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Miniature Painting Masters: Karol Rudyk


Welcome back to The Miniature Painting Masters Series where we sit down with some of our hobby's most prolific and well known painters. In this installment we talk with Karol Rudyk, multiple Golden Demon and Slayer Sword winner and the master of monsters.



Tyler: How did you first become a member of the miniature wargaming and painting hobby? 

Karol: My adventure with miniature painting began in 1995, when I saw some Warzone miniatures for the very first time in one of the bookstores in Elbląg, the city where I live. My passion grew with time, mainly due to reading White Dwarfs in my local bookstore. It was a long journey, from a kid who loves miniatures, to who I am today, a man who paints and sculpts them for a living.
Tyler: Do you play any of the games at all and if so how do you approach painting a display model and painting a gaming model differently? 

Karol: I've never played the tabletop games. Maybe once, but I'm definitely not a player.
I have always been a modeler and illustrator who likes monsters.
Tyler: How long had you been painting at what you would consider a series level before you won your first award? (Golden Demon or other) and can you take us through a little of your thought process on how you prepared that winning model? 

Karol: I started to paint figures seriously in 2005 (except for a few as a child, but they did not look good). I won my first Gold Daemon in the UK in 2006. I finished painting this figurine four weeks before the competition.


Tyler: What is your favorite model or models that you have painted? 

Karol: I always prefer dragons. I have painted several recently. My favorite model is always the model I am working on. I get bored quickly with older projects.


Tyler: Can you name one major change in the painting world that has impacted you the most since you started (basing changing from green flock to an integral part of the mini, more subdued colors, source lighting, etc.)? 

Karol: I think probably Victor Hardy's Golgotha and his freehand on the wings. I wanted to paint like him.

Also, the first non-metallic metal showed in Rackham's catalogue.
Tyler: How do you feel the rise of the internet has affected the way people paint their models or the general direction in which miniature painting has gone? 

Karol: In my opinion, the internet really helped to develop our community. First of all, we can exchange experiences with people in the whole world. Establishment of the site Cool Mini or Not was crucial for me. This was the first place where miniature painting appeared online.
Tyler: Which miniature painter(s) inspire you the most? 

Karol: Firstly of core, is Victor Hardy and his Slayer Sword winning Blodthirster from White Dwarf.

After this was Yelow One and Jarhead. Now also artists from Stan Winston School.
Tyler: What direction do you think miniature painting is going to go in next in terms of style and techniques? 

Karol: I think technology and quality of painting do not have to jump. Rather compositions will become more and more complex. 

More epic.
Tyler: You seem to have a special affinity for particularly large monsters lately. What draws you to these while painting?

Karol: I like big monsters because the are more epic than the standard 28mm single model.
I  like to add a rider to the monster so we can then see the size difference. With a larger figure I can also prepare a more epic base. So few people actually paint large models so they are more original.
Tyler: Games Workshop seems to have decided to make the Golden Demons a UK only event this year. Do you think this shrinks the hobby a bit for painters since it limits the number of people able to attend, either geographically or economically? 

Karol: GW only respects the wargamers and does not care about the painters. This is my private opinion. But, on the other hand, thanks to this we have other contests, like for example Crystal Brush , Hussar, Model expo and much more .
Other competitions are becoming more popular. We do not need to be limited to just GW figures. Now there are a lot of miniature companies who have beautiful minis, which make GW's start looking like toys for children.
Tyler: As someone who attends several different painting competitions yearly, which is your favorite, and why?

Karol: I don't have a favorite competition. I think the Golden Demon in the UK is the most important and popular. Now after I have won the slayer sword I am not interested in the Golden Demons anymore. Now I think about the Crystal Brush and I would like to take part in that contest in the next year.
Tyler: Can you talk a bit about how you came to paint miniatures for George R. R. Martin and has he asked you to paint a Space Marine yet? :)

Karol: George R.R. Martin wrote to me in december of 2012, since then we work together regularly. I think he does not like science fiction miniatures, only fantasy.
Tyler: There are so many things that stand out on your models, but one of the things you do so well the most people probably think about last while working on a model are the bases. Your display bases are so epic and intricate, how do you go about making them and when did you first start spending more time on the base?

Karol: I am still not satisfied with my bases. I am so glad a lot of people like them, but I am still learning about how to do a realistic style. I still try to do more epic base. I started to pay more attention to bases after the Slayer Sword. I am inspired by the German style. I think the Germans are the precursors of epic bases.
Tyler: The Crystal Brush awards recently introduced a $10,000 prize for best overall, which is the largest cash prize for any miniature painting competition in the world. How do you think this affects our hobby? 

Karol: Of course. I think money is a good motivation to do something epic.
Now for me, the Crystal Brush is my the most desired prize. I am preparing something special for it. The most epic work in my career.
Tyler: There are very few miniature painters who can make a living off of their work and most of us have to keep a "day job". Do you find it difficult to balance life, work, and painting? 

Karol: Miniature painting is my general hobby together with sport. For me this is also my job. So I work 8 hours every day on it. This is true most of the time for commissions but now I also have more time for my own projects or to try and find clients for my visions.

Image may be NSFW.
Clik here to view.
Spoiler, this knight later dies a horrible death only after becoming one of you favorite characters

Tyler: Any final thoughts?

Karol: Thanks for contacting me and inviting me to this interview.

Be sure to check out his Facebook Page for frequent updates.

Until next time,

Tyler M.

PAINTING: Dark Elves


I painted this pair of Dark Elves probably almost a year ago while I taught my painting class at Dragon's Lair in Austin. Each was painted separately over a month or so on either slow class days or in between helping students. Let's take a look at this sinister pair.



I worked on the Corsair first. Dragon's Lair provided whole boxes of free minis for people to paint for the class. Some of these models were damaged items they couldn't sell anymore while a vast majority were models donated by people who no longer wanted them. Luckily for me this meant plenty of old, metal Dark Elves to choose from.


I remember I started this guy on a slow day because I wanted to have a go at painting his cloak. It was more an exercise in color and technique to occupy myself. There were plenty of models that I only painted on section on and then discarded back into the box. Once I got going on the Corsair I was happy enough with him to try and finish. I really like brass armor and feel like I never see it on Dark Elves, even though for me it carries a sinister connotation when done correctly.


Other parts on him were done for demonstration to a student on certain techniques, such as the blood on the swords and the turquoise cloth. That was me showing someone how to blend and use glazes.


I started the Witch Elf later on mostly because I wanted to try and paint her fishnet stockings as translucent. I am pretty happy with how they came out and think I achieved what I set out for.


Her skin was painted with a base of Rakarth Flesh to give her a paler appearance. I also used this as an opportunity to show some people the difference between painting a male and female face as well as how to deal with large flat areas of skin.


One of the things I am happiest with on her is the blood. I decided to coat almost her entire knife and forearm in blood since she is hiding it behind her body. That coupled with the blood splash on the snow hints at something horrible just off the base. I really like how this coupled with her beckoning finger tells a story.

Both of these models are for sale.

You can find the Corsair here.

You can find the Witch here.

Until next time,

Tyler M.










Mini of the Week 9/12/14


Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

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Adeptus Mechanicus Tech Priest by itshammertime! on CMoN

This is yet another mini I had found awhile ago and recently rediscovered. This model is great in that it really evokes the John Blanche art style that is so tied with 40k and the Mechanicus specifically, but does it in a very clean way. The Blanchitsu articles in Visions usually have some great conversions, but the paint jobs, even when great, have a very impressionistic style. This mini really has that dirty, crazy feel, but looks like something the 'Eavy Metal team could have painted. Funnily enough, since I settled on this guy for today's article, it has actually been featured in White Dwarf Weekly by the 'Eavy Metal team as one of their favorites.

The conversion work is also very clean, it almost looks like something sculpted by the studio. I particularly like the use of the Chaos Cultist's head. It's just something I don't think I would have thought of using. Even though he used the Vampire Counts Cairn Wraith, a common bit for Mechanicus models, it is used in a way I have never seen before. It's definitely a much cleaner and simpler model than what Forge World has been putting out for the Adeptus Mechanicus, which I feel often look too busy and cluttered. I haven't even touched upon how great the color choices are with a consistent use of warm reds and browns. It doesn't look monochromatic at all but still maintains a very cohesive feel. 

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at mengelart@gmail.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it.



Nagash the End Times: Death Roll Call


If you haven't read the Nagash book yet stop here and go no farther, this article is 100% SPOILERS! Get ready for a long and sometimes sad roll call of who bought the farm. There haven't been this many deaths in a GW storyline since the Heresy was developed for 40k. SPOILERS!!!!!!!!

