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Miniature Painting Masters: Jakob Nielsen

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Welcome back to The Miniature Painting Masters Series where we sit down with some of our hobby's most prolific and well known painters. In this installment we talk with painting legend Jakob Nielsen, a multiple Golden Demon and Slayer Sword winner. He has been a part of the 'Eavy Metal team and many of his models have been featured in numerous army books and codexes by Games Workshop. I personally remember looking at his mutants he created for the Thirteenth Black Crusade and marveling at his wonderful metallics.


Tyler: How did you first become a member of the miniature wargaming and painting hobby?

Jakob: Getting into the hobby was all my brother's fault. We played a Danish modification of D&D - just basic roleplaying; going on quests and rolling a lot of dice - and then one autumnal Friday evening back in the early 1990s, he bought a bunch of paints and a selection of miniatures. A set by Prince August, complete with warriors, skeletons and goblins. About half a year later, I was introduced to Citadel Miniatures and Warhammer. I won my first prize in a local painting competition a few months after that. The painting aspect really resonated with me, due to my affinity for drawing and painting, but gaming was also a big part of the hobby for me during the early years.


Tyler: Do you play any of the games at all and if so how do you approach painting a display model and painting a gaming model differently?

Jakob: As I mentioned, I did play WFB a lot, and I still like to follow the game. In my Golden Demon years, my focus was totally on painting, so I didn't really play. However, I've recently gotten back into gaming, playing some WFB and also doing a Mordheim campaign with a few friends last year. Awesome stuff - simple and fun.

When it comes to painting, I care about gaming and display models just as much - of course, the time investment is rather different! Even a small force of models can take time due to the sheer numbers. When I approach models for an army or a warband, I decide on the goal for the project. For example, a group of Mordheim models; what do I want from the models? When do they need to be finished? To what standard? What techniques should I use on these models?

On the other hand, a competition model is more complex, with a lot more factors to consider. What story can I tell with the miniature? Can I add something by sculpting additional details? Are there any surfaces that could benefit from a freehand design (and what should this design be?) How will the miniature and base work together?

Regardless of the purpose of the figure, my primary aim is the same: I want to have fun doing the project, and I want it to look cool! I want to challenge myself, which can mean many things - trying out a certain style, a cool new technique or new colours.


Tyler: How long had you been painting at what you would consider a serious level before you won your first award? (Golden Demon or other) and can you take us through a little of your thought process on how you prepared that winning model?

Jakob: My first real planned entry was a Black Orc on a palanquin carried along by four Night Goblins. I constructed the palanquin from matchsticks and balsa wood, and added a back banner and a few details. I cannot really remember the process, but back then most models were metal, so conversions were a somewhat complex undertaking. I am glad it is so easy today - some sets seem to come with conversion-ready extra parts. Now that is seriously cool!

If you take into account GD-level stuff, I suppose it was my first entry for GD 1998 - my Elven Chaos Lord of Slaanesh. The model that won me my first Golden Demon! That model was carefully planned and converted. First, sketches; then picking parts for the conversion; and finally, building the miniature and painting it. In particular, I remember getting up on a Saturday morning and starting working on the steed. I painted all day, and got so engrossed that I forgot everything else - even eating!

This model really refined my method of doing metallics - using really deep glazes and also treating metals just like ordinary surfaces. This might sound strange today, but back in the nineties, some of the processes were really simple. Metal was either silver, gold, brass or bronze, and the idea of using glazes was not common knowledge.


Tyler: What is your favorite model or models that you have painted?

Jakob: I think my favourite piece is my mercenary captain from GDUK 2000, followed closely by my Crystal Brush entry from 2011: Duchess Death. The mercenary captain was an elaborate conversion that sought to encapsulate the essence of 40k and pay obvious homage to John Blanche. Duchess Death was a major project using all the skills and innovation that I have acquired over the years, so in a sense it is a definitive piece for me.


Tyler: Can you name one major change in the painting world that has impacted you the most since you started (basing changing from green flock to an integral part of the mini, more subdued colors, source lighting, etc.)?

Jakob: Using (and giving up on) a wet palette and starting a family! Both answers deserve an explanation.

I got introduced to the wet palette around 2005, and for several years I used it for subtle blending and layering - something it excels at. Over time though, I found that I spend longer and longer on my miniatures. I abandoned the wet palette to force myself to work faster. When you mix your paints on a standard palette, you're working against time with the paint drying on the palette. You have to plan the amount you mix, so you have enough paint for the base colour and also some left for mixing highlights. A real challenge!

Being a parent moves your focus and steals your time. For me, having children has encouraged me to work much more efficiently - I'm sure most parents who paint would probably agree that the number of models painted prior to having children would probably have doubled if you have the time-planning skills that come with having a family. These days I have three children - aged 11, 8 and 5 - and two of them are interested in the hobby. Passing on the hobby and helping someone else enjoy it is fun and also a good reminder that everyone starts from scratch. They both need to learn by themselves - but I am there with help and advice when it gets difficult.


Tyler: How do you feel the rise of the internet has affected the way people paint their models or the general direction in which miniature painting has gone?

Jakob: Well, the web has definitely made the hobby into one that is focused on image. Some tricks and techniques really need a lot of neutral lighting for the viewer to appreciate the subtlety of the miniature. I don't consider this a bad thing, but I guess the hobby has become more diverse with a lot of different things going on. New niches within a hobby that is itself a niche. The main thing, however, is the ability to share and learn across all boundaries. Also, the many friendships that have sprung from this hobby is just fantastic.


Tyler: Which miniature painter(s) inspire you the most?

Jakob: These days this is a difficult one, since I have actually very consciously cut down on the amount of time I spend looking at other people's work. I'd rather spend the time painting! However, I really admire the work of strong competition painters like Sebastian Archer, Jeremie Bonamant Teboul, Jen Haley and Marike Reimer. And, of course, the classic masters of present and past 'Eavy Metal painting - Mike McVey, Martin Footitt, Torben Schnoor, Darren Latham... I could go on! Of these, I have met all but Sebastian, and they are all really cool people.

These days, I get a lot of inspiration from some of my fellow painters within the darker areas of the 40k universe: Migsula, Kari and Mikko from the new Iron Sleet blog, PDH from the Ammobunker, and a bunch of other people who have evolved from fellow hobbyists to friends with a hobby in common. At the moment, I find myself inspired by people who innovate and take risks with their work, rather than going for those perfect blends.

Oh, and of course the insane jungle-crew from Massive Voodoo!


Tyler: What direction do you think miniature painting is going to go in next in terms of style and techniques?

Jakob: Surface work. I would like to see more differentiation between matt and glossy finishes. Textures are also an interesting area where the classical clean painting style can be challenged.


Tyler: Games Workshop seems to have decided to make the Golden Demons a UK only event this year. Do you think this shrinks the hobby a bit for painters since it limits the number of people able to attend, either geographically or economically?

Jakob: I don't know. When the rumours about all GD events being cancelled surfaced over the summer, I thought that it would be a shame for the event to miss a year, but at the same time I thought it might be good for us all to get our yearly routines shaken up a little.

I have always favoured the UK Golden Demon because it has always seemed the one closest to the GW style and imagery. It is, also, the one with the most staff from the Design Studio on the judging team - which adds a sense of value to the competition. Then again, other GD events have proven to be areas of stylistic experimentation, which has added to the richness of the hobby - even if some don't follow the classic GW style. It'd be a real shame if the competition disappeared altogether, so of course I was happy to see the competition announced as part of the Warhammer Fest. I'd like to see the other GD events return as well, but who knows how things will evolve over 2015.


Tyler: The Crystal Brush awards introduced a $10,000 prize for best overall a few years ago, which is the largest cash prize for any miniature painting competition in the world. How do you think this affects our hobby?

Jakob: While it is great to see such a prize in competition, I am not sure it really affects the hobby too much. Of course it might make the top elite painters put in that extra effort, or encourage some painters to travel the distance to have a go at the big money. But the price of travelling to get to Chicago is quite an investment!

I travelled to the competition in its first year for several reasons. I wanted to take part in the inaugural year - and to have a chance at the money! But I also wanted to get to a competition outside Europe, to meet the American painters and see their work up close. And, most importantly, I had a great idea for the event that I was confident I could do in the time I had available before the competition.


Tyler: Painting to a competitive level is a very time consuming activity. How do you find time to balance life, work and painting?

Jakob: Well, most people will notice that I have had a break from the big competitions since Crystal Brush. I just wanted to do something else for a while. Experimenting, using different media, and building momentum. I feel as though I could approach a competition again within the next year or two. But yes it takes a lot of time and doing big pieces requires a lot of planning as well.


Tyler: Having been a member of the ‘Eavy Metal team for awhile and then participating in almost every Golden Demon through the 2000’s, you are in a unique position to see the evoloution of painting techniques. Would you say that the ‘Eavy Metal painting style has more heavily influenced the rest of the community or the other way around?

Jakob: Tough question. I think what we saw happening during the 2000s was a combination of complex conversions, sculpting and more focus on the imagery and background. Painting expertly is not enough anymore. For GD you need to be able to read and interpret GW art and miniatures and paint exquisitely. 'Eavy Metal's painters have LOTS of experience and practice, but their work has always been about presenting the product, while at competition you can add a mood or a particular style to a model. A competition painter, therefore, has more room to do wild stuff than an 'Eavy Metal painter. However, since the 'Eavy Metal style (not to mention the exaggerated sculpting style of GW) is part of the imagery, the starting point for a competition painter at GD would seem to be the 'Eavy Metal style. From that point we have seem many variations and style changes. But over the years I think most painters have worked with the *Eavy Metal style as a kind of starting point to either adhere to or to break from. Or in most cases a combination of both.


Tyler: For me, one of the aspects of your painting that stands out the most are your metals. There is just something about them that seems so crisp and with a lot of depth. How do you acheive this technique and was it something you actively sought to improve upon or just part of your painting style that was second nature to you?

Jakob: My metallics are something that I revisit from time to time. During my first years at Golden Daemon I worked on a lot of chaos stuff, glazing armour and gold with deep warm hues using inks. When the Citadel metallic paints changed (around 2000) I think we got more control with the basic metallic paints. They had finer-grained pigment and flowed on more easily. That made it easier to work with metallics.

Around 2005, I started using matt paints - the Vallejo Model Colour range - in combination with Humbrol metal 11 colour, which adds a really strong shine to the final highlights.

These days, I am more into quick paint jobs and vary my techniques from model to model -metallic base colours topped with glazes, Windsor & Newton artist inks, the new awesome GW washes, and matt colours mixed up in water. And usually a sharp final highlight of silver to finish things off.


Tyler: Your style evokes a certain John Blanche flavor to it, which is wonderfuly dark and chaotic. What draws you to this style?

Jakob: I always liked the way that John's pieces always seem to be suggestive, rather than explicit in their execution. There is always an element in his art that asks for the spectator to think and use his or her imagination. I love picking out the sinister - but somehow blurry - characters in the foggy backdrops of his work. His strong but limited palette is wonderful and works fantastically in his illustrations as well as on miniatures.


Tyler: It’s rare to see a model from you that’s not converted in some way, is this an important part of the process to you?

Jakob: It is important to me that the model is cool. Sometimes, that means converting. I guess that I like to put my mark on the miniatures. For instance, the Femme Militant Cataphractii model had a small, scary-looking head - an altogether disturbing model. I changed it by adding a bird's head, making it disturbing in an entirely different way. Slightly comical, it also added a historical reference to Ancient Egypt. The head-swap gave the model a more dynamic 3D presence. Lots of heads could have added to the model, but at that particular time, choosing the bird head made perfect sense. It was the right bit in my bitzbox at the time and it added a nice twist to that miniature.

Lately, however, I have actually painted a few plastic miniatures - the Imperial Knight, Tempestus Scions and the Dwarf Runelord - right out of the box. Well, almost...


Tyler: Any final thoughts?

Jakob: Happy painting!

I write it a lot, but I do think that it is the most important aspect of the hobby. To paint and have fun - and that the painting should be fun. Some years back, I was asked if I would ever stop doing competition painting. My answer was that I would stop when I run out of ideas, or if I stop having fun. Thus, for a while I have been focused on painting single miniatures for fun, exploring different styles and different expressions whilst having a break from the competition scene. The ideas, however, are still there, and I have several projects in my sketchbook (and a lot more in my brain!) that would be both fun and challenging to do.

So - happy painting to you, Tyler, to the readers, and also to myself!


You can follow Jakob's work on his blog MiniaTEXTures and see his complete back log of all of his miniatures, tutorials and much more at his main site, jrn-works.

Until next time,

Tyler M.


Thanquol: Tally of Destruction

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With each new End Times book comes a new swathe of destruction cut across the Fantasy world. Famous and well known characters bite the dust and entire lands crumble into the annals of history and Thanquol was no exception. It may start off slow, but the body count really starts climbing near the end of the book.




I think this would go without saying, but SPOILERS below!



Karak Kadrin


The Slayer Keep meets a rather unpleasant end in Thanquol. Its section in the story is fairly small, but no less impactfull. Besieged by Clan Skyre, Ikit Claw arrives to take over the Skaven forces. Wanting to claim victory before any of the other clans he speeds up their plans. Not expecting the Dwarfs to leave their mountain he begins to construct deadly new siege engines close to the gates. Not one to let a challenge go unanswered, Ungrim Ironfist, the slayer king, leads a sortie out to meet the Skaven lines. Realizing he has little time left now to complete his plans, Ikit Claw alters them and has a trio of Hell Pit Abominations surgically altered to contain massive globes of an especially potent brew of poison gas. As the beasts start striding towards the keep, two of their number are brought low by Dwarf cannon fire, melting into poisonous blobs as the globes inside them rupture. The third reaches the gates and manages to tear an opening large enough for it's mutated mass to squeeze through before the combined firepower can bring it down. This is the last thing the Dwarfs should have done though as the Abomination erupted into a massive mushroom cloud of poison inside the keep ending the story of Karak Kadrin for good.


