mind for various reasons. My Imperial Fist Landspeeder Storm comes to mind since it is my first Gold won in England and, along the same line, my Tauros Venator for being my first Gold in France. There is also the Orc from Metal Modèle. It won the Best of Show at GENCON in 2009 but is also the model on which I truly mastered airbrushing and decided to really start playing with colors. Finally, my Chaos Knight. It is simply an awesome sculpt from Pedro Fernandez and a great pleasure to work on. 


Otherwise, the next personal project is usually my favorite. I do not develop a personal attachment to them. Once they are done I move to the next project and do not look back. 

1st Place - 40k Vehicle, France GD 2010

Tyler: You have won 19 Golden Demon awards over a 6 year span, which is astounding. Can you tell us a bit about the amount of work that most go into preparing that many winning entries each year? 

Mathieu: One thing is sure is that you have to keep painting and painting and painting. In order to do so you have to keep motivated. The best way to achieve that is to always work on something inspiring. I used to have projects planned for the year telling myself that I would enter project "A" to this event and then follow with project "B" for another event and such. Unfortunately it does not really work for me. 

There was always that new miniature coming out which I really wanted to paint. So the planning usually went out the window in favor of the new product. The best way to get better and be productive is to be inspired and motivated. So, like I always tell my students, the best project for you is the one you really want to paint now. Not the one you think will allow you to work on a specific side of your painting. 

The other important aspect is to remember what you are painting for. If you are painting for yourself, great, skip this part. If you are painting in the hope of winning (because you should never paint to win as it is the best way to get disappointed) you have to be aware of the factors involved. So many people complained about the results at various Games Day events when in fact they forgot the number one rule: respect GW ethos. Every time I attended the UK Games Day, three in total, I would see this exquisite squad of highly converted terminators. They were gorgeous but you could not tell which chapter they belong to or even if they were loyalists or heretics. Every company sponsored event is a window for marketing. They will only promote entries respecting their universe. If you are not ready to play along these rules, there are plenty of independent contests out there. 

Otherwise it took a lot of energy drinks, painting until the small hours of the morning often in the bathroom of your hotel room the night before the event. 

2nd Place - 40k Vehicle, Canadian GD 2009


Tyler: Can you name one major change in the painting world that has impacted you the most since you started (basing changing from green flock to an integral part of the mini, more subdued colors, source lighting, etc.)? 

Mathieu: The understanding that miniature painting had a lot to extract from fine arts, in fact everything. When you dissociate the miniature from its gaming aspect or from the purpose of a hobby and understand that every fine arts techniques and theories can be applied to this medium, that is when you will be able to exponentially grow as a painter. 

I have a hard time considering miniature painting as a form of art in itself but I surely preach to take every aspect of the great classical artists and transposing it to miniature painting. Zenithal lighting, NMM, vignetting, the importance of color theory are all things you will need to understand and master in order to achieve great results.

In regards to fantasy miniature painting, I would say the shift happened with the emergence of the Rackham studio and the emergence of what was to be called the "French touch". Cyril Abati, Jacques-Alexandre Gillois, Allan Carrasco and Thomas David, to only name these, are some of the artists I think of in term of this change. All of a sudden, entering the Golden Demon was not about entering a part of your army and hope for the best. It was all about entering one piece, painted to perfection for the purpose of competing, being displayed, not played. 

Shadows did not automatically belong in the cracks nor the highlight on the edges anymore. Highlights and shadows were to be understood in relation to the light. Ink washes were replaced by technical blending of colors to control the effect of the light. Elaborate palettes were not a thing reserved to miniature from Chaos anymore. Colors went beyond the simple basecoat with a darker shade for shadow and lighter shade for highlight. 

This understanding is what brought our entire hobby forward. It is what characterize the standards of a display miniature nowadays.

2nd Place - Diorama, France GD 2011

Tyler: How do you feel the rise of the internet has affected the way people paint their models or the general direction in which miniature painting has gone? 

Mathieu: It definitely took down barriers. When I originally started, the internet was slowly becoming available in households but it was the good old 16k modem. So downloading a text based apple tart recipe took roughly 30 minutes. We relied on the articles published in the White Dwarf. Most of them were rather basic. If you did not have a strong local painting community, you had no one to exchange with. I remember the first time we heard about pinning to assemble those old clunky metal models. It sounded like an urban myth. 

The internet allowed for a global community. A possibility to exchange and learn from everyone. Suddenly, even if you were alone, like me in the Arctic, all the tools to learn and grow were available. I definitely think it had a positive impact. Obviously, like with every other topics on the web, you have to be able to make the difference between the good and bad info. But overall, you can easily find the answer to your question. 

Victoria Lamb's 

It also allowed for a variety of styles and technique to emerge outside from the style of the majors of the industry. OSL would probably never had picked up if it was not for the images published by Victoria Lamb and Sascha Buczek. Basically, the internet became a global painting club in which everyone is pushing the other to the best of his or her abilities.  

And where would we be without Google Image? Personally, the research part of every projects would take so much longer. 

1st Place - 40k Large Model, Canadian GD 2009 

Tyler: Which miniature painter(s) inspire you the most? 

Mathieu: You could list every painters I previously mentioned here for various reasons and probably several others. Nowadays, I must admit that I do not look at other miniature painters' work for inspiration. I still greatly enjoy to see what the others are up to but most of my inspiration is from fine arts painters. Strangely enough, a lot can be grasp from nature as well. Next time you found yourself near the sea, hit the local fish market and take a look at all the colors of the fresh catch. Inspiration is all around you, you simply need to observe it. 

2nd Place - 40k Single Mini, Canadian GD 2007

Tyler: What direction do you think miniature painting is going to go in next in terms of style and techniques? 

Mathieu: I do not see any major shift. What we are seeing more and more is the increase in the graphic style. Texture is more dominant. Everyone keep pushing the envelope which is great. It means that you cannot take a seat back. You always need to keep pushing to stay in the game. 


Tyler: You have won awards at the US, Canadian, UK and French Golden Demons, what made you want to travel to all of these different competitions? 

Mathieu: Meet new painters, see new styles, compete in harder events. The first Golden Demons I attended outside Canada was in France. It was in fact my first time ever in Europe. I arrived the Saturday morning and was leaving on the Monday. I spent the entire weekend totally jetlagged. I finished 4th in 40k single. Competing at these event is one thing. For me, what I retain the most is all the friendships that have developed from these events. To this day, I have to say that my best friends were met at these events. The world of miniature painting is a great community.

Otherwise I have to admit being a bit of a competition junky. Some would call us the Demon hunters and honestly, I cannot deny being one. Even though I have 19, there's always an extra one missing to the collection. Unfortunately, it seems that the count will not go up in the near future.  


Tyler: Would you say there is a difference between the different country's competitions? Different prevalent painting styles, level of competition, etc. 

Mathieu: Definitely. The main reason I initially went to France was to compete among the best. Back then, the US version was too diluted with 4 events, 5 if you count Canada as painters would easily cross the border, and most of the entries were still gaming pieces. Chicago was the must attend event and the other were lagging behind in term of quality. Los Angeles did emerge with a huge boom in quality in what was to be it last year unfortunately.

I always considered France to be the most difficult GD to win at. For me it was where the best artists were meeting, where there was more place for artistic license, where rules could be slightly bent to the benefit of the narrative. For example, my Tauros Venator that won gold in France, I would never have entered it in the Vehicle category anywhere else for the fear to see it disqualified for its base. I knew that they would let it slide in France. 

England was also really hard to win due to the sheer number of entries and the quality of most of them. It is also the place where you absolutely needed to play by the book. Respect the universe and play along the style of GW to win. My 2 entries that won gold there, the Imperial Fist Landspeeder Storm in 2009 and the Howling Griffon bike in 2013 had simple conversions with paint jobs easily associated to classic Space Marine chapters from the GW universe.  

Italy, even though I never attended also had its specific style. No event was producing more crazy freehand patterns than the Italian one.

Even in the Open format contest, you see a huge difference in quality with the European shows. We have great painters in North America but the best of the best are still across the Atlantic ocean in my opinion. 


Tyler: It appears that the Golden Demon is either gone or in hibernation this year, what impact do you think the loss of the competition would have on the painting community? 

Mathieu: It is still hard to tell. I sincerely hope that contests at GENCON and Crystal Brush will be able to take advantage of the situation. Independent and Open shows such as MMSI in Chicago, MFCA in Philadelphia, AMFS in Atlanta and many others also have a lot to gain from this. 

These last shows are all independent and following an open format. So you can present basically whatever you want without any marketing incentive to follow. Furthermore, awards are given in accordance to your skills and not in comparison to others. Several painters can leave with a gold medal. Basically, you compete against yourself. You try to beat your result from the previous year instead of trying to grab one of the only 3 places available on the podium. 

Furthermore these contest are about one thing and one thing only: miniature painting. Everyone there is truly interested in miniature painting which guarantees great discussion not revolving around the cheesiest army list of all.

I think the community will survive easily the absence of the Golden Demons. It will push painters toward these other shows and maybe they will explore new range of miniatures they did not before. It is also up to us to fill the gap. I am personally heavily involved with a new contest in Québec city, The Northern Defenders Painting Contest. Last year was our first "official" edition. We ended up with a quality of entries beating most of the well established contest in North America and we are only hoping for better next year. We surely hope to see all of you next March.


Tyler: You have mentioned before that lots of times an entry that has unnecessary freehand, banners and other elements that don't really add together to tell a story or reinforce the theme, but are merely there to show off the painter's talents, will beat out an entry that is painted equally as well or better, but is slightly plainer for the sake of theme. Do you feel as though this is a crutch that some painters rely on for competitions and do you think this could be hurting the evolution of miniature painting as people try and show off their 2D painting skills over the 3D that miniatures exemplify? 