I think the writers and game designers at GW must be trying to compete with George R.R. Martin here, because no one is safe. Heck, the deaths start in the prologue to the main story. The prologue!


King Louen Leoncoeur


Only a few pages after cracking open the cover we come across our first significant death. That's right, the king of Bretonnia meets his end, and at the sword of his bastard son no less. His death isn't even described in much detail, more of a passing mention. So Arkhan and Mallobaude rampage across Bretonnia and steal the throne, oh by the way, King Leoncoeur dies. That's about all we get. I assume the story will get fleshed out much more in the upcoming Bretonnians army book. It sounds like they had a pretty epic civil war with intrigue matching Games of Thrones. Do not worry though, Leoncoeur's death was avenged when the Green Knight returned, revealed himself to be Gilles Le Breton, the first king of Bretonnia reborn, and quickly disposes of the traitor and his army. 

Heinrich Kemmler


The Lichemaster plays an integral part early on, aiding Arkhan with his quest to recover the relics of Nagash an lending the support of his magic and his best buddy Krell. After they assault the La Maisontaal abbey in Bretonnia, he shows his true colors, quickly abandoning his old alliances in an attempt to steal the relic for himself. Arkhan having none of this confronts Kemmler in the basement of the abbey. In an unexpected plot twist he reveals that he no longer serves Nagash and has instead turned to the Chaos gods, who of course do not want the Necromancer to return. A suitably epic magical duel ensues, with both combatants unable to best the other. Eventually the winds of magic overload from being concentrated into such a small space and the whole abbey explodes. After the dust settles only Arkhan is left standing with Kemmler presumed to be dead, although no body is mentioned. I'm pretty sure he is actually dead, since I can't picture what part he'll play in the future, but who knows, he may turn up in Archaon's hordes or he could even be the Nameless...

Zacharius the Everliving


Some of you may not know who this is, but he was the original zombie dragon rider from 6th edition. He had a pretty epic model too. Essentially he is the most powerful necromancer-vampire in the Old World. When Nagash returns he puts out a magical call to all those worthy enough to be one of his Mortarchs. Zacharius, thinking he is the Lord of Undeath's equal, refuses. Angered by this Nagash quickly destroys him with barely any effort. This was clearly to tie up a loose end since this character disappeared after 6th edition. It was a nice little bit of fan service though, unless you were a fan of Zacharius of course.


Volkmar the Grim


Poor Volkmar, he just always seems to get the short stick. During the Storm of Chaos campaign he was defeated by Belakor who then resurrected him and strapped his weakened body to his standard. All of this has been retconned of course, but now he has been captured by Mannfred. He was used as part of his ritual to isolate and empower Sylvania, although he remained defiant through out. While Morgiana and Aliathra were merely sacrificed, poor Volkmar got the worst of the deal. Shackled within Nagash's armor he was used as the vessel for the Lord of Undeath to posses. There was never actually any mention of him dying, so for all we know Volkmar is still alive, witnessing everything through Nagash's eyes, just waiting for someone to free him from his torment.

Morgiana Le Fay


Morgiana is also known as the Fey Enchantress from Bretonnia. She is the earthly representative of the Lady of the Lake and the leader of her cult. She fell into Manfred's hands when Drycha, the branchwraith, delivered her captive. She was ultimately also sacrificed to bring about Nagash return, but with much lass fan fare then her fellow captives.

Aliathra


Aliathra is also known as the Everchild to the High Elves, the daughter of their queen, the Everqueen. Her storyline has been spanning several army books, from High Elves, to Dwarfs, Wood Elves and the Sigmar's Blood campaign book. Mannfred Von Carstein abducted her and fought off all those armies as they attempted to free her. She was kept imprisioned along with 8 other captives for use in a dark ritual. This ended up being Mannfred's plan to swathe Sylvania in permanent darkness, where he slowly drained each victim of blood but sustained them with magic. Once Arkhan arrived in Sylvania he ended up using these captives in helping ressurect Nagash. Aliathra was the key to his plan, having been of a holy blood line. When she was brought up to the ritual circle she was able to briefly escape Arkhan's grasp and performed some sort of magic on him. Pressing her hands against his chest there was a brief flash of light which didn't seem to do anything. When Arkhan asked her what she'd done her reply was that he'd find out in time. With nothing more to say he slit her throat of the ritual and brought about his dark lord. Little did he know that she is only half holy since her father is actually Prince Tyrion, this left Nagash much weaker then he had planned on. 

Eltharion


Eltharion the Grim is a mighty High Elf general who is famed for having led the only successful invasion of Nagarroth. He also stopped the invasion of the Goblin warlord Grom the Paunch. When Aliathra was captured, Tyrion was determined to rescue his daughter, no matter the consequences. Teclis knew that his brother was needed at home though and got Eltharion to agree to lead the rescue attempt instead. Reluctant at first, Tyrion eventually conceded, trusting in Eltharion's abilities. At the battle of the Nine Daemons he led the charge against Mannfred, losing his griffon, Stormwing, in the process. He succeeded in breaching the barrier and almost killed Arkhan, hoisting him up by the neck, but was brought low when the liche unleashed his magical powers and turned the elf to dust.


Thorek Ironbrow

Thorek is the master Runelord of Karak Azulans, and the only dwarf alive who can wield the Rune of Doom. Not having the Dwarf army book it was really hard to find any information on this character beyond what I wrote above and the fact that he is a special character and that the Anvil of Doom model is supposed to be him. In Nagash we see him face off against Neferata at the gates of Valaya, attempting to hold the vampire at bay long enough for either help to arrive or for him to unlock the ancient dwarf runes that lie dormant there. In the end he can't stop the might of the undead but goes out with a bang, almost taking down Neferata, collapsing half the cavern and destroying the Anvil of Doom. So passes another Finecast model into the annals of history. I suspect we will not be seeing it next Dwarf book.


Valaya


The first god to go down to Nagash (that's right I said FIRST god), Valaya is a deity for the Dwarves. While it can be debated whether she really died or not, we know for sure that Nagash consumed all of her magic to empower himself. So make of that what you will...


Crom the Conquerer 


Crom is back! Crom is dead! That's right, fan favorite Crom the Conquerer, who made his debut during the Storm of Chaos was brought back once again to be Archaon's herald. I personally loved Crom so I was very excited to see him return. I could only imagine the epic story lines that awaited him in the End Times. He personally led the hordes of Chaos down from Kislev into the Empire in the Nagash book. The section of the battle line that he led at Heffengen had him facing off against Luthor Huss and Valten, a suitably epic combat. I have to say, at least he died with style. Taking on both of them at the same time, he actually held his own for quite awhile. It seemed like he might win until a blow to the head from Ghal Maraz ended him. If he had to die, at least it was Valten who delivered the blow.

Walach Harkon


This guy is another one some of you might not be to familiar with. Walach Harkon, a distant relative of Luthor Harkon, the Lord of the Vampire Coast, is the head of the Blood Dragon order. It seems like most of the other vampires dislike him for his overly belligerent attitude. When Vlad came to the Empire's rescue against Chaos, Harkon and his Blood Knights came with him. During the first battle Harkon and his companions ended up trapped on the other side of the Auric Bastion, a giant magical wall created by Balthasar Gelt to keep chaos out. The next time we see him, several months later at the battle of Heffengen, he has turned to the worship of Khorne and now rides with the hordes of Chaos. Karl Franz and him have a suitable epic duel in the air, griffon versus zombie dragon. In the end though the emperor couldn't stand against the might of the Blood Dragon and was cast down. Seeing that the battle was lost, Vlad confronted Harkon before fleeing the field. At first it seemed like the original Von Carstein may have met his doom yet again, but in a reversal of fortune Vlad took over control of the Zombie Dragon. With this beast under his command Harkon didn't last long, literally ripped into pieces.



Krell (kind of)


Oh man was this death satisfying. Krell is a cool character, no doubt about that, but I was getting a little tired of how indestructible and unbeatable he seemed in this story. He pretty much waded through the Goblins, Dwarves and half the Tomb Kings before being stopped. What did it you ask? A surprise Tomb Scorpion attack. While fighting off what seemed like almost all of the magical constructs in Nehekhara he gets ambushed from behind. Being seriously wounded at the get go of the fight he gives it his all and doesn't go down without some vengeance first, burying his axe in the Scorpions face before losing his head to a claw. At the end of the story we learn that Nagash resurrects him yet again, but I guess he is undead.