Belegar Ironhammer


Belegar, the king of Karak Eight Peaks, had the unenviable task of of trying to hold onto the Dwarf's meager foothold against the Skaven and Night Goblins. They started off strong, denying Queek Headtaker and his horde any ground as they burrowed up from the deep, blockading gates and stairs with regiments of Ironbreakers and Firedrakes. However strong in will and arms the Dwarfs were, there was no way they could hold the Skaven horde indefinitely. With each eventual defeat they were forced to pull back further into their realm. Deciding to try and draw Queek into an open battle they initially met with success, punishing the Skaven and surprising them with their Ogre allies. The tide finally turned when Skarsnik and his Night Goblins appeared from freshly dug tunnels and Golgfag and his Maneaters turned on their Dwarf allies. Belegar and his forces were barely able to retreat intact, suffering horrible losses. Their fate was sealed several months later when with less then 200 Dwarfs remaining they faced Queek and the Skaven in a final stand. When Belegar and the Headtaker finally met in combat the Dwarf king put up a fierce fight, grievously wounding the Skaven warlord. In the end Queek lived up to his name though, taking the Dwarf's head as his own.



Nuln


Nuln is arguably the second most powerful city in the Empire and the largest manufacturer of cannons and gunpowder. This city was targeted early on by the Skaven but due to incompetence and infighting amongst the ratmen nothing came of it until Thanquol stole power for himself. With a new and improved Boneripper and the backing of the Verminlord Skreech Verminking, he was able to quickly bring the remaining warlords into line. With newly found determination and single mindedness the Skaven launched their all out assault on the city. The foundry district was the first to fall, literally. Using devices created by Clan Skyre they blew out the ground beneath the district, collapsing it into the Skaven tunnels below. This was their ultimate objective all along, to steal as much black powder as they can and a working steam engine for Clan Skyre's plan back in Skavenblight. With their primary objective secured the ratmen overran the city, bringing it to ruin. The men of the Empire put up a spirited defense and were almost victorious, but in the end they couldn't compete against the massed ranks of the Skaven backed by a Verminlord. Nuln was lost, firmly in Skaven paws.


Lord Mazdamundi


Mazdamundi is the greatest and most powerful of the Slann besides Lord Kroak. Like all of the Slann he was knocked into unconsciousness when he halted the Skaven's attempt to drag the Warp Moon closer to the planet. He also sat out most of the remaining campaign against the Skaven, trying to scry the strands of fate to determine what was about to happen. He could sense something horrible was approaching but despite his best efforts something was blocking his senses. As the Skaven drew closer to Hexoatl, the last remaining untainted temple city, Mazdamundi decided to lead the Lizardmen against them personally. Knowing he isn't the greatest general he also summoned Kroq-Gar to his side, opening a mystic portal to bring him forth. When the Lizardmen finally met the ratmen in battle many miles from the city Mazdamundi suddenly was able to percieve the future clearly. Knowing he had little time he opened up a portal to the lost city of Itza and took half of his army with him. With Kroq-Gar's help they began to batter a path towards the entrance to the pyramid at the center of the city. Seeing that they would not reach it in time he opened yet another portal and transported himself alone to the entrance. Once inside he quickly made his way to the uppermost chamber. He had foreseen the Skaven's plan to shatter the Warp Moon with their infernal cannon, and now it had come to fruition. The Skaven had finally succeeded, the tainted moon cracking apart under the onslaught of warpstone fueled technology. As chunks of it the size of continents began to fall towards the planet, Mazdamundi knew he had one chance to save the world. He sent out a message to all remaining Slann, calling for the great Exodus to begin immediately. Bending all of his will and power towards the task he began to batter each chunk of moon with his magical might, breaking them into smaller and smaller chunks. Despite his best efforts, he was unable to destroy all of the largest chunks, and now his power was spent. Wanting to feel the wind upon his skin one last time before the world ended he started to make his way towards the outside pinnacle of the temple, but drained of all energy, collapsed dead on the stairs.


Lustria and the Southlands


Despite Mazdamundi's best efforts he was unable to stop the onslaught of warpstone meteors that were now raining down upon the world. All of the high skink priests and the majority of the Slann had already begun there Exodus from the world. Temple pyramids began to uproot themselves from the ground, revealing their true form as space ships left behind by the Old Ones. Only the most important boarded, such as the Slann, priests and a select few including Kroq-Gar. The rest of the Lizardmen race was left behind to face their doom as the Slann returned to the stars. All was not lost though, for there was one more who could save them. Lord Kroak sat atop the temple-pyramid in Itza, feeling his protege perish beneath him on the stairs. He knew he could not stop the meteors from falling, but he could contain the damage. As they crashed into the jungles and oceans, setting off firestorms and boiling away the oceans, Lord Kroak becalmed the massive forces unleashed. He dissipated what energy he could and contained the rest to the realms of the Lizardmen. As one final gift he protected chunks of the realm within force bubbles, uprooting them from the planet and lifting them above the destructive forces tearing apart Lustria and the Southlands. The realms of the lizards now sat beneath the waves, destroyed by the Skaven's master plan.


Lord Kroak


After saving the world from the destruction of the Warp Moon the venerable Lord Kroak was consumed by the fires raging across Itza. His last might spent saving the few chunks of jungle and land within his force bubbles.


Altdorf


The capital of the Empire survived the onslaught of the Glottkin, only to fall a short while later. Valten and his army came upon the city as it was besieged by a horde of Skaven. Breaking through the horde, Valten fought his way to the gates to relieve the Emperor and the survivors. Once inside it was decided that the city was un-holdable. A battle plan was quickly formed to allow the many civillians still inside the city a chance to escape. Valten and the Supreme Patriarch Gregor Martek lead a diversionary attack out of the northern gates, distracting the Skaven, while the Emperor and Ludwig Schwarzhelm lead the remaining forces and population of Altdorf out of the southern gates. Their plan a success the Emperor made for one of the last remaining bastions in the Empire, Averhiem. Cut off and constantly harried Valten had to abandon his plan to regroup with the Emperor and instead headed north towards Middenheim. With the city abandoned it was left to the vile Skaven to squat in and despoil.


Khazrak One Eye


Khazrak One Eye was mortal enemies with Boris Todbring, the elector count of Middenheim. Once Valten arrived at the city of the White Wolf, Todbringer saw it as his chance to give responsibility of the city to the Herald of Sigmar and set off after the beastman. Blinded by vengeance he was led right into the trap set for him in the deeps of the forest. Chasing a herd of Ungor through the trees, the elector count led his hunting party right into an ambush. As his men were torn apart around him Todbringer faced off against Khazrak one on one. Finally able to take vengeance on the slight he felt for the loss of his eye years ago, the beastman proved to not be his equal and in the end Khazrak was speared through his remaining eye with the runefang. 


Boris Todbringer


Triumphant though he may have been, the elector count of Middenheim did not have long to relish his victory. Surrounded and alone he was swiftly torn apart by the remaining Beastmen. An ignoble end for one of the Empire's greatest heroes.


Malagor the Dark Omen


Malagor was the chosen of Chaos amongst the Beastmen, enacting their will to try and stop the return of Nagash. Although he was unable to halt the necromancer's resurrection, the Chaos gods still had plans for him. Once Archaon began his assault on the final defenders of Middenheim Malagor was at the forefront. Flying amongst the defenders he wreaked havoc, casting spells to tear the humans apart. As he flitted through the air he was speared by an ice encrusted magical amber spear cast by Gregor Martak. Falling to the ground grasping at the wound, the Dark Omen finally met his end at the hands of the newly empowered Supreme Patriarch.


Valten


As Archaon personally led the assault again the last defenders of Middenheim Valten knew he had one chance to eek out a victory. He knew there was no way they could defeat the massive horde arrayed before them, but if he could crush the head and slay Archaon then maybe he could give the rest of the Empire a fighting chance. For the majority of the battle he was kept away from the Everchosen by the press of bodies, having to crush his way through the warriors and marauders. Eventually he made it to the Three Eyed King himself. Confident that Sigmar would see him through he launched into the combat. He was able to hold his own for awhile, even denting Archaon's shield and crushing some of his steed Darghor's ribs. Despite his best efforts though, Valten was no match for the Chaos gods' chosen. Slashing his chest open, Archaon pushed Valten to the ground. As he prepared the deathblow, victory was stolen out from beneath the Everchosen as a Verminlord Deceiver materialized behind the two. Gregor Martak tried to warn Valten of the danger but it came too late as a spinning blade sliced through the Herald of Sigmars neck, lifting his head form his shoulders. Who knows if Valten would have fared any better if the combat against Archaon had been allowed to continue, but ultimately his life was stolen by the servant of the Great Horned Rat, much to Archaon's rage and annoyance.


Gregor Martak


The Supreme Patriarch was imbued with the remainder of Ulric's power at the start of the battle. Having both the might of a god and the Lore of Beasts he was able to kill Malagor and force Kairos Fateweaver to flee the battle or die at his hands. He was to late to save Valten from the Verminlord and Archaon but he was determined to seek vengeance for his death. Hurling himself at the Lord of the End Times he unleashed all of his magical might. Nothing seemed to affect him though and he was being soundly beaten. With one last spell Gregor unleashed all of the remaining power of Ulric that still resided within him. A gigantic blizzard of icy crows engulfed Archaon, tearing his cloak to tatters and blocking him from sight. Once the spell dissipated though, Archaon was left unharmed. Casually he stabbed the Supreme Patriarch through the chest and then to add humiliation swiftly decapitated him. His flayed skin now adorns Archaon's throne.


Ulric


The god of winter himself had his essence stolen before the start of the battle by none other then Teclis, the master manipulator of the whole End Times. With his strength fading he bound himself to Gregor Martak to defend his city one last time against Archaon. Despite his power helping the men of the Empire quite a bit, in the end when Gregor died so did Ulric. One less god to stand in the way of Nagash...


Middenheim


With their champion dead, the remaining men of the Empire scattered into small pockets of defense which were easily overcome. Now that no one stood to defy them, the hordes of Chaos ran rampant through the streets, making the city their own. Claiming the former temple of Ulric as his own, Archaon set up his throne of skulls within, Valten's skull claiming a place of particular importance. Here the Lord of the End Times sat and waited. In no rush he plotted his further destruction of the Old World, setting his minions off to begin the assault on Averheim and the Emperor.


Queek Headtaker


The renowned Queek Headtaker of Clan Mors had finally conquered Karak Eight Peaks, killing all of the Dwarfs and striking a bargain with the Night Goblins for them to leave. With that Dwarf stronghold now firmly in Skaven paws he was re-assigned to help Ikit Claw with the siege of Karaz-a-Karak, the Dwarf capital. It had been declared that whoever claims the head of Thorgrim Grudgebearer will be granted the vacant seat on the Council of Thirteen. Surprisingly when Queek arrived, expecting to have to engage in a lengthy siege of the fortress, hold he was instead met with the sight of the Dwarf army pouring out of the gates to confront the Skaven head on. He held his personal guard back long enough to allow the Dwarfs to over commit in their rage, hacking through the Skaven horde until they were cut off and surrounded. Seeing his chance he led his Stormvermin against the Dwarf king and his bodyguard. As he started to battle the elite hammerers he heard the sounds of panic as reinforcements led by Josef Bugman and Ungrim Ironfist attacked the rear of the ratmen army. Knowing that time wasn't on his side he made a final gamble, challenging Thorgrim to a duel. Trusting in his warpick, Dwarf Gouger, to penetrate the king's defenses he was instead met with defeat. Thorgrim cleaved the weapon in two with his runic ax before swatting Queek's other sword away with his gauntlet. Grabbing the Skaven warlord by the throat in his iron shod gauntlet, the king lifted him off the ground, slowly strangling the life from him before ending it with a final snap of the neck. Tossing the corpse to the ground Thorgrim spat on it and ground it beneath his boot before they began the business of routing the rest of the Skaven horde. Karaz-a-Karak was safe, the Skaven defeated and the Dwarf's victorious. For now.


Thorgrim Grudgebearer


During the battle the Dwarf king had been imbued with a mysterious power that made his Throne, armor and weapons glow with power. At battle's end this power had left him as quickly as it had arrived. Exhausted he made his way to the King's Balcony alone at the top of the mountain to survey his realm. As he gazed over the mountains a dark shape detached itself from the rock above him, falling swiftly upon the king. Deathmaster Snitch plunged his three envenomed blades into Thorgrim's chest, ending the Dwarf king's reign. With the door into the mountain still open the master assassin began scratching arcane runes into the stone work to void the Dwarf protections worked into them. Soon an army of Clan Eshin Skaven led by a Verminlord would be able to skitterleap into the Dwarf hold. Soon, but not yet...

The Warhammer world now sits upon the very cusp of ruin. Archaon's horde marches south with their new allies, the Skaven. Can any stand in his way? Perhaps only death itself holds the key...

Death Rises. Empires Rot. Gods Perish. Kingdoms Fall.



The End Times are upon us...


Until next time,

Tyler M.

Mini of the Week 1-30-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.