Mathieu: I do not think I have ever said that freehands, banners and other similar artifacts would help you win (but god knows I can say a lot of shit in one day so I might have...). I personally never do freehands and I do not think it ever cost me an award. I definitely said more than once that freehand was for cheaters though, in a semi-humoristic tone. So is weathering. Freehands are great to fill out large spaces. Several painters literally panic in front of large flat surfaces. Freehands are their way out. For me it is an excellent occasion to play with colors, nuances and light. Some bad blending on a specific area, time for weathering in order to cover it up. I am not saying that weathering or freehands are always done to cover mistake. We usually plan in advance the placement and use of such things but it never hurts.

All these various techniques are tools you have at your disposal. It is up to you to use your best tools to achieve the best result. Freehands and banners still need to be well balanced, be integrated within the subject to work properly. I often hear people say that airbrushing is cheating and I would never start a project without airbrushing. Again, they are tools at your disposal. 

The main issue here is that we tend to forget that the appreciation of our work is subjective. Yes part of it is objective. Portrayal of light, quality of blend, basic composition, color combinations are all examples of aspect that can be evaluated objectively. It could be debated that some people can evaluate objectively every aspect of arts but for that, you would need and in depth knowledge of the techniques, concepts and periods in arts and unless you have a B.A. in Fine Arts, and even then, you are not the one. 

Judges at various events are often company employees or volunteers from the local clubs. Some of them will have extensive knowledge in miniature painting and others a simple grasp of what is good and not good. The latter tends to be easily impressed by all the "flash". So yes it is entirely possible that projects with banners and/or freehands get the upper hand. Is it always the case? Definitely not. It is highly possible that if two different projects are tied for a position that the inclusion of these artifacts could make the difference. As I said before, you should enter in the hope to win, not to win. There are so many variables in such contest, especially with podium format, that you cannot paint a perfect winning entry. You do your best and you hope for the best. I know, I know, easier said than done.

I do not think that it is hurting the hobby in any way. Are some painters using it as crutches? I doubt it is voluntary. Again, not every good painter has an in depth knowledge of fine arts. It is not because you have the best technical abilities that you automatically have an artistic sense and vice versa. You use the tools you have at your disposition to achieve the best you can. 


Tyler: The Crystal Brush awards recently introduced a $10,000 prize for best overall, which is the largest cash prize for any miniature painting competition in the world. Do you think this will help "legitimize" our hobby or could it have negative effects? 

Mathieu: Not sure if the term "legitimize" is appropriate. It is one cash prize which is, let be honest, unavailable to 99.5% of the community. There is nothing negative about it but it is not the event that will allow the creation of a "circuit" of competitions from which painters could live. Of course, the concept of a circuit is farfetched considering the size of the community. I often said that I would rather see a smaller check to the overall winner and see cash prizes awarded to every first place winner of each category. But in the end I am not the one organizing it and even less the one writing the check.

Is it a good thing? Well, it clearly is not a bad thing. After that, it definitely attracts more painters to the event in Chicago but I doubt it does attract anyone new to the community. It has a positive impact for the contest itself but the impact for the community at large is neutral in my own opinion. 


Tyler: There are very few miniature painters who can make a living off of their work and most of us have to keep a "day job". Do you find it difficult to balance life, work, and painting? 

Mathieu: I have been solely living from my painting for quite a few months now. It was definitely something that needed to be built into. When I finally did the move, I had a good lists of clients with quite a few orders in. A lot of people do not realise the amount of hours per week you spend painting. Several persons have the false fantasy that being self employed means working whenever you want and take breaks whenever you wants. Yes there is some of that but the "breaks" part does not really happen. So basically you end up working 70 hours a week to make a decent salary but since you are doing what you love, you do not really mind. 

Even then, yes I love what I do, but sometime I am sick and tired of a model but I still need to push through and finish it. In term of balancing life with it, well it is like any other person who is self employed. We do our best and we hope that our significant other is comprehensive and supportive of what we do. 

1st Place - Warhammer Single Mini, US GD 2007

Tyler: Any final thoughts?

Mathieu: Thank you for this opportunity and remember, keep painting!


You can see more of Mathieu's work on his blog, Studio Akaranseth and his Facebook Page.

Until next time,

Tyler M.




Building a Better Casket of Souls, Part 3

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For those of you familiar with some of my articles on Bell of Lost Souls, you'll know that I occasionally have an article titled "Building a Better" where I try and improve on one of GW's existing sculpts. This is part 3 of my take on the Casket of Souls.


Like I have said before, sometimes as a painter you are working on something as cool as a Primarch and other days you get to paint a pile of rocks on his base. The difficulty comes in convincing yourself it is worthwhile to paint the rocks to the same standard as the rest of the model. It's easy to be excited about painting an awesome sculpt, but sometimes the mundane parts of it may wear tour patience a little thin. In the end though you know the model as a whole must be to the same standard so you plow ahead and spend six hours painting a few rocks, carefully blending them.

In the case of the Casket of Souls the equivalent of rocks is the massive pile of bones that surrounds the base of plinth. Luckily for me I am only painting this to a slightly higher then normal "high end tabletop" standard.


Since I had sprayed it with a bone colored primer I started off by just giving all of the bones a wash of Agrax Earthshade. This was followed by a dry brush of Screaming Skull. The dry brush is to rough to leave that way though so I then went back with Screaming Skull and cleaner up each skull and rib cage. For the skulls, which have a lot of fairly large flat areas, this required me to water my paint down a ton and use it almost as transparency to help blend from the shaded crevices to the highlights in several very thin layers. Luckily there are so many bones that by the time I finished the last one, the first one was already dry. This was then followed with a highlight of pure white. First I picked out the most obvious highlight areas, such as the brow, cheek bones, etc, and then I did the same thing as I did with the Screaming Skull and blended using very, very thin white paint. To preserve my sanity a bit I broke the bones down into three areas and painted each one to completion before moving on to the next. This gave me a small sense of having finished something without having to wait hours to get the whole pile done.


After that was the sand which I painted with a basecoat of Tausept Ocher and drybrushed with Screaming Skull. Once done I decided to add some more sand piles to the top of the plinth to blend the pieces together more and also along the sides of it to help distract attention away from the skulls holding the plinth up. I painted these as gold, but the sculpts on them are just so horrible some of them just look like skull shaped blobs. I think the mold has deteriorated a bit, because I got several replacement parts, but they were all just as bad. Once the sand was dry I painted the same as the rest of the base. 


The bugs were picked out in black and highlighted by mixing in Hawk Turquoise followed by a little white. All of the rocks and the rim of the base were painted with Calthan Brown.


This Thursday I will have a step by step tutorial on how to paint the marble, so be sure to check back for that.



I am toying with the idea of adding something more to the base, maybe a ruined pillar or even something as simple as some more skulls and bugs near the edges, but I am waiting to see the whole thing assembled to make sure it won't be to cluttered.


I picked out the hieroglyphics with Scorpion Green to match the casket.


Parts of the base may have been slightly tedious, but I really like the finished look. That's what you have to keep reminding yourself when you're painting something you aren't that excited about, it will look awesome in the end and all be worth it.


I also got a bit more work done on the casket and finished the screaming ghost skull.

Until next time,

Tyler M.










REVIEW: Warhammer Quest for iOS

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I know this game has been out for awhile, but it really is the best thing I have played on my phone, and for Warhammer fans it's practically a must. So, here is my somewhat late review of Rodeo's Warhammer Quest for iOS.

I usually get bored of iPhone games within a week or two of downloading it, and I am not big on them to start with. However, I have been playing this one for close to a year now and I don't see myself stopping anytime soon. Granted I will go for a month or two of not playing it, but that will be followed by a month of continuos play because this game is just that fun.


The game starts you off in the provence of Stirland, one of the poorest areas in the Empire. Your adventuring band consists of a Grey Wizard, a Dwarf Ironbreaker, a Chaos Marauder, and a Wood Elf Waywatcher. Of course, everyone starts off at level 1 and you gain experience as you go along, with the first set of dungeons being fairly easy. Each provence has around nine towns in it, including the capital city. Each town has at least one main quest to complete as well as several other side quests surrounding it. Some of these side quests offer nothing more than gold and a chance to level your characters, while others offer an item of war gear for your adventurers at the end. You cannot travel between the towns freely to start, you must complete whatever side quest lies between you and the next settlement. 


Each town has a nice little intro scene like what you see above and then you are greeted by a blurb of text ranging from a paragraph to a few pages. This sets you up for whatever the main quest happens to be, but also provides some nice atmosphere and mood. It is all written like a story and really makes it feel like you are playing an RPG. I recommend taking the time to read all of the text presented to you throughout the game as it really is fun.


Each dungeon is generated randomly, so it will never be the same regardless of how many times you play through it. Some hallways and rooms will be free of enemies while others won't and sometimes the enemies will randomly pop up between game turns to ambush and harass you. The game is played in turns. Each turn your characters will have a set number of squares they can move, attacks they can do, or other actions to preform, such as magic or using items you've collected along the way. When you have encountered enemies the turns will switch between you, then the monsters, which you can speed up if you don't feel like watching all of their actions in realtime. 


In the earliest dungeons you will mostly encounter spiders, bats, and rats, but as you progress further more challenging enemies will start to appear. In Stirland this consists of orcs, goblins, river trolls, shamans and big bosses. At the end of each encounter, so when the room is clear, you will be given a few rewards which are also randomly generated.


Seriously, this game is addictive and you will find yourself sucked into hours of play time as you try and level up your character or attain that one item of powerful war gear at the end of the dungeon. 