Khatep


Who? Star Lord man. Sorry, wrong universe. For those of you who don't know Khatep is the exiled Grand Hierophant of Khemri and a special character in the army book. Basically Settra banished him way back when the Tomb Kings first awoke from their eternal slumber since he blamed him for his mummified state. During the height of the battle for Khemri, Khatep reappears to tell his lord about the Destroyer of Eternities, a weapon powerful enough to kill Nagash. Settra then promptly kills him for daring to show his face again.

Nekaph


Yet another special character from the Tomb Kings book who dies. Nekaph was the herald of Settra and had a pretty cool flail of skulls. Unfortunately, he bites the bullet early in the battle, succumbing to one of Arkhan's magical attacks. 

Arkhan (kind of)


It seems like you just can't keep one of Nagash's Mortarch down for long. Although he eventaully comes back due to magic and all, Arkhan's brief death was extremely satisfying. Losing his mount in the battle he is forced to face Settra on foot. After a brief scuffle Arkhan comes out on the losing end, his body chopped in half and then dragged behind Settra's chariot on his way back inside the gates of Khemri to kill the liche for good. Unfortunately this was all part of the plan, as Nagash had hid himself within his lieutenant's body. Once inside the city a traitor Liche Priest brought forth the Lord of the Undead who then went knocking at his old home the Black Pyramid. Arkhan awoke awhile later with a really bad headache.

Urisian


The lord of the Nehekharen underworld is the second and final god to fall to Nagash in this book. Wanting power over death, Nagash makes his way to the underworld where he challenges the faceless god. He is helped by all the damned souls that occupy the realm after they are bound to his will. Unable to fight off both Nagash and the denziens of he realm, Urisian succumbs and is devoured by Nagash who then becomes the lord of the Underworld and Death itself...


Settra (kind of)


In one of the most epic confrontations I have ever read, Settra fails to stop Nagash's plans. After charging him with his entire army, the two face off in a duel, with Settra able to land some blows but eventaully he is frozen in place by the Lord of Undeath's will. Holding the King of Khemri suspended in front of him, Nagash offers him the chance to bend his knee and serve as one of his Mortarchs. Settra's response is pure awesome when he yells, "I do not serve. I rule!" Man, he's got mummified balls of steel. In the end his defiance wasn't enough though and he literally gets ripped apart and thrown to the ground. Him being undead and all though, he doesn't die. Instead his head, trapped in the sand, must watch as Nagash tears apart Khemri brick by brick and then grinds it into dust. After Nagash leaves, Settra is left to rot in the desert, unable to move or do anything but yell at the buzzards as they circle above him to feast on his remains. A mysterious force reaches out to him though and pulls him back together into one piece. A voice that is four voices at once promise him power and kingship again if only he wants it. Giving no reply, he merely stares across his ruined domain in silence...


Well that wraps it up for the who's who of deaths in the Nagash book. Like I said at the start, it's a lot, and this is only book one of the End Times series!

Who do you think is going to die in the coming books? Which death here shocked you the most? I want my Tomb Kings characters and Crom back...

Until next time,

Tyler M.


Building a Better Casket of Souls: Part 5


For those of you familiar with some of my articles on Bell of Lost Souls, you'll know that I occasionally have an article titled "Building a Better" where I try and improve on one of GW's existing sculpts. This is part 5 of my take on the Casket of Souls.

I have been working on the crew for my Casket over the past week or so. I decided to start with the two Tomb Guard since they were the least interesting to me out of the three. I did this so I am still excited to paint something near the end of the project and not burnt out with no desire to paint even more skeletons. This way I get to use the Priest as a reward. This is something I do for most of my projects and armies. If you do all of the most fun parts up front you run the risk of losing motivation to finish the more boring aspects of it.

While these guys are just like all of my other Tomb Guard models visually, I decided to spend a little more time on them since they are part of such an elaborate model. That meant no drybrushing on the bone. All of the bone was washed with Agrax Earthshade and then layered with Screaming Skull which was highlighted up through white. I chose Screaming Skull because I find that it is closest to the old Bleached Bone color. Ushabti Bone is actually just slightly darker. I discovered this painting my Tomb Guard unit. Half of them were painted with the old colors and half with the new, so there was lots of experimenting to try and figure out how accurate GW's paint matching chart is.

The gold was painted the same way as all of my other models. I spent a little more time making sure the highlights were precise, but besides that, no difference. The turquoise got a slightly different treatment then normal. It started with a base of Stegadon Scale which was then layered with Hawk Turquoise (I still have the old paint). I then highlighted this by mixing in Screaming Skull for 2 separate layers.


For my rank and file now I use Blue Horror, one of the Citadel Edge Paints, to highlight since I only do one layer for them. It is also pretty close to what mixing in Screaming Skull looks like, so it's quite a time saver for 20+ models. At this point I added a glaze of Stegadon Scale near the lower half of each turquoise panel to give it a little more depth. The damage was added with Doombull Brown and given a line highlight of the turquoise highlight mix.

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Ahhh, that gap in the ribs is killing me now, must fix.
Since these two are special guards I further distinguished them by painting any skull decorations on them as gemstones. It's fairly quick and simple to do and adds a lot visually to help distinguish my important guys from the normal ones.


After they were done I pinned them to the base for stability. Looking at the almost complete picture I have decided I definitely need to add some scarabs and skulls to the back corners to help balance the color and light/dark ratio.

Last but not least, I have started work on the Priest. So far all I have painted is his flayed skin kilt. I really wish they hadn't sculpted his cloak to look like skin since it doesn't really fit the Tomb King theme. Yes, they are skeletons and mummies, but no where else in the range are they so macabre. Flayed skin is more of a Vampire Counts or Chaos thing. I figured I would go ahead and paint it how they intended though. I still haven't decided what I am going to do for his outer robe though. It needs to be a different color, but they sculpted it as skin as well. It will either be a dark leathery brown or a lighter, almost white leather. 

The next installment should be the finished thing, hopefully next week. I also have decided to enter this army into the Armies on Parade competition. There is a GW fairly close to where my new job is so I figured why not. Look forward to some Tomb King inspired terrain in the future once I start work on the display board.



Until next time,

Tyler M.

Mini of the Week 9/19/2014


Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

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Imperial Knight Pilot of House Hyperion by itshammertime! on CMoN

What can I say, it takes balls to cut a Knight's leg like that for a conversion, but man did it pay off. Quite frankly I have gotten a little sick of all of the Knight craziness lately. It's a sweet model, don't get me wrong, it's just that everyone is painting one. This is something new though. Not many people would think to focus on the pilot instead of the Knight. If I am correct I think I see an Imperial Guard advisor and some Empire Luminark bits used for the pilot. The painting on this is super crisp as well, very 'Eavy Metal in style. You may have noticed that this model is from the same painter that gave us our last two weeks worth of Mini of the Weeks. What can I say, he's talented. I remember reading about this conversion awhile ago, probably on his blog. He said how originally the Knight's leg wasn't even supposed to be part of it, but once he had finished the pilot he knew it needed something more. 

The leg adds the perfect bit of scale and grandeur to what this pilot does. It doesn't overwhelm the piece at all, only adds to it and strengthens it. Of course red and black are a very striking combination and coupled with the yellow it really makes this mini pop. The freehand and weathering are just icing on the cake at this point.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at mengelart@gmail.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it.

HOBBY: Extending your Brush's Life



It's the one tool every miniature painter has to use, from the basic novice to the most seasoned veteran, a brush. It will carry you through painting your 100th line trooper all the way to your first award. Despite all of this it's something that a lot of us don't understand. What makes a brush good and how do I extend its life?

I will be the first to admit, my education in brushes had a steep learning curve. Part of this was due to a lack of information and part of it to laziness. If my brush was working for me then why bother learning more about it?

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One of my trusty Army Painter brushes. You can see my lack of regular cleaning on it

I used Games Workshop brushes for many, many years, and for awhile they did the job. I think my journey into more advanced brushes began once my skills progressed beyond what GW could provide. I also noticed a decline in quality of their brushes around the same time, which didn't help. I tried a few different brushes before I settled on the white handled Army Painter ones. What was most important about them was that they could hold a point and took much longer to wear down.

Something that I always tell people when I am teaching them is that the most important aspect of a brush is whether or not it can hold a point. I see people going out and buying some ridiculously tiny brush with only about one or two hairs on it. Unless you are painting a mini mural on a Space Marine's knuckle that's completely unnecessary. In fact it is better to have a sightly larger brush with a sharp point then a tiny, tiny brush most of the time. This is because a tiny brush can't hold paint, and you will be constantly reloading it which will result is some not so smooth lines. A slightly larger brush will hold more paint, thus giving you a smoother, more continuous painting experience. You just need to make sure the point is small enough.