Warhammer Giant by paintingboy on CMoN

I always love when a model looks natural. When it looks like it could be a snapshot from a real world, of a real, breathing creature or person. That effect was definitely achieved on this Giant. First off all of the painting is very smooth and crisp, with very subtle transitions in color and shade. You have to have this for a natural look. While some color schemes are stark and vibrant and look great, they ultimately have that fantasy look to them because of it. The next thing this painter did was only use subdued and de-saturated colors. Nothing in real life is too bright, plus it helps reinforce the drabness we usually associate with the past. The subtle skin effects are fantastic as well.

Of course the setting it is placed in is one of the greatest factors or lending it an air or realism. I can't get over that brick chimney getting knocked over. It's great! The painter said he made it brick by brick, gluing it all together, and it really shows. It just looks like what I imagine a medieval chimney would. We can't leave out the tree he is holding. I think that is part of the giant kit, but it's been improved upon here. By creating roots at the base of the tree and even having clumps of dirt between them it really looks like a real tree. My favorite part of this whole model though is the dirt smeared all over the giant. It's probably just weathering powder and may have been fairly easy compared to what other parts of this mini took to make, but it really cements this giant as being a real creature. Of course he would be dirty, I highly doubt giants bathe regularly and he just busted up a house. It's something I never would have thought to do but it looks great!

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Don't forget that the Mengel Miniatures Painting Competition is up and running now. For full rules check out this post. The first step to entering is registering on the Forums and creating a post for your entry on the W.I.P. board. We already have a few entries in progress there, and they look pretty awesome! The entry deadline is on Monday the 2nd, so don't delay!

Until next time,

Tyler M.


What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.

Road to the Crystal Brush: Part 2

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With my King on Chariot fully constructed it was time to start painting. I knew that the constructs and the king himself are what I was looking forward to painting the most. That meant starting with something I was less enthused about so that I want to keep going to get to the good stuff. The logical thing to start with was the base, that way I would have something to attach all the other parts to as I finished them. It was also the "easiest" so gave me a good way to flex my painting muscles and kind of warm up for the more complicated stuff.


I had primed it with a bone color primer to speed up painting all of the sand. The first thing I did was give all the sand a wash of Tau Sept Ochre. I then drybrushed it with Screaming Skull and then played around with varying levels of further washes and drybrushes to give it a more natural and random look. I also used a very thin wash/glaze of Ushabti Bone in places to bring the varying colors closer together.


Next up was the rock itself which I painted with a base coat of Cathan Brown. After doing an all over wash of Agrax Earthshade I started highlighting it in chunks. I painted it in three sections the right side, the front, and finally the left side. I did this to cut down my work time each day and allow me to focus more on the quality of a smaller section. I find that I lose quality if I work on too large of an area all at the same time. This is mainly due to losing interest as I work on the same highlight layer for an entire painting sessions instead of getting to see at least one part of it come all the way to completion. I mostly highlighted it be using Cathan Brown and mixing in Screaming Skull. I also used plenty of glazes and went back and forth with highlights and adjusting shaded areas as I needed. If you want to know what being a competition painter is like, it means spending several days worth of painting sessions on just a simple rock. Everything has to be painted to the same level of quality. The skulls were done rather quickly using the same method I have used for the rest of my Tomb Kings, but with a little more time spent on them.


The last two things I needed to do on the base was the shield buried in the sand and the scarabs. The shield was done in the same manner as the gold and gems that I use later on the constructs. The scarabs were pretty fun. I again painted them in chunks. I did all of the wings at the same time, using white, Ulthuan Grey and Shadow Grey. The carapaces were broken down into tow or three parts and were painted with a mix between how I did the stone and gems on the constructs.


With the base done it was time to move onto the constructs. These were primed black due to the color of the stone. I started with the one I was less interested in, again to give myself something to work towards.


All of the stone was painted using the same technique I outline in this tutorial. I just had to be a little more subtle with it since there are less hard angles on this guy. That mostly meant using more layers of the highlights as I built them up and pulling a few of them back with glazes of black. 


The gold was basecoated with Balthasar Gold and then layered with Gehenna's Gold. I used Balthasar and Reikland Fleshshade to add some shadows and depth to it and highlighted it by mixing in Runefang Steel. 


The gems were painted in a more stark way that I painted the stone. Basically I was less subtle between the highlights and left more pure black showing to emphasize that the highlights were due to light striking the reflective surface. I also made sure to leave the turquoise more saturated so it stands out from the stone. The last thing I did was add reflective white dots in spots where it made sense.


The turquoise decorations were painted in the same manner as the rest of my army. I did make sure to add a final highlight on the points of each triangle, I found it better helped emphasize the shape. The claws, teeth, and beard were painted to look like a white marble. I base coated them with Rakarth Flesh followed by a thin layer of pure white. I used Reikland Fleshshade to shade it and give it a creamy look. The blending was created by just mixing the white and Fleshshade together in varying degrees. I also painted the marble veins on in this way.


The glowing eye was painted using mixes of Dark Angels Green, Snot Green, Scorpion Green, and white. I know they are all old colors, I don't use them often. It would work just as well with the new equivalents. I plan on putting together a tutorial on the effect when I get to that point on the second construct.


I stuck him on the base to make sure all of the colors worked well together. I am really happy with it. Now comes the hard task of making the second one match the first.


The stone is already done on the second guy and I have started on the gold. Since I took this picture I decided to go back with some green stuff and fix a few imperfections that the paint revealed. This means I need to touch up the stone in a few spots and repaint the gold on the hood, but in the end I think it will make a stronger piece. 

Time is running out and I'm starting to feel the pressure. I hope to have the second guy done before the end of the work week and start on the chariot itself this weekend. I think the king will take a good chunk of time to do and the freehand for his banner as well. I also still need to figure out what I am going to do for a display plinth. There aren't many nice ones out there for a chariot base.

Also don't forget that today is the deadline for the first ever Mengel Miniatures Painting competition, so be sure to get your entries into me before tomorrow. Due to differing time zones I am just going to check tomorrow morning for all of the final entries.

Until next time,

Tyler M.









HOBBY REVIEW: Black Swan Miniature's Plague Base

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Today I have a first for Mengel Miniatures, a hobby review of a brand new model out on the market! I was given the opportunity to paint up the Plague Base from Black Swan Miniatures and I jumped at the chance, and I was not disappointed.



When I did my interview with Todd Swanson a few months ago he told me all about his new base that was going to be available for sale. Originally we were going to try and tie the two things together, but due to delays in production the interview had to release early. Well now he has sent me my very own copy of the Plague Base to play around with and review. Let me tell you, this thing is pretty awesome. 


You may recognize it, that's because it's a cast of the base on the Golden Demon winner above! Now you can add this to your own Nurgle forces or any other suitably rotted and diseased model.



Packaging: When I opened up my box from the mail I was pleasantly surprised by how professional and tidy the packaging was. The whole model comes in it's own re-usable blister pack with the company logo and a picture of the assembled base on the front.



Did I say assembled base? Yup, that's right, this guy comes in multiple parts to really give you a sense of depth with it. All of the parts also come sealed in this zip lock bag for added security incase the blister happens to pop open for any reason.



No worries about assembling it though, the back of the blister card also has the instructions on how to put it together.

Packaging Final Score: 5/5



Detail and Quality: The pieces themselves are all attached to one piece of sprue minus the main chunk of it. They all cut off easily enough though. You can see in the picture above that you are actually given two choices for the bottom of your base. One is suitably Nurgley with skulls and maggots while the other is a bit more industrial with bits of busted pipe and cabling. 


If you flip over the main piece you can see where the bottom half slots in. It's a very clean fit with no warping or weird gaps.


In fact, it's a very clean model in general. I couldn't find any bubbles or flash at all. The only thing I had to clean up was where the sprues attached. It's cast in a high quality resin and you can really tell with the depth of detail on this thing. I mean it has a Nurgling sculpted into a nook on one side and everything is cast perfectly.


Putting the two halves together you get a sense of how much depth this adds to your model. I keep stressing the sense of depth and that's because it's not something you often see on bases. Most bases are fairly flat, which isn't that surprising considering. This base however, really makes the model more interactive visually, since your eye keeps traveling over it and into it.


I chose to put a Death Guard conversion I did awhile ago on top of it. It really is something meant for display models, characters, or center pieces for your army. The one thing I should point out though is that this base is a true 25mm base. That means it is slightly too large to sit on top of a standard GW base. You can use it without any base beneath it, but I chose to glue it to the top of a Privateer Press round lipped base. It didn't fit into the recess but looks perfect sitting on top of it. For the model I just pinned his front right foot into the top of it. Since it's made out of resin it is fairly easy to do.

Detail Final Score 5/5

Ease of Assembly Final Score 5/5


Paintability: I had a lot of fun painting this guy too. This was the first time I really got to play around with Nurgle's rot. I really like the effect it gave the base.


I painted the structure in an off white with plenty of rust and chipping. In fact I may have gone overboard with it a bit, but hey, it's Nurgle.


I also played around with making a liquid spout of sludge coming out of the drain. This base really lends itself well to something like that since it has so many different vertical levels. I just glued one of my dog's hairs to the spot and slowly built up the Nurgle's Rot over top it.


The Nurglings were painted in my typical demon skin tone. I thought about making the tutorial that everyone's been asking for with them, but they were too small to really demo a lot of my techniques.


This base was a real joy to paint. You can use a bunch of fun and cool techniques on this thing, including anything from Todd's water effect to my slime effect and everything in between. One thing to keep in mind is how small it is. If I were to redo this I would tone done the weathering a bit to show off the shape of the model more.

Paintability Final Score - 5/5


Final Overall Score - 5/5


The Plague Base is available now at the Full Borer Miniatures shop for only $9.75. If you're looking for that perfect way to add the finishing touch to your Nurgle themed model, then look no further. Todd Swanson really hit this one out of the park. I look forward to seeing what further models Todd comes out with under the Black Swan name.

Until next time, 

Tyler M.





Mini of the Week 2-6-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.


Necron Overlord by Jay Goldfinch of Dark Eye Studios
I wasn't to sure about this new sculpt when it first came out, the scythe just didn't seem too Necrony to me. I have to say though, after seeing this paint job I've changed my mind. This paint scheme is awesome! I always wondered what the color scheme the studio used on the Necron vehicles would look like on the infantry sized guys. This just looks so alien, it's perfect. There's no mistaking this guy as being made out of regular old steel. I definitely get a living metal feel from this scheme. One of my favorite parts of it is the radiating power effect coming off of his chest and the glow from other areas.

The orbs are really cool too. Usually the Necron orbs are painted in a neon green color, but when the rest of your model already has that as a dominant color you have to find an alternate solution. I think the milky white with a green tinge was a great choice and not something I probably would have thought of. All of the painting is really smooth and crisp. The color choices are pretty much constrained to the black/green and silver, but I really like the limited palette. The only part of the model that I might change is the base. The stone is painted very well, but I would have broken up the colors a bit more. Considering this guy is part of an army I understand having to match the base to the rest of the models though. This is really making me want to paint a Necron or two. I do have a Necron Lord laying around, maybe I'll give this scheme a try sometime. This is definitely one of my favorite Necron paint jobs I've seen. It's unique, well done, and very fitting with the theme and feel of the army.


Unfortunately Jay hasn't had the opportunity to upload more pictures of this guy to his site, but you can see more of his work at Dark Eye Studios and keep an eye out for this guy sometime soon or follow him on Twitter at @Dark_Eye_Jay.

Don't forget to vote for the People's Choice winner for the Mengel Miniatures Painting Competition. You can vote on Twitter, Facebook, or on the Forums. The winner will be the entry with the most votes across all three sites.


We now have some new prize support from Todd Swanson at Black Swan Miniatures. He is graciously providing me with a Plague Base to give the winner of the People's Choice! The overall winner will also be getting one of these along with the End Times: Khaine Spell Cards.


It's a great model and will provide the winner a fantastic base to use for future painting competitions if they want. You can read my review of it here and buy it here.

Until next time,

Tyler M.


What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.

Painting Competition Results!

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It's time to reveal the winners of the first ever Mengel Miniatures Painting Competition.



For those who missed the start of the competition, everyone had one month to paint any model they wanted. All they had to do was start a topic in the W.I.P. section of the forum to document their work. We had several people enter but in the end only four finished in time. Luckily it was two entrants per category.

The two categories were Single Miniature and Unit or Large Model. Each category has a first and second place winner. There is also an overall winner and a people's choice winner which was voted for on Twitter, Facebook, and the Forum. So without further ado, here are the winners!

Single Miniature


Second Place:


Ordo Malleus Inquisitor by Gwydion

I really like this model. The conversion is subtle but does a good job of reinforcing the sense of movement in the model. All of the colors work well together and the highlighting is clean.

First Place:


Space Wolf Long Fang by Horus Hearsay
I chose this model for first place because of how crisp and vibrant everything is on it. I especially like the chapter badge and squad marking. This is very 'Eavy Metal in style and works well with a Space Marine. The only thing I would change is to tighten up the highlights on the gun casing and metal.

Unit or Large Model


Second Place:

Wood Elf Scouts by Homo Ludens
These scouts really are top notch, all of the colors are clean and bright. There isn't really much I would change or improve on them.

First Place:

Uncle John by Christopher Nelson
This bust is just excellent. All of the colors are bright and crisp with subtle transitions between all of the layers. It's such a characterful sculpt and Christopher really did a good job at bringing it to life. I especially like the parrot.

People's Choice Winner:

With a total of 16 votes the winner is...