In between each dungeon you must stop in at the nearest town before progressing to the next one. Here you can buy and sell items, level up your warriors for a price (in game money, not real money), pray at the temple for a specific boon or add new adventures to your party from the in game store. Just be careful because you may also get robbed or some other unfortunate event may befall you which will affect you for a dungeon.


This game has plenty of add ons as well. Sometimes these can be blatant cash grabs by the company making them, but not in this case. There are already two new regions you can purchase for $4.99 a piece. The first is Riekland, which features the Skaven and the second is Averland, which features Savage and Black Orcs. These really are fantastic and each new region is just as long as the original if not more so. They do get progressively harder though, so you may want to make sure you have at least a few leveled up characters before heading into them. There are also several new adventurers to add including a Troll Slayer, Bright Wizard, Warrior Priest, Ogre Irongut and more. Each of these guys clock in at $2.99 and are all unique enough that they add something new to the game. The best way to level any new characters up is to have them go with a few higher level guys and claim the killing blow after the enemies have been sufficiently weakened. Just make sure that you keep them alive until the end of the dungeon, you don't get any experience if you die. There are also several legendary weapons you can buy for $0.99 and new monster packs like Skeletons and Necromancers who will pop up and ambush you in the dungeons for $2.99.


This game really is tons of fun and from what I have been told, is pretty close to the original Warhammer Quest game in atmosphere. I lose myself playing this all the time and have to stop myself from buying all the add ons, because I really do want them all. This is one of the best Warhammer games I have played, right up there with Dawn of War and Space Marine. Clearly it is a very different type of game then those two, but is equally as good for what it is. You can pick it up on the app store for $4.99 and if you have the spare cash I highly recommend it. Also, Rodeo is known to have sales on the game and the add ons every now and then, so keep an eye out.

Final Score - 5/5 

Until next time,

Tyler M.







TUTORIAL: Black Marble

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I have been asked several times how I paint the marble effect on my Tomb Kings army, and luckily I just so happened to be painting some more marble on my Casket of Souls. With that in mind I put together this little tutorial on how to paint black marble.

To start things off I have to mention that my black marble has a turquoise tint to it. This is to help tie it in with my army's color scheme more. If you don't want a turquoise tint you can easily replicate this tutorial using grey instead, or even green or purple.



Step 1

First step is to paint the entire area that is going to be marble with an even coat of black.


Step 2

Next you choose your color that you want to tint the marble. Like I said above, this can be nearly any color, but it works best with cooler colors. I use Hawk Turquoise. I mixed a little bit of the turquoise into the black and made sure to highlight all of the edges. Once that is done I started painting random, forking lines across the flat surfaces. They look a little like lightning bolts, but less jagged and longer. You want to make sure that you paint these all going in the same general direction, but let them meander a bit. They should look random and natural, which is a harder effect to achieve then you may think. 


Step 3

For the next step I just added even more turquoise in. At this stage it's more equivalent to turquoise with a little bit of black added in. You don't want to use the color straight out of the pot, because the black will help tie it into the rest of the stone, plus you don't want it to be to vibrant. I than re-highlighted all of the edges but with a smaller more precise line. I also retraced all of my jagged, marble lines, but made sure to make the new line smaller.


Step 4 & 5

Now I forgot to take a picture in between so this is actually two steps. Using my mix from the last step I added in a little bit of white paint. Again, I wanted to make sure there was a little bit of black in the original mix since it dulls down the vibrancy. With this new mix I repeated the last step, but made sure the lines were even sharper and smaller. If you are not to confident in your brush control it may pay off to make your highlights from the first step a little broader then normal so you can paint smaller lines inside of them later.

Once that is done I added even more white, it's going to be pretty bright at this stage. This highlight is slightly different. Instead of retracing everything we are going to be a lot more selective with it. I hit all of the corners, including the corners on any cracks, as well as a few random areas along the longer edges. I also picked random areas along the marble lines to highlight. You can see in the picture above how just small sections on the jagged lines are brightest. This gives it a more random and natural feel.


Step 6

The last step is to give the whole thing a glaze with slightly watered down Nuln Oil. This helps dull down the super bright highlights and ties everything together. Make sure you apply it as a glaze though, not a wash. This means you just want a thin, even coat of it over everything. Don't let it pool in the cracks.

Now if you look at the Stalker picture at the top you can see that there are also some white light reflections. This is optional. I haven't decided yet whether I want to do that on my Casket so I have left it off for now. To paint those all you need to do is pick a direction for your light source to be coming from and paint all of you light reflections facing that direction. Generally you want to pick out points and other high areas, but there are times you will also want to put this on a flatter surface. This requires a little bit of knowledge in light theory and a slightly more advanced understanding of painting to put the reflections in all the right spots. If you are not sure than I suggest you just give it a try and over time you will pick up on it more. Just look at some naturally shiny objects in real life and see how the light reflects off of them.

I hope that helped and if you have any questions on what I did or any other techniques you want to learn just let me know in the comments below.

Until next time,

Tyler M.




Mini of the Week 8/15/14

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Nagash by Malekith on CMoN

Man oh man do I love this model. I had found a conversion of Nagash by this same painter about a year ago and that's actually what I went looking for today. Imagine my surprise when I found out that he had made a new version with lots of ghosts and glowing parts. Just everything about this model is amazing, especially when you consider what the "official" Nagash model looks like. You know that he read the Time of Legends series on him because there is no other way that he would have gotten all the details right. The bulk of this model is made from the Necrosphinx model, which is very fitting because Nagash is a Nehekharen at heart, which are the Tomb Kings. He is still very dark and gothic as he should be, but still retains plenty of little Tomb King details that ties him back to his homeland.

On this version he also added lots of freehand around the cloak's hem and some truly inspiring glow effects with the ghosts. I think my favorite added detail is the ghost skull coming out of the book, just fantastic. I don't know if GW could make a model to top this one, maybe Forge World, but I don't know. If you are wondering why his mid-section is glowing and oddly shaped it's because Nagash ate lots of Warpstone to amplify his powers and extend his life, again, he got the little details right. Did you notice the spider webs around his head? 

I know I usually only post up the one large picture but today I figured I'll show you the older version I originally found so you can see the differences.


According to his website he has actually done three versions of this and has the custom parts cast so if you want your own Nagash you can get it from him.

I am interested to see if the new official GW version that is rumored to be coming out soon will live up to this.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at mengelart@gmail.com with the title "Mini of the Week" and a brief description of how you painted or a link to where you found it.



WFB LORE: Nehekhara, the Land of the Dead

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We often look at 40K Lore, but today we are going to start delving deeper into the history of the realm of Fantasy Battles, starting with Nehekhara, the Land of the Dead.

Even though this article is focusing on the land, I feel like in Warhammer the different races are so intrinsically tied to their domain that it would be all but impossible to not cover the history of the Tomb Kings here. I hope to cover most of the areas of the Warhammer world on here at some point so I can help shed some light on this often overlooked rich tapestry of lore.


The Beginning 

The myths of the Nehekharans state that before their mighty civilization their gods walked the earth and made it their domain. After fighting back and defeating all of the demons and evil spirits that haunted the great desert they turned the realm into a verdant garden and dwelt their for thousands of years under the leadership of Ptra, the sun god. 

When man first came to the land they were awed by the god's mighty power and bowed down before them. In return for their worship the desert gods granted this land to them and taught them everything they would need to create the greatest civilization of man that the world would ever know. With this covenant of protection made the gods faded into the mists of time.

The first recorded kings are all but legend. Perhaps best known amongst them was Nehek who founded the city of Khemri and planted the seeds of the empire, in his honor is the land named. Over the following centuries many kings ruled bringing about writing and subjugating the nomadic tribes of the desert until Hekesh's rule who made war on the rest of the kings and sent the land into anarchy.


The Reign of Settra

Sometime around the year -2500 a king known as Settra came to power, and he saw that his land was in need. Heeding the warning of the priesthood he reconsecrated his peoples covenant with their gods. He rebuilt many temples and sacrificed all of his children to show his worth to Ptra and with the god's favors he became the first priest king of Khemri. Under his leadership all of Nehekhara was united either through conquest or diplomacy. The kingdom prospered and many monuments were built in his honor. With the cities working together he was able to push the boundaries of the empire farther then they had ever been, crushing the greenskins and barbarians under the golden wheels of his chariot. 

As the fortieth year of his reign approached he stood on the Black Mountains, the very edge of his domains and roared in anger as he saw all the distant lands he would never be able to conquer in his lifetime. With this realization was the mortuary cult born. Settra commanded his priests to bend all of their efforts towards finding a way to cheat death. Through their research they were able to extend his life long past the norm but eventually death found him. Realizing that he had failed he ordered his priesthood to preserve his body and bury his entire legion with him in his massive burial pyramid and to resurrect him once the secret to death had been unlocked.


The Betrayal of Nagash

(This part is rather long, if you just want to read about Nehekhara after the dead take control skip to the next section)

Nearly a millennium later a member of the priestly order named Nagash coveted the throne held by his brother. After a cabal of Dark Elf sorcerers were stranded on Nehekhara's shores he forced them to teach him their dark ways and then sealed his brother inside his pyramid alive and took the throne for himself. With the dark powers at his command he began to unlock the secrets of death and eventually created the Elixir of Life which granted him and his lieutenants, including Arkhan the Black, immortality, though of a cursed undead sort. To further amplify his powers he ordered the creation of a gigantic black pyramid that even dwarfed Settra's to channel the winds of magic. Under his rulership the land suffered and one by one the other great cities began to rebel. Leading his undead hordes out into the desert Nagash was able to crush the opposing armies easily. Eventually the other cities put aside their differences and united against the usurper, laying siege to Khemri and nearly killing him before forcing him to flee into the wilderness.