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This is about half of its original size now due to lack of cleaning and excessive use
I mostly use what would be a Detail and Fine Detail brush by GW for painting your standard 28mm model. Anything smaller and I start losing smoothness in my lines. I of course use a Standard size brush for basecoating and on larger models. The best practice would be to switch your brush size as you are painting, however I often end up sticking with one size once I get past the basecoating. This is mostly due to the fact that I become zeroed in on what I am doing and just forget to switch. I feel like this is a common problem amongst painters from those I have talked to, and it's really not that big of an issue. The only problem you may run into is excessive wear and tear on your favorite brush, but luckily there are some things you can do to prevent that.


I use to go through a brush every few months. Switching out my old one for something new once it started to fray and lose bristles. This is due small amounts of paint drying on your brush. This usually tends to happen in the Ferrule, the metal part that the bristles are glued into. When this happens it will cause your brush to start splaying open, which of course, ruins your point. The best way to combat this is to buy some brush cleaner. There are several options to choose from.

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My new Scharf Brush. This is my smallest size for it.

After every painting sessions make sure to clean all the brushes you have used with the soap under cold water. If you use warm water it may cause the glue holding your bristles in to start to dissolve. Never leave our brush sitting in your cup of water, this will only damage it. Of course having a higher quality brush will result in them lasting longer. I recently bought three Scharf brushes after reading a review on Mathieu Fontaine's site. It cost me around $50, which may seem like a lot, but when you consider that I was buying a new $7 brush every other month it's worth the investment. I have been using a GW 'Eavy Metal brush for all of my characters for about the past year. I assume it is just a high quality brush with the GW logo slapped on, but regardless of that it has been one of my best brushes. It just started to die on me the other day, finally starting to splay. I tried to clean it after every time, but sometimes laziness got the better of me. Who knows, if I had been more diligent with cleaning, it may have lasted for another few months.

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My 'Eavy Metal brush on its last legs

So remember, always clean your brushes after every painting session, and even though they cost more it may be worthwhile investing in some high quality brushes. I still use my Army Painter ones for my rank and file though, so it's worthwhile having a mix of good and bad brushes. Hopefully this has helped you a little bit with knowing how to take care of your paint brushes.

Until next time,

Tyler M.


TUTORIAL: Painting Mummified Skin


With the recent release of the Undead Legions this seems even more relevant then usual, now that two armies can take a Tomb King or Liche Priest as an option. Today I break down how I paint the skin on these mummified warriors.

This is a completely different method then how I painted my first Liche Priest (who may now get a makeover at some point). It's based off of an old 'Eavy Metal Painting guide I found in a White Dwarf back from when Tomb Kings were first released in 6th edition. These painting guides were how I taught myself to paint so I was overjoyed when I found some for my army while I was organizing my back stock of magazines. I knew there was a reason I kept all of them.


Step 1


The first step is to give all of the skin a basecoat of a Black, Balor Brown, and Screaming Skull mix. I would say it is about equal parts on all three of the paints, but it might be a little less black, so lets say 20/40/40. In the original guide they started with a Snakebite Leather/ Black mix and then worked the highlights up from there. I like to start with my midtone though and shade down, it gives me more control.


Step 2


This is followed with a wash of Black and Balor Brown, probably a 40/60 mix. Just water down your paints until they are the consistency of a wash, or use Lahmian Medium if you want.


Step 3


The last step wasn't dark enough for me in some areas. To fix this I did a wash of Nuln Oil in select areas, such as the face and hands.


Step 4


I then re-layered my original basecoat mix onto all of the skin, leaving the shades from the previous steps in the crevices and valleys of the muscle.


Step 5


At this point I did several more steps and actually "finished" the model, but later decided it was way to dark so went back and basically repainted everything from this point on. So you'll notice that the face is done as well as more of the colors around him. I'll go over the face at the end.

Next I mixed in even more Screaming Skull and layered it on everything, leaving just a little bit of the last step showing through.


Step 6


I mixed in even more Screaming Skull and refined my highlights, focusing on the prominent areas and the tops of the muscles.


Step 7


Looking at the model as a whole I decided that the crevices were a little to dark in some areas, mostly along the back of the hands and on the abs and chest. To fix this I used a glaze of the Balor Brown/Black mix with just a little bit of Screaming Skull. I used this to soften the shadows on those areas.


Step 8


I did a final highlight of almost pure Screaming Skull on the most prominent areas such as the nose, brow and knuckles.


Step 9


For the face I painted the eyelids and bottom lip black. This was highlighted with a Black/Screaming Skull mix and then softened with a glaze of Nuln Oil. I also used this point to try and blend the lip into the surrounding skin a little bit. The glowing parts were painted with Scorpion Green and highlighted towards the center by mixing in White.

At this point the skin is done and your mummy is ready to lead his undead soldiers into battle.

If you have any questions about any of the steps I did just let me know in the comments and I'll try and answer them.

Until next time,

Tyler M.

Mini of the Week 9/26/14


Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.



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Karl Franz on Deathclaw by Landreth on CMoN
This mini may not have any crazy conversions but the painting on it is top notch. When you consider how large this model is, the level of smoothness he has achieved is pretty astounding. One of my favorite things about this Karl Franz is just how rare it is to see a top level paint job on it. The color choices really pop against each other, with nothing really overwhelming the rest. Generally I am not a huge fan of Non-Metallic metals, but I really like it on this. I feel like it gets overused just to show off how good the painter is, not because it is needed on the mini. The "gold" of the hammer compliments the yellow of the beak and claws. It also helps Karl Franz blend in more with the piece as a whole. If he were painted in true metallics there would have been the risk of him being too shiny and distracting from the Griffon.

The one thing I feel that is lacking is the base. It is just to plain for how much attention has been put into the rest of the model. He didn't need anything crazy, but just a little something, maybe some battlefield detritus or something.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at mengelart@gmail.com with the title "Mini of the Week" and a brief description of how you painted or a link to where you found it.

Building a Better Casket of Souls: Finished!


For those of you familiar with some of my articles on Bell of Lost Souls, you'll know that I occasionally have an article titled "Building a Better" where I try and improve on one of GW's existing sculpts. This is the final part of my take on the Casket of Souls.




It's done, finally! I knew this model was going to take a long time to paint and that's part of why it took me two years to finally start on it after I bought it. I am very happy with how it turned out. The liche priest had plenty of obstacles to overcome while I was painting. I have always loved the sculpt, but there are just a few parts that bother me.


I wasn't sure what to do with the flayed skin kilt and overcoat since I feel like it doesn't really fit the rest of the Tomb King aesthetic. In the end I just decided to go with the flow and paint it how it was intended. He also has some weird hair stuff sculpted behind his first headdress, which I still have no clue what it's supposed to be. This was just painted black with a quick highlight.


One of the hardest choices was deciding how to apply my turquoise and white scheme to the liche. With the long strips of cloth on his arms I ran the risk of doing a striped effect with white and blue, but decided just to lean more heavily towards the blue side of my scheme.


You can see a step by step on how I painted the skin here. I based the recipe off of a an old 'Eavy Metal painting guide from White Dwarf when the Tomb Kings were first released for 6th edition. I changed it a little by not including a Flesh Wash (which now would be Riekland Fleshshade) step, but this was due to me forgetting it instead of opting not to. On the next model with mummified skin I might try the original paint recipe and compare the two.


After I had finished the whole model I placed him on the Casket of Souls to see where he aligned with the ghost skulls. Using this as my basis I used watered down Scorpion Green to add an OSS light effect on to the priest.


I gave all the metal on him some verdigris in the same manner as the Tomb Guard, but toned it down a bit. I did this so it looks like his armor and jewels are cared for a little more then the average warrior. I used this as an opportunity do the same to the gold on the casket so it ties in with my army. I also added a few skulls and mounds of sand to the back of the base to make it more visually interesting and balance the model more.


The last thing I did was fill the giant hole in the back of his throat. This helped make the glow effect in his mouth more cohesive.

Well now that it's all done I hope you enjoyed the ride and seeing how this progressed over the weeks. I may still add some blood effect on to his sacrificial knife, but besides that I'm on to the next thing. With Armies on Parade approaching fast it's a safe bet to assume it with be something else from the sands of Nehekhara.

Be sure to vote for it on Cool Mini or Not here.

Until next time,

Tyler M.
  






REVIEW: The Return of Nagash


What could have been a lazy, by the numbers recounting of what many of us have already read in the Nagash book, instead delved deeper into the psyches of some of Warhammer's most infamous villains, delivering a thoroughly entertaining story. The latest from Josh Reynolds did not disappoint, so let's take a look at this novel that heralds in the End Times.