Ordo Malleus Inquisitor by Gwydion
It was a pretty close race with the lead switching back and forth a few time, but in the end Gwydion won out. He won his very own Plague Base from Black Swan Miniatures!


Overall Winner:

Uncle John by Christopher Nelson

Christopher Nelson is taking home the award for Overall Best Painted with his spectacular take on this bust. He also gets a Plague Base by Black Swan Miniatures and the out of production End Times: Khaine Battle Magic Spell Cards!



Congratulations to all of our winners and a big thank you to Todd Swanson at Black Swan Miniatures for providing additional prize support. 


I really enjoyed seeing all of these models progress and the end results were all great. Judging a painting competition is a lot harder then you would think. I plan on running more painting competitions throughout the year and will definitely be having the big one again next year. Until then keep painting and posting it in the forum for everyone to see.

To our People's Choice and Overall winner please contact me at tylerm@mengelminiatures.com to claim your prizes.

Thank you everyone!

Until next time,

Tyler M.











TUTORIAL: Glowing Eyes

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I have had a few people ask me about how to do this technique. This is an effect I do on a lot of my Tomb Kings and even works well for anything you want to glow green, from Necrons, to standard undead. Let's take a look!



It's a pretty easy effect and just takes time and a little patience to get looking right. I usually do this last, so you want to make sure everything else on your model is finished.


Step 1


The first step is to paint the entire inside of the eye socket Dark Angels Green (Caliban Green in the new colors). Nothing fancy here, just make sure you get a nice even coat of paint the covers the entire inside of the socket.


Step 2


Next take some Snot Green (Warpstone Glow) and paint a slightly smaller area of space within the socket. You want to focus it towards the center of the eye, but at this point you still want the lighter green to spill out towards the edge a little bit.


Step 3


Now I take some Scorpion Green (Moot Green) and paint it only in the center. What I mean by the center is the part of the socket that is flat, so it can be fairly large. You may have noticed that the paint looks fairly wet in a lot of the pictures, thats because I make it pretty watery so the color can flow into the space easily and conform to all of the edges.


Step 4


I then mix some white into the Scorpion Green and paint a small dot/circle in the very center of the eye, this really gives it the glowing effect.


Step 5


Unfortunately this process isn't very cut and dry, and at this point I went back with all of my colors and adjusted with the size and brightness of the glow until I was happy with it. There aren't really any guidelines for it, and if you were happy with the effect at the end of the last step then you can skip this one entirely. I would say the main trick to use to achieve the effect I obtained on my constructs is to keep the paint thin to help make the transitions between colors smooth. I even did a little wet blending in place while both colors were still wet. Since the eye socket is fairly recessed it takes the paint a little longer then normal to dry so you have plenty of time to do any blending. In fact I ran into the problem of the paint not drying fast enough and had a few of my colors blend more then I wanted to.


You're all done!



You can see in the model above that I extended the glow to around the edges of the eye sockets, this is called Object Source Lighting. I simple took some of the Scorpion Green and watered it down a lot and gradually built up the color around where I wanted the glow.


This Tomb Prince had the same effect done to his mouth.



You can see all the different ways I have applied this technique, and each way varied slightly. Some had a larger glowing area, others had more Scorpion Green and less Dark Angels Green. It really depends on the situation and there is no "right" way to do it, this guide is just the way I painted it for my chariot's constructs.

I hope this was helpful and if there are any questions on it feel free to ask in the comments below.

Until next time,

Tyler M.















Mini of the Week 2-13-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Skink by unknown from Italian Golden Demons 2013

Wow, just wow! This model is stunning, every part of it. Where do I even start? I think my favorite part about the whole piece is the sense of movement and story that it created. I can't even get over the fact that the spear is in mid throw. It's great and not something I have ever seen before. What really sells it is the pose of the skink itself. This hobbyist has expertly captured the way the body should be moving if he was running through the jungle while throwing the spear. I also have to hand it to him for improving upon the basic skink design. This guy is clearly recognizable as a skink but looks much more realistic in its proportions and anatomy. It may be a little on the bulky side but looks a lot more menacing then the standard GW models. 

The base on this is out of control as well. If you look closely you can see that it's still on a 20mm base so it conforms to the Golden Demon guide lines, but he fit a whole tree on it! All of the vegetation looks realistic to me and feels like what you would find in a dense rainforest. The vines are a nice touch and he even has birds and butterflies surrounding the skink in mid flight. This to me is the number one thing that makes it feel like a real jungle. It's alive with constant motion, not just some plants surrounding the main guy. I can practically hear the chirping and other animal noises you associate with the jungle.

Extra bonus picture!

Well now that I have gotten the crazy level of sculpting and modeling out of the way it's time to talk about the paint job. It's just as good as you would expect from a serious Golden Demon entry. The skin tones on the skink are a little more muted and realistic looking and I really like the red tones around the knees and snout. The darker hands are a nice touch as well and reflect what a real world lizard's coloring would be like a bit. He has to be a red crested skink of course, only a devotee of Sotek would be that intimidating looking. The greens in the jungle really pop and help frame the model while the bright colors on the feathers, butterflies, and birds are great spot colors. Everything is blended perfectly and I can't find anything I would change or try and improve. I wish I could see this model is person.

Unfortunately I have no clue who painted this and I was unable to find it on Cool Mini or Not. I saw it on twitter originally thanks to @Pjschard who posts some great random models from around the web. I was able to track it down to this forum though which has a bunch more pictures of it as well as other entries from that Golden Demon.

If anyone knows who made this and where more pictures of it are posted please let me know so I can properly credit the artist.

Until next time,

Tyler M.



What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.


LORE: The Perpetuals

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I can't help but be fascinated by one of the Heresy's newest and oldest (in more ways then one) additions in the form of the Perpetuals. Here I take a look at what we know about them so far and try to unravel a bit of their mystery, 


Again before I get started I want to say, SPOILERS AHEAD. If you have not read through The Vengeful Spirit, and don't want any of the surprises about the Perpetuals ruined then stop reading - right now.



Still with me?











Okay, here we go.

So far what we know about the perpetuals is that they are old, in some cases having been born sometime in the B.C. era while others were artificially created much later. Some have been living out their life peacefully, some have missions and other have been busy building empires. Really the only thing uniting them is their long lives and invulnerability. Lets take a look at the major players.

John Grammaticus


John has the honor of being the very first Perpetual we were introduced to. He first appeared in the novel Legion as an agent of the shadowy organization only known as the Cabal. From what we are told of his history he is actually fairly young by Perpetual standards having only been born in the 29th millennium. He served as an officer in the Unification Wars fighting for the Emperor, whom he actually met. At this point in time he was not yet a Perpetual but just a very powerful psyker. When the Big E met him he saw great potential in John and wanted to talk about future plans with him at a later date. John however was terrified of him and only saw a tyrant. As fate would have it John died in a car accident before they could ever meet again and the Cabal swept in and ressurected him as a Perpetual to serve their needs. 

Since then he was integral in turning Alpharius to Horus' side, set Oll Persson along his current, fateful path and has potentially saved Vulkan from insanity. As time has worn on he has tired of working for the Cabal and feels like a traitor to his own race. When he is given a shot to fight for his own race again by non other then Eldrad Ulthuan he seizes the opportunity and seemingly sacrifices his life for the final time. However the Cabal are not done with him and bring him back from the dead, but merely as a mortal, just to face their justice for his insubordination. At the moment his fate hangs in the hands of his former masters.

Oll Persson


Oll is our second Perpetual that we meet many books later in Know No Fear. He is our first natural Perpetual we meet having been alive longer then our history records. According to Oll he served as one of the Argonauts with Jason, fought at the Battle of Verdun, in the Napoleonic Wars, in the Gulf War and countless wars past our current time period. He is a devout Catholic, a rarity amongst the Imperium, although it is apparently a religion that is at least known by many in the far future.

When we come across him he is trying to live a quiet life on Calth but war still finds him. When Lorgar's forces descend on the planet Oll saves the lives of a small group of people and attempts to lead them to safety. Along the way he runs into his old friend John who sets him upon a new path with an athame which is as old as he is. Cutting into the fabric of reality he journeys into the Warp with the other survivors on a mission of utmost importance.

In the ancient 40K lore their is a character named Ollanius Pious who sacrifices his life to save the Emperor in the final battle vs Horus on the Vengeful Spirit. It is this act that finally gives the Big E the will to kill his favored son. It is pretty much assumed that this is what will end up happening, although the athame is an interesting new piece of lore.

Damon Prytanis

I couldn't find a picture for him.

Damon is our newest Perpetual who we first meet at the end of Betrayer. At first we know little about him other then that he works for the Cabal and was sent to recruit Cyrene. The second time we see him is on Macragge. Here he has been tasked with keeping John on task, no matter the cost. We learn a little more about his personality and he is revealed to be an assassin, although he likes to think of himself as a soldier. He follows orders no matter what and doesn't consider the consequences. Despite his dubious morals he shows that he is more then capable of handling himself in a fight, preferring to use a pair of shurkien pistols.

He was at least born before the 1900's sometime as he fought the Lakota Indians as part of the 7th calvary. He also fought at Iwo Jima where he was recruited by the Cabal and most interesting of all it is strongly hinted that he is the one who killed Martin Luther King Jr., presumably at the behest of the Cabal. He acted as an assassin throughout the following millennia, killing several important figures in history. His future is uncertain and at the moment he is under the Cabal's protection again along with John. Personally I like this character about as much as Erebus and I hope he meets his end at John's hands.

Cyrene


Cyrene is a recent addition to the ranks of the Perpetuals. She originally died in The First Heretic but was later resurrected by Argal Tal with the help of Erebus. Although brought back to life she was merely a shadow of her former self, having seen countless horrors while dead. She is recruited to the Cabal by Damon Prytanis at the end of Betrayer. It is yet to be revealed if she is a true Perpetual or a pseudo Perpetual like John.



Vulkan

Ferrus 1 Vulkan 2,476,098,736,764...

In one of the biggest twists since Alpharius it is revealed that Vulkan is in fact a Perpetual and cannot die. (You were warned about spoilers) Either the Emperor engineered him this way on purpose or this is merely the aspect of his father that he inherited just as his other brothers have varying qualities of the Emperor. After being killed multiple times by Curze while imprisoned he loses his sanity and after arriving at Macragge is killed even more. At the end of The Unremembered Empire he is killed one final time by John in an effort to restore his sanity and is seemingly killed for good, although it seems like he is slowly healing. Perhaps his and John's life are tied together now. I told you there would be spoilers.

Alivia Sureka


No picture available, sorry.
We meet Alivia in The Vengeful Spirit on the planet of Moloch. She was left there by the Emperor way back when to guard the portal that Horus is now after. Over the years she has settled down and even started a family, which she insists to herself are just all part of her cover. When the shit starts to hit the fan though her first thought is of saving her family, or at the very least her adopted children.

She is old enough to have been with the Emperor before the Great Crusade and hinted at being much, much older. Like Oll she uses several "old fashioned" ways of speaking like the phrase OK. After ensuring her kids were safe she attempted to block Horus from accessing the portal but was killed in the process. Being a Perpetual and all though that wasn't much of an issue and in the end we see her somehow aboard the spaceship that her kids had fled the planet on. What lays in store for her we can only guess at.

Malcador the Sigilite


This is merely speculation on my part, but it would make sense. We know he is unnaturally long lived and the second most powerful psyker next to the Emperor himself. I would not be surprised at all if he is revealed to be a Perpetual, or perhaps a fragment of the Emperor himself, as some people have suggested. I will take this opportunity to throw out another theory, could he be the Emperor's brother or son?

The Emperor


Of course we couldn't leave him off this list, the big daddy of them all. We know for a fact that the Emperor is a Perpetual, most likely the oldest and original Perpetual. In the original lore from Rogue Trader days he was born in roughly 8,000 B.C. All of the shamans on Earth committed suicide at the same time and resurrected into one body to create the ultimate super being to guide humanity in the future. Although we don't know if this is still canon much of his history has been maintained. He has taken on the guise of important figures throughout history when needed and at other times hung back in the shadows. 

It isn't known if he is truly the "good guy" in the 40k verse as many people see him only as a tyrant with his own goals ahead of humanity's. As mentioned before, when John met him he was horrified by what he saw when he skimmed his mind. While we all know what ends up happening to him there is still much about the most important person in humanity's history that we do not know.

Speculation 

While Dan Abnett has confirmed that he "created" the Perpetuals with John and originally had no plans for them they quickly became a favorite with the Horus Heresy team. I personally love them since they are new to the lore and one of the few unknowns in the series. They are interesting in their humanity and ties back to our own age, ranging from their past, their names (John) and their use of archaic language (Oll's use of okay). Its quickly becoming obvious that they will be a major factor in the Heresy and most likely heavily influenced its outcome.

If we look to older lore we can find similarities with the Star Child and Sensei. The Star Child is the Emperor's soul, lost within the Warp waiting to be reborn after his mauling at Horus' hands. The Sensei are the operatives trying to enact this rebirth. All of this takes place after the Heresy but the connection is that the Sensei are super powerful and seemingly immortal. They are believed to be the natural born children of the Emperor. It isn't hard to imagine that over a 38,000 year lifespan the Emperor had a few kids here and there who would undoubtably inherit some of his abilities. 

Could the Perpetuals be these children? The natural ones at least, even John could be a Sensei, having inherited the psychic abilities instead of the immortality. Ultimately we are left wondering what part they will play in the Heresy itself. Clearly the Cabal has its own goals, trying to bring about he Imperium's demise while John and Oll are on their own mission to possibly help the Emperor.