For the next few centuries Nagash was nowhere to be seen as he regained his power. In his absence though others attempted to continue his work. Neferata was determined to obtain immortality for herself and was able to create an elixir similar to Nagash's. This one came with a terrible curse though as it drove any who took it to have an unquenchable thirst for blood, and thus was the line of vampires born. Alcadizzar the Conquerer, the then current king of Khemri, discovered this nest of vipers in Lahmia and burned the city to the ground, scattering Neferata and her ilk to the wind. Under his leadership the empire prospered again, reaching heights to rival Settra, and then Nagash returned. He poisoned the land and sowed the people with disease and famine. Without the strength to resist, Alcadizzar was dragged to Nagashizzar to watch the doom of his land unfold.

Gathering all of his might, Nagash cast a great spell over the land that killed all that still lived. This was not the end though as he pulled the winds of magic towards him and brought the dead under his control and jerked them to their feet. All of the countless legions buried with their kings across the land marched forth ready to do his bidding, but before the spell could be completed a warp stone dagger plunged into him wielded by a near dead Alcadizzar who had somehow escaped his cell. With the spell broken the dead, still arisen, were given back their free will and the kings warred amongst themselves, all except for one. The wards on Settra's tomb had proved too powerful for the necromancer's spell and his slumber continued uninterrupted. Seeing the realm in chaos the mortuary priests, who had long ago uncovered a way to cheat deaths themselves, gathered and waked their king. When Settra awoke his wrath was great as he realized that this was not the golden paradise he was promised, and instead of splendor he was garbed in mouldering bandages. Ever quick to gain control of the situation he rode forth from his tomb and brought all the rest of the kings back under his rule, determined to return Nehekhara to its former glory even in undeath. Thus did it become the Land of the Dead, forever ruled over by its' undying kings and their sleepless legions. 


The Land of the Dead

In its' current state Nehekhara is a land devoid of the living with every sand dune and oasis posing a potential threat to any treasure hunters brave enough to ply its' borders. Although the dead now rule they still maintain a semblance of a living kingdom. In some cities the skeletal remains of the Nehekharans still go about their daily business as they did in life while others are as silent as a crypt unless disturbed. Countless generations of kings reside within each city, and although a general peace of sorts is maintained, it is not uncommon for a Tomb King to take his legion to war against a neighboring city. Grudges do not die easily and any animosity they held in life burns even hotter in death as they see that past rivals outstripped their glory after their passing or even that their son, grandsons or distant relatives surpassed them in renown within their own city walls. Settra holds all under his power though and when he commands it the legions of the cities march in lockstep to his will. He is the only king that does not go back to sleep between battles as he keeps an eternal vigilance over his realm. No longer satisfied with the extant of his empire he has recently declared the great purge, determined to crush the upstart races that dare to challenge his authority by existing.


Khemri

Khemri is the seat of power within Nehekhara and has been since the founding of the empire. It sits on the banks of the Great Mortis River and its skyline is dominated by pyramids and mortuary temples. The actual city itself is dwarfed by the funerary complex that houses the tombs of the past kings. The largest of these is the Great Pyramid of Settra, however just outside the city sits the Black Pyramid of Nagash, which towers over every thing in its hubris. It sits unused by the Tomb Kings, a dark reminder of what brought about their tortured fate and a monument to their eternal enemy.


Zandri

Zandri sits at the delta of the Great Mortis River and is the largest harbor within the realm. From here the Tomb Kings set sail towards distant lands to bring them under their rule and reclaim riches lost. They have a famous unit of Tomb Guard known as the Black Shields and have often challenged Khemri for rulership as they are one of the second most powerful cities.


Numas

Numas lies to the west of the river and has always been the second most powerful city in the realm, having only been subservient to Khemri under Settra and Alcadizzar. Rumors at one point claimed that the city was actually home to a thriving population of living men who paid tribute to a Tomb King encased in gold, but recent trips there point to it be as dead and desolate as the rest.


Quatar

This city guards the entrance to the Charnel Valley, once known as the Valley of the Kings. Its' white walls are built right into the cliff side and it is known for its abundant use of constructs as it was charged with the creation and maintenance of the statues guarding and lining the valley.


Mahrak 

Mahrak lies on the other end of the Charnel Valley and was once home to the head council of the Nehekharan priest hood. Due to its strategic location it was instrumental in holding off Nagash from reaching the cities on the other side of the mountains. It is currently under the rulership of king Phar, the only remaining Tomb King there. During life he had been one of the only kings who would not bow to Settra and was able to prevent him from conquering the city. After his death his descendants had bent the knee and when Phar awoke he was so angered by this that he had all of their bodies dragged from their tombs and set aflame. He still refuses to serve Settra in death and has been known to clash forces with him on several occasions. These reports are somewhat aged and now the fate of Mahrak and king Phar are unknown.


Rasetra

Rasetra is located in the south eastern part of Nehekhara and was originally established as a military outpost to defend against the Lizardmen of the Southlands. This reflected in their fighting style and they were known to use Cold Ones to pull their chariots and rode Thunderlizards into battle. They often had a very simplistic, warriors view on matters and was the birthplace of Alcadizzar. In death their chariots are still pulled by the skeletal remains of the Cold Ones and lizard skins and other trophies are common sight amongst their legion.


Lybaras

Lybaras lays surrounded on 3 sides by natural barriers and the only land route to reach it is past Lahmia. It was well known for its scholarly nature and many early marvels of invention came from this city including Tomb Scorpions powered by steam and primitive air-ships similar to a hot air balloon. It is now the resting place of Queen Khalida, killed by Neferata in ritual combat, and worships Asaph, the asp goddess above all else.


Lahmia

Cursed Lahmia was once a magnificent port city and was a frequent trading partner with Cathay and Ind. During Nagash's first claim to power it was Lamhia that led the coalition of cities that defeated him. Lamizzash, the king of the city, became obsessed with discovering Nagash's secret to immortality but it was his wife, Neferata, who actually discovered it. Having unwittingly become the first Vampire she bestowed the gift on her closest court advisors and they ruled the city for several centuries before being discovered. When Alcadizzar found out the truth he burned the city to the ground and slaughtered its' people. Now nothing remains in those ruins, not even the dead.


The Black Tower of Arkhan

Arkhan the Black was Nagash's most trusted lieutenant and rightly feared by many. After Nagash's demise Arkhan led his forces into Araby, burning city after city in what would become known as the Wars of the Dead. Since then he has returned to Nehekhara and constructed a massive tower outside of Khemri. Although he is hated by the Tomb Kings they have an uneasy alliance with him as they realize he is too powerful to defeat without great cost and seems content to leave them alone for the most part. The tower is said to disappear and reappear across the desert on a daily basis but generally stays within the same area.



There are many other interesting areas scattered about the Great Desert; such as the crater of the dead where two massive armies smash themselves to pieces against each other each day only to reanimate the next, Ka-Sabar, a city revered for its bronze working during life, Bel Aliad, the former city of Araby now in ruins and Bhragar to the south. Honestly the desert is almost limitless and there are many things on GW's latest map for the realm that really pique my interest but have no caption just waiting to be explored and expanded upon. I compiled this from the 6th and 8th edition army books as well as the Rise of Nagash trilogy and the still ongoing Blood of Nagash trilogy. 

While I'll admit that since Tomb Kings are my army I will try and bring this much love and attention to each realm as I explore it. To those of you out there who think that Warhammer Fantasy doesn't have as rich of lore as other game systems, this was just one small corner of the world.

Next time we go to the far side of the globe and attempt to hack our way through the jungles of Lustria.

Until next time,

Tyler M.

Building a Better Shrike

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Tyler M. here with another installment in my Building a Better Model series. This time I take a look at Shrike.


This project was a little unexpected and I only had a day or two of planning before I got started. I decided that I was going to paint a Shrike model for my friend's Raven Guard army as a gift. Originally I was just going to paint the stock model since I have had it laying around unpainted since it first came out almost a decade ago. After some discussion with my friend (while trying to keep the whole thing secret) we both decided that the original model was a little odd and has aged quite a bit.


To me he looks a little bit like he is doing some sort of interpretive dance or joyfully leaping about. Not exactly the image you want for someone described as being a cold-blooded ninja master. I liked a lot of the armor design minus a few things, such as the super bulky smoke launcher on his jump pack, so I decided that I would try and keep many of the key aspects. 

After some toying around with the idea of building him entirely out of plastic marine parts and greenstuff I went with an easier course. I spent an hour or so searching through the GW website looking for a model that would inspire me and came across the new Lord Executioner.


It had all the coiled menace and promise of violence I was looking for, calm, collected and ready to pummel the xenos and the mutant into the ground. One quick stop at my local hobby store and I was ready to go. Say what you will about Finecast, but it is very easy to convert. All I had to remove from the stock model were the arms which cut off easily and I damaged almost none of the other detail. The less clean up the better. Searching through my bitz box I found some arms that worked and 2 lightning claws, one of which was Shrike's. Keeping the original model on hand for reference I started my cutting and sculpting. 



Unfortunately I didn't take any in progress shots of the build, but it's fairly obvious to see what I sculpted and what I moved around. The head eagle was the hardest to sculpt, just very fiddly. One problem with the new apocalypse marine captains is that they are all slightly smaller then a standard marine. I couldn't have Shrike being smaller then the marines he leads so I built up a small rocky out cropping for him to stand on. For some reason when I think of the Raven Guard I always think of them fighting Orks but decided to add a defeated Chaos marine helmet to the base as it was easier.

Once I started painting I decided to give him completely white shoulder pads, like all of the other Raven Guard captains and veterans. I had to find another place to work in the red to indicate him being of the 3rd company so gave his leather tassels a reddish brown look as well as the rope on his leg.