If you have read the End Times: Nagash book already then you pretty much know the basic plot outline of this novel. We follow Mannfred Von Carstein and Arkhan the Black as they collect the few remaining artifacts needed to resurrect the Lord of Undeath and scheme against each other. In my opinion the first few chapters of the book are the weakest part as Josh Reynolds is mostly relegated to setting up everything that will happen near the end. This means touching base with the High Elves, Wood Elves, Men of the Empire, and Dwarves. It seems as though he doesn't really want to write these parts and would rather be back with the despicable duo, which honestly, so would I. All of these different races are written very similar in my opinion, which takes me out of the world a little bit. I feel like Men and Elves should speak and think differently, and later in the book, once he is given a little more slack with the course of events, they feel much more natural. This is most likely due to the earlier events having to follow a very strict path that has already been written about elsewhere, which can hamper a writer's creative muscles.

Beyond the cast of well known characters from the Warhammer world, we are also introduced to several brand new vampires. Two of these, Erikan Crowfiend and Elize, started out as my favorite in the book but eventually fell behind Mannfred and Arkhan as they were developed further. Being a close second isn't bad though, and I really hope there is a follow up to this novel in the works which includes these two twisted lovers. Take note Twilight, this is how you do a Vampire love story - twisted, dark, messed up, manipulative, and violent. Erikan also has a very interesting surrogate father relationship with a necromancer earlier in the book, which provides one of the best bits of dialogue. There are several other vampires which feature as well, all of whom are interesting, but many don't get much time in the spotlight due to the constraints of the story. Mannfred's cousin, Markos, gets a good bit of story though. He is just as conniving and untrustworthy as you would expect from a vampire.

All of this is just dressing on the real story, Arkhan and Mannfred. I will admit that I started this book thinking that Mannfred was a bit of a boring character and a pretty cut and dry bad guy. While his goals and ambitions are pretty much what you would expect, he is given a good amount of internal struggle. He clearly has a lot of daddy issues with Vlad Von Carstein, who acts as his internal voice, taunting him at every turn, and it's fantastic. With the return of Vlad I am excited to see how the two interact in the future. Clearly Mannfred doesn't want his fore bearer to overshadow him and take back everything he has achieved, but Vlad seems much more capable, and garners a lot more respect from their followers. Exciting times ahead.

Arkhan is, as always, an extremely interesting guy. He is the struggle of destiny versus choice personified. He knows that Nagash is pretty much dictating everything he does, but has conceded that he really has no other choice. He does start to question whether or not the return of his master is really in his best interest, but again, continues on the same path. He has plenty of interesting interactions, ranging from Kemmler, to Mannfred, to my favorite, Morgiana. Morgiana Le Fay has been turned into a vampire but is still a captive of Sylvania. She is given a little more freedom though, since they know she has no where to go now. She assists Arkhan with preparing one of his rituals and enchants him in the process, making him start to long for his life when he was still alive. Although he realizes what is happening and breaks her hold, it seems to have ignited something deep inside him, something that even Nagash can't smother. He puts this aside for the rest of the story, but it always nags at him, resurfacing here and there. We also have what Aliathra does to him during the ritual, pressing her hands to his chest and performing some sort of magical attack. This doesn't seem to do anything to him immediately, but it concerns him and when he asks what she did her only reply is, "You will see." While this could be anything, I think it would be interesting if the combination of Morgiana and Aliathra have re-sparked some humanity and will for freedom within him. How awesome would it be if he is ultimately the downfall of Nagash, realizing that he needs to save the world from his master?


You may have noticed I haven't talked much about the plot. That's mostly due to the fact that it really does follow the start of the End Times: Nagash book pretty closely as far as the action goes. Once Arkhan and Mannfred head out to Brettonia and the Border Princes respectively, the action doesn't really let up very much and keeps you hooked until the end. For me the most interesting part of this novel is how Josh Reynolds gave us a deeper psychological look at the characters, and not so much the course of the book, since I already knew what would happen. That's not to say the plot is bad, far from it, it's pretty good. Despite his name being in the title, we don't actually get to see Nagash until the end, and only for a few pages. With the way this book ends I really hope there is a follow up planned, although I could see them leaving it as is since we have the End Times book that carries on the plot. How great would it be to see Neferata return, Krell be an absolute monster, Luthor Harkon bring the power of the Vampire coast, and Settra fall all from the pen of Josh Reynolds? Nahash may hold the title in the Warhammer world, but Josh Reynolds, to me, is the undisputed master of the Undead when it comes to the Black Library.

Overall Score - 4/5

Until next time,

Tyler M.

Mini of the Week 10/3/14


Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

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Visions of Hatred - Demon Prince by Picster on CMoN

Since we have entered the month of October I figured I would make all of the Mini of the Weeks feature something suitably creepy to help celebrate my favorite holiday, Halloween! To kick things off I bring you this disturbing, yet beautiful Demon Prince of T'zeentch by Picster. The model is based off of the plastic Demon Prince, but it is so heavily converted you can hardly tell. Everything about it is done so gracefully you would almost think this was an original sculpt. To me, Chaos is at its best when it goes down the creepy route as opposed to the comic booky route it often takes. This guy, with his lack of eyes and lolling tongue, definitely fulfill that criteria. It truly looks like something from your worst nightmares made flesh. It ties itself quite firmly to 40k as well with the Grey Knight being immolated by ethereal flames under his foot. You know this demon must be powerful if even one of the Emperor's chosen can't withstand its touch.

It's not just the superb sculpting work that makes this model though. The painting is also top notch, with nearly seamless blends and truly ethereal colors. The blues, purples and pinks really help to tie him to his patron god, no feathers and beaks for this guy. This model is truly terrifying and really exemplifies everything Chaos Demons should be. I hope we can see more stuff like this in the future.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.

What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at mengelart@gmail.com with the title "Mini of the Week" and a brief description of how you painted or a link to where you found it.

HOBBY: Magical Effects - Skullstorm


I have been wanting to make this model for awhile now, pretty much ever since I saw the Balewind Vortex after I started playing Tomb Kings. There is just something about creating a visual element for the action elements of our games, from explosions to spells, that takes them to the next level.



For those who don't play Tomb Kings a Skullstorm is a vortex spell they can be cast that is described as a whirlwind of skulls and sand. Even after the turn it is cast on, it stays in play and moves randomly around the board. It uses the small blast template, and normally you would just leave the template on the table and move it around, but that just seems boring to me. Remembering the Balewind Vortex model for Storm of Magic I was struck with a conversion idea.


After a quick perusal of eBay I found a Vortex for around $13. The first step was to cut off the flat top and glue it together. This leaves a hole in the middle so I can make the center concave.


To make the next step of sculpting easier I filled the interior of the vortex with tin foil. This gives me something to sculpt on top of.



Once that was done I used some MIlliput to sculpt a new top on the Vortex. I wasn't too concerned about the sculpting being top notch since I knew I was going to cover it with sand later. All I did was extend the spirals into spikes and then sculpt a simple spiral in the center.



Since I want to be able to use this in a game of Warhammer I knew I had to make it as large as the small blast template. I simply drew a 3" circle on some thick plastic card and cut it out with a heavy duty hobby knife.


Once I had glued the Vortex to the base I used more Milliput to blend it into the plastic card and create a small spiral. I also took a few skulls and a spare skeleton bit from the Casket of Souls and scattered them around the base.


The last step before painting was to cover it with sand. After I covered the model with PVA glue and sprinkled it with sand I then used another layer of extremely watered down glue to seal in the sand. Now, I tried a few different "sands", trying to save money, and in the end I used my modeling sand. None of the other ones worked out and they all ended up becoming a sludge once mixed with the glue. Moral of the story, don't try and save money on supplies, it'll probably just ruin your models. If you do want to use some cheaper supplies, make sure to test them out on something you don't care about first. There were a few areas that the sand didn't cover effectively. Instead of trying to patch those up with more glue and sand I just used some GW Texture Paint, since I had more control with that. It doesn't matter what color you use since it will all be painted over in the end anyway. I also tried to blend the sand into the skulls a little more with it.


I sprayed my Skullstorm with a Bone color spray paint from Army Painter to save myself some time. The first step after this was to give the whole thing a wash of Tausept Ochre, an older color from GW. The newer equivalent is Balor Brown, but it's not quite the same. It doesn't have the same yellow/orange tint that Tausept Ochre has.


It then got a drybrush of Screaming Skull and further shading with more Tausept Ochre and Agrax Earthshade. The skulls were painted like normal bone, but I made sure to try and blend them into the sand around the edges with Ochre. 