Well thats all I have on the Perpetuals. I find them to be fascinating and a great addition to the 30k lore.

Until next time,

Tyler M.

INTERVIEW: The Lord Inquisitor Movie Update

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If you haven't heard about The Lord Inquisitor movie it's an unofficial fan made 3D animation that has received the blessing of Games Workshop and is quite frankly, looking awesome so far! Today I got to sit down with Erasmus, the man behind the project, and talk a bit about the status on this highly anticipated movie. 





Tyler: Can you tell us a bit about where The Lord Inquisitor movie now stands in terms of development?

Erasmus: As we shifted the whole production from an offline rendered towards a realtime rendered one, many things had to be adjusted and converted in order to be working correctly. This took a great amount of time, but was totally worth it as it abolished the very long render times and will help to create the movie faster. However, the last half year I struggled some private problems that made me pause the project for quite some time. Luckily, my other team mates were doing some progress on facial performance pipelines and rig creations. Also I quit my job at Crytek and am now Art Director of all cinematics for Chris Robert’s Star Citizen. These two major events lead to a huge slowdown on the project. Now everything is almost back to normal again so I can continue focus on The Lord Inquisitor as usual and finally create more updates. As this is a free time hobby project only, many things in private and professional life have to run smoothly, otherwise it is very hard to continue on a regular basis. Also I reported one year ago that the collaboration with a huge team didn’t work out as planned, what made me cut down the team size to a minimum again in order to guarantee a smooth workflow. That was also the reason why we had to come back to a 15 minutes animation instead of a 40min one as originally planned. Creating a quality like this is incredibly time consuming and challenging, also finding the right story is a hell of a job. I have done so many different story ideas already together with Aaron, as this aspect is just as important as the visuals – if not more. So the last year was pretty turbulent and taught me a lot about a production like this. At this point I wanted to be already further ahead with the development, but the above mentioned points led to this delay. Especially with the very long creation time for story development and the change of the story writer in the middle of production we weren’t able to work on all the 3D scenes, as you have to have the story first in order to build the stuff you need. Still progress was made and I’m very motivated as always to continue and finish this project. We gained a lot of new fans and I can’t wait to show new footage and scenes. To be honest a pause like this was in fact beneficial for a project like this, as I’m now so much more experienced and can produce a so much better movie compared to the time I started the project. So we have the technology, the people and the skills - we’re now on creating the final new designed short movie.


Tyler: With Aaron Dembski-Bowden now leaving the production team and Mike Lee stepping in for him can we expect any major shake ups story wise or is it going to be pretty much the same story with a new author?

Erasmus: The core story won’t change that much as it was designed carefully with a lot of thoughts. However I want to involve as many of Mike’s ideas as possible. I always saw and still see this project as a huge collaboration and not as my dictatorship. I drive the main production and take care everything results nicely – but I’m very open for his ideas and influence. He is more experienced with the franchise than me and has written fantastic stories already. “Fallen Angels” is still one of my favourite W40K books of all time, so I’m really happy to have him on board and to think of additional story changes and ideas. As we are still at a point where we can change things easily, he is also in a great position to be able to shift things around.


Tyler: Have you considered doing any tie in material to help set up the movie, such as a short story by Mike Lee or even a short webcomic illustrated by some of the concept artists?

Erasmus: Yes, I thought of multiple ideas that could be tied in – however as we’re all industry professionals, there is just too less time for us. We all need to focus on the main movie and to make sure this works without reading any additional material. It would be great to have way more time in order to create little sub plots and such, but a hobby production sadly doesn’t allow this. In my job I’m a director and also in my free time for my own stuff - there is also some sort of private life and other free time activities I still want to do J


Tyler: We all know that Games Workshop has given the “green light” to this movie, but can you tell us a bit more about what that exactly means?

Erasmus: It means that they allow me to continue this project without any control by GW. I have to stick to certain rules, like don’t make any money out of it, etc – but that’s pretty self-explanatory. So I don’t have to fear this project gets cancelled or that it gets influenced by GW’s own ideas. This is all 100% my interpretation of the universe and I’m very happy that the company behind this great franchise likes it and gives their agreement to continue.


Tyler: How does it feel being the first fan made movie given the official go ahead from GW?

Erasmus: Pretty cool J It’s a very motivational feeling to know the movie I want to make is received to positively by a huge audience and the owner of the franchise. I also love fun facts that many fans like to paint Torquemada Coteaz now a red armor instead of a golden one like in official illustrations, simply because I made his armor red in my movie. That’s why I will probably never lose my motivation and continue this challenging ride to the final movie we all want to see.


 

Tyler: Recently an excellent Grey Knights centric teaser trailer was released, can we expect anything similar for other forces involved in the conflict?

Erasmus: Basically yes, but that depends on the available time. Creating teasers and trailers also take a certain amount of time and I would like to focus only on the main movie at this point of time. I have something planned however for the imperial guardsmen, to announce them in a similar way. But for the next trailer I would like to only use existing final footage from what is done already, instead of creating something particularly for another teaser.


Tyler: When this movie is released what formats can we expect it to be in?

Erasmus: The movie will be available for streaming on Youtube. Also you will be able to download it on the website as a regular .mp4


Tyler: What can we look forward to seeing in the near future as far as developments go?

Erasmus: There are still a few characters that haven’t been announced yet, so you might see some of those. But the main stuff that will be shown as a next step are environments and test clips showing the progress. They might not be perfect, but it might give everyone some nice behind the scenes feeling I really want to push this a bit more as it also shows how much work it is to create a movie like this, even if it’s only just 15 minutes. Also, as feedback is very welcome and helpful, many work in progress shots can be improved due to the feedback of the community. Maybe I also have the time to create a few live streams when I create certain characters, sculpting something, etc.


Tyler: What is the best way for fans of the movie to help?

Erasmus: The best way is to spread the word about the project to become a larger audience so that all Warhammer fans will be able to see it. However, all the fans are already doing such a great job on this that the Facebook page already has around 70.000 likes. Otherwise help in terms of 3d asset production is always welcome, but as I mentioned above I have lots of negative experience regarding that topic, what made me make almost all assets on my own again, as it turned out that’s faster in most cases and also more reliable. But if a great 3D artist comes around and really wants to help creating assets, then help is really appreciated.


Tyler: Are there any other projects you are working on in your free time?

Erasmus: Yes, if I were to only work on Lord Inquisitor I would go insane at some point. A little bit of variation is the key to always have a fresh mind when continuing working on this project. You can easily go blind for quality when you work on a specific scene for too long. So I still play and write a lot of music and also develop some plans for creating my own board game, as I’m a passionate player coming from the old days of HeroQuest and Space Crusade. This board game is actually pretty interesting and will contain lots of great artworks and miniatures, however it’s still in early development and a friend of mine is working on creating the game design while I like to think of story, characters and art. It has nothing to do with Warhammer and does not include lots of sci-fi elements which is also refreshing for me as my job being an art director for Star Citizen and Lord Inquisitor is 100% sci fi nonstop. So at some point I might be able to show a little bit more about that game as I think many of my fans would be interested in playing and seeing it.




Tyler: Any final thoughts?

Erasmus: I know that this production takes a very long time and also longer than I expected it to be. Movies in a quality like this are eating up a great amount of time and can be hard to calculate. I receive a lot of mails from fans asking me when the movie will be released, but I’m not able to tell as I don’t know it myself. I’m trying to be as fast as I can, but my quality bar is set very high, so I don’t rush things. I’m more than happy to see that I still get many new fans that are all excited to see the movie and I hope everyone continues the ride watching Lord Inquisitor becoming finalized J Only in death duty ends.

You can support The Lord Inquisitor by liking them on Facebook. It's also the best way to keep up to date with any new progress. You can find their Youtube channel here with all of the trailers so far as well as some great behind the scenes stuff and of course their website here.

Until next time,

Tyler M









Mini of the Week 2-20-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.


Wow, this is so creative! I don't even play Magic or any other card game, but this is just really, really cool. I love how the models are poring out of the card art to fight each other. It's like what every Magic player imagines happening when they play. The choice of models is fantastic as well. Life versus death is a classic match up but there is just something so unique and creative about how this was done. It could have been a simple model or two but this hobbyist went the extra mile and really piled the minis in to create a sense of chaos and battle. It evokes a certain craziness and claustrophobia.

The paint job is fantastic as well. It's very smooth and crisp and the color choices really complement the models. The dryads are vibrant and alive with very saturated colors while the skeletons are very grey and dry looking. I'm glad he painted the dryads with greens like they are saplings instead of the typical browns. Everything about this diorama is fantastic and I don't know what more I can really say about it. It's great to see two hobbies converge like this in such a creative way.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.





In other news, Mengel Miniatures has a new sponsor, Full Borer Miniatures. You can check out their web store by clicking on the ad up near the top of the page. They make some fantastic unique resin miniatures that work great for 40K, Fantasy, or any other game system. All of these models have been sculpted by Slayer Sword winner Chris Borer!


This guy is my favorite, has a definite Steel Legion feel to it. Full Borer Miniatures is also home to Black Swan Miniatures, the producer of the Plague Base I reviewed last time. That model is of course sculpted by yet another Slayer Sword winner, Todd Swanson. You can't go wrong when you have TWO Slayer Sword winners working together. 

What does this sponsorship mean for you? Well it means some great prize support for future contests, so be sure to keep an eye out for any contest in the future. There should be a smaller painting competition coming out in a few months...

Until next time,

Tyler M.



What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.

Road to the Crystal Brush: Part 3

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The days are counting down and I'm starting to feel the painting competition crunch. With only a few weeks left I have finished the chariot itself and it's on to the king and banner.





At the end of part two I had the base and one construct done and the second construct underway. There's not much to report on the second guy since he was painted identically to the first. The hardest part of it was getting it to match as closely as I could to his brother. You would think that wouldn't be too hard, but when all of your highlights are mixes of colors it becomes a challenge maintaining the same saturation and brightness as what I did a few weeks ago.


I have to say, it was very satisfying putting them together on the base. I feel like I may need to adjust the sand around their feet a bit after everything is done to make them more stable, but it shouldn't be a huge deal.


With them out of the way it was on to the chariot itself. My armies colors are turquoise and white, but predominantly white. This meant that the body of the chariot itself was going to be mostly white. Let me tell you, that's not the easiest color to pull off. You don't want to shade it to much otherwise it starts to look like a grey, or beige in my case. At the same time though if you don't shade it enough then it just looks flat because you can't highlight something that is already white, that's the lightest you can go. It's a balancing act and I think I got it right. I used Rakarth Flesh as my shade with Agrax Earthshade for defining lines and the deepest shadows. The main color is actually a slightly off white with pure white only used for the final highlights.


Next up was the gold and there was a lot of it. This was all painted the same way as the gold on the constructs. I made sure to break it up into chunks so I didn't get too bored. I believe I did the sides one at a time and then the yoke on it's own.


After the gold was done on the main body I decided to get the entirety of the yoke done and out of the way. It wasn't a part of the model I was particularly looking forward to, so I figured it's best not to leave it till last. I was skeptical about the part that looks like bone, but in the end I really liked the effect. The skulls and scarabs were painted like gems in the same way as the constructs but provided a bit more of a challenge since there was more large rounded spaces on it and less hard edges. I broke up these areas by painting a starburst reflection.


The heiroglyph slabs on the sides of the chariot were painted with the same marble technique as the constructs to help tie them in together. All of the skulls and scarabs were painted as gems with the feathers getting special attention. These were painted using the same basic colors and idea as the skulls but I spent a lot of time trying to carefully blend from black all the way to the light blue while being as smooth as possible. 


I painted the two skulls on the front as actual skulls to help tie the bone of the yoke into the chariot body. Plus I just thought it looked cool. I imagine they are the skulls of two of my king's worst enemies. The "ribbons" coming off the pulpit were painted in my army's standard turquoise while the cloth connecting those two scarab gems were painted like the bandages. This is done with a base of Chardon Granite, shaded with Nuln Oil and then highlighted up by mixing in Screaming Skull.


All of the papyrus scraps on the chariot were painted in the same way I did the bone. The floor was an interesting challenge for me since I was very tempted to not spend much time on it. In the end I kind of figured out it as I went along. It's Gorthor Brown with Rhinox Hide painted between the boards. This was all given two washes of Agrax Earthshade then highlighted in a wood grain pattern with Gorthor and then Gorthor mixed with Screaming Skull.


The last few areas left were the rear axel, the banner pole, and the wheels. The axel and banner pole were just more of the same, white, gold, bone, bandages and gems. I left them till the end because I held on to them a lot when painting and didn't want to rub the paint off on accident. The wheels were difficult because they are so plain. Originally I had them painted a bronze color like the blade on the front of the yoke. This is how I painted all of my other chariots but in this case it drew too much attention to the bland wheels since the color was different from the gold on the rest of it.


I decided to repaint them as gold. While they are still plain they blend in better with the rest of the model. The gold also shows my shading and highlighting better then the bronze did for some reason. The final touch was to add hieroglyphs to the cloth and papyrus. I just copied these from the 6th edition Tomb Kings army book. 


Now that it's done I can glue together all of these parts since everything else just sits on top of it. I still need to go through and paint gloss varnish on all of the gems, but I want to experiment with getting a little less shine out of my varnish before I do that. I am afraid of all of my painting getting lost in the shine. The above picture was taken with a flash to better show off all of the definition, unfortunately the color is a bit off.