I love doing lightning effects on power weapons so I knew I would have to do that for his claws. The Chaos helmet got a red and brass treatment to help complement the red on the model and contrast with the black. Again for some reason I always picture the Raven Guard in a desert setting, I must have seen some artwork when I was younger with them fighting Orks in a desert, who knows. This also helps frame the model since it is so much lighter then his predominantly black armor.






I am very happy with the model and feel that embodies the character of Shrike much better then the current GW one. It is all about the promise of violence, not the actual visualization of it. I apologize for this article not being as in depth as my Typhus one, but like I said, it was unplanned. I hope this helps inspires you to take the path less travelled and make your own spin on your favorite characters.

REVIEW: Master of Sanctity

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It's been awhile since Ravenwing, but Gav Thorpe finally came out with the second book in the Legacy of Caliban series, Master of Sanctity. While the first book was slightly underwhelming this one didn't have that problem at all. This is the first true sequel to Angel of Darkness.

It seems to me like Thorpe is most comfortable in the shoes of the Dark Angels' Interrogator Chaplains, which suits me just fine. This novel picks up pretty much right after Ravenwing ended, however, now the focus has switched over to the true hunters of the Fallen. Even though Asmodai features prominently on the cover, the real central character is Sapphon, Asmodai's boss and the Master of Sanctity. It is his job to hunt the fallen and maintain the secret of the chapter. Surprisingly, he is very level headed for someone in his position, which I assume is done so we can relate to him more as a reader. Sometimes this can come across as odd, especially for a Space Marine, but instead of ignoring it Thorpe tackles it head on. While there are other Chaplains who are more fanatical in their duties, Azreal appointed Sapphon to his position exactly because of his ability to stop and think before acting. He knows sometimes the best course of action is not to shoot the heretic in the face, but to bend them to your own needs.


This brings us to Asmodai, the Master of Repentance, who is the exact opposite of his superior. He is fanatical, strict, violent, and quite frankly, a bit of a dick. In a stroke of genius he is portrayed as being merely tolerated by the rest of the Inner Circle. They all know he is rash and more often than not his actions lead to failure or even to accidentally revealing the Dark Angel's secret to outsiders. Despite this they keep him around because he is really, really good at hunting, capturing, and torturing the Fallen. Scarily enough there are even members of the Inner Circle who would like him to take the position of Master of Sanctity, which Sapphon knows would actually be a disaster. I think it's hilarious that he is basically the Dark Angels' dick friend, the one who they all know is a dick, but hey, he can be fun sometimes. He and Sapphon play good cop, bad cop throughout the novel with Asmodai reluctantly agreeing to all of his superior's ideas.


We also get to see the two other main characters from the last book, although they don't feature as heavily in this one. Telemanus, formally a member of the fifth company with no knowledge of the chapter's terrible secret, has now been promoted to the ranks of the Deathwing. His story is a little weak since he basically underperforms at every task given to him and Belial doesn't see much promise in him. The most interesting part of his story is his training to become a member of the first company where we get to see how a suit of Terminator armor really works. In short, its just as awkward as it looks like it would be when you first try one on. His story really seems like it's setting up more for the last book so I am looking forward to some payoff there, although his last scene in this novel is pretty intense.

Anneal, formally a low ranking member of the Ravenwing, has now been promoted to the ranks of the Black Knights. His story is mostly action driven with very little deeper meaning, but it works well within the rest of the novel. Now that all of the main characters pretty much know the basic gist of the Dark Angels' secret, a lot of the tension that situation created in the first book is gone. Fortunately, the plot in this one more than makes up for it.


Without giving too much away, Sapphon is tasked with hunting down the last member of Astelan's group of conspirators. To do this, he must turn to the one man who can help them, the one man who knows the Fallen they hunt better than anyone else, Astelan himself. Yes, that is right, he makes his grand triumphant return here. I personally love the character of Astelan, and he continues to impress. His interactions with Sapphon and Asmodai are some of the best parts of the novel.

Astelan, Heresy era.

As they hunt their prey, the Deathwing and Ravenwing are sent to battle on a demon world of Nurgle. This is one of the weaker moments due to the Saturday morning cartoon descriptions of Chaos. The action is okay, but I just couldn't get past the way the demons were portrayed. Chaos is best when it's handled in a creepy, adult manner. Once you get past this the story picks up again as Sapphon uses lies and manipulations to track their prey to the final climatic battle. The ending is not to be missed and I am super excited for the final installment in the series, Unforgiven.  

I am pretty confident in saying this is Gav Thorpe's best novel since Angel of Darkness and recommend it to all 40k fans. It appears he works best from the shadows, and I hope after this he is given the reigns of the next Dark Angel centric Heresy novel. Who wouldn't love to see Astelan give that fateful command to fire on the Lion?

Final Score - 4.2/5

Until next time,

Tyler M.





PAINTING: Space Hulk Genestealer

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I don't know about you guys, but I have had my Space Hulk boxed sitting unpainted for far to long. It wasn't long ago that I thought up this color scheme and my obsessive playing of the new computer game recently finally galvanized me to try it out.



I was inspired for this scheme by the old 3rd edition codex, it always struck me as the perfect balance of alien and insect.


My whole goal was to come up with a quick, simple and striking color scheme to get through the horde of Genestealers. I am really bad at taking step by step pictures, I swear I tried to when I started but I only got the first 2 steps before I got carried away and just finished the model. Luckily this color scheme is the simplest thing I have done.



Let's paint a Stealer!

Step 1: Prime the model black. Cover any areas you missed with a good, solid coat of black.

Step 2: Paint any areas that will be "fleshy" with a solid coat of Ceramite White. This may take a few coats.

Step 3: Wash all of the flesh areas with watered down Carroburg Crimson. With the first coat you mostly want to tint all the white areas slightly pink as well as shade the recesses. Go back one or two more times just in the recesses now with a less watered down coat, this is where you are adding the most of the shadows.

Step 4: Re-highlight the skin with White Scar. Since this color is more translucent it will give you some good transitions between colors without doing much work. Here you can do as many layers as you see fit. I probably did one on the feet and hands and about 2-3 on the face. After this step you may need to touch up the black carapace.

Step 5: Paint the tips of the claws and spikes with Khorne Red, followed by a smaller highlight of Mephiston red.

Step 6: Paint the black carapace with some gloss varnish.

You're done!

On future models I may include more red on the underside like in the original artwork, but overall I am happy with it. It is quick, efficient and eye catching. The whole idea is to let the gloss varnish do the highlights for you on the largest surface area of the model, the black. It also gives you a suitably insect like appearance.

 Only 30 some more Genestealers to go...






Until next time,

Tyler M.

Mini of the Week 8/22/14

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Vulkan by WarmasterPainting on CMoN

Well here we have it, the first really well painted Vulkan. This painter really did the model justice, much better then the neon green version Forge World had on display at events. The colors are nice and muted, yet still pop amongst all the rubble. I have to say, I have never been a fan of the revision to make the Salamanders have coal black skin with red eyes, but I think this painter has really made it work. It looks plausibly realistic and the eyes aren't over done.

I'm still not sold on the flame feather things above his head, but that's more of a sculpting issue than painting. I am glad that he painted the wounded marines on the base as Death Guard since that shows attention to detail. During Isstvan the Salamanders primarily fought the Death Guard. The one thing I wish he had done diffenetly is to position Vulkan's head so he is making eye contact with the marine on the ground. It would just convey so much more emotion, but that's really just nitpicking. 

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at mengelart@gmail.com with the title "Mini of the Week" and a brief description of how you painted or a link to where you found it.




INTERVIEW: Sarah Cawkwell

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We all know Black Library has an extremely talented pool of writers who craft the universes we play in and flesh out the characters we love and love to hate. Today we get to sit down with Sarah Cawkwell and take a peek behind the curtain.

Tyler M. here with an interview with Black Library's Sarah Cawkwell that originally ran on BoLS awhile ago. She is most famous for writing The Gildar Rift for 40k and Valkia the Bloody for Warhammer Fantasy, but has also written a multitude of other short stories and novellas. I was lucky enough to get ahold of her and ask a few questions about what its like to write for BL, her inspiration, and what she's working on next.

Tyler: Lets start from the beginning, how did you first start working for Black Library? 

Sarah: In days of yore, when Black Library still offered their open submissions window, I submitted a piece that caught the attention of one of the editors. Discussions were had and things sort of started from there.

T: Can you explain the process that starts off a book? Do you approach BL with a completely new idea of your own, or do they give you the basic premise (for example, a book focusing on Imperial Fists) and let you come up with the rest? 

S: Thus far, it’s mostly been a case of me saying ‘HEY, EDITOR-PEOPLE! This bit of lore looks cool, or I have this idea for THAT THING, what do you think?’ Then we talk about it and drill it down to basics. I pitch at them and they either go ‘hell, yeah’, or they pitch it back at me with changes. 


T: What has been the most rewarding story for you to write? 

S: They all have their own rewards, but I would say that anything with the Silver Skulls gives me the biggest sense of satisfaction. The Gildar Rift was my first novel, so that brought an immense sense of achievement with it.

T: What other Black Library novel, series or author inspires you most right now? 

S: All of them. That sounds a bit cliché, but it’s true. All the other authors are a great source of inspiration, both in person and in their written work. I very much admire and enjoy Chris Wraight’s work at the moment in particular though.

T: One thing I hear a lot is how important it is as an author to continually read other people's works, what are you reading now and what are your all time favorite books? (from any genre) 

S: I’m actually re-reading the Dresden Files series at the moment, although I find that my time for reading is increasingly limited (what with a day job, the writing gig and having a family to maintain!) My all time favourite books... The Three Musketeers by Alexandre Dumas always sticks out for me. I am also have great fondness for most of Terry Pratchett’s works, and the original Dragonlance Chronicles trilogy, which was probably what really brought me into genre fiction.