I'm really excited to use this in a game sometime soon. I love making my games as cinematic as possible, and I know seeing this Skullstorm meander around the battlefield, leaving destruction in its wake, while just make it elevate it to the next level. Who would be scared of a simple blast template heading towards their most valuable unit? I think with this Skullstorm, I will be able to strike the fear of Khemri into my opponents a little more effectively.

I might make more of these in the future, such as the Purple Sun spell. It was a lot of fun, very quick and simple, and most importantly, looks great. If anyone has done something similar for their games of Fantasy or 40K, please share the picture in the comments below, I would love to see it.



Until next time,

Tyler M.










TUTORIAL: Cinematic Photographs


We have all seen the amazing pictures that Forgeworld makes to bring its models to life. They give 40k a truly cinematic sense and help give the models a more real presence. I know this is what most of us imagine when we play a game of 40k, well today I'm going to show you how I went about making an image similar to this.

I have wanted to make something like this for awhile and once I finished painting my Chaos Cultsists I knew they were the perfect test models. This article was originally published on Bell of Lost Souls almost two years ago, so those cultists have actually been done for awhile now.

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Inspiration from Forgeworld
Like any good picture featuring miniatures the first step is to get good quality pictures of the models themselves. I use a Sony Alpha 200 Camera, a sheet of white paper, a tripod and an OTT lamp. I could go into a whole tangent about how to take pictures of models buts that's a separate topic. I use the OTT lamp (basically a super powered daylight lamp. I use it for painting as well, highly recommended) to light the model and the paper as a back drop. You also want to light the model in a more dramatic way then normal. You are not trying to show off every detail, you want him to fit a scene, so it helps if you have an idea of how the lighting will work in your final picture.

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Lit, cropped and tonally adjusted in Photoshop.
Once you have the picture you may want to slightly adjust the tones or exposure in Photoshop. I then take the Magic Wand tool to select the white areas. I have to use a mask to go around the edges and refine the selection from the wand, otherwise I will have a halo of white around the figure.

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Picture with a mask

Ideally you would want to have at least 50% of your picture consist of actual models and terrain. For this one I mostly just found images online to use. The downside to this is the only pictures I could find were low res which restricted the size of my finished image.

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My foreground.
I decided early on that I wanted a muddy, blasted battlefield look. After much searching I found this, which I think is just a slightly large puddle, but after some cropping became my battlefield.

Then it just becomes a matter of making it seem like a believable warzone, commence more searching online.

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My main smoke cloud
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The Hive under siege
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The source of some of the smaller fires
I then went through the same process of using masks to cut away the parts of the images I didn't need and arranged them together. Using varying sizes and clever cropping I made that puddle look like a battlefield that stretches away miles into the distance. I also had to go through and add translucent layers of color over most of the objects to tie the color scheme together and painted in a few lighting effects. The trickiest part is making the objects seem like they are interacting with each other, I had to search for splash and ripple images to put my cultists in the pond. The fog in this one helps hide some of the transitions in the background.


This was my original composition which I decided I was not happy with so I added in a few more guys and did a little selective cropping.


Which leaves me with my finished image. A Chaos Cultist scouting group venturing out into the waste lands at the siege of an Imperial Hive. These types of images are a lot of fun and help give your models a bit more character as well as a sense of existing in an actual universe. If you have Photoshop or another photo editing program I recommend giving it a try.

Until next time,

Tyler M.

Mini of the Week 10/10/14


Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

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Vampire Counts Coven Throne by Karpunk on CMoN
This spooktacular model carries on with the Halloween theme for the month (yes, I am being that cheesy). I have always really liked the Mortis Engine and Coven Throne, there is just something about them that hits all the right notes for a large Vampire Count center piece. Surprisingly it was hard to find many high ranking versions of those models on CMoN. This one stood out to me as particularly good though. For the most part it is painted as you would expect, but to a very high standard. This is pretty impressive when you think about how many intricate and detailed parts are on this model. I really like how they used green as the compliment to the red of the vampires. By skewing the greens to either the white or yellow side of the spectrum, they have avoided the dreaded Christmas look. This is a daunting task for painters to overcome when working with these two colors.

On the Vampires themselves I like the use of purple, which is different enough from the reds to not get washed out but still similar enough that it falls with the correct color spectrum. There isn't much more to say about this model since there aren't any crazy conversions or anything, but, man, did they do a great job of painting it. Judging by the lack of top level paint jobs for this model, I have to assume it's too intimidating of a task for many painters out there to tackle, but Karpunk stepped up to the challenge and succeeded. Did you the blood splatter on their dresses? Perfect.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.


What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at mengelart@gmail.com with the title "Mini of the Week" and a brief description of how you painted or a link to where you found it.


TUTORIAL: Snow Bases


It's a technique I use a lot and it is fairly simple to do, today I take a quick look at how to make a snow base for your mini. Put on your Parka and let's get going.



Snow bases, to me, provide a clean, bright framing for your model. Of course it's not appropriate for every mini since it doesn't snow everywhere, but if you do want to add a winter theme to your models it's fairly easy.


Step 1:

To start with you want to have the entirety of your model finished, this includes everything else on the base. Generally you want to have your base darker then normal so it contrasts well with the snow.


Step 2:

Now you need to gather your supplies. This consists of some PVA glue, snow flock (mine's from Woodland Scenics) and some white paint.


Step 3:

Mix the PVA glue and snow flock with just a drop of white paint. You should end up with a goopy substance similar to this. The paint is just to give it a little color since otherwise it can dry kind of translucent.


You want to scoop it onto your brush like this so we can create snow drifts on the base. I would use an older brush you don't care about too much.


Step 4:

For this model I went for a patchy look, trying to be random with my shapes and sizes.


Step 5:

While the snow/glue clumps are still wet I sprinkled it with a thin layer of pure snow flock to make it look a little airier.


Step 6:

Lastly I covered all of the snow with a very, very thin coat of extremely watered down PVA glue. This seals it all in and makes sure it won't flake off mid-game.

There are several different effects you can go with here. You have the patchy look like I did in this tutorial, you also have the more snow covered look like with the Ultramarine at the top.


You can also do cool effects on the snow like the blood splatter seen above. When placing your snow try and think about where it would naturally collect. If you're not sure just look up some real world reference pictures online.


My Maximus model has patches of snow along with a general dusting of snow on the ground to make it look like it's still snowing. I did this using the method above and then sprinkled the base with a slight layer of snow flock. This was then sealed in with Matte Varnish. This technique may not work as well for gaming figures since the snow isn't on there as securely as it is with glue.

I hope this has helped anyone who was interested in figuring out how to do a simple snow base. Some last minute tips, don't use GW snow flock. It behaves too much like grass, Woodland Scenics is better and cheaper. Lastly, be patient while the glue dries, using a fan may cause the glue to dry unevenly leading to bubbles or other irregularities. 

Until next time,

Tyler M.










RETRO REVIEW: The Claws of Chaos by Gav Thorpe


Today I decided to do my first retro review, basically a review of an older book or game. I first read The Claws of Chaos when the last book in the trilogy was released in 2004 and on a second read through it still holds up as one of my favorite Warhammer Fantasy novels and one of Gav Thorpe's best works to date.


When I first read this I was mostly into 40k with very little interest in the Fantasy side of things, it just seemed dull and generic to me. I believe I had tried to read a Fantasy novel or two already but couldn't make it all the way through. Then, for some reason, I picked up this book and I was instantly hooked. I finished the whole trilogy as fast as I could. What really drew me into it was the small, personal way it approaches the Warhammer world. There are no large, over the top battle scenes and inclusions of random units just for the sake of inclusion. This story follows Kurt Lietzig and his slow, torturous, and completely believable fall to Chaos.

The novel is set several hundred years in the past, during a particularly tumultuous period of the Empire's history when the throne was unoccupied and power was up for grab. We are introduced to Kurt and his love Ursala who scrape by a living in a small town. He is a knight in the Osterknacht, the Elector Count of Ostermark's personal bodyguard. Despite this he is a lowly knight, without much standing or money. Ursala is a deeply devout Sigmarite in a time when the cult of Sigmar was at a low and is also a vagabond who was unable to find a home until she met Kurt. These two characters and their relationship are at the center of the story and it all sinks or floats with them. Luckily they are completely believable and you really are torn as he slowly starts to fall to Chaos. The saddest part of the whole affair is that he really, truly believes that everything he is doing is to save Ursala. 