This one shows the color better but has less definition. So the reality sits somewhere in the middle. I will get much better pictures of it once it's all done and use my light box and my real camera.


Now I am working on the king himself, and after that it's just the banner. Coming into the home stretch now...

Until next time,

Tyler M.











REVIEW: The Rise of the Horned Rat

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The End Times keep on rolling and with them the novels that tie into each book. This time we have The Rise of The Horned Rat by Guy Haley and man was it a fun read.




I have to admit, out of all of the End Times books I was least enthused about this one. It mainly had to do with the facts that I just couldn't see how Skaven would be interesting to read about as one of the main protagonists and Karak Eight Peaks as a whole seemed like a small deal compared to everything else that's going on. Even though this novel ties into Thanquol it stuck to the battle for Karak Eight Peaks for the most part. Honestly, this was a smart choice as it kept the plot from sprawling and Guy Haley had written the Skarsnik novel before as well as some stories about Belegar. As soon as I cracked open the book and started reading it I knew I had been wrong, this book was wonderful!

It might not cover the most pivotal events of Thanquol, but the Eight Peaks are a pretty big plot point in the Warhammer world as a whole. I was immediately drawn into the way the Skaven were written. It made them feel real and alive and at the same time immensely fun to read. The whole Skaven "dialect" is great and very creative. I know Guy Haley most likely isn't the one who came up with it (I'm not the most knowledgable Skaven fan) but he utilized it to great effect-result. I love the way they speak-squeak in their weird fast, double worded way. Each Skaven even spoke slightly differently from each other. Lord Gnawdwell, a member of the Council of Thirteen, almost spoke like a normal human would due to the fact that he is older and more "cultured." In contrast Squeek Headtaker speaks in an even choppier and more rushed way then any of his other companions. This is a great tool to show off his personality just in his manner of speech. He has no time for anything and is immensely impatient. All he cares about is the next battle.

Squeek himself is a joy to read as well. You really feel his psychosis as he talks to his severed heads upon his trophy rack. Even if they do talk back, and it's strongly suggested by a Verminlord later that they really are talking back and it's not just his imagination, it really shows how demented he is. I particularly like later in the novel when the winds of magic are wracking the world and the heads only speak gibberish to him anymore. Another thing that was really brought to light is how short lived the Skaven are. It makes sense since they are rats, and I recall reading that somewhere else as well. To hear Squeek lament about getting old and being close to becoming too infirm to battle anymore all at the ripe old age of ten really bring it into focus. It kind of makes me angry too when you think about how much damage the Skaven are doing to the world and they only have the average lifespan of a dog. Not even long enough to make a difference or really matter.

One of my favorite characters in the whole thing though has to be Skarsnik, the Goblin warlord. Again, the goblins have a very distinct way of speaking, which is almost Jamaican sounding in my mind. Of course I knew how Orcs (and Orks) spoke, but it's not something you see utilized for extended periods of time and I think Guy did a good job at it. Skarsnik is almost Squeeks opposite in that he is smart, clever, and very well learned. He even has a desire to learn more. Quite frankly he seems like the only competent one in the whole story. He is definitely the most human of all the characters, even if he is a sneaky git. I am very interested to see what the End Times has in store for him.

Belegar Ironhammer should be the protagonist of the story since he is the Dwarf and they are the good guys, and he is in a way. Clearly you want the Dwarfs to win (or maybe the goblins), but he is not a very likable character. He is stubborn to a fault, so stubborn in fact that even other Dwarfs think he is overly stubborn. That's saying something. His actions seem somewhat selfish throughout the story and you constantly get frustrated with him.

The story itself follows the Karak Eight Peaks story from the Thanquel book pretty closely. There are no deviations that I noted unlike in some of the past End Times novels. In fact they fill in some of the blanks here that are only hinted at in Thanquol. The battles do a good job of drawing you in and making you feel invested. You really feel the plight of the Dwarfs as their realm shrinks and this novel has the only death so far that has really tugged at my heart strings. Really, I was sad and angry over it, but mostly sad. Bravo, Mr. Haley you glorious bastard (and I mean that in the best way). The Verminlords are kind of annoying throughout the book, but they are meant to be. All of the Skaven can tell they are being manipulated by the demons, but there is nothing they can do about it. Skarsnik has a great interaction with one that really throws the Verminlord off balance.

For those of you who have read Thanquol don't worry, this novel follows Queek till the very end. In fact the last few chapters of this book mirror the ending of Thanquol exactly, so you get to see all of that drama unfold in the novel. I am glad they chose Guy Haley to write this book as it essentially allows him to wrap up his story of Karak Eight Peaks. In fact, they have done a good job of picking all of the authors for the End Times books so far. Josh Reynolds got to tell more of Nagash's story after the Blood of Nagash books, Chris Wraight got to wrap up Helborg's tale and Gav Thorpe got to finish Malekith's. While this book may not be the most pivotal in the events of the End Times it is a lot of fun to read and very well written. I'm sure any Orc, Dwarf, or Skaven fans out there are already planning on picking it up, but I would recommend it to any Warhammer fan.

Final Score - 5/5

P.S. Guy Haley please pull an Agent Coulson and bring back that character who died. Thank you.

Until next time,

Tyler M.

Mini of the Week 2-27-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Old School by Nakatan on Cool Mini or Not

This is one smoothly painted mini. When you think of the top tier stuff I'm sure something like this comes to mind. Everything is painted to the highest degree possible. I'm usually not huge on non-metallic metals, sometimes it seems like an excuse to show off, but on this model it's amazing! That steel is great, you can't even really tell it's NMM until you look really closely. It's not often you see something done with a blue steel effect, so that makes it even more impressive. 

The face is terrific as well, it really looks weathered and old. The skin is a little red, but I guess it could be from sunburn or something like that. The gradient on the mustache is very nice as well and adds some interest into a part of the model that could be a little boring. Everything is just really, really well done. I don't know what more I can really say about it. The display base is a little happier then we are used to seeing in Warhammer, but I guess there must be fields and flowers in that world. It's actually kind of nice to see something not surrounded by skulls and destruction. 

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.


What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.

Road to the Crystal Brush: Part 4

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I'm into the final two weeks before the competition and with that deadline looming I have the King himself finished.



If you're new to this series you can check out Part 1, which shows how I built the model, Part 2, which goes over how I painted the Constructs, and Part 3, which breaks down how I painted the Chariot itself.


This model has so much detail on it that it was somewhat hard to decide where to start. For a lack of anywhere better to start and because it was the lowest depth of detail on the mini I picked his robes to start. They were painted with a base coat of Rakarth Flesh and given a light wash of Agrax Earthshade. I then layered and highlighted back up through Rakarth Flesh and White. Besides the deepest folds I mostly just used the Rakarth Flesh as my shade.


Next up I moved on to the skin and bones. The bones were just painted like all of my other skeletons, while the skin was painted using my tutorial on Mummy skin. I actually had to look up my own tutorial because I forgot how to paint the skin.


The next largest color on the King was the gold, which presented a bit of a problem. The gold lining on his collars would most likely get paint on them when I painted the interior detail of the collars, so I held off on painting that gold till later. I did finish the entire bottom half of the gold though. This was painted the same way as on the chariot.


The largest part of the collar was painted to look like gems, similar to how I painted the "feathers" on the front of the chariot. It was a little more difficult though since these gems did a complete circle around the head. That may not sound like a problem, but when you need to pick one direction for your light source to be coming from that means each gems needs to painted slightly different then the other so that it looks "correct." 


I decided to do a much of the head area as I could next. The mask was painted to look like the black marble that the constructs are made out of to help tie everything together. The glowing eyes were painted following a slightly tweaked version of my tutorial. I also worked on some of the gold on his top half, a few of the gems and his high color, which was painted to just look like a simple turquoise color.


The bandages on my Tomb Kings models are always a pain. There are so many of them and they are so thin. I really like how they turned out on him though. Nothing fancy here. Once these were done I decided to finish base coating all of the gold since I could no paint the "bracelets" around his arms.


Since it's the focal point of the mini I finished off the head area next. This meant highlighting all of the rest of the gold, the black on his beard, and painting the white on his hat and ear flaps.


How here was a part of the model that I had been looking forward to with eagerness and trepidation, the freehand on the hat. When I started the model I didn't really have a plan for it, but luckily I just happened to do the sketch above for fun, which helped me plan out his hat design. In fact I ended up copying it exactly.


Here you can see my starting on it. I blocked out the shapes with the turquoise then used the white from the hat to paint in the lines defining the scarab and the feathers.


Here is the hat all done. Besides duplicating the scarab design on the other side I also added a few hieroglyphs to the front and a gold line around the top of it.


I also took this as an opportunity finish the gem skulls on the front of his hat and on his legs.


With the majority of the model now done I painted all of the doodads on his lower half. This included the skulls and the items hanging from his belt. I am particularly proud of the wine jugs. These were done with a base coat of Ulthuan Grey, then the wine was painted Khorne Red. The wine was shaded by mixing in Rhinox Hide and highlighted by mixing in Ushabti Bone. The glass part of it was shaded with Shadow Grey and highlighted with white. A reflection point was paint on last that went over both the glass and the wine to help tie it all together.


Last up was the sword and reins. The sword was painted with Dwarf Bronze and shaded with Agrax and Balthasar Gold. It was highlighted up with Runefang Steel. The gems on it were painted like all of the rest. 


The reins were simply highlighted with Eshin Grey and then an Eshin Grey/Ushabti Bone mix. His cape was painted the same way as his robes.


With that the king is done! Now it's on to the banner and then he's done...

Until next time,

Tyler M.











The State of the End Times: A World in Chaos Part 1

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With the End Times coming to its inevitable bloody conclusion in the coming weeks I figured now was a good time to take a look at the state the Warhammer world is in. Entire continents have sunk beneath the waves, gods have died, and beloved heroes have perished. As Archaon's horde heads south the world is already in shambles from the End Times. SPOILERS.



I figured the easiest way to go about this was to break it down by race. This ended up being much longer then I originally intended so I have broken it up into two parts, as much for ease of reading as it is for ease of writing on my part. Part two will be up next Monday, so you needn't wait long.

Once again, a massive SPOILER warning if you haven't read through Thanquol.


Tomb Kings


The Tomb Kings were the first race to really feel the bite of the End Times. With Nagash's resurrection there really was only going to be one of two outcomes. Either they defeat their ancient nemesis or vice versa. Sadly the lands of Nehekhara felt the wrath of Nagash as his undead horde slowly, but surely pushed the Tomb Kings back to Khemri. The one shining light is when Khalida defeated Neferata and her army at Lamhia. Even this victory was bittersweet though as ultimately Neferata achieved her goal of distracting and tying up the Serpent Queen.

Once the siege of Khemri began it seemed as though maybe Settra would prevail as he really started laying into Nagash's generals with both Krell and Arkhan dying at one point. However since they are undead and all it didn't stick for long. Through deceit and treachery Nagash was able to sneak his way into the city and into his Black Pyramid. Once he regained his power he travelled into the depths of the underworld and consumed the essence of Usrian, the Nehekharan god of the dead. With the power of a god at his fingertips the Tomb Kings didn't stand much of a chance. Settra led one last charge of defiance but in the end Nagash tore the lord of Khemri apart and forced the remaining Tomb Kings to bow to his will or suffer the same fate.


In an act of petty revenge Nagash tore the city of Khemri apart and then crushed it beneath the sands. The city of Numas suffered a similar fate as King Phar also refused to bow to Nagash, despite knowing what fate awaited. It appears the rest of the kings accepted their fate and surrendered to the Lord of Undeath, including Khalida who knew if she were to die in defiance she would never be able to gain her revenge against her cousin. Whether the remaining cities were also destroyed or just abandoned is unclear, but either way the legions of the Tomb Kings now march North with Nagash at their head.


Despite being torn to pieces, Settra yet lived. Unable to do anything, even move, all he could do was watch the setting sun over his ruined kingdom day after day. Finally a mysterious force pulled him back into one piece and promised him power and revenge in a voice that whispered in four voices at once. With the last book looming his ultimate fate will soon be made clear...


Vampire Counts


With Nagash returning the Vampire Counts' power has swelled significantly. Mannfred has been forced into servitude but granted the title and power of a Mortarch. He helped lead the legions of undead into the southern deserts and lay siege to the Tomb King's realm.

While they marched south Nagash resurrected Vlad von Carstein to stall the forces in the north. Knowing that Chaos would consume everything, including the dead, he forced an alliance with the Empire. While stalling the Chaos Horde at the Auric Bastion, Vlad managed to corrupt the Supreme Patriarch Balthesar Gelt, into following the necromantic ways. After the Emperor fell, Vlad traveled south again before making his way towards Altdorf to relieve the Empire forces. Knowing he had the upper hand he secured an Elector Count title from Kurt Helborg, the reagent, in exchange for his help. While the Undead hordes definitely helped against the Glottkin and were able to delay them long enough for Karl Franz to return, in the end Vlad was defeated by Otto Glott and fled back to Sylvania.


Now that Nagash has the power of the wind of death at his beck and call he has transformed Sylvania into a focal point for the foul magics. The forces of the Undead muster in the decrepit land, but many of the vampires are unsatisfied with being forced to serve Nagash. Vlad still longs for his lost Isabella and both Mannfred and Neferata were never happy with their current positions. What this unrest amongst the vampires means only time will tell.