T: Most of your novels and short stories center around either the Silver Skulls or Red Corsairs (or both), what draws you to these factions? 

S: The Silver Skulls in particularly were largely undefined. There’s an enormous pleasure in taking something that’s nothing more than a vague outline and carefully fitting flesh to the bones. The Red Corsairs have a lot more to them already existing within canon, but heck, they are just so delightful to write for. They’re space pirates. What’s not to love?

T: I am particularly a fan of your Corsair work, have you had any plans to flesh them out even more, perhaps in a full length novel centered on them? Or even one that details their fall during the Badab War? 

S: I would love to write more Red Corsairs stuff in the future – never say never!

T: Both of these factions were fairly vague with their mythology before you wrote about them, how do you approach fleshing them out? Are you given pretty much free reign or does GW have final say on the expanded lore? 

S: It’s a two-way process. If I fancy anything massively radical, I run it through GW first.


Some pictures of her army, I just had to include 2 since they were so cool.

T: You have a fairly large Silver Skulls army in the works, did they inspire you to write about them or did your stories inspire you to start collecting them afterwards? 

S: It’s a bit of both! The army’s growth is largely down to characters from the stories. For example, there’s named units in my Skullies army who appear in the various short stories or The Gildar Rift... and one or two who have yet to be seen... 


T: For the WFB setting you have centered most of your stories around Valkia the Bloody, what draws you to her character?

S: You’ve seen her, right? She’s awesome. Actually, Valkia was the only book where I was specifically asked to write for a particular character. If I remember rightly, my editor at the time said ‘you don’t mind writing about a woman, do you?’ No. No, I really didn’t mind. 

T: Which setting do you prefer to write in and how different are they to approach when starting a story?

S: I like them both! They are very different in tone and style, whilst at the same time maintaining a certain similarity. There’s a feel to the Warhammer Fantasy universe that sets it quite apart from mainstream fantasy fiction and that’s nice to get your head around. I’ve always felt that the WHF universe is somehow "cozier", too – what happens in one corner of the world would have a ripple effect felt by many more people. When you have entire galaxies to play with... what happens on Planet Bob doesn’t necessarily affect those people over on Planet Jim.


T: Can you give us any hints on what you're working on for Black Library in the future? 

S: There are more Silver Skulls in the pipeline, and a couple of other short stories on the go. I have recently completed (and had published) my first fantasy novel outside of the Black Library, so it’s been a pleasure to get back to the Grim Dark.

T: Any final thoughts?



S: Writing for Black Library has been an absolute pleasure. Without fail, every time I’ve had the chance to meet people and talk to them, they’re always so keen and happy to listen to me waffle on for hours about the tiniest of details. It’s a great honour to be a part of the ‘family’.


An NHS worker by day and a writer under the cover of night, Sarah's first novel 'The Gildar Rift' was published by the Black Library in 2011. Since then, she has written several other novels and short stories set in the grim-dark worlds of Warhammer. 'Heirs of the Demon King: Uprising' is her first full-length original work and is due for release in May 2014. Other works include tie-in fiction for World of Warcraft and several original tales for an assortment of publishers. Sarah lists her hobbies as reading, writing, reading about writing, writing about reading, online gaming and writing about online gaming. She needs to get out more.
Until next time,

Tyler M.

Whats your favorite book from Sarah Cawkwell? Do you want to see more Silver Skulls, Red Corsairs or Valkia action?

Building a Better Casket of Souls, Part 4

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For those of you familiar with some of my articles on Bell of Lost Souls, you'll know that I occasionally have an article titled "Building a Better" where I try and improve on one of GW's existing sculpts. This is part 4 of my take on the Casket of Souls.


Since my last update I have finished work on the Casket itself for the most part. I still have to decide if I want to put verdigris on the gold like I have done for the rest of my army. I am kind of torn on this and will probably end up adding a bit before I am 100% done, but I'll tone it down a bit since this is a revered artifact for them.


I am really happy how this is turning out so far. I have had this model since right after the new Tomb King army book came out in 2011 and have been putting it off because I knew it would take so much time dedicated solely to it to finish. In the end the delay in painting turned out to be a good thing though since it led to me coming up with the ghost skull idea.


My painting skills have also undoubtably improved since then. Looking at the model almost complete it makes me feel even more strongly that I need to add some bugs or something on the edges of the base to help balance the dark colors.


There are also a few areas where I still need to add some glow effects coming off of the skulls but I figured I would wait until all of the crew are in place to do that.


Once everything is done and I have sealed it with some matte varnish I plan on adding some gloss and blood effects to the blood and the skull containing it.



Now that I am done with the Casket I have started on its crew. I decided to leave the priest for last since I want to paint him the most. This will help motivate me to get the two Guards done so I can work on the priest as a reward. So far all I have done is the bone, next is the gold followed by the wrappings, which are the most time consuming.


On the priest I went and started painting certain areas on it with black. I did this since the colors I will be using in these areas will be darker and I wanted a more sinister look for them. These areas also have a lot of nooks and crannies which will no be nice and dark if I can't reach them later while painting.

Hopefully I will have this done within a week or two and can move onto my next project.

I also take commissions and you can see a full list of prices and examples here

Right now I am running an end of summer special with 10% off all commissions that are High End Tabletop Quality for the next 2 weeks. If you are interested be sure to contact me soon as I have limited availability for commissions and it is first come first serve.

Until next time,

Tyler M.







EDITORIAL: Embrace the Chaos

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No, this article isn't about the call of the dark gods, sorry if I mislead you. Instead it's about embracing the crazy, whacky nature of the models we sometimes see for 40k and Fantasy.

When the new Logan Grimnar model came out the majority of what I heard was how ridiculous the "space sleigh" is. Yes, the knee-jerk reaction might be how out of place it is, but is it really? This is a universe where 12 foot tall demi-gods conquered an entire galaxy for their tyrannical, immortal father. Personally I like the model a lot. It is a little over the top but in one year we won't blink an eye at it. Not because there will be crazier models (though I'm sure there will be) but because we will have gotten over our need to protect and hold onto what we "think" 40k should be.

They're Orks in pirate hats with a Squig aiming reticule!

My favorite era of 40k was late 3rd edition. It was very gritty and realistic. If you look further back though to 2nd edition and Rogue Trader everything was whacky and off the wall. It's only because I missed that era that the gritty 3rd edition seemed like the "true" version to me. Luckily I have grown past that and fully embrace what 40k is becoming. I'm not going to lie, there was some aversion at first, I didn't want it to change. Slowly though I accepted  that GW was reaching back to its roots. Most of what we consider newer lore is actually just older lore that had been left by the wayside for a few editions. 

Wolves riding wolves, and I don't even bat an eye lid at this anymore.
At the moment Games Workshop is simply reinventing it's image to differentiate itself even more from the competition. With companies like Mantic and Chapter House out there trying to profit off of GW's image it makes sense for them to become even more niche than before. Sure your game may have super human soldiers, but do they ride giant wolves? No, that's what I thought.


Even though they may sometimes make giant undead wizards with pope hats it still beats any other companies model's in terms of detail and awesomeness. Most of their current aesthetic is actually an older aesthetic just like their "new" lore. 

So the next time a new model comes out that may seem a little whacky with its design, instead of saying how it looks ridiculous say how "Warhammery" it looks. If their is one thing GW has done well, better then any other company I might argue, is define their image. There is nothing out there that you might mistake for a GW Warhammer model, either in terms of design, innovation or level of detail (don't forget how everything is plastic now too!). 


Yes there are other games out there now, more than compared to even just a few years ago and if you like their design aesthetic better then GW's then that is great and I am glad that you found something you enjoy. What I, and I think a lot of other people on the internet, don't want to hear is someone in the comments section of some new GW model going on and on about how much better WarmaHordes is. I don't spend my time trying to deflate people people's perceptions of what they think is cool, so please return the favor. Critique is all well and good, but keep it constructive and positive. 


We all have an idea of what 40k or Fantasy should be, in terms of lore and design. Much of that comes from when you entered the hobby, but we have to remember that while we may want to hold it in stasis it will change. GW are the keepers of these universes and they have 30 years of lore and models to draw from. Designers come and go and with them design choices. Andy Chambers was the overlord of 40k when I entered the hobby and he dictated much of how it was presented but he is gone now and so is his 40k, so remember:

Embrace the chaos. 

Until next time,

Tyler M. 




PAINTING: Death Guard Dreadnought

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This is another model I have had for awhile but never took proper pictures of. This is one of my favorite and most delicate models, my Death Guard Dreadnought.

I painted this guy way, way back in 2010 when I was first applying to join the 'Eavy Metal team. Obviously I didn't get the job, but I wanted to have at least one really good display model in my portfolio. I forget exactly how long he took, but at that point it was the longest I had spent on a single miniature. This guy was my first real step into competition level painting.

Old version

New version

I distinctly remember being really proud of how he turned out. Since then my Death Guard scheme changed slightly, mostly just the bases and using some weathering powders. I can't stop myself from tinkering with older models so I went back and updated this guy.


The biggest change of course was the base, which I feel really compliments the model. I just had to include one of the new Nurglings, these guys are some of the nicest sculpts in the demons range along with the Plaguebearers. 


It was an interesting challenge trying to figure out how to make the vomit pool around the Nurgling's feet, but after some trial and error I came up with a mixture of paint and water effects. Unfortunately this guy has broken several times. Forge World is beautiful but very delicate. I decided to enter this guy into the 2013 Golden Demons and when I was packing him up for the flight his banner pole broke near the base. After pinning it back on he was good to go.