Early on Kurt is called away to war to help Kislev fight against the encroaching hordes of Chaos. This gives us our one somewhat large battle scene, but it is mainly used to show us Kurt's initial horror at the ruinous powers and to introduce us to the character of Jakob. Jakob, who initially portray's himself as a Kislevite, is actually a Norscan, who has been exiled from his homeland and ends up as a squire to one of Kurt's fellow knights. When Kurt discovers that a witch hunter named Marius Van Diesl, the same one who burned his family at the stake when he was a child, is heading towards his town, he deserts his post to rush home to save his love. Along for the ride is Jakob, who senses the touch of the gods in Kurt, and a ticket home for him if he can corrupt him to Chaos. Kurt believes that Marius he finally found him and plans to take revenge by harming his love, but little does our he know that the witch hunter is actually heading to his town to track down an unrelated Skaven infestation and, in fact, ends up coming to Ursala's defense when the small minded townsfolk accuse her of being a witch.

The rest of the novel sees Kurt make bad decision after bad decision as he tries to save Ursala and salvage their relationship. On the run from Marius and his companion Ruprecht, you are genuinely drawn into the struggle of the couple and the conniving Jakob. The climax is both small and personal while at the same time it manages to ramp up the action and Chaos aspect of things. It really end on a great note and makes you want to jump right into the second book. If you can't tell, I think the best part of this novel are the characters. With no large set piece battles to eat up time, each character is really given time to develop and you connect with all of them, even Jakob. Another element I really enjoyed was how low-fantasy this was. There's magic and fantastical creatures included, but it's all kept to a minimum and approached in a near mythical manner. Most humans in this time period never encounter anything supernatural and don't believe in it until they see it. Having read the rest of the series I know that it eventually gets to a very high-fantasy setting, but it does it in a subtle way as the characters are immersed in it more due to circumstances. It never feels forced and only grows as the gods become more involved. 

I really love this series. It approaches Fantasy in a way you often don't see; through a small, central group of characters that is built around a tragic love story. This alone separates it from the majority of what Black Library offers and I would recommend it to all fans of Warhammer Fantasy. It's also a great entry point to people who aren't as familiar with the universe, since it approaches it in a more grounded manner and slowly builds up to the craziness we know and love. It may be old, but it's still available as an eBook for $11.99 or you can buy the whole trilogy in a real, paper book (my preference) for $29.95, which is the cheaper option if you want all three books. 

On to the second book...

Overall score - 5/5

Until next time,

Tyler M.

Mini of the Week 10/17/14


Welcome back to Mini of the Week, Halloween edition, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Image may be NSFW.
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Varghulf by AEsir mini on CMoN
I'll be the first to admit, I am not a big fan of the Varghulf model. It just seems awkward and clunky, similar to the Gorger for Ogre Kingdoms. I really like what this hobbyist has done with it here though. It almost feels like a completely different model, and the conversions are so subtle, you might not even notice them unless you saw them side by side. The wings have been expanded, adding on an extra section of membrane closest to the hands, the arms re-positioned to be more open, the teeth re-sculpted to be more fang like and that awesome swarm of bats added onto the raised wing. All of these changes help to make the model more bat like and intimidating. It looks much more threatening and fluid then the stock pose. Those are only the changes I noticed as well, there may even be more. That bat swarm is really top notch, it adds so much character to the model, almost making it a mini diorama.

The painting on this guy is great as well. Everything is very smooth and the use of an off red for the wing membranes really makes everything pop. I also particularly like how he painted the structural parts of the wings as bone. I don't know if you can tell but the eye is amazingly painted too. Not just the glow effect, which adds some real menace to it, but the eye itself, it has so much depth to it. If only GW had made the stock model more dynamic like this one, then maybe the poor Varghulf would be seen more on the table. I love when hobbyists can see the potential in a model that initially may have seemed like a dud and produce something truly exceptional like this guy.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.


What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at mengelart@gmail.com with the title "Mini of the Week" and a brief description of how you painted or a link to where you found it.


HOBBY: Constructing a Necropolis


As some of you may know, the Armies on Parade competition is coming up, in fact it's this coming weekend. With no Golden Demon in the US this year I had to get my painting competition fix somehow, so I figured why not? What does every Armies on Parade entry need? An awesome display board.


When I first started this project I really had no idea what I was going to do. I played around with the easy idea of using an Arcane Ruins set and maybe a Realm of Battle tile. However, I have been collecting random Egyptian themed items over the past year or so that I thought would make excellent Tomb King scenery with a little conversion. Taking this as a great opportunity to finally work on some of them I decided to make my board from scratch.


The first thing I did was make a 2' x 2' board and lay out all of my models and some of the terrain pieces to see how it would all fit. After doodling a few ideas I settled on making the front end of a pyramid on the back of the board with my army coming out of it. Originally I was just going to have a simple road leading out of the pyramid, but then I saw this picture from Warhammer Fest.


I instantly loved it and knew I wanted to try and emulate it. Grabbing some foam core board I started cutting out the design for the raised plinth/road thingy. I also went shopping for some suitable pillars to line it. I remember reading an article in a very old White Dwarf on how they built their original Tomb King scenery and for their pillars they used wedding cake decorations. I found some at a local craft store for around $4 for four. I broke them across the middle to make them look ancient and ruined. They were hollow so I had to fill the interiors with aluminum foil for a solid surface to sculpt on, then made the ruined stone with Milliput.


I also had to use a drywall filler to fill the sides of the foam core board. Next I took an Egyptian statue figurine I had bought at a random doo-dad store and took a Dremmel to his face. After that I used green stuff to re-sculpt it with a skull face to fit in with the Tomb King aesthetic. 



Not my best work, but good enough for something that is going to be half destroyed. In fact, the next step was to break it in half. 


Here you can see my half ruined statue to the right. Unfortunately I didn't take any picture when I was working on the Pyramid itself. It's made out of pink foam with the bricks made by using a pen and pressing really hard. The texture is simply made from taking a real rock and repeatedly pressing it into the foam. The decoration about the portal is made from a random skull souvenir I picked up in Germany (my display board is very cultured and well traveled), the wings from the Necrosphinx, and the front decoration from a chariot. I also added Tomb King banner tops to the sides of the plinth and some chariot decorations on the front pillars. 


Covering up the pyramid with painting tape and paper I sprayed the plinth with a lightly textured stone effect spray paint.


Once my texture was applied I glued my statue down and started making some mounds which will be sand dunes later on. I sculpted these with a cheap Crayola clay, I figured it wasn't worth spending the money on a nice clay when it will just be covered with sand in the end. I also scattered a bunch of skulls all over the board. I only had one statue but didn't want my board to be unbalanced so I made a plinth the same size as the statue's to add to the opposite size. Perhaps that statue stayed intact and marched off to war.


With less then a week to go all I have left to do is to glue my sand down and get painting. You can see the fan in the background that I'm using to speed up the drying time.

I'm pretty excited to get this done, so expect pictures and competition coverage after the event. 

Rahmotep eat your mummified heart out.

Until next time,

Tyler M.









WFB LORE: Lustria, Welcome to the Jungle


We often look at 40K Lore, but today we are going to delve deeper into the history of the realm of Fantasy Battles - Welcome to Lustria!

While many people think of the typical medieval, european setting when Warhammer Fantasy is mentioned there are actually a wealth of other settings that occupy that world. Far across the Great Ocean lies the sweltering jungles of Lustria and the mysterious denizens who make it home. Although it may seem inhospitable to many there are actually several races who dwell within its' borders, chief amongst them the Lizardmen. 


The Dawn of Time


In the beginning the world consisted of harsh extremes barely able to sustain life. A single massive mega-continent dominated the ocean and what lifeforms did exist were a far cry from even the Elves or Dwarfs, who are considered amongst the most venerable races. Then from the heavens came the Old Ones, an ancient space faring race, for reasons unknown to any this world suited their plans, although not in the state they found it. 

Using their vast power they moved the planet closer to the sun and separated the lands into a form more pleasing to them. They were not alone in their endeavor as they had brought their most favored servants, the Slann, with them. The sweltering jungles of Lustria suited them so they built the capital of their new world there and set up cities as far afield as the Southlands and Cathay. 

Knowing that the Slann were not enough to pacify the entirety of the world they created the first Saurus to act as their warriors. Entire races were exterminated who did not fit into the Old Ones' plans. Next came the Skinks to be their scribes and ambassadors and the Kroxigors to be their laborers. For millennia the Old Ones and their Lizardman servants were the undisputed rulers of the world, guiding events to suite their needs.


The Coming of Chaos 


All was not well for long though as an ancient enemy appeared in the world, a force which would later be called Chaos. The Old Ones fought the forces of Chaos for centuries, each trying to gain control over the interstellar gates which hung over the poles. Eventually the gates exploded, whether due to the overwhelming energies of Chaos or through some self sacrificing ploy of the Old Ones is unknown. All that is known is that with this act the Old Ones disappeared and Chaos was left to run rampant across the globe.