The Empire


The Empire of man is at the center of the raging tempest that is the End Times. The lands they lay claim to have been the battlegrounds of many forces and promise to be where the ultimate fate of everyone will be decided. Early in the End Times the Empire's defenses began to crumble with the Chaos hordes pushing through from the North and the undead rising from all around. After the Emperor fell at Heffnegen, Kurt Helborg led a retreat to Altdorf, the capitol. There they awaited the armies of the Glottkin as they made their way south. The first city to fall to the enemy was Marienburg.

The famous port city was assaulted with foul magic courtesy of Grandfather Nurgle. Though they put up a valiant defense, in the end the city was overrun and put to the flame. Next was Talabheim, which was drowned in pus as the Maggoth Riders and Epidemius laid waste to the city's people. Forcing them out of their protective walls they stood little chance against the demonic horde.


With Altdorf being assaulted from three sides and from within, it's a miracle it still stood. This is in part due to the aide granted by Leon Loencour and the Brettonians as well as Vlad von Carstein. What really turned the tables though was the miraculous resurrection of Karl Franz with the light of Sigmar blazing within him. With the Glottkin defeated the city still stood in defiance of the dark gods, but not for much longer. By the time Valten had led his army to the capital he found it beseiged once again, but this time by a numberless horde of Skaven. After breaking into the city it was decided that there was no way they could win out. Not willing to abandon the city and it's people, Valten led a diversionary attack to the north while Karl Franz led the remaining forces and all of the civilians to the south and made for the relative safety of Averheim.

Valten was originally supposed to loop back south afterwards and meet back up with the Emperor but the Skaven prevented this plan. With Altdorf's ruins now in the hands of the ratmen, the Herald of Sigmar made his way north to Middenheim. While all of this was happening the great city of Nuln was assaulted from beneath as Thanquol led an assault to capture as much black powder and steam engines as he could. Not content with just securing his objectives he also ensured that this city that had defied him in the past was truly put to ruin.

When Valten arrived at Middenheim he found yet another city besieged by the ratmen. Yet again breaking into the city he found Boris Todbringer, the Elector Count, slowly going mad. Now that there was another there to take the responsibility of the city off his shoulder, Todbringer led a small force into the Drakwald to hunt down his old nemesis Kharzak One Eye. Underneath the leaves of the forest the two ensured that neither would walk out again, finally killing each other. Back in Middenheim Valten was left with organizing the city's defense. Not only did he have the Skaven to contend with, but Archaon had finally arrived. Uniting the forces of Chaos and the Skaven he began his assault against the city of the White Wolf.


It wasn't long before the gates fell and the streets were swarming with the enemy. Although Valten put up a heroic defense he was ultimately laid low by a cowardly Verminlord as he dueled with the Lord of the End Times. With their savior dead, the remaining defenders didn't last much longer. Now Archaon sits there, in a makeshift throne room planning his assault on the rest of the world while Karl Franz prepares his last defense in Averhiem...


Bretonnia


The poor Bretonnians drew the short straw from the get go. Beset by civil war, the kingdom tore itself apart. It appeared as though King Louen Leoncour was killed by his bastard son and all was lost until the Green Knight appeared, revealling himself to be Gilles le Breton, the original King of Bretonnia. With his presence the Brettonians were able to crush the rebellion and force Arkhan the Black, who had instigated it, out of the land. They then suffered a major defeat at La Maisontaal Abbey where the combined forces of Arkhan the Black, Kimmler and Krell laid the defenders low and made off with an artifact of Nagash's.

Leoncour was not dead however, and upon returning to his capitol conceded the throne to his forbearer. Not knowing what to do with himself in his own land anymore he organized an Errantry War to aide the Empire. Leading the vast majority of Brettonia's knights across the Grey Mountains he came to Altdorf's aide, crashing into the side of the Glottkin's army. Leoncour himself managed to bring down the Great Unclean One, Ku'gath Plaguefather before being brutally hacked apart by Festus in return. After the siege ended it appears that what remains of Leoncour's force now rides with Karl Franz and has added their strength to the defense of Averheim. What has become of Brettonia itself no one is sure. There are conflicting reports that it still stands, depleted and on the edge of destruction but defiant. Others claim that it has been drowned beneath the vermin horde of the Skaven. Only time will tell.


The Other Realms of Man


The Empire and noble Brettonia are not the only home to man though. Tilea and Estalia, long allies of the Empire were brought to ruin early on. The Skaven rose up in numbers never seen before and ensured the complete destruction of those lands. The Border Princes fared no better and have also fallen to the ratmen. Although there are doubtlessly survivors that have fled into the Empire, the cities they left behind are in ruins.

Far to the north Kislev has suffered a similar fate at the hand of the Chaos vanguard. The entirety of the country was swept away except for Erengrad which still holds out, a small pocket of resistance in an otherwise barren land. The Ice Queen also still lives, yet what help they will be in the coming conflict is unsure.

To the far east, distant Cathay weathers its own storm of destruction as the chaos hordes attempt to pour south. Lastly, of exotic Araby there has been no word for good or ill.

Despite these small pockets of defiance it appears as though mankind's fate will be decided in the Empire.

In part two we will go over the fates of the Elves, Skaven, Dwarfs, Lizardmen and the dread forces of Chaos themselves.

For a more in depth look at what kingdoms have fallen and what heroes have died check out my Tallies of Destruction for Nagash, Glottkin, Khaine, and Thanquol.

Until next time,

Tyler M.









Mini of the Week 3-6-15

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Welcome back to Mini of the Week, where every Friday I will find a miniature from around the web that exemplifies an aspect of our hobby and share it with you.

Harlequin Solitaire by ithandir on CMoN

The new Harlequin models are pretty sweet, I'll admit. They are very dynamic, but I am just not that interested in them. Their paint jobs are just too garish for me usually. This guy's Solitaire is perfect though. The colors are more muted while still being vibrant. It also maintains the Harlequin look with all of the checkered pattern but he did it with either black and white or just lighter tones of the surrounding colors. It blends in better to the overall mini for me without stealing the show. The way he has painted the checkered pattern on some of the areas also gives it that holo field look, as if the images on his coat are shifting as he moves.

The use of purple is nice as well, since besides just being a nice color, also reflects the aspect of Slaanesh that the Solitaires are supposed to represent. There's not much more I can say about it. The paint job is very smooth and crisp and avoids the super garish look of most Harlequins. The base, while simple, also does a good job of framing the model by providing a light, neutral background for it.

Be sure to check out more views of it on Cool Mini or Not and show the artist some love if you like it.

Until next time,

Tyler M.


What do you think of this model? If you have any models or have seen any around the web that you feel deserve to be the Mini of the Week feel free to send them to me at tylerm@mengelminiatures.com with the title "Mini of the Week" and a brief description of how you painted it or a link to where you found it. There is also a dedicated board on the Mengel Miniatures Forum for Mini of the Week where you can discuss past entries or post of minis you think are deserving of the title.



The State of the End Times: A World in Chaos Part 2

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With the End Times coming to its inevitable bloody conclusion in the coming weeks I figured now was a good time to take a look at the state the Warhammer world is in. Entire continents have sunk beneath the waves, gods have died, and beloved heroes have perished. As Archaon's horde heads south the world is already in shambles from the End Times. Get ready for part two of the world's end. SPOILERS.



Welcome to part two of my recap of the state of the Warhammer world during the End Times. Check out Part One for the Tomb Kings, Vampire Counts, Empire, Bretonnia and other realms of man.

Warning, SPOILERS AHEAD if you haven't read through End Times: Thanquol.



The Elves


The Elven race had one of the largest shake ups of the End Times so far. Where as every other race's conflicts are still ongoing, the Elves main plot line form the entirety of Warhammer pretty much got tied up at the end of Khaine. Malekith had long coveted the throne of the Phoenix King, in fact this struggle pretty much defines the High and Dark Elves. At the outset of the End Times both Ulthuan and Naggoroth were assailed by the forces of Chaos. Tyrion led the High Elves against the demonic horde and with the help of his brother was able to vanquish them. They soon dicovered though that Finubar, the Phoenix  King, had been murdered in his chambers. Unbeknownst to him this had actually been carried out by Malekith and his brother Teclis.

The mage had begun a plan that would see the Elven races united, for he knew that was the only way for them to survive the coming apocalypse. Malekith, having also defeated the Chaos hordes led by Valkia, abandoned his adopted homeland and took the entirety of the Dark Elves to Ulthuan in a last ditch effort to reclaim his birthright. As they landed on the shores of the island nation it seemed as though the druchii might be repelled yet again until help arrived from Prince Imrik and the warriors of Caledor. With the dragon riders on his side Malekith quickly made inroads into Ulthuan and was able to avoid confronting Tyrion for awhile. During the ensuing battles many heroes died including Malus Darkblade. With the help of Teclis and Imrik, Malekith makes it all the way to the Blighted Isle, home to the Widowmaker, the sword of Khaine.


Unable to avoid the Elven prince any longer, Tyrion and the Witch King finally face off. Tyrion pulls the Widowmaker from its resting place and bests Malekith in combat. Before he can deliver the final blow Teclis rushes in and saves the Witch King from death, disappearing with Cadaryan, the head of the Pheonix Guard. They teleported themselves to the Temple of Asuryan so that Malekith could walk through the flames again to prove himself as Phoenix King. It seemed as though he was going to be burnt again but instead he was healed and passed through the flames unscathed.


For the next year or so Malekith recovered within the realm of Caledor while Imirk waged his war across Ulthuan. Tyrion, slowly driven mad by the power of Khaine, the whispers of Morathi, and the curse of Aenarion, the Elven prince had become a tyrannical ruler who would just as quickly torture his friends as his enemies. Allariele, the Everqueen also returned with a host of Wood Elves to support her. Seeing how far her prince Tyrion had fallen she pledged her support to Malekith and wed him as his queen. As the war progressed more and more of the Elves turned on Tyrion and sided with their new Phoenix King as Tyrion's judgements become more and more cruel.


Eventually Malekith and Tyrion met again at the great vortex for the final conflict. Calling on the spirits of the past heroes of the Elves Malekith set the shades against Tyrion's army. As the two dueled before the vortex it seemed again like the Witch King would lose until Alith Anar loosed an arrow that pierced Tyrion's heart, deciding that he had become the greater evil. Teclis began his great plan to loose the winds of magic from the vortex and bind them into Elven heroes, granting them the power to face Archaon. Seeing her prince fall Morathi flew into a rage and began attacking the vortex itself and the mages inside that were supporting it. As the vortex began to become unstable Slaanesh himself started to push himself through into reality. The tear in reality was sealed, but not before the Chaos god claimed both Morathi and Caledor Dragontamer, dragging them back into the Realm of Chaos. As the vortex spun out of control Teclis was able to bind the wind of light into himself, shadow into Malekith and life into Allarielle. The rest escaped his grasp and went to seek their own hosts.


With the vortex undone the island began to become reclaimed by the waves. Allarielle led the remainder of Malekith's force through the world roots and back to the Wood Elves realm. Imrik departed last, able to take flight on his dragon. He offered Teclis a way off the island, but he refused and was last seen cradling the lifeless form of his brother's body. Back in the woods of Athel Loren the Elves made their new home with Malekith and Allarielle as their king and queen, ready to face the coming storm.

It appears that Teclis did not perish though, and was last seen stealing the essence of Ulrik from beneath Middenheim, dooming the city. What he plans to do with this godly power and what other plans he has in store for the End Times only time will tell...


Skaven


The vile ratmen struck early in the End Times. From the very start we heard second hand accounts of how the Skaven had risen up and completely annihilated Tilea and Estalia. We also saw the fall of the Border Princes as Mannfred traveled through them to reclaim one of the artifacts of Nagash. After this amazing victory it appears that they fell back into the infighting that usually characterizes that race. This respite did not last long though as the Skaven regrouped and under direct threat from the Great Horned Rat himself redoubled their efforts to claim the surface world.

One of their greatest campaigns was against the Lizardmen in Lustria. The Skaven planned to bring the chaos moon crashing into the world but knew that the Slann would be able to stop them. Despite this they tried anyway and a large coven of Grey Seers used all of their might to start magically dragging the warpstone moon towards the world. Sensing the danger the Slann bent their wills to stopping it. Through their combined magical prowess they halted the moon in it's tracks, but not before it had gotten significantly closer, bathing the world in it's sickly glow and power and causing earthquakes and tidal waves across the globe. This expenditure of might completely exhausted the Slann who all fell into a deep coma, unable to be roused.

Taking the approach of the moon as their sign, Clan Pestilens launched an all out assault on the jungles of Lustria. The Lizardmen were unprepared to halt the tide of vermin and the city of Tlaxtlan was the first to fall. Without the power of the Slann to aide them the Lizardmen were forced to flee the city and covered their defeat by bringing a massive meteor down onto it, completely obliterating the city, the attacking Skaven and half of their retreating force. As the campaign continued the Lizardmen were pushed further and further back. The Skaven suffered a few defeats, mostly thanks to the Prophet of Sotek, who launched lightning raids against the ratmen from the safety of the jungle. Defeated for a moment the Skaven relented in their assault, granting the Lizards a brief reprieve.

Back in the Old World the ratmen were no less relentless. Almost every major settlement, across every race was under siege by the Skaven. Mighty Altdorf was abandoned since they no longer had the resources to hold off the Skaven after the fight against the Glottkin. Brettonia was slowly being overrun and Middenheim was completely surrounded. The Dwarfs suffered worse of all though as one by one their Karak's fell. Karak Kadrin, the Slayer Keep, fell to an army led by Ikit Claw, who used a pair of Hell Pit Abominations filled with deadly gas to barge their way inside. Once through the gates the gas exploded, poisoning and killing all the Dwarfs inside. Only King Ungrim and a small host of slayers survived since they had been outside the keep when it occurred.