I am very happy with how he did at the competition, taking a finalist medal at the end of the day. I didn't really expect him to almost win since he is a few years old. On the way back home he broke again, this time one of the hooks on the side of the banner, the top spike and the pole again, but in a different spot! All fixed relatively easily. Unfortunately though he lost the spike again during a game and I wasn't able to find it. After another game just a month or so ago his banner pole broke for a third time, luckily along one of the old breaks, and the pin was still in it so I just glued it back on, no fuss.

At this point he may become solely a display model and only used for games where he doesn't have to travel far. I just don't think that banner is designed for transport. Considering he was one of my first serious display pieces I am happy that he still holds up pretty well against my current stuff.

Until next time,

Tyler M.









Mini of the Week 8/29/14

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Belakor by Karol Rudyk on CMoN

Today I have another one for you by Mr. Rudyk, this time it's the dark lord Belakor. I came across this mini while searching for more pictures of Tamurkhan the other week. It really is spectacular. I am a little confused on the narrative since there are several Tomb King elements incorporated into it, but I'll just assume he just kicked some butt in Khemri. This guy has a lot of subtle conversions that you might not even notice at first until you compare it to the stock model. The sword has been switched into his pointing hand while a banner has taken its place in the other. My favorite conversion on this is the wing. He has taken Belakor's left wing and unfurled it to be pointing with the sword. I can only imagine how long this must have taken since he would have had to cut the entire wing apart, pin it together and re-sculpt the membrane.

Since he is usually painted in a dark color scheme it's refreshing to see him in something paler. The redness of it still ties it to chaos and by making it lighter he was really able to show off his blending skills. The base, again, really frames the model with a more neutral color palette and those demon hands reaching up for him are about as heavy metal as you can get. Let's face it, Chaos at its core is all about being heavy metal, and this model has turned it up to 11.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at mengelart@gmail.com with the title "Mini of the Week" and a brief description of how you painted or a link to where you found it.

REVIEW: The End Times - Nagash

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You have all heard the whispers and rumblings about the big shake up coming to Warhammer Fantasy and now it's here. Nagash has returned, the End Times are upon us, and the Old World will never be the same again!

This book set is beautiful, pure and simple. Both books come packaged together in a very sturdy and well designed slip case with a simple and elegant cover. This is definitely reminiscent of the 40k 7th edition rulebook set and seems to be the direction GW is heading in for their big book releases. I was very unsure about how this design would transfer to Fantasy. While I like the idea of keeping the rules separate from the bulk of the lore for ease of transporting to games there is just something about a big hulking book that screams Fantasy to me. Despite my reservations I was very pleased with how they pulled it off. My big concern would be that they were going to try and use their new Apple-esque design philosophy that we have been seeing in the non codex releases for 40k with Fantasy and it would lose its Old World feel. While it clearly evokes that same idea they were able to maintain a fantasy feel to it with clever use of textures.


The first book in the set is nothing but lore, and it is massive. It may not look that big in some of the pictures you see online and when you hear that it is 296 pages long you may just shrug, but trust me, it's huge. Every single page is packed with brand new stories detailing the start of the End Times and the return of Nagash. That is 296 pages of pure story. Considering that the book from the 40k rule set that contains the lore for the entirety of that universe is only 128 pages I think that puts it into perspective a little bit. Most of the pages also have some amazing artwork as well. There are a few full page spreads that I know are brand new, and I feel like most of the other artwork is new as well. Since I don't have all the army books though some of the art could be recycled from there, which isn't horrible since it lets you see all of it without buying all the army books out there.


The writing in this is top notch as well. I honestly think this is some of the best writing I have seen from GW in awhile. There are no clunky explanations of events and everything feels like it carries weight since this is literally the biggest event in Fantasy's history. The ability to progress the timeline and kill off characters who before were untouchable probably gave the design team and writers a lot of room to breathe. I feel like this most likely energized them in a way that keeping the status quo doesn't. If this quality of story telling and writing are any indication, then the rest of the End Times books will be great. There are also little chunks of actual narrative scattered throughout with dialogue and such, which are definitely better then GW's standard. I almost wonder if they recruited some of their Black Library authors to contribute, or at the very least consult with since they are so well done. If not, then kudos to the design team for upping their game.


The first 20 or so pages recap where every army in the Fantasy world stand at the start of the End Times and it does not look good for anyone. Without any spoilers there are major characters already dying just in what amounts to the prologue. After this, the story gets split up into five chapters following the story from Arkhan and Manfred gathering the relics they need to resurrect their master all the way to Nagash's invasion of Nehekhara. Although this story focuses mostly on the Lord of Undeath, you also get to see the Empire's struggle against Archaon's horde. A nice little addition that I appreciated was a break down of all the main units involved in the major battles for both sides. In the back of the second book there is even an appendix listing the name of each unit per scenario incase you want to try and recreate them.


This tome is massive and I have yet to even make it all the way through, but every page has me on the edge of my seat for the next. This truly is game changing with the body count still growing. It seems almost certain that there will be a second part to the End Times focusing on Archaon, and with rumors for a further two sets after that, I really have no clue how the Warhammer world will end up once this is all done.


The second book in the set contains all of the rules. Let's start with the biggest shake ups for every army in the Fantasy universe. You are now able to pick up to 50% Lords and 50% Heroes for your force. This is to reflect that this is truly a time of heroics and legendary generals. While it's unclear whether this replaces the normal army selection percentages or is just an alternative, it is still very exciting. Secondly, we have the new Lore of Undeath, a selection of magic for any wizard in Warhammer to use. This is very similar to the Malefic psychic powers in 40k, but instead lets you summon units from the undead armies.


Yes, it will give GW more money in the end since people will need to go out and buy all of these new units they are summoning, but it will also be fun. Just remember, you don't need to use this new Lore, so no one is forcing you to go out and spend more money. After these, we have a new army list, the Undead Legion, which represents Nagash's army. Simply put, it combines every unit from Vampire Counts and Tomb Kings minus several special characters from each side. In return, though, they gain access to Nagash himself, his Mortarchs, and the new monstrous infantry, the Morghasts.

These guys are resurrected warriors of Ptra, the Sun God
There are also some new army wide rules, the biggest two of which are the ability for Tomb King units to march when they're within 12 inches of the general and the fact that neither army crumbles anymore when the general/hierophant dies.


As a Tomb King player this gives me some exciting new options on how to play my army. I don't plan on mixing in any Vampire Count units since I am a Tomb King purist and love their lore, but I will probably give the list with its new special rules a spin every now and then. Heck, I might even include some of the new units and characters. The rules for which are of course included in the book. Besides the new characters and units, Krell and Vlad also get updated rules as Mortarchs of Nagash, and there are two surprise additions with the return of Valten, and my personal favorite, Crom the Conquerer! One of the big changes we see with the characters is a combined profile for the rider and mount. Whether or not this is a sign of what we can expect from 9th edition or merely them trying something out it provides them with a little more survivability and simplicity.


Last but not least, in the rule book we have the scenarios for the campaign which span the whole narrative from book one. These are fun additions, and although most people probably won't play through all of them, they still add some nice flavor. There are even rules near the front of the book for fighting underground and on haunted battlefields, which are meant for the campaign, but can be used in any game you want.


This set of books is gorgeous and the most exciting thing I have seen happen to either universe since the Eye of Terror and Storm of Chaos campaigns. GW has clearly learned their lesson and are no longer leaving the fate of what happens up to players, but instead crafting the narrative themselves and taking us along for the ride. I am perfectly fine with this considering the quality of what they have made with Nagash. This is a very bold move by GW, and I for one think it has already paid off. I can't wait to see where they end up taking us. It may be a little scary to see the status quo changed so drastically and to lose some characters we have had around for several editions, but at least they are doing it in a suitably epic fashion. As T'zeentch would say, embrace the change.

Final Score - 5/5 

This is a must for all Warhammer Fantasy fans and I recommend it to all GW fans in general.

Until next time,

Tyler M.


TUTORIAL: Painting Faces

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Today I take a look at my method for painting caucasian skin. I use this or something similar to this for every model I have painted with bare skin.



The face is the focal point of your model, which generally means you want it to be really, really good since everyone will be drawn to it. For me painting the face is often one of the most rewarding parts of the model. You really get to see the mini come to life after it's done. So lets get started.

Step 1



To start off I made sure I gave the face a nice solid basecoat of Tallarn Flesh. This is an older color and GW says that Cadian Fleshtone is the newer equivalent, but it's actually slightly lighter and pinker. It should work the same though. You want to make sure the coat is as solid as you can get it here. I did several layers before I was satisfied.

Step 2


Next up the whole face got a wash of Riekland Fleshshade, nothing fancy here.

Step 3


For the third step I took some Rhinox Hide and watered it down to the consistency of a shade. I then put this into the recesses of the most prominent areas of the face such as the eyes, nose and mouth. This is going to be much darker than the Fleshshade so make sure you only use it on areas you really want to draw attention to.

Step 4


Now you need to go back over all of the raised areas on the face and re-layer them. I did a mix of Tallarn Flesh and Cadian Fleshtone. If you used Cadian Fleshtone as your base color you can mix any other flesh color in that is slight lighter. GW claims that Ratskin Flesh is equivalent to the old Dwarf Flesh, so that might work. All I was trying to do was add some more color into the skin. Make sure you leave the darker colors showing in all the recesses.

Step 5



This stage starts the fine highlighting. I mixed in Ushabti Bone to the mix from my previous stage and started highlighting all of the raised areas. This included a line going along the side of his shaved skull and worry lines on his forehead. Since this is the first highlight you want to be as broad as you can, that means highlight everything you think needs it. You still need to keep the highlights themselves thin and controlled though.