The Slann cut off from their masters began to formulate a plan and retreated to the remaining Lizardman cities that weren't destroyed in the explosion. Many battles were fought throughout the jungles with the Saurus warriors attempting to push the Demons of Chaos back. In these times many cities were lost and hero's legends were written such as Lord Kroak and Kroq-Gar as the denizens of Lustria strived to hold onto what they had left. Sensing that they could not prevail in helping the rest of the world and its races the Slann focused solely on defending their realms. Luckily for them the Elves of Ulthuan had been taught well in the ways of magic and were able to create a spell which abolished much of the winds of magic which allowed the Demons to exist on the mortal realm. With the spell successful the forces of Chaos were constrained to the north and south poles, although at a terrible cost to the Elves, whose mages were destined for an eternity of torment for their sacrifice.  



The Great Plan

With the forces of Chaos contained the Slann turned their attention back to continuing the Great Plan laid down for them by the Old Ones. For thousands of years afterward the Lizardmen lived in isolation, occasionally interrupted by a Chaos incursion as their power grew to great for the Slann to contain. The next great invasion of Lustria was by the Skaven of Clan Pestilens who took up residence in the Temple City of Quetza.

For thousands of years they fought with the natives, easily spreading disease and pestilence in the humid jungles. When the twin tailed comet streaked across the skies the priests took it as a sign of the snake god Sotek, with his forked tongue, bestowing favor upon them. With the cult of Sotek in ascendence the Lizardmen were able to drive the Skaven out of Quetza and Lustria by sending thousands of snakes down into the tunnels.

When the Dark Elves began sending raids down into the jungle it spawned a distrust of all warm blooded creatures, since the Lizardmen did not differentiate between the Dark and High Elves and saw this as a betrayal from a trusted ally. Man began to explore Lustria very slowly over the centuries, starting with the Norse and later the Tileans and the Empire. Since the rise of man was foretold and part of the Great Plan they were left alone for the most part unless the delved to deep and greedily into the jungle. After the battle for Albion the Slann have decided that now is the time to correct all of the abnormalities that have arisen within the Great Plan and for the first time in millennia have begun to take a more active role in the world as a whole.

The End Times

Since this article originally ran on Bell of Lost Souls there have been some pretty dramatic shake ups in the Warhammer universe, I am talking of course about the start of the End Times. Not much has happened yet for the Lizardmen, but what we have seen does not bode well for our cold blooded friends. Lustria is beset by Demonic hordes and a renewed invasion by the foul Skaven. Kroq-Gar's forces are stretched thin trying to hold back the invaders and the temple cities appear doomed. With all the cards stacked against them, the revered Slann Mazdamundi has spoken and proclaimed it is time for "the great exodus to begin." What that can mean for the future only time will tell... 



Lustria

Lustria itself is in essence a gigantic jungle that covers an entire continent. The vegetation is so thick that sky is all but blocked out and the jungle floor crawls with lethal insects. Every plant is deadly and even the mud itself is laced with toxins lethal to human life. If one is able to penetrate further enough inland they will eventually find vast, sprawling temple cities that lay in ruins, all but abandoned, or if they find one still teeming with life they won't live long enough to tell their tale.


Itza

Itza is the oldest of the Lizardmen's Temple Cities and home to Lord Kroak, it is the de facto capital of their empire although it is unsure if such a concept even exists for them. During the first great invasion of Chaos the Demon horde was only stopped by Lord Kroak's sacrifice when he unleashed a spell so powerful it banished all of Demons and wiped all other spells from his mind. Although he was killed his spirit was anchored to his body and continued to fight, as it still does today.


Pahuax

Pahuax lies just south of Hexatol, the northern most city of Lustria. During the Great Catastrophe Lord Pocaxalan attempted to banish all the demons assailing the city in a similar manner to Lord Kroak. Unfortunately the spell spiraled out of his control and the entire was city and a large swathe of the surrounding area was suddenly aged thousands of years in a matter of moments. All of its inhabitants and most of its building crumbled into ash and dust. The venerable Slann and his entire inner sanctum was sucked into the Realm of Chaos where he was torn apart. 

Before this event Pahuax was the only city that spawned Chameleon Skinks and for thousands of years they were thought extinct. However recently Oxyotl, a Chameleon Skink who had protected Lord Pocaxalan during his great folly, has returned to Lustria from the Realm of Chaos. His arrival has coincided with the largest and only spawning of Chameleon Skinks since the Great Catastrophe.


Hexoatl

This Temple City lies to the far north of Lustria and acts as a bulwark against invaders from Naggorath and beyond. Although not as important as Itza it is by far the most heavily defended city and most active concerning events outside of Lustria. It is home to Lord Mazdamundi, the most active of the Slanns and a former pupil of Lord Kroak. In the year -1500 he altered the alignment of the world's land masses to better suit the Great Plan. As a side effect the World's Edge Mountains were wracked with earthquakes which decimated the Dwarven empire and set it towards its decline.

Tlaxtlan

Before the Great Catastrophe this city was renown for its astromancy and its ability to predict future events from the stars. After the polar gates collapsed a second moon was born in the sky made entirely of Warp stone (yeah thats right, the Warhammer world has a second moon which glows green, its pretty sweet). Since this moon was infused with the powers of Chaos and didn't follow the laws of physics it has disrupted their work. The Slann of Tlaxtlan have bent all of their will to moving the second moon from its orbit so that their power returns. So far they have been unsuccessful and have become distracted by outside events of late.

Chupayotal

This Temple City began to slip into the sea after the Great Catastrophe and finally succumbed to waters several thousand years later. All of its inhabitants fled to other cities although rumors talk about an undersea race taken up residence within the sunken city.

The Vampire Coast

The Vampire Coast was formed on accident when a Norse ship that was unwittingly carrying a coffin belonging to the Vampire Lord Luthor Harkon was shipwrecked on its shores. By the time the ships hit land all of its crew were already dead and under the Vampire's control. He has since grown his small empire by luring other ships to their doom upon the rocks and raising the crews from the deeps. The Lizardmen don't take kindly to the dead and have clashed with him several times but have been unable to dislodge him. After raising a particularly large horde Harkon went south and sacked the city of Axlotl, making off with many of its magical items.

Skeggi

Skeggi is a trading port first established by the Norse when there ships were blown off course. Losteriksson lead this expedition and lost most of his crew to the harsh environment. Despite this within a decade the town was established and named after his daughter, the first Norse to be born in Lustria. The Lizardmen leave them alone for the most part as they tend to keep to themselves.


Port Reaver

This port was first built by the exiled Pirate Prince of Sartosa, Lucciano Soprania. It quickly evolved into a bustling trading port home to pirates and cut throats.

Swamp Town

Swamp Town was founded by a group of gamblers fleeing their debt in Port Reaver. Although its origins are as a small shanty town it is now the largest and busiest port in the New World, often acting as the gateway for explorers and adventurers from the Old World.

The Southlands

Although not part of Lustria, the Southlands lay under the domain of the Lizardmen. These jungles lay to the south of Nehekhara and Araby and are home to five Temple Cities. Due to some fluke in the Great Plan, spawning of Saurus are very rare here, and those that are born are usually destined to be Temple Guard. Since the Saurus is rare here the Skinks have had to take up the role of the warrior. Communication through the Southlands and Lustria are rare, part of this may be due to the relative youth of the Slann who call it home. They are only several thousand years old as opposed to several tens of thousands of years old.


Albion

The latest addition to the Lizardmen empire is the island of Albion. This island was once a bastion of the Old Ones and remained shrouded in mists to protect it from the attention of outsiders. When the Dark Master started to gather power there and consequentially brought man, elf and dwarf there the Slann saw that they had to intervene. Opening a portal, Kroq-Gar led a great warhost though and cleared the island of all its warm blooded invaders. With it reclaimed for the Great Plan the Slann began to alter the environment there and its is now a teeming jungle just like Lustria, it even has a brand new Temple City on it to act as a launching point closer to the Old World incase they need to intervene.

This is only the tip of the iceberg for Lustria as it has several army books, novels and decades of lore to draw from. If you want to learn more about this dense jungle and its denizens I recommend picking up the army book or for a cheaper alternative poke around on Lexicanum.



The exploration of the Warhammer world will continue in the future as there are still many lands to cover from the Empire, to Ulthuan, to the Drakwald forest and far off Cathay and Ind.

Until next time,

Tyler M.
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