Next to fall was Karak Eight Peaks after a protected campaign. Queek Headtaker slaughtered the Dwarfs to a man and claimed the keeps for himself. Skarsnik had abandoned them in exchange for some parting gifts, leaving the goblin warlord alive for the time being. Back in the Empire the city of Nuln was assaulted from below by none other then Thanquol, now the chosen of the Verminlords. The Skaven made off with as much black powder as they could carry as well as a few steam engines. Their mission completed they then tore the city apart and left it in ruins. In Lustria the Skaven relaunched their assault on the Lizardmen. With the Slann now awake the great Mazdamundi and Kroq-Gar prepared to defend Hexoatl. Back in Skavenblight the foul ratmen completed a deadly rocket they had been working on with the use of all the stolen black powder. Unleashing their doomsday weapon the launched it at the Chaos moon. Although they did not destroy it completely, they effectively blasted it in half, raining massive chunks of warpstone down on the world. Thanks to the efforts of Lord Kroak the world was saved from destruction, although the entire continent of Lustria was lost, claimed by tidal waves and meteors, and with it the majority of Clan Pestilenss.


The Skaven, forced into an alliance with Archaon helped with the destruction of Middenheim. In the mountains only one Dwarf hold still stood, Karaz-a-Karak, their capitol city. A massive horde of ratmen led by Queek and Ikit led a final assault on it but through the intervention of one of the winds of magic, Ungrim Ironfist, and Josef Bugman they were defeated, with Thorgrim Grudgebearer personally killing Queek. After the battles end however, the high king of the Dwarfs was assassinated by Clan Eshin and the way into Karaz-a-Karak left open for assault. As we move into the final chapters of the End Times the Skaven stand allied with Archaon, ready to drown the world in Chaos.



Dwarfs


The poor Dwarfs suffered defeat after defeat. Deciding to stay in their keeps rather then go on the offensive, the Karak's were surrounded one by one and brought low. Ungrim Ironfist had attempted to help the races of men and Elves stop the resurrection of Nagash early on, but his forces were assaulted by a herd of Beastmen before he could link up with his allies. At the battles end he was victorious, but his army now to depleted to be of any help, so he turned back to Karak Kadrin. A few years later his keep would fall to Ikit Claw, although he escaped death due to the fact that he had been outside the keep assaulting the Skaven horde during the final death blow.

Karak Eight Peaks fell next, with Belegar Ironhammer dying at the paws of Queek, stubbornly refusing to abandon the Dwarf hold and add his forces to the defense of another keep. After several years the only Dwarf city still standing was the capital, Karaz-a-Karak. The Skaven attempted to lay seige to it like they had all the others, but were caught off guard when Thorogrim led a preemptive assault out of the gates. Driven by rage the Dwarfs were slowly cut off from each other and would most likely have perished were it not for the timely intervention of Ungrim and Josef Bugman and his rangers. Caught between the three Dwarf forces the Skaven quickly broke and fled with Queek strangled by the high king. After the battle Ungrim left to go help the Empire and Bugman disappeared once more into the wilds. Victorious, Thorogrim was caught off guard when a Skaven assassin's knife plunged into his heart up on the king's balcony. He had left the door back into the keep open, thinking that at such high hieghts he was safe from harm. The last we saw the entirety of Clan Eshin was being summoned through magic to that precarious balcony, ready to pour through the heart of the Dwarf capitol.


Lizardmen


The land of Lustria was assailed by Demons like much of the world. Luckily Kroq-Gar was able to contain them, but it was a constant battle, draining the Lizardmen of much of their resources and depriving them of their greatest general until the final battle. Once the Skaven began their assault they were on the back foot without their Slann to lead them. At the city of Mists they almost lost again but instead pulled out a victory thanks to the help of the Prophet of Sotek. This forced the ratmen to retreat for a time, giving the Lizardmen time to regroup.


Lord Mazdamundi recalled Kroq-Gar to help him in defending Hexoatl. Deciding that the best defense was a good offense, they rode out to meet the Skaven before they made it all the way to the city. While in battle Mazdamundi realized the imminent danger of the moon's destruction. He quickly teleported himself, Kroq-Gar and a sizable portion of his army to the city of Itza, which was already under assault. Barging his way through the horde, the Slann made his way into the temple. Once there he ordered the start of the Great Exodus across all the remaining cities. The temple pyramids that dotted their cities revealed themselves to actually be long dormant spaceships left by the Old Ones. All of the remaining Slann, Skink Priests, and other high ranking Lizardmen boarded the vessels which blasted off leaving the world for the stars. The rest of the Lizardmen race stayed behind and continued to battle the Skaven. As the moon broke apart and massive meteors began to rain down on the world, Mazdamundi bent all of his will towards breaking apart the most massive chunks of rock. Although he succeeded somewhat, he was unable to destroy them all and drained of energy he collapsed dead. Luckily for life everywhere Lord Kroak still remained and using his considerable might he contained the destruction to Lustria, dooming the continent and the Lizradmen, but sparing the rest of the world a similar fate. Drowned in tidal waves and firestorms, the ancestral home of the Lizardmen perished along with all who were upon it. He did manage to protect small pockets of the land within force bubbles which he sent off into space after the departed temple spaceships. What fate awaits the departed Lizardmen no one knows. Perhaps they will come back at the end, when the world needs them most.


The Orcs and Goblins


The Orcs and Goblins haven't played much of a role in this so far. They have mostly been a nuisance to the other races, attacking them at inopportune moments and raiding settlements. At Karak Eight Peaks Skarsnik fought against both the Dwarfs and Skaven and was able to hold his own. His army had expanded greatly due to the influx of Orcs fleeing the Dark Lands. Knowing that it would take a great deal of effort to defeat the goblin warlord, one of the Verminlords struck a deal with him. In exchange for leaving the Eight Peaks he was given a Skaven bomb of mass destruction and the head of Belegar Ironhammer. As he left the mountains he set the bomb to explode so no one could claim the keeps as their own. However, like much of Skaven technology it failed to work. He was last seen trekking though the mountains looking for a new home and new battles at the head of his massive Waggggghhhh!

The shaman Wurrzag has foreseen a great moment in Orc history approaching. He cannot tell if their fate rests with Skarsnik or the mighty Grimgor, or perhaps both, as the embodiment of Gork and Mork. With only one book left in the series the Orc's role in the whole End Times saga fast approaches.


The Ogres


The Ogres were forced to abandon their mountain kingdoms when all of the volcanoes along the mountain chain began erupting. Since then they have made their way west towards the battles that wrack the Old World. They have not played much of a role yet, having only helped the Empire in one battle and the Dwarfs in another. At Karak Eight Peaks Golfag Maneater was hired by Belegar to help defeat the Skaven but in the middle of the battle they turned on their allies, having been payed off by Skarsnik, whose goblin forces launched a surprise attack. After attacking an eating both Dwarf and Skaven alike, the Ogre maneater and his mercenaries left with their gold, having upheld their side of the bargain. It will be interesting to see if they play any further role in the End Times.


The Chaotic Hordes


The massive hordes of Chaos have swept down from the North. Already Kislev lays in ruins, destroyed almost overnight by the vanguard forces. Next Archaon sent the Glottkin and their armies to weaken the Empire ahead of his own invasion. Having destroyed both Marienburg and Talabheim the brothers Glott and their armies were finally defeated at Altdorf, but not before having essentially gutted the Empire.

All across the world Demons began appearing, tearing apart all they could. Though savage, most of these assaults were blunted or contained such as in Ulthuan or Lustria. Valkia led the hordes of Khorne against the Dark Elves in Naggoroth, but was laid low by Malekith himself. Somehow she survived though and now makes her way east to join Archaon's host.

Archaon himself set sail across the Sea of Claws with the rest of his grand host. The first city to feel his wrath was Middenheim, which he found already under siege from the Skaven. After striking a deal with Thanquol the two armies assaulted the city of the White Wolf one final time, easily breaking through the gates. Once Valten was killed the rest of the city quickly fell. Now Archaon has made Middenheim his make shift command center, preparing his attack on the rest of the Empire. He has already sent Vilitch the Curseling south ahead of him to begin the siege of Averheim where Karl Franz waits. The End Times draw to a close and Archaon prepares to make his final move. The world burns and Chaos reigns.



Who's ready for End Times: Archaon this weekend? I know I am. Bring on the end, I'm ready.

For a more in depth look at what kingdoms have fallen and what heroes have died check out my Tallies of Destruction for NagashGlottkinKhaine, and Thanquol.

Until next time,

Tyler M.

REVIEW: The Damnation of Pythos

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The Damnation of Pythos by David Annandale is the 30th book in the Horus Heresy series, which is quite the benchmark. Does it live up to its prestigious spot in the chronology of the series? Let's find out.

This book is somewhat unique in that it is the first full length novel to focus solely on the shattered legions. The shattered legions are the ones who were broken on Isstvan V which are the Iron Hands, Raven Guard, and Salamanders. There have been a few books focusing on the Raven Guard and Salamanders which have featured elements of the scattered legions, mainly Vulcan Lives, but their main focus was always on the Primarchs. This novel only has regular Space Marines as the central focus, and Space Marines cut off from their parent legions at that. This more accurately depicts the state of these legions after the Dropsite Massacre, scattered across the galaxy with little to no communication with the other remnants of their legions.

The bulk of our Space Marines in this are Iron Hands, with a few Salamanders and Raven Guard that were rescued alongside them. They have one Strike Cruiser to their name and have decided to make as much of a nuisance of themselves to the traitors as they can. They know that with their depleted strength there's not much they would be able to do in a pitched battle, so instead are relying on raids and ambushes before pulling away to strike again. Our main hero, if I had to pick one, is an Iron Hands' Sargent named Galba. He is our connection into the cold, mathematical world of the Iron Hands. They generally see stuff as a machine would, with little regard for human life. Galba though, is still mostly human when compared to the level of bionics his brother's have. So while he still thinks in their mindset, he is more capable to empathize with other's. This makes him the primary contact with the Salamander and Raven Guard elements of the ship. Atticus, the Iron Hands Captain, is almost completely machine at this point and driven purely by a need for vengeance for his Primarch's death. He views the other two legions as being culpable for that death since they did not support Ferrus Manus' headlong charge into the enemy.

A good chunk of the book is spent on exploring what the Iron Hands are becoming after the Massacre. This is my favorite aspect of it since it really delves into what separates them form the traitors, besides the powers of Chaos of course. The Iron Hands have started to become more and more ruthless, using the logic that the ends justify the means. They figure they have to do whatever it take to defeat the enemy, whatever that entails. It takes Khi'dem of the Salamanders, Ptero of the Raven Guard, their legion serfs, and some pretty dire circumstances for them to realize that compassions is one of the few things that separates them from Horus' lot. They are fighting for the Imperium and all it's people, not just victory.

There is also of course, Pythos, the planet whose damnation is mentioned in the title. This planet is a vicious Death World within the Pandorax system. Yes, it is that same planet from that 40k campaign campaign and novel. There's nothing here that really ties it into it's 40k counterpart though besides the taint of Chaos. The Space Marines spend a good portion of the novel fighting the planet itself and the gigantic dinosaurs that call it home. There is also the taint of Chaos that lingers over the planet and has turned everything into a predator. We get some cool scary moments out of this, but not as much as I would like. The Marines are barely effected by it besides them experiencing a feeling of wrongness about the place and a few episodes of Galba hearing voices and freaking out. Instead the legion serfs act as our victims for the horror portion of this.

This was another one of my favorite parts, as some moments were genuinely scary and unsettling. Galba's serf, Kanshell, is our main point of contact here. Every night the regular humans suffer horrible nightmares and one or two of them usually end up killing themselves in some horrible way as they scream and rave about the demons. It's pretty great stuff, but like I said before, is over to soon. We also get to see the Leticio Divinatatus spread throughout the humans as a natural counter to the demonic nature of the planet.

A few other great moments is a ambush and boarding action against some Emperor's Children, which is the only inter-legionary conflict we see, some mysterious colonists who appear at Pythos with links to the start of the Heresy series, and some mysterious structures they discover on the planet. The climax of the book is a bit of a let down for me, mostly because it just becomes bolter-porn and I don't really know what the ending holds for the future of the series. It's hinted that there will be some big ramifications for what happened on Pythos, but I don't really care. The "main" bad guy came in so late in the book and felt so flat and stereotypical that I really don't care what happens to him. In fact I would prefer to never see him again. The novel was much more interesting when it was the Space Marines versus the planet and the unseen threat. Once Chaos fully manifests itself it tends to come across as cartoony unless handled properly. I think it would have been much cooler to keep the horror vibe going throughout the whole thing and keep the threat as something abstract. At one point there is a character riding a wave of skulls. Yeah.

If you skipped this book you wouldn't really miss anything. It doesn't bring anything new to the Heresy series or advance any plot points. It's a fun read for the most part though and no where near the level of horribleness that was The Battle for the Abyss, which I would consider the last Heresy book to not contribute anything. The Damnation of Pythos could just as easily been a 40k book as opposed to a Heresy one. While that's not a horrible thing, I just don't think the Heresy needs filler like this when it has so many interesting things to explore that cannot be done in 40k.

If you're a Horus Heresy completionist like myself, or just enjoy a decent Space Marine book give it a read. if you skip it though you won't be missing anything as far as Heresy plot lines go.

Final Score - 3/5

Until next time,

Tyler M.

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