Step 6


Mix in more Ushabti Bone and highlight a smaller area than before.

Step 7


At this point I was using pure Ushabti Bone and only highlighting the most prominent area such as his brow, nose, cheek bones, mouth and scar. These need to be your thinnest highlights. Even though I only showed 3 steps for the highlights you can do as many as you need. I think I may have actually done around 4 stages on this guy. The more stages you do the smoother your transition between your highlights will be.

Step 8


You could call it done at the last step but if not there is still more you can do. I always like to add in some color to the face, it really gives it life. If you look at real skin you can see that it is translucent, not opaque, and you can see reds and blues showing through. To get this same effect I mixed in some Tuskagor Fur into the Cadian Fleshtone to get a reddish hue and watered it down a lot. I then used this as a glaze on the lower lip, the scar, and a little bit on the bridge of the nose. If you are painting hands I also do this on the knuckles of models. The eyes then got a similar treatment with a mix of Sotek Green and Cadian Fleshtone. You mostly just want to focus this on the lower eyelid. I also you Carroburg Crimson instead of the red mix sometime and Druchi Violet or Drakenhof Nightshade in place of the blue mix. These areas were than re-highlighted with Ushabti Bone and the mouth and eyes were painted black.

Step 9


The eyes were then painted white making sure to leave a line of black around the edge and then dotted with black. I also painted the teeth with white and then checked to see if there were any areas I needed to touch up. I believe on this guy I re-darkened one of the creases on his face and softened another area that was too dark. To do that I just watered down some Cadian Fleshtone and used it as a glaze only in the very small area I needed it.

Step 10


If the model has hair it might be worth at least basecoating it at this point. This is to make sure that you didn't miss any areas you thought might be hair and were actually skin. It also might change the way things look slightly by having another color next to it.

Step 11


Paint the hair if you want and you're done!

These same techniques can also be applied to other areas of skin on models, but the larger and flatter the surface area the more smooth and subtle you need to be with you highlighting and shading. I hope this was helpful to everyone out there. To me the face is one of the most fun and rewarding things to paint, but it can also be stressful if you make mistakes since it is such a small area. Just remember that it is easy to go back and fix anything while you're painting.

You may have noticed that this model is the Space Wolf Captain, Krom Dragongaze, from the Stormclaw box. At the time of me writing this article he is still a work in progress, as you can hopefully tell from the several unfinished areas on him in the pictures. Look for a post about the finished model later this week. It really is a nice model and it's a shame that they made him limited edition.

Until next time,

Tyler M.




HOBBY: The Use of Subassemblies

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Subassemblies are something very useful to all miniature painters out there, from the most experienced to the newest initiate. You may not even realize that you are already doing it. Today I am going to take a look at what this means and how to use them.


What is a subassembly you may be asking? Very simply it means leaving parts of your model off while you paint it. There are many reasons to do this but the most common one is so you can reach hard to get at areas that would otherwise be blocked. Now if the area that is blocked won't be visible at all on the finished mini you might want to just glue it all together. I started doing this almost immeadietly when I entered the hobby but I didn't realize what I was doing.


My first army was Space Marines, as I'm sure is the same with many people out there who play 40k. I soon discovered that the Marine's bolters always got in my way so I started leaving them off while I painted them. They blocked the chest and made it hard for my to paint the eagles there but didn't block it completely from view. Eventually I also started leaving the backpacks off as well. For Fantasy I did the same thing with my Skeleton's shields. This is the most basic subassembly and what you will most commonly have to use it for.


Once you start getting into more complex models or paint jobs the subassemblies become more complex as well. For my Casket of Souls each crew member was painted separately as well as the Casket itself and the base. You may notice that the models are attached to something. I use wine corks because they are free (if you drink wine) and easy to pin into. I find a point on the model that won't be seen when it's all glued together and drill a hole with a pin vice. I then glue a section of paper clip into this hole and push the other end into the cork. Since the model isn't attached to a base this gives me something to hold onto as I paint the model. Generally you want to touch the actual model as little as possible while painting.


Once the model is done just pull them out of the cork and then use a pair of pliers to gently pull the paper clip out of the mini. It should come out pretty easily if you gently rock it back and forth. As you can see I also used this method for Angron. He was broken down into the base, the casualty, Angron himself and his cape. The more of a model you can have glued together before painting, the better. This allows you to get a better idea of the finished whole as you go along. Even when I have the model broken down like this I will glue the pieces together as soon as I have finished painting any areas that may have been blocked without the subassembly. Again, this is so I have a better idea of what the finished mini will look like at the end. There have been several times when I painted a subassembly and then had to adjust something once I glued it together because the color values didn't match up exactly or something like that.


On some of GW's newer plastic character models this becomes a little more difficult due to the way the model fits together. There are often times where you would like to leave something off for ease of painting but due to the way they cut the mold you have to glue it on to be able to attach the next piece, or worse yet, fill a gap. On this Krom Dragongaze model I originally had him in even more pieces. His front torso, left leg and head were one part, his back, right arm arm and cape were another and his left arm was also separate. I even had to have his little wolf tail thing near his shoulder separate. This was due to the way the mold was cut, but in the end I decided that I would sacrifice being able to reach some areas and glued it all together. In the end he was three parts, the main body you see above, his base with lower right leg and his back pack.


Doing this has made him much easier to paint as it would have been very hard to paint his cape if he had been glued together completely form the start.

Subassemblies are a great way to ensure you get every nook and cranny on your models and are practically a must for anyone painting a display piece. I can guarantee you those judges are going to pick up that model and look at it from every angle so you want to make sure they can't find any holes in your painting. Just remember that if you do break apart your model for painting, be sure to pin them to a cork or something similar so you don't touch the model itself. 

What are some of the most complex subassemblies you have done? I still have a Fantasy Wright King waiting to be painted who is in about five pieces.

Until next time,

Tyler M.







PAINTING: Krom Dragongaze

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I have been working on this guy on and off for about a week now and it really is a great model. Get ready, winter is coming!


When Stormclaw came out I bought it specifically for the two characters. Luckily I was able to recoup my losses by selling off the rest of the contents, which left me with these two awesome sculpts and a copy of the new rules.


I tried to paint him as closely to the 'Eavy Metal scheme as I could but changed a few key things. First off, I decided to paint the whole cloak red since it shows more depth then black. This thing was a pain to get a smooth finish on, so much flat area on it. I am really happy with it though. It's a much brighter red then I usually paint my capes.


It kind of makes me want to paint up some of those other limited edition plastic Marine models. I still really want the new Terminator Captain, too bad they had to make him part of a package deal. This was also the first time I have painted a wolf pelt in about 13 years. I basically just copied the pattern from the official model and it also helped that I had just watched the GW painting video on Thunderwolves. Those videos are actually very useful and I recommend you watch as many as you can, no matter your skill level. You never know, you may pick up a new trick.


I also darkened the armor down a bit. I know a lot of people don't like the powder blue look the official GW army has, and although I think it's okay, I am a bigger fan of the darker version. Another factor that influenced my choice was the fact that all I had a pot of old Shadow Grey, so Shadow Grey it was. I shaded it by mixing in Tuskagor Flesh (Dark Flesh equivalent) and blending it towards the bottom of all the panels. All of the lines in the armor got a splash of Agrax Earthshade and highlighted it by mixing in Blue Horror. 


The gold was simply Balthasar Gold shaded with Agrax Earthshade and highlighted by mixing in Runefang Steel.


 I painted the frost axe with all old colors, sorry. I used a Regal/Enchanted Blue mix as the base and then blended up through Ice Blue followed by white.


I decided to leave the base plain since I am selling this model and I figured that would give hobbyists a chance to make the base fit in with their own army. I was heavily tempted to do snow though.


I'm half tempted to paint some more members of the Space Wolves but I think I hear the Old World calling my name.

Be sure to vote from this guy on Cool Mini or Not here.

This guy is also for sale so if you interest take a look on eBay over here.

Sadly this may be the last week of having five posts. Next week I start a new job that has really long hours so I will be cutting back to three posts, one on Monday, one on Wednesday and one on Friday. After a few weeks if I feel like I can balance out my life more it may go back to five posts. Be sure to like my page on Facebook as I am more likely to post random in progress shots up there as I'm painting.

Until next time,

Tyler M.






Mini of the Week 9/5/14

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.



Dwarf Slayer with Dead Giant by itshammertime! on CMoN

Wow, what can I say about this model. Everything on it is flawless, all the way from the concept to the execution. I love dioramas about Dwarf Slayers as there is something about them that just wants to be seen in action. I think one of the great things about this one is that we get a glimpse of the aftermath. Often times we see the actual battle or struggle, but not here. It's so serene in such a strange way. You can tell exactly what happened and it almost makes you feel bad for the giant. Let's talk about that giant for a second. The skin is perfect, smooth and well blended and a great color choice since it makes it seem like he is losing color due to bleeding out. The paleness of him really offsets the tanned Dwarf with his bright orange hair. 


I don't normally include more views of the model but I wanted you to be able to see this close up on the dwarf. I love how he is inspecting the notch on his ax he received during the battle. I feel like this is the Warhammer Fantasy equivalent of slowly walking away form an explosion and not looking back. He doesn't even look like he is tired. This is a great repurposing of a model as well since that Dwarf is a crew member from an "old" warmachine that came out during the Storm of Chaos. There is no conversion on him except for the notch in the ax. The painter was just able to see that model and envision this whole scene around him. One of my favorite little details is the bloody rag tossed to the side from when the Slayer cleaned off his weapon. It's little stuff like that which really helps breathe life and believability into a diorama. This diorama really is amazing, one of the best I have ever seen.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at mengelart@gmail.com with the title "Mini of the Week" and a brief description of how you painted or a link to where you found it.